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Tilah Chengdu
VoidCraft
0
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Posted - 2015.08.25 15:39:04 -
[1] - Quote
I've been playing Eve for a little over 3 months. Have really enjoyed it. So much to learn and so much to do. With that said I've found one aspect of the game that may drive me away from playing it all together.
Wardecs can make the game unplayable for new characters.
My corp is being wardeced constantly by an endless number of much larger corps. They are flying Tech 3 ships and IGÇÖm solo in a mining barge. Being a new player I thought I could hide in a remote system. Seems logical given how vast the universe is but nope. They can have an NPC locator agent tell them exactly where I am for very little cost. So as a new player I canGÇÖt really do anything without being killed or harassed by an endless stream of wardec corps. No fun, too unbalance. There is really nothing I can do so I just log out and find something else to play.
Some ideas that would fix this issue but not corrupt the overall PvP experience:
Locator agents canGÇÖt locate anyone in high sec. I get the idea that you can never be completely safe from PvP. This doesnGÇÖt change that but allow people to try to hide or at least make it difficult. If you get found by player agents, fine. But allowing experienced players to pinpoint inexperienced players with NPCs is just so unbalanced. At the very least make it impossible to locate new players with less than 20M SP (about 1 year).
Declaring war needs to cost a lot more. 3B ISK minimum. The current cost does nothing to slow down indiscriminate waring. You see lots of corps that do 10-20 per week every week all the time. They are in essence just lighting up hisec with easy targets and preying on new players who canGÇÖt fight back. I think itGÇÖs cowardly but the game mechanics allow/encourage it.
Let me sum this up with an analogy: You have minnows (new players) trying to swim around and grow to be big fish. The way things are currently setup itGÇÖs too easy for the larger fish to feed too aggressively on the young fish. If not corrected the overall population will continue to decline.
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Arya Regnar
Darwins Right Hand
756
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Posted - 2015.08.25 16:03:48 -
[2] - Quote
Yeah... No... 3b minimum for a week of wardecs where you can on average look at people dropping corps instantly and maybe getting a few kills which result in less than 300m total net worth for you from drops is a total nonsense.
The mechanics allow anyone to freely get away from any kind of wardec instantly with very little downsides. As for you t3 arguments, you want to mine in a player corporation in highsec you have to deal with the second biggest but avoidable threat, the first being suicide ganking.
Locator agents offer the only way to wardec guys to not be a 24/7 uedama niarja jita amarr domixie campers. Locator agents are fine, maybe highsec is broken. In highsec you are too easy to follow, considered escaping to wormholes?
You want to play eve by your own rules in the dumbest way possible and then complain about how it's unenjoyable because of people that want to push you towards the very core mechanics of game.
Eve is a PVP game. Deal with it. Harden the f up, or get blown to bits. The sooner you stop being a PVP avoiding whinebear the more fun you can look forward to having in this game.
EvE-Mail me if you need anything.
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Tilah Chengdu
VoidCraft
0
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Posted - 2015.08.25 16:33:59 -
[3] - Quote
Arya Regnar wrote:Yeah... No... 3b minimum for a week of wardecs where you can on average look at people dropping corps instantly and maybe getting a few kills which result in less than 300m total net worth for you from drops is a total nonsense.
The mechanics allow anyone to freely get away from any kind of wardec instantly with very little downsides. As for you t3 arguments, you want to mine in a player corporation in highsec you have to deal with the second biggest but avoidable threat, the first being suicide ganking.
Locator agents offer the only way to wardec guys to not be a 24/7 uedama niarja jita amarr domixie campers. Locator agents are fine, maybe highsec is broken. In highsec you are too easy to follow, considered escaping to wormholes?
You want to play eve by your own rules in the dumbest way possible and then complain about how it's unenjoyable because of people that want to push you towards the very core mechanics of game.
Eve is a PVP game. Deal with it. Harden the f up, or get blown to bits. The sooner you stop being a PVP avoiding whinebear the more fun you can look forward to having in this game.
Your view is very narrow and one dimensional. Your arguments are juvenile and donGÇÖt consider the bigger picture of healthy game population growth. Sounds like you are afraid of having to PvP against targets that can fight back and prefer the status quo you have become accustomed to. |
Eli Apol
Definitely a nullsec alt
478
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Posted - 2015.08.25 17:02:36 -
[4] - Quote
Get out of highsec or join an NPC corp and find some community chat channels to substitute for the corp experience.
Highsec industrial corps are suicide as you're currently discovering.
but what would I know, I'm just a salvager
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FT Diomedes
The Graduates Get Off My Lawn
1641
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Posted - 2015.08.25 17:03:06 -
[5] - Quote
Welcome to Eve!*
* - User experiences may vary.
BLUF - whether you like it or not, non-consensual PVP is a huge part of Eve.
As my first corporation discovered just over 8 years ago, if you want to survive in New Eden, you have to fight for survival. Like you, we were just minding our business in high security space - mining, running missions, a little bit of manufacturing here and there. We were happy. Then the big, bad wolf showed up and declared war on us. My corporation was split. Some wanted to dock up and not play for a week, some wanted to fight, and others just wanted the bad man to stop. Eventually, we got into some fights with them, lost a few ships, and generally got a rude "welcome to New Eden." We also learned a lot about game mechanics - whether it be neutral scouts, neutral off-grid boosters, neutral logistics support, aggression mechanics - and the all important meta game.
Of the 12 original members of my corporation, 2 quit Eve for good after the war declaration, 4 quit the corporation for the rest of the war, 6 of us fought. Of the remaining 10 players, four of us quit the corporation after the war and moved into a new player friendly corporation in 0.0. We did not want to stick around in high security space anymore. Of the remaining six players, they stayed in high security space, played Eve for another six months, then quit because "it was boring and there were no challenges." Never mind that they ignored 90% of what Eve has to offer...
If you do not like being a target for the sorts of people who live in high security space and declare war on "poor people who just want to mine or run missions in peace," then I suggest learning more about all the various options Eve has to offer. First and foremost, get out of high security space! Head off to 0.0 and actually make decent ISK/hour when you mine. There are numerous corporations which welcome new players with open arms.
Start learning how to actually play Eve. No, I don't mean how to mine more efficiently or make more ISK/hour running missions. I mean actually learning how to play. Learn how to survive in the dark, harsh world of New Eden, because if you don't learn now, Eve just won't be a very fun game for you. That much I can promise.
Finally, cue the obligatory developer quote: "EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world." - CCP Wrangler
"Be bold, pilot."
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Sonya Corvinus
Chickenhawk.
132
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Posted - 2015.08.25 17:13:56 -
[6] - Quote
It looks like you have only lost one ship in three months of playing. You're doing better than most.
I would also be very suspicious to be in a HS industry/mining corp that has in its profile that it is CODE compliant.
My gut instinct when I see that screams that the leaders of your corp are alts of players in wardeccing corps who just want easy targets. I'm a paranoid twitchy person though, so I could be wrong. |
Tilah Chengdu
VoidCraft
0
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Posted - 2015.08.25 17:27:46 -
[7] - Quote
I get all the tough love, EvE is always PvP, etc. IGÇÖm looking forward to it.
IGÇÖm barely viable to fly around hisec. I have around 5M SP. I donGÇÖt see how going to WH or Null is safer in my tech 1.5 shipsGǪ
What IGÇÖm observing is as the player population declines more activity is concentrated in Hisec looking for fresh meat. Being some of the new fresh meat IGÇÖm reporting that the New Player Experience degrades to unplayable when the wardec corps spam 10,000 a day because itGÇÖs cheap and easy.
There are what 7,500 systems in EvE? About 1,000 are hisec? I donGÇÖt see why making minor modifications to the NPE harms the overall game.
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Sonya Corvinus
Chickenhawk.
132
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Posted - 2015.08.25 17:39:27 -
[8] - Quote
Tilah Chengdu wrote:I get all the tough love, EvE is always PvP, etc. IGÇÖm looking forward to it.
IGÇÖm barely viable to fly around hisec. I have around 5M SP. I donGÇÖt see how going to WH or Null is safer in my tech 1.5 shipsGǪ
What IGÇÖm observing is as the player population declines more activity is concentrated in Hisec looking for fresh meat. Being some of the new fresh meat IGÇÖm reporting that the New Player Experience degrades to unplayable when the wardec corps spam 10,000 a day because itGÇÖs cheap and easy.
There are what 7,500 systems in EvE? About 1,000 are hisec? I donGÇÖt see why making minor modifications to the NPE harms the overall game.
null is by far the safest place to mine and do industry ATM. I was in a null corp when my first character only had 3 million SP doing ice/rock mining.
The advantage? You have chat channels open with hundreds of people in your same alliance screaming if anyone not friendly comes anywhere close to you. You can simply dock up/cloak up/reship to PvP/whatever before the bad guy gets in your system.
LS can be safe simply because there are a lot of areas with literally no one in them. If you are the only person in the system, you are obviously safe. If someone else shows up in local, just run. Make a second character/account to scout the route ahead of time before jumping through a gate.
Use the mechanics available before asking for the game to change. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11424
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Posted - 2015.08.25 18:25:25 -
[9] - Quote
in your own words Your view is very narrow and one dimensional.
war decs are trivial to avoid,and actually fairly easy to survive<----book mark this and share it with your corpmates. if your corp cant defend you or facilitate you doing so for yourself then they should stop doing whatever the hell it is they are doing to garner such attention pronto. because believe me you haven't seen anything yet, an actual competent wardec group would quite frankly maul your entire corp and most of them read the forums.
Better the Devil you know.
=]|[=
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Vic Jefferson
GoonWaffe Goonswarm Federation
554
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Posted - 2015.08.25 18:31:20 -
[10] - Quote
Sonya Corvinus wrote:Tilah Chengdu wrote:I get all the tough love, EvE is always PvP, etc. IGÇÖm looking forward to it.
IGÇÖm barely viable to fly around hisec. I have around 5M SP. I donGÇÖt see how going to WH or Null is safer in my tech 1.5 shipsGǪ
What IGÇÖm observing is as the player population declines more activity is concentrated in Hisec looking for fresh meat. Being some of the new fresh meat IGÇÖm reporting that the New Player Experience degrades to unplayable when the wardec corps spam 10,000 a day because itGÇÖs cheap and easy.
There are what 7,500 systems in EvE? About 1,000 are hisec? I donGÇÖt see why making minor modifications to the NPE harms the overall game.
null is by far the safest place to mine and do industry ATM. I was in a null corp when my first character only had 3 million SP doing ice/rock mining. The advantage? You have chat channels open with hundreds of people in your same alliance screaming if anyone not friendly comes anywhere close to you. You can simply dock up/cloak up/reship to PvP/whatever before the bad guy gets in your system. LS can be safe simply because there are a lot of areas with literally no one in them. If you are the only person in the system, you are obviously safe. If someone else shows up in local, just run. Make a second character/account to scout the route ahead of time before jumping through a gate. Use the mechanics available before asking for the game to change.
Pretty much this. Wardeccers are the basically the most cowardly players in the game. You win over them by not giving them wardec targets - they won't ever venture into low or null where they could unintentionally lose a ship.
It's nothing personal, but newplayer corps with new players are the CEO are almost invariably the blind leading the blind, even if they are very well intentioned.
Vote Vic Jefferson for CSM X
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Tilah Chengdu
VoidCraft
0
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Posted - 2015.08.25 18:47:35 -
[11] - Quote
So to summarize the responses to so far: Stop being a baby. We disagree. DonGÇÖt change the game. Hisec wardec spamming and NPC locator agents are perfect as is. I suffered through it; so should you. Move to Null.
The only one that is remotely constructive is the move to Null. Here is my problem with it. The suggestion that I should move to Null implies you agree Hisec is not viable and it should be. Hisec is where you are dumped off after the NPE tutorial. IGÇÖve built up resources and personal relationships in Hisec. I can move/liquidate resources with a fair amount of effort but I donGÇÖt want to leave the group of people that have become friends with. Hisec should be safer than Null. The fact it isnGÇÖt is additional evidence that the core mechanics need some adjustments.
I like this game a lot. I want to continue playing it. Its been out a long time. In order to keep it healthy and growing changes need to be made and IGÇÖm adamant that the issue of wardec spamming in hisec with no way to hide is a core reason a new player like myself would decide to quit playing.
http://www.mmogames.com/gamenews/eve-onlines-player-population-lowest-since-2008/
IGÇÖm honestly surprised how much anti feedback IGÇÖm getting for suggesting NPE modifications that might increase the overall player population.
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Sonya Corvinus
Chickenhawk.
132
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Posted - 2015.08.25 18:50:05 -
[12] - Quote
Vic Jefferson wrote: Pretty much this. Wardeccers are the basically the most cowardly players in the game. You win over them by not giving them wardec targets - they won't ever venture into low or null where they could unintentionally lose a ship.
It's nothing personal, but newplayer corps with new players are the CEO are almost invariably the blind leading the blind, even if they are very well intentioned.
One thing to add, the way you win wardecs as the PvE-er is to have everyone in your corp AFK cloak in HS systems when asleep/at work/etc. Nothing is worse than locator agent-ing, flying 15 jumps and then not being able to find the guy for hours. |
Sonya Corvinus
Chickenhawk.
132
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Posted - 2015.08.25 18:55:10 -
[13] - Quote
Tilah Chengdu wrote:So to summarize the responses to so far: Stop being a baby. We disagree. DonGÇÖt change the game. Hisec wardec spamming and NPC locator agents are perfect as is. I suffered through it; so should you. Move to Null. The only one that is remotely constructive is the move to Null. Here is my problem with it. The suggestion that I should move to Null implies you agree Hisec is not viable and it should be. Hisec is where you are dumped off after the NPE tutorial. IGÇÖve built up resources and personal relationships in Hisec. I can move/liquidate resources with a fair amount of effort but I donGÇÖt want to leave the group of people that have become friends with. Hisec should be safer than Null. The fact it isnGÇÖt is additional evidence that the core mechanics need some adjustments. I like this game a lot. I want to continue playing it. Its been out a long time. In order to keep it healthy and growing changes need to be made and IGÇÖm adamant that the issue of wardec spamming in hisec with no way to hide is a core reason a new player like myself would decide to quit playing. http://www.mmogames.com/gamenews/eve-onlines-player-population-lowest-since-2008/ IGÇÖm honestly surprised how much anti feedback IGÇÖm getting for suggesting NPE modifications that might increase the overall player population.
HS is viable.
Step 1: set current wardec corps to terrible standing. Step 2: stay pre-aligned to a safe spot (NOT a station/gate/planet) Step 3: the second anyone red shows up in local, warp to said safe spot and bounce between safes/planets until they get bored and leave Step 4: move systems. They have someone logged off or cloaked in the belt where you used to be
I personally always safe-logoff in safe spots in a ship that can cloak instead of in stations, in case someone is camping stations the next day, but that's just my own personal maybe over the top paranoia |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11425
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Posted - 2015.08.25 18:59:36 -
[14] - Quote
ok once more and then you get fed to the lions
read this http://evedarklord.blogspot.ca/2015/01/surviving-wardecs.html
be pro active in defending yourselves or simply stop being targets, simples
Better the Devil you know.
=]|[=
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ShahFluffers
Ice Fire Warriors Snuffed Out
8538
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Posted - 2015.08.25 19:26:14 -
[15] - Quote
OP... if you think Wardecs in high-sec are bad, wait until you venture out into Low-sec, null-sec, or wormhole space.
Anyone you find in those systems is automatically out to get you (and each other). (NOTE; the reason people say those areas of the game are "safer" is because there is no pretense of "safety." Everything is automatically considered hostile until proven otherwise... which ironically enogh makes things FAR more predicatble than high-sec)
As for your "minnows" comment; that will never change no matter how "built up" or prepared you are. There is always a "bigger fish" and more often than not you will be at a disadvantage. But THAT IS THE POINT OF THE GAME.
EVE is a "rat race." One moment you are on top and the next you are face down in the mud. How old your character is is kinda irrelevant in the wider context of the game. Experience is what REALLY counts and will help you survive. And yet here you are asking for the game to insulate you from this experience which is core to the game.
Other tings to consider; - try fighting back - don't fight back fairly - there is more to dissuading an attacker than blowingtheir ship up. You can cripple it (hint; ewar). - Insurance is your friend. - even if the wardec goes away now, you will still experience some "terrible aspect" of the game that screw you over and not even kiss you on the cheek when it leaves your smoldering mess behind. Learn now while it is still cheap to do so. - the game gets HARDER from this point forward
How did you Veterans start?
The Skillpoint System and You
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Omnathious Deninard
Novis Initiis
3050
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Posted - 2015.08.25 19:55:05 -
[16] - Quote
The worst advice I was ever given about wardecs was to avoid conflict and evade as much as possible.
OP, grab some corp mates who are willing to die, get in some T1 cruisers fit them as best as you can, make sure to have webs and scrambler/disruptors fit as you can. Get out there and lose, or win either way when the war is over you will be in a better position for the ability to continue playing long term vs those who stay docked up and flee.
Roleplaying Trinkets for Explorers and Collectors
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Tiddle Jr
Galvanized Inc.
423
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Posted - 2015.08.25 22:27:12 -
[17] - Quote
Solo miner with 5 min SP trying to change the fundamentals. Only to protect you we have to change WD mechanics? I don't want to pay 3.0b isk only to be able to blow your 30m mining barge.
I would be more ok to see your proposal about Cloaky Mining Ship which D-unscsnnable, has huge tank, cargohold and able to use ewar to minigate hazards or and ofc got natural bonus to drone damage so could easily smash all the threats off the grid.
Go to NPC corp and enjoy wardecless life. |
Sonya Corvinus
Chickenhawk.
132
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Posted - 2015.08.25 23:02:08 -
[18] - Quote
Tiddle Jr wrote:Solo miner with 5 min SP trying to change the fundamentals. Only to protect you we have to change WD mechanics? I don't want to pay 3.0b isk only to be able to blow your 30m mining barge.
I would be more ok to see your proposal about Cloaky Mining Ship which D-unscsnnable, has huge tank, cargohold and able to use ewar to minigate hazards or and ofc got natural bonus to drone damage so could easily smash all the threats off the grid.
Go to NPC corp and enjoy wardecless life.
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread... |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11431
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Posted - 2015.08.26 00:14:23 -
[19] - Quote
Sonya Corvinus wrote:
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...
would settle for knocking off on pleading for the predator role getting another nerf.
Better the Devil you know.
=]|[=
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Mike Voidstar
Voidstar Free Flight Foundation
838
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Posted - 2015.08.26 07:31:07 -
[20] - Quote
I could go for the locator agent spawning some Agent Scouts around the target of the search, which could be caught and killed to prevent the locator from having the info.
EVE could be a great game. It has a really terrible player base. Like many new players you showed up expecting a game where you could enjoy the game (PVE) rather than play battlefield in spaceships. Nope. Support for PvE professions died in any meaningful way long ago, and it has devolved into a bait and switch to give easy live targets to a community of sadists. Many of them play with the specific intent of logging on to ruin your day. For that type of player the game lost all interest long ago, and causing you to quit became their highest goal.
Sadly, much of the current development team has been hired from their ranks. While it seems great that the company hires significant portions of its development staff from the player base, when you consider that much of the player base seem to be the kind of people that would eat an infants liver to hear it scream suggests it might not have been a great idea.
If you enjoy PvE, the part of the game that attracted you does not get any deeper. You are pretty much paying for the privilege of providing entertainment to the people killing you for jollys. |
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Mike Voidstar
Voidstar Free Flight Foundation
838
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Posted - 2015.08.26 07:47:49 -
[21] - Quote
Ralph King-Griffin wrote:Sonya Corvinus wrote:
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...
would settle for knocking off on pleading for the predator role getting another nerf.
Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
104
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Posted - 2015.08.26 07:51:17 -
[22] - Quote
Tilah Chengdu wrote:I've been playing Eve for a little over 3 months. Have really enjoyed it. So much to learn and so much to do. With that said I've found one aspect of the game that may drive me away from playing it all together.
Wardecs can make the game unplayable for new characters.
My corp is being wardeced constantly by an endless number of much larger corps. They are flying Tech 3 ships and IGÇÖm solo in a mining barge. Being a new player I thought I could hide in a remote system. Seems logical given how vast the universe is but nope. They can have an NPC locator agent tell them exactly where I am for very little cost. So as a new player I canGÇÖt really do anything without being killed or harassed by an endless stream of wardec corps. No fun, too unbalance. There is really nothing I can do so I just log out and find something else to play.
Some ideas that would fix this issue but not corrupt the overall PvP experience:
Locator agents canGÇÖt locate anyone in high sec. I get the idea that you can never be completely safe from PvP. This doesnGÇÖt change that but allow people to try to hide or at least make it difficult. If you get found by player agents, fine. But allowing experienced players to pinpoint inexperienced players with NPCs is just so unbalanced. At the very least make it impossible to locate new players with less than 20M SP (about 1 year).
Declaring war needs to cost a lot more. 3B ISK minimum. The current cost does nothing to slow down indiscriminate waring. You see lots of corps that do 10-20 per week every week all the time. They are in essence just lighting up hisec with easy targets and preying on new players who canGÇÖt fight back. I think itGÇÖs cowardly but the game mechanics allow/encourage it.
Let me sum this up with an analogy: You have minnows (new players) trying to swim around and grow to be big fish. The way things are currently setup itGÇÖs too easy for the larger fish to feed too aggressively on the young fish. If not corrected the overall population will continue to decline.
The most times you will get a wardec if you be a nice target or loose much ships, so if you play smart you won-¦t ge much wardecs. You also could make a chat with all active players and stay a while in a npc corp to annoy your enemies. Or scout the area move to a deadend system and play active. Just some ideas.
-1 for the idea |
Orca Platypus
Pator Tech School Minmatar Republic
76
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Posted - 2015.08.26 09:05:44 -
[23] - Quote
Don't forget that eve combat pvp is niche activity available once you get around 70 million SP. Trying to fight before you're there only entertains the griefers. |
Black Pedro
Yammerschooner
1476
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Posted - 2015.08.26 11:04:32 -
[24] - Quote
Mike Voidstar wrote:Ralph King-Griffin wrote: would settle for knocking off on pleading for the predator role getting another nerf.
Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not. Highsec has never been safer. Wars have never been more trivial to avoid. Ganking has never been less profitable.
Eve's greatest growth occurred during a time where predators had more advantages. Why only now, when the prey has never been safer, would they go extinct?
Tilah Chengdu wrote:I like this game a lot. I want to continue playing it. Its been out a long time. In order to keep it healthy and growing changes need to be made and IGÇÖm adamant that the issue of wardec spamming in hisec with no way to hide is a core reason a new player like myself would decide to quit playing. http://www.mmogames.com/gamenews/eve-onlines-player-population-lowest-since-2008/ IGÇÖm honestly surprised how much anti feedback IGÇÖm getting for suggesting NPE modifications that might increase the overall player population. You are suggesting changes that go against the design of this sandbox PvP game. Eve's population numbers were the highest when highsec was much more dangerous, I see no reason why removing even more conflict from the game is going to improve things. You are getting resistance because you are selfishly asking for increased safety under the guise of a concern for the health of the game, a carebear ploy that has been going on since 2003.
The game has been designed based on risk vs. reward. There are problems with this balance, and of wardecs in general, but the basic intention is that you expose yourself to more risk, specifically the risk of a wardec, for the increased rewards of being in a player corp. If you do not wish to accept these risks in exchange for these rewards, the developers intend for you to remain or return to the NPC corp. There you are immune to wardecs, but forgo the additional rewards of being in a player corp.
This is why your suggesting does not sit well with players, and honestly why CCP won't implement them. This game is based on trade-offs and you are asking for all the benefits of a player corp with none of the downsides. I am sure wardecs can be reworked to function better, and I think there should be additional social tools for players who do not want the additional risk (or reward) of a player corp but still want a social experience, but those changes need to respect the risk vs. reward design of the game. Nerfing wardecs even more, which are already completely optional as you can drop corp anytime, is not a solution.
-1
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11442
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Posted - 2015.08.26 11:21:53 -
[25] - Quote
Mike Voidstar wrote:Ralph King-Griffin wrote:Sonya Corvinus wrote:
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...
would settle for knocking off on pleading for the predator role getting another nerf. Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not. If that were the case I wouldn't be posting here, I would be out rolling in corpses. It's much much easier to evade someone than it is to catch them and that's assuming they've been gracious enough to decide to remain a target at all. This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone
Better the Devil you know.
=]|[=
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Mike Voidstar
Voidstar Free Flight Foundation
839
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Posted - 2015.08.26 11:54:41 -
[26] - Quote
Ralph King-Griffin wrote:Mike Voidstar wrote:Ralph King-Griffin wrote:Sonya Corvinus wrote:
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...
would settle for knocking off on pleading for the predator role getting another nerf. Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not. If that were the case I wouldn't be posting here, I would be out rolling in corpses. It's much much easier to evade someone than it is to catch them and that's assuming they've been gracious enough to decide to remain a target at all. This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone
The ability to evade isn't a combat advantage.
It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots. |
Arya Regnar
Darwins Right Hand
764
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Posted - 2015.08.26 11:57:17 -
[27] - Quote
Tilah Chengdu wrote:I get all the tough love, EvE is always PvP, etc. IGÇÖm looking forward to it.
IGÇÖm barely viable to fly around hisec. I have around 5M SP. I donGÇÖt see how going to WH or Null is safer in my tech 1.5 shipsGǪ
What IGÇÖm observing is as the player population declines more activity is concentrated in Hisec looking for fresh meat. Being some of the new fresh meat IGÇÖm reporting that the New Player Experience degrades to unplayable when the wardec corps spam 10,000 a day because itGÇÖs cheap and easy.
There are what 7,500 systems in EvE? About 1,000 are hisec? I donGÇÖt see why making minor modifications to the NPE harms the overall game.
When I was your age I already killed 10 ships solo.
As for accusing me of narrow minded thoughts and linear thinking...
I guess you missed 4 reasons I wrote why your ideas are just plan bad.
You are the narrow minded one here. But don't listen to me. Practically everyone else will tell you the same.
You came into our game and expect the game to be adapted to you. Yeah eve needs changing, but NOT to consensual pvp.
And as the other dude already said.
Quote:"EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world." Welcome to dark souls/dwarf fortress of MMOs
EvE-Mail me if you need anything.
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Black Pedro
Yammerschooner
1477
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Posted - 2015.08.26 12:13:27 -
[28] - Quote
Mike Voidstar wrote:It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots. This is essentially correct. In many PvP games resource generation is generally given as a reward for making yourself a target or is something to fight over. This design allows players to disrupt each other sources of resources and stimulates conflict.
You act like this is some big revelation. CCP makes it clear that Eve is a full-time PvP sandbox game in the New Pilot FAQ so it makes sense that PvE would be used to provide targets for other players.
But you are only at a disadvantage while in ships specialized for gathering those resources. There is no reason you can't counter-attack or lay a trap in proper combat ships.
It's up to you though. You can play this PvP game as a prey item if you enjoy the thrill of evading the sharks, but you can also become one of those sharks, or even the fisherman and lay out some bait if you so decide. It is a sandbox after all so choose your niche.
However if you don't like a game where sharks can eat fish at all, you might be playing the wrong game. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11445
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Posted - 2015.08.26 12:23:09 -
[29] - Quote
Mike Voidstar wrote:Ralph King-Griffin wrote:Mike Voidstar wrote:Ralph King-Griffin wrote:Sonya Corvinus wrote:
My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...
would settle for knocking off on pleading for the predator role getting another nerf. Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not. If that were the case I wouldn't be posting here, I would be out rolling in corpses. It's much much easier to evade someone than it is to catch them and that's assuming they've been gracious enough to decide to remain a target at all. This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone The ability to evade isn't a combat advantage. It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots. Why should that not be the case though, if one focuses primarily in a particular field why shouldn't one exell at it. People are adaptable, changing focus is something we do, something that makes us strong, this notion that bears are bears and nothing more than helpless is flat out wrong, all that one needs to go from prey to predator is some knowledge,motivation and a scram. The only thing preventing the prey from turning around and kicking our teeth in or forcing is off is the thought that they are prey, iv had my ass handed back to me in pieces by bears plenty of times because they were willing to fight back.
Failing all that wars in highsec are trivial to avoid.
Better the Devil you know.
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Mike Voidstar
Voidstar Free Flight Foundation
839
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Posted - 2015.08.26 12:49:26 -
[30] - Quote
It's not wrong except that in other PvP games, the resource generation is entirely optional, or else incidental to play. In EVE it's advertised as several viable careers in their own right, but that's not accurate---it's just different ways of paying to provide entertainment to others.
People keep saying "PvP" sandbox, but that's not what was advertised. Sandbox was advertised. Virtual world, build an empire, that sort of thing.
Sure we can run around and shoot eachother like it was battlefield, but we already have those games that fill that role far better than EVE ever will.
The issue is that EVE is sold almost like a 4X strategy, with a first person twist, but 3 of the 4 x's are just under developed window dressing. People get pulled into EVE all the time by the promise of a good game, and leave because they get beat to hell and then realize that all the depth of play that was advertised is a lie... it's just battlefield, except slower paced and with helpless targets to shoot. |
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