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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Mag's
the united
20170
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Posted - 2015.08.26 20:38:27 -
[31] - Quote
Daichi Yamato wrote:Last I heard they were 6bil each On the Chinese servers. Ours has room to grow. Indeed. They sat at a billion when I played there. I think that was about 5 years ago.
And here we are, at a billion on TQ. My heart bleeds.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Sentamon
Imperial Academy Amarr Empire
2304
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Posted - 2015.08.26 21:17:53 -
[32] - Quote
Lu Ziffer wrote:Frostys Virpio wrote:No but there is for the end user. We could technically get all our ISK from NPC buy order of stuff rats dropped all the time while we rat but it's just added tendium for any space that does not have an efficient way to get that loot to the right place to sell it. A lot of people already think null ratting is useless and you want to reduce the liquidity of it's income? ???? Then they are realy ****** . In the past we made 30mil per hour now you can make 150mil+ per hour if that is not enough they can not be helped. Yes I want to reduce the liquidity, we had 7years of increasing liquidity and it makes the game more themepark than sandbox. It's not fun to run sites, there is no multiplayer element to it and it makes no sense from a storyline point of view
We can make 150m+ an hour, but new players can't even come close to that.
Making new players, that are nothing but a meatsack to be killed and scammed by us old vets, pay for your game service isn't the smartest business decision in the world.
~ Professional Forum Alt -á~
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Zan Shiro
Alternative Enterprises
749
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Posted - 2015.08.26 21:23:27 -
[33] - Quote
Vincent Athena wrote:Another thing CCP could do: Make supers more useful. Supers have taken a usefulness hit recently with the sov changes, the jump changes, and the upcoming citadels. As a result, fewer players want fewer of them. One way a player would acquire a super is to purchase PLEX from CCP, sell for ISK, buy the super. Now, there is less incentive to do that.
If supers gained more roles, more people would want one (or more), and more PLEX would enter the game to finance their purchase..
2 issues.....who would in their right mind trades in a lots of RL cash for the cost of a mommie? Let me rephrase...in a controlled manner like plex to isk to ship. Ship of this cost level no less. There is that supposed link to RTM to super buying we can argue but...people doing this tend to look for deals I would hope. Not gonna delve deeper here, these conversations not liked on the boards lol.
And since the goal is to get isk....many have the isk for mommies now. If they buy them we can assume they have learned to not buy that mommy and wipe out their wallet in the process. Gonna say its a very safe assumption after the mommy buy they still have a few billion in the wallet when done. After a few years to make the isk we can safely assume they have learned and live by the one of few universal laws eve has. Don't buy what you can't afford to lose.
Also believe it or not...some players just don't want mommies. I don't. I TBH trained caps only to make a future 0.0 home happy (if I return there) and its expected a player of several years can fly caps. TBH....I did not do my cap train till like 4-5 years in game. Shows how much I wanted them right there. One of ccp's best changes in recent years was clone cost drop imo. It let me fly small ships again not worrying in the back of my mind that my clone costs can buy me a fleets of the frigate I am flying right now. Take away is some players have not made the big ships their "end game". They are quite happy flying smaller stuff.
That and CCP tried to make mommies useful in the past. You can thanks all the pilots who spammed these on hot drops on anything that moved that caused ccp to nerf them. It was reaching wtf levels of seriously? . |
Tiddle Jr
Galvanized Inc.
427
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Posted - 2015.08.26 22:14:00 -
[34] - Quote
We do pay 2 PLEX in case of character transfer. In terms of money a year back same service cost was cheaper than we have now. The service remain the same nothing got changed except it's cost. In rl cash it's the same in terms of PLEX quantity it's the same but in terms of ISK value it's almost doubled. Inflation? ISK is a spacedust? |
Arya Regnar
Darwins Right Hand
766
|
Posted - 2015.08.26 23:20:46 -
[35] - Quote
CCP Terminus wrote:So a few comments on the state of PLEX, Aurum, and services:
- Aurum can be purchased directly, and always gives you more Aurum/Dollar than buying a PLEX and converting that to Aurum.
- Aurum packages start at around $5 meaning there are options for people looking to make ISK or supplement their normal ISK income by reselling items from the NES.
- We do want to remove extraneous services from PLEX and have done so already. Many of the services you listed (multi-character training and character resculpt) are sold in the NES for Aurum, at a rate that is favourable to buy them for Aurum rather than PLEX. Many of these items have also been separated out in the in-game market, meaning you can purchase these services directly from the market for ISK.
- Globally, there is always more ISK coming in to the game than going out, which means over time inflation will occur, especially in "gold-standard" items such as PLEX which will never really lose their value (i.e they don't get rebalanced or nerfed).
- When prices do skyrocket for short periods of time, we monitor the subscription rate carefully to see if we need to intervene with a sale of some sort, or let the fluctuation smooth itself out.
PLEX prices is not something CCP screwed up.
What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet.
EvE-Mail me if you need anything.
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Avvy
Republic University Minmatar Republic
116
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Posted - 2015.08.26 23:39:09 -
[36] - Quote
Xackattack Avianson wrote: All in all though, i wouldn't mind removal of converting PLEX to Aurum and adding in an Aurum token.
Removal of Aurum would be better, just use isk instead.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
285
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Posted - 2015.08.27 01:30:56 -
[37] - Quote
I wonder how well the SKINs have performed as an ISK sink... |
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CCP Terminus
C C P C C P Alliance
324
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Posted - 2015.08.27 02:20:35 -
[38] - Quote
Petrified wrote:I wonder how well the SKINs have performed as an ISK sink...
They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK.
@CCP_Terminus // Game Designer // Team Size Matters
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Masao Kurata
Perkone Caldari State
268
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Posted - 2015.08.27 03:12:00 -
[39] - Quote
Crimson Draufgange wrote:Texty wrote:PLEX subbing is intended to be for the filthy (space) rich. It is by no means an entitlement. Just be happy it's not 3b. Yet. Filthy space rich used to be 10 digits. Now, if you have a wallet with 11 digits you're considered to be on the lower end of filthy rich.
10b is "filthy rich" still? Huh.
Arya Regnar wrote:What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet.
So much this. Provide LP, standings, security status (in addition to the clone soldiers, I'm thinking a commodity that enough of could get you up to 5.0 in order to look like a carebear if you want to for... reasons) and maybe bounties but less than presently in the form of tags that have to be handed in to the appropriate npcs to be redeemed. It generates content and apart from bounty tags none of these have intrinsic ISK value so they aren't ISK faucets at all, but depending on demand could substitute well as a reward for pve players while providing opportunities for emergent gameplay and a way for players who never pve to get standings and positive security status greater than 0.4, which can currently only be acquired by pve. Additionally if some or all of these have to be redeemed in lowsec this creates more high value traffic to lowsec. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
285
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Posted - 2015.08.27 03:19:42 -
[40] - Quote
CCP Terminus wrote:Petrified wrote:I wonder how well the SKINs have performed as an ISK sink... They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK.
Ah... I see, you don't have the data regarding it. Since I can buy a PLEX for ISK then convert that PLEX into Aurum I can sink ISK into SKINs. So it is an ISK sink just as much as PLEXing one's account would be an ISK sink.
(seriously, when you guys were coming up with the name did someone say: "we could call it... ummm or... ummm... oh, Aurum! Lets call it that") |
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Arronicus
Fusion Enterprises Ltd Phoenix Company Alliance
1507
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Posted - 2015.08.27 04:58:58 -
[41] - Quote
Mag's wrote:Daichi Yamato wrote:Last I heard they were 6bil each On the Chinese servers. Ours has room to grow. Indeed. They sat at a billion when I played there. I think that was about 5 years ago. And here we are, at a billion on TQ. My heart bleeds.
The chinese servers are also inundated with bots leading to dramatic inflation. Trying to draw any comparisons between the two is flawed from the beginning.
As for 10 billion being filthy rich... Maybe 7 or 8 years ago. |
Tiddle Jr
Galvanized Inc.
427
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Posted - 2015.08.27 05:16:15 -
[42] - Quote
Meanwhile 1.1 already. |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
151
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Posted - 2015.08.27 05:19:32 -
[43] - Quote
CCP Terminus wrote:So a few comments on the state of PLEX, Aurum, and services:
- Aurum can be purchased directly, and always gives you more Aurum/Dollar than buying a PLEX and converting that to Aurum.
- Aurum packages start at around $5 meaning there are options for people looking to make ISK or supplement their normal ISK income by reselling items from the NES.
- We do want to remove extraneous services from PLEX and have done so already. Many of the services you listed (multi-character training and character resculpt) are sold in the NES for Aurum, at a rate that is favourable to buy them for Aurum rather than PLEX. Many of these items have also been separated out in the in-game market, meaning you can purchase these services directly from the market for ISK.
- Globally, there is always more ISK coming in to the game than going out, which means over time inflation will occur, especially in "gold-standard" items such as PLEX which will never really lose their value (i.e they don't get rebalanced or nerfed).
- When prices do skyrocket for short periods of time, we monitor the subscription rate carefully to see if we need to intervene with a sale of some sort, or let the fluctuation smooth itself out.
#5 is interesting. Of course we knew the ECB monitored for abnormal price fluctuations in order to maintain stability. However, monitoring the subscription rate in order to determine the need for an intervention is new, and a bit odd. Stability is one thing, but one would think that subscriptions is a longer-term lagging indicator. |
Jeremiah Saken
The Fall of Leviathan
325
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Posted - 2015.08.27 07:30:31 -
[44] - Quote
CCP Terminus wrote:We've seen over the years a fairly consistent percentage of our player base PLEX their accounts. If this percentage begins to decline consistently, and is not being counteracted by an increase in subscriber counts, then I'm sure we would take a look in to the system. So far, to my knowledge, even with the ruble plummeting recently, the overall subscriber ratio hasn't really been affected. People who couldn't afford to pay subscription began PLEXing their accounts. The same is true in reverse for the PLEX speculation spike that happened late last year. The overall subscriber count wasn't really affected. After the Black Friday PLEX sale PLEX prices hovered steadily around 800m ISK for around 4 months. They began to PLEX accounts? Why? Was there a rise in subscription? How banning ISBoxers affected PLEX market? Also are buying PLEX for cash and selling it on market is constant?
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Avvy
Republic University Minmatar Republic
117
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Posted - 2015.08.27 08:04:44 -
[45] - Quote
Petrified wrote:CCP Terminus wrote:Petrified wrote:I wonder how well the SKINs have performed as an ISK sink... They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK. Ah... I see, you don't have the data regarding it. Since I can buy a PLEX for ISK then convert that PLEX into Aurum I can sink ISK into SKINs. So it is an ISK sink just as much as PLEXing one's account would be an ISK sink. (seriously, when you guys were coming up with the name did someone say: "we could call it... ummm or... ummm... oh, Aurum! Lets call it that") edit: it occurs to me that you might mean ISK sink in terms removing it from the game as opposed to transferring it through through mechanisms such as PLEX sales.
PLEXing an account isn't an isk sink, all what happens is you move isk between players using the in-game market.
For the same reason skins on the in-game market are not an isk sink.
Buying Aurum from CCP and buying skins from the shop to use yourself isn't an isk sink as there's no isk involved. |
Beta Maoye
73
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Posted - 2015.08.27 10:57:07 -
[46] - Quote
CCP Terminus wrote: We've seen over the years a fairly consistent percentage of our player base PLEX their accounts. If this percentage begins to decline consistently, and is not being counteracted by an increase in subscriber counts, then I'm sure we would take a look in to the system. So far, to my knowledge, even with the ruble plummeting recently, the overall subscriber ratio hasn't really been affected. People who couldn't afford to pay subscription began PLEXing their accounts. The same is true in reverse for the PLEX speculation spike that happened late last year. The overall subscriber count wasn't really affected. After the Black Friday PLEX sale PLEX prices hovered steadily around 800m ISK for around 4 months.
It might not be the case that Russian cannot afford the subscription bacause of Ruble devaluation. It is the US banking systems do not accept payment from Russian banks due to international sanction. Thus Russian customers has no way to pay for their subscription, aurum or plex even if they have money in their bank accounts. Thus the in-game item PLEX might became the only way to pay for the game for some Russian customers.
May be CCP should ask the Russian community whether the sanction caused them problem of payment. CCP might also look into the possibility of widening their payment methods by accepting other international payment systems, such as China UnionPay. I believe Russian customers constituted a fair portion of EVE customer base. They might need some help.
Reference: Visa and MasterCard block Russian bank customers - headline from BBC news. |
Carniflex
StarHunt Mordus Angels
339
|
Posted - 2015.08.27 11:10:57 -
[47] - Quote
This idea has my support. I have argued in favor of similar idea myself in the past in these very same forums: https://forums.eveonline.com/default.aspx?g=posts&m=4808411#post4808411
Although doe to the age of that thread it has been automatically locked by now.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Avvy
Republic University Minmatar Republic
119
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Posted - 2015.08.27 11:19:50 -
[48] - Quote
Crimson Draufgange wrote:- Under the new structure, instead of buying a PLEX from CCP to convert into aurum, I could buy an aurum token.
Op, I get the impression you are not aware that you can buy Aurum directly from CCP, there is no need to convert PLEX.
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voetius
Quiet Days in Clichy
371
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Posted - 2015.08.27 11:26:42 -
[49] - Quote
Xackattack Avianson wrote:CCP Terminus wrote:So a few comments on the state of PLEX, Aurum, and services:
- Aurum can be purchased directly, and always gives you more Aurum/Dollar than buying a PLEX and converting that to Aurum.
- Aurum packages start at around $5 meaning there are options for people looking to make ISK or supplement their normal ISK income by reselling items from the NES.
- We do want to remove extraneous services from PLEX and have done so already. Many of the services you listed (multi-character training and character resculpt) are sold in the NES for Aurum, at a rate that is favourable to buy them for Aurum rather than PLEX. Many of these items have also been separated out in the in-game market, meaning you can purchase these services directly from the market for ISK.
- Globally, there is always more ISK coming in to the game than going out, which means over time inflation will occur, especially in "gold-standard" items such as PLEX which will never really lose their value (i.e they don't get rebalanced or nerfed).
- When prices do skyrocket for short periods of time, we monitor the subscription rate carefully to see if we need to intervene with a sale of some sort, or let the fluctuation smooth itself out.
4. Why not implement more isk sinks into the game to help combat inflation and drive up the value of 1 ISK? With the removal of clone upgrades to protect SP, we have lost an ISK sink, wouldn't it make sense to replace that with a new isk sink?5. Sneaky and Clever, i'm glad you're watching out for us. All in all though, i wouldn't mind removal of converting PLEX to Aurum and adding in an Aurum token.
When CCP were talked about the removal of clone costs and the associated isk sink they said then (just after Cruis, I think it was a post by Fozzie but can't recall) that the isk being removed from the economy by the increase in Industry jobs and job costs was more or less balancing the removal of clone costs. |
Amarisen Gream
Divine Demise Apocalypse Now.
107
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Posted - 2015.08.27 11:35:12 -
[50] - Quote
I did like the idea that CCP lower the ISK from rats and other means... and move to more material things...
What if rats provided more loot/salvage but lower bounty. That they would drop BPCs more often for faction loot vs just dropping the loot.
Theres a lot of other means for monetary gain in EVE than just ISK.
xoxo
Amarisen Gream
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1217
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Posted - 2015.08.27 12:38:54 -
[51] - Quote
I still think PLEX needs to be removed from the game entirely and Aurum should become the defacto standard currency for anything related to purchasing game services or micro-transactions. There's no real reason to have these two currency's living besides one another, and Aurum would make it much easier to manage IMO. Instead of paying for a month at a time, players could use Aurum to buy a week or two weeks at a time.
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Donnachadh
United Allegiance of Undesirables
463
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Posted - 2015.08.27 12:40:20 -
[52] - Quote
Reaver Glitterstim wrote:You need a better understanding of macroeconomics before you are ready to make judgements about how something like PLEX affects the playerbase as a whole. The price is controlled by players. I can think of two main possible reasons the price may rise: 1.) the amount of ISK in circulation per player is increasing 2.) purchasing PLEX with ISK is becoming more popular No arguments but you missed a major one here.
3.) people buying plex to sell has dropped, combined with #2 above is likely THE major reason why plex prices have and still are going up. |
FT Diomedes
The Graduates Get Off My Lawn
1654
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Posted - 2015.08.27 13:43:44 -
[53] - Quote
Arya Regnar wrote:
What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet.
I completely agree with this. NPC's should not pay out bounties. Instead, like the Empire Faction NPC's, they should drop tags, which then can be traded or redeemed for ISK. That collection and transportation time sink directly results in a decreased ISK/hour and more risk, which is a good thing.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Vincent Athena
V.I.C.E.
3630
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Posted - 2015.08.27 13:58:33 -
[54] - Quote
CCP Terminus wrote:Petrified wrote:I wonder how well the SKINs have performed as an ISK sink... They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK. Well, there are the broker fees and sales tax. Anything that increases the velocity of money in this game creates small ISK sink.
Know a Frozen fan? Check this out
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Dror
Center for Advanced Studies Gallente Federation
6
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Posted - 2015.08.27 14:16:41 -
[55] - Quote
CCP Terminus wrote:Xackattack Avianson wrote:
4. Why not implement more isk sinks into the game to help combat inflation and drive up the value of 1 ISK? With the removal of clone upgrades to protect SP, we have lost an ISK sink, wouldn't it make sense to replace that with a new isk sink?
5. Sneaky and Clever, i'm glad you're watching out for us.
All in all though, i wouldn't mind removal of converting PLEX to Aurum and adding in an Aurum token.
We can implement ISK sinks and slow the rise, but it will always go up. I mean it's not like you can go in to debt in EVE (at least through game mechanics), and the vast majority of people are ISK positive. One idea is making rat availability rely on local markets. How deep this is set is optional, but the most minimal design is just their showing up on a fulfillment (like an ISK value for items on the market.. or just sales). A more depthy version is that those market items are removed from the market for their fleets, with the minimal (or somewhat better) drop chance (maybe even that of PvP). This produces a net negative for all items that are produced and makes plenty of room for improving the QOL of industry niches (gameplay, reduced SP, etc.). They could only buy up a certain meta of modules, or only what is required for developing their versions, et al. There are obviously statistics on ratting, and getting a few infographs is a neat idea.
"But that's more ISK generation if those items are purchased." Technically, they could get loot from LP store purchases, taxes, percentages of ship values lost through PvE; or the ISK made from industry could balance out a reduced bounty meta. The dynamism also sets up sets up a competitive null.
On QOL, there are roles that ships could fill, for fleets that would require the hauling space, while "raiding" NPC locations.. as well as anything that reduces the necessity of AFK mining, like "dropping/constructing a mining probe" and fulfilling other roles in the system -- plausibly also construction. |
Danny Centauri
Catastrophic Communication Failure BlackJack and Hooker
97
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Posted - 2015.08.27 14:31:20 -
[56] - Quote
I personally don't mind the prices, but I do think it may be wise to limit the number of plex that can be held on a single account to somewhere in region of 24 to prevent PLEX hoarding. This is also better for CCP as until a PLEX is consumed it's a liability so it's in their best interest for them to be consumed.
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Circumstantial Evidence
212
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Posted - 2015.08.27 14:35:33 -
[57] - Quote
FT Diomedes wrote:Arya Regnar wrote:What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet. I completely agree with this. NPC's should not pay out bounties. Instead, like the Empire Faction NPC's, they should drop tags, which then can be traded or redeemed for ISK. That collection and transportation time sink directly results in a decreased ISK/hour and more risk, which is a good thing. Oh my, that would increase the importance of tight-nit Incursion fleets that fairly distribute tags at the end of a session, and really slow the isk/hr during all that newly-necessary tag trading. Please, no. RL happens and players come and go from these fleets all the time; automatic isk payment has got to be a major facilitator of casually joining and leaving.
New redemption tags could lead to new highsec gate-camping by Catalyst swarms, performing "taxation duties" around Incursion systems, with renewed interest in looking for blinged battleships (and logi ships: lower EHP,) some potentially carrying a billion worth of these new tags, when they quit for the day and head toward a cash-out station. |
Arya Regnar
Darwins Right Hand
767
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Posted - 2015.08.27 15:03:28 -
[58] - Quote
Circumstantial Evidence wrote:FT Diomedes wrote:Arya Regnar wrote:What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet. I completely agree with this. NPC's should not pay out bounties. Instead, like the Empire Faction NPC's, they should drop tags, which then can be traded or redeemed for ISK. That collection and transportation time sink directly results in a decreased ISK/hour and more risk, which is a good thing. Oh my, that would increase the importance of tight-nit Incursion fleets that fairly distribute tags at the end of a session, and really slow the isk/hr during all that newly-necessary tag trading. Please, no. RL happens and players come and go from these fleets all the time; automatic isk payment has got to be a major facilitator of casually joining and leaving. New redemption tags could lead to new highsec gate-camping by Catalyst swarms, performing "taxation duties" around Incursion systems, with renewed interest in looking for blinged battleships (and logi ships: lower EHP,) some potentially carrying a billion worth of these new tags, when they quit for the day and head toward a cash-out station. I'm ok with payouts being increased to offset the hassle.
Incursion runners don't interact with other players and that needs to change. Could make it so that tag that drops gets handed in by guy they get option to share revenue at full payout to everyone who was in site during the time or take it for himself at 50% value of everyone that would otherwise get it.
Adds more trust things to fleets and a way for thiefs to steal your isk.
You can merrily blow those thiefs up if rats won't.
EvE-Mail me if you need anything.
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FT Diomedes
The Graduates Get Off My Lawn
1655
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Posted - 2015.08.27 15:51:29 -
[59] - Quote
Circumstantial Evidence wrote:FT Diomedes wrote:Arya Regnar wrote:What I do think you should do is add more blue loot kind of mechanics to eve. You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet. I completely agree with this. NPC's should not pay out bounties. Instead, like the Empire Faction NPC's, they should drop tags, which then can be traded or redeemed for ISK. That collection and transportation time sink directly results in a decreased ISK/hour and more risk, which is a good thing. Oh my, that would increase the importance of tight-nit Incursion fleets that fairly distribute tags at the end of a session, and really slow the isk/hr during all that newly-necessary tag trading. Please, no. RL happens and players come and go from these fleets all the time; automatic isk payment has got to be a major facilitator of casually joining and leaving. New redemption tags could lead to new highsec gate-camping by Catalyst swarms, performing "taxation duties" around Incursion systems, with renewed interest in looking for blinged battleships (and logi ships: lower EHP,) some potentially carrying a billion worth of these new tags, when they quit for the day and head toward a cash-out station.
To be honest, I was not thinking of that in Incursions - only for mission, anomalies, belts, etc. Incursions should just be straight up removed and replaced with something else. But that is a whole different kettle of fish.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Terra Chrall
Royal Amarr Institute Amarr Empire
52
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Posted - 2015.08.27 17:53:00 -
[60] - Quote
CCP Terminus wrote:Xackattack Avianson wrote:
4. Why not implement more isk sinks into the game to help combat inflation and drive up the value of 1 ISK? With the removal of clone upgrades to protect SP, we have lost an ISK sink, wouldn't it make sense to replace that with a new isk sink?
5. Sneaky and Clever, i'm glad you're watching out for us.
All in all though, i wouldn't mind removal of converting PLEX to Aurum and adding in an Aurum token.
We can implement ISK sinks and slow the rise, but it will always go up. I mean it's not like you can go in to debt in EVE (at least through game mechanics), and the vast majority of people are ISK positive. Yes but a slow rise is always preferred as people adapt gradually and are not shocked. Prices held for 4 months last year around 800M and now they are 25% more expensive. That is a significant increase.
I think non-permanent SKINS are a great place to introduce ISK sinks. Offer certain 30/60 day SKINS only from NPCs for ISK and see how that goes. Also since it is best to remove ISK from the rich, I think making a few high end materials used for capitals or citadels be available only through NPC purchases. |
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