Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Teh Frog
University of Caille Gallente Federation
33
|
Posted - 2011.12.17 23:51:00 -
[391] - Quote
RubyPorto wrote:Teh Frog wrote:I saw as a gift from ccp we could get all four fuel block bpo's. Anyone know the cost of the fuel block bpo's? I cant readily check. Eve-central I think they're 10-15, researched can be found maybe 20-25mil. Just off the top of my head.
Awesome. Thanks a bunch. :) |
Smoking Blunts
Zebra Corp
154
|
Posted - 2011.12.18 18:50:00 -
[392] - Quote
fuel block bpos are 11mil each npc order. the ccp ones are just unresearched ones iirc CCP-áare full of words and no action. We will watch what they are doing, for now
|
Lord Orefinger
Real Life Super Heros Inc. Caped Vigilantes
0
|
Posted - 2011.12.20 02:30:00 -
[393] - Quote
What I hate about this is that POS towers now cost a lot more to run; is this a bug?
Before, if we didn't use a lot of Power Grid or CPU, we did not have to pay for the ozone or liquid because we basically only had to buy for what we used.
Now with this change, the amount of both is set. Using less power grid and CPU on your tower does nothing to reduce your fuel costs.
This means your paying a lot more each month to run a large tower.
WTF CCP. |
RubyPorto
Profoundly Disturbed RED.Legion
168
|
Posted - 2011.12.20 02:54:00 -
[394] - Quote
Lord Orefinger wrote:What I hate about this is that POS towers now cost a lot more to run; is this a bug?
Before, if we didn't use a lot of Power Grid or CPU, we did not have to pay for the ozone or liquid because we basically only had to buy for what we used.
Now with this change, the amount of both is set. Using less power grid and CPU on your tower does nothing to reduce your fuel costs.
This means your paying a lot more each month to run a large tower.
WTF CCP.
Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation. |
Lord Orefinger
Real Life Super Heros Inc. Caped Vigilantes
0
|
Posted - 2011.12.20 03:09:00 -
[395] - Quote
RubyPorto wrote:
Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation.
I just reactivated my account; I was gone for about a year.
I can only think this will put stress on 0.0 alliances; is this CCP's way of nerfing large alliances? Or forcing them to invest in industry and not fighting? |
RubyPorto
Profoundly Disturbed RED.Legion
168
|
Posted - 2011.12.20 03:22:00 -
[396] - Quote
Lord Orefinger wrote:RubyPorto wrote:
Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation.
I just reactivated my account; I was gone for about a year. I can only think this will put stress on 0.0 alliances; is this CCP's way of nerfing large alliances? Or forcing them to invest in industry and not fighting?
If you just resubbed, I'd assume you don't run a POS, thus "WTF CCP." seems an odd comment
It adds less than 10% of the total fuel cost, and the decrease in topes (and robotics if you're in sov) combined with the ease in fueling the POSes (I for one *ALWAYS* forget the coolant) probably make up for it (consider the 3-5s anchor/online timers as a part of the change, and POSes just got an enormous buff). |
Vaako Horizon
Casual Slackers Daily Operations
24
|
Posted - 2011.12.24 10:20:00 -
[397] - Quote
CCP Soundwave wrote:Starbase structures begin consuming fuel blocks exclusively on January 24th. Hopefully this timeline will allow you to build up a sizable stock of blocks, without ruining your Christmas. IGÇÖm sure your family will appreciate you not bringing your laptop to the Christmas dinner to start production jobs. Please keep in mind that on the day of the switch, POSs will ONLY consume fuel blocks and all the old items will no longer keep the starbase going.
On a slightly related note, here is a quick piece of wildlife advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. Like with bears, the safest bet is staying away from poisonous snakes in the first place.
We might be able to sneak a few more changes in, but for now, this is the timeframe for fuel blocks. Enjoy.
Update from CCP Greyscale:
We got the TEMPORARY fuel bay size boost through all the relevant hoops and it's going out in the patch tomorrow.
This means that, until January 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate postponement of the fuel block switchover by just dumping another month's worth of fuel into your bay, without having to take out any blocks that you've already added. We are at this time planning to revert these changes and reduce bay sizes back to their current (ie, post-Crucible-boost, pre-tomorrow-boost) sizes on the 24th.
"exclusively"... Am I to understand that blocks can be used by POS'es at the current date? ( as in can they run on both atm? ) |
Salpun
Paramount Commerce
106
|
Posted - 2011.12.24 10:25:00 -
[398] - Quote
Vaako Horizon wrote:CCP Soundwave wrote:Starbase structures begin consuming fuel blocks exclusively on January 24th. Hopefully this timeline will allow you to build up a sizable stock of blocks, without ruining your Christmas. IGÇÖm sure your family will appreciate you not bringing your laptop to the Christmas dinner to start production jobs. Please keep in mind that on the day of the switch, POSs will ONLY consume fuel blocks and all the old items will no longer keep the starbase going.
On a slightly related note, here is a quick piece of wildlife advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. Like with bears, the safest bet is staying away from poisonous snakes in the first place.
We might be able to sneak a few more changes in, but for now, this is the timeframe for fuel blocks. Enjoy.
Update from CCP Greyscale:
We got the TEMPORARY fuel bay size boost through all the relevant hoops and it's going out in the patch tomorrow.
This means that, until January 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate postponement of the fuel block switchover by just dumping another month's worth of fuel into your bay, without having to take out any blocks that you've already added. We are at this time planning to revert these changes and reduce bay sizes back to their current (ie, post-Crucible-boost, pre-tomorrow-boost) sizes on the 24th. "exclusively"... Am I to understand that blocks can be used by POS'es at the current date? ( as in can they run on both atm? ) They can be placed in but not consumed |
Scrapyard Bob
EVE University Ivy League
461
|
Posted - 2011.12.24 13:28:00 -
[399] - Quote
RubyPorto wrote: Welcome to what EVERYONE everyone figured out more than a MONTH ago. As it turns out, if the extra cost from Ozone or HW bankrupts you, you're probably doing it wrong. Especially since you'll be using less topes as a consolation.
Specifically, old vs new Consumption (assuming a ME40 BPO of the fuel blocks and Production Efficiency V skill and that you were maxing out on HW/LOz before):
Coolant - 2/4/8 to 2/4/8 Enriched Uranium - 1/2/4 to 1/2/4 Mech Parts - 2/3/5 to 1/2/4 Oxygen - 7/13/25 to 5/10/20 Robotics - 1/1/1 to 0.25/0.50/1.00 Heavy Water - 38/75/150 to 38/75/150 Isotopes - 113/225/450 to 100/200/400 Liquid Ozone - 38/75/150 to 38/75/150
So Mech Parts consumption went down. Oxygen went down. Robotics was even or down. Isotopes went down.
If you were running your towers in a maxed out configuration, small towers are now about 34% cheaper. If you weren't maxed out previously, you'll still see some savings even with the increased HW/LOz usage. (And if you can't figure out how to profit from that, then you need to rethink why you're running a small tower.)
Medium towers got about 18% cheaper per month. Again, even if you weren't maxed out on HW/LOz usage, you're still going to end up with a tower that is 5-10% cheaper to run compared to the old fuel types.
Large towers only got about 6% cheaper. So if you weren't maxed out on LOz usage, then you probably broke even with the change. Saving in one area, spending more in another area. |
Tanaka Sekigahara
United Space Marine Corp
12
|
Posted - 2011.12.25 15:53:00 -
[400] - Quote
CCP Prism X wrote:Why are you tackling these inconsequential survival myths? What about drinking my own urine? I should be drinking my own urine while the snake bites me, right?! No, you should not drink your own urine when snakebitten, you are doing it wrong. You should instead urinate on the snakebite, as the nitrates in the urine neutralize the poison.At least, it works that way when you step on sea urchins.If you step on a Sea Urchin, urinate on it, or ask a friend to. Or you can urinate on the snake, that might make you feel better, but you might die from the snakebite anyway. |
|
Dante Chusuk
Sicarius. The Kadeshi
2
|
Posted - 2011.12.30 12:03:00 -
[401] - Quote
I've been wondering if Soundwave also has some wildlife tips on The Canadian Trialthon. |
svetlana
Constellation Guard
8
|
Posted - 2011.12.31 10:30:00 -
[402] - Quote
CCP Soundwave wrote:...advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. ...
?how is a bacteria infection that might kill you if left untreated for a month, comparable to snake poison that WILL kill you in less than an hour?
?if you suck out the poison, you are not supposed to swallow it.
?why can't you do both, suck out the poison AND call for help and go to a hospital. . .
?are you suggesting that if your loved one were bitten with deadly poison that you stand back and get on your cel phone: "sorry honey, I don't want to risk sucking out the poison because I might get hurt, and anyways, my saliva might infect the bite long after you are already dead from the poison. it's true because i got that advice from a video game." You must really love that person.
? don''t believe what you see in movies, believe what you see in video games instead?
|
RubyPorto
Profoundly Disturbed RED.Legion
1049
|
Posted - 2011.12.31 23:23:00 -
[403] - Quote
svetlana wrote:CCP Soundwave wrote:...advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. ... ?how is a bacteria infection that might kill you if left untreated for a month, comparable to snake poison that WILL kill you in less than an hour? ?if you suck out the poison, you are not supposed to swallow it. ?why can't you do both, suck out the poison AND call for help and go to a hospital. . . ?are you suggesting that if your loved one were bitten with deadly poison that you stand back and get on your cel phone: "sorry honey, I don't want to risk sucking out the poison because I might get hurt, and anyways, my saliva might infect the bite long after you are already dead from the poison. it's true because i got that advice from a video game." You must really love that person. ? don''t believe what you see in movies, believe what you see in video games instead? You're not getting this advice from a video game, you're getting it from a video game *designer* named CCP Soundwave, who's put himself in the enviable position of having given medical advice to complete strangers.
Here's a medical reference with instructions for treatment of snakebites. http://emedicine.medscape.com/article/168828-treatment
And here's a guide that includes the proper methods and indications to attempt venom extraction (protip: Putting your mouth on an open wound is NEVER the right answer in emergency medicine). http://www.cobras.org/cob_7.htm |
ShipToaster
90
|
Posted - 2012.01.03 00:32:00 -
[404] - Quote
I think I could take a lion 1v1 unarmed but I think a tiger would be too much.
Any advice on fighting lions and tigers? And bears?
Edited.
The only pissing involved in this scenario would be me pissing myself. The only contact I want to have with eve university is if I can have them all ****** to death by space robo donkeys.
Griefing CCP - Bounties for E-Uni Ganking: action continues. https://forums.eveonline.com/default.aspx?g=posts&m=343354#post343354 |
DeathBeforeDishonour
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
0
|
Posted - 2012.01.03 02:18:00 -
[405] - Quote
Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ? |
RubyPorto
Profoundly Disturbed RED.Legion
1115
|
Posted - 2012.01.03 02:48:00 -
[406] - Quote
DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ?
Yes there has. Bout a month ago. Read Dev blogs. |
Cali Zindonas
Rudel Taktik Exodus.
1
|
Posted - 2012.01.08 23:15:00 -
[407] - Quote
Information is spread out everywhere in this thread. How will the fuel block affect faction towers?
edit - nm found it.
http://www.eveonline.com/devblog.asp?a=blog&nbid=3143 |
Neo Agricola
BLACK-MARK
186
|
Posted - 2012.01.15 14:54:00 -
[408] - Quote
Yeah I know 10 days to go, but:
CCP: Is the 24th a fix date or are there any chances this date will change?
Can we rely on that 24th or not?
Best regards
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
RubyPorto
Profoundly Disturbed RED.Legion
1215
|
Posted - 2012.01.15 14:57:00 -
[409] - Quote
Neo Agricola wrote:Yeah I know 10 days to go, but:
CCP: Is the 24th a fix date or are there any chances this date will change?
Can we rely on that 24th or not?
Best regards
They said that they do need to run a test first. So, who knows. |
IsTheOpOver
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.01.16 02:41:00 -
[410] - Quote
Quote: This means that, until January 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate deployment of the fuel block switchover by just dumping another month's worth of fuel into your bay...
fixed.
I hate this fuel block change a lot. Completely unnecessary and making my tower fuel costs soar. Just make the towers use both fuels infinitely. What? people can't figure out how much fuel to put in? Trivial compared with trying to operate the manufacturing interface.
At least BFF seems to be doing some good things for the game. Helps offset this terrible change with POS fuel. |
|
RubyPorto
Profoundly Disturbed RED.Legion
1216
|
Posted - 2012.01.16 04:40:00 -
[411] - Quote
IsTheOpOver wrote:Quote: This means that, until January 24th, your fuel bay sizes will be doubled, which should allow you to compensate for the unfortunate deployment of the fuel block switchover by just dumping another month's worth of fuel into your bay...
fixed. I hate this fuel block change a lot. Completely unnecessary and making my tower fuel costs soar. Just make the towers use both fuels infinitely. What? people can't figure out how much fuel to put in? Trivial compared with trying to operate the manufacturing interface. At least BFF seems to be doing some good things for the game. Helps offset this terrible change with POS fuel.
Manufacture: Pres Button > Buttan Yell if not balance. Current: Load > POS Yell if not balance... in 3 weeks. dAWwww, here he goes. -áPoastin' Drunk agin. |
IsTheOpOver
0
|
Posted - 2012.01.16 06:43:00 -
[412] - Quote
RubyPorto wrote:
Manufacture: Pres Button > Buttan Yell if not balance. Current: Load > POS Yell if not balance... in 3 weeks.
Is this english? |
RubyPorto
Profoundly Disturbed RED.Legion
1219
|
Posted - 2012.01.16 06:53:00 -
[413] - Quote
IsTheOpOver wrote:RubyPorto wrote:
Manufacture: Pres Button > Buttan Yell if not balance. Current: Load > POS Yell if not balance... in 3 weeks.
Is this english?
Roughly.
Making POS Blocks: You are informed of any imbalance in fuels when you make the blocks.
Filling POSes piecemeal: You are informed when that item is in desperate need of new refreshments, and not signicantly before. dAWwww, here he goes. -áPoastin' Drunk agin. |
themaker1971
Neutral Industries L8 Barbarian Wine and Cheese Society
0
|
Posted - 2012.01.18 05:04:00 -
[414] - Quote
Without going though 20 pages which I don't have the time for, If my tower (with its enlarged fuel bay) has too many fuel blocks and then the switch happens, what happens to the extra blocks that will now not fit in the reduced fuel bay? |
Neo Agricola
BLACK-MARK
186
|
Posted - 2012.01.18 10:00:00 -
[415] - Quote
themaker1971 wrote:Without going though 20 pages which I don't have the time for, If my tower (with its enlarged fuel bay) has too many fuel blocks and then the switch happens, what happens to the extra blocks that will now not fit in the reduced fuel bay? Nothing... they will used as normal.
you can not put anything in that fuel bay (since it is full) but you can put things out of the fuel bay...
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
themaker1971
Neutral Industries L8 Barbarian Wine and Cheese Society
0
|
Posted - 2012.01.19 03:37:00 -
[416] - Quote
Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference? |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
|
Posted - 2012.01.19 03:55:00 -
[417] - Quote
themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference? No if you have it full you have double the ammount of days of fuel to use. |
themaker1971
Neutral Industries L8 Barbarian Wine and Cheese Society
0
|
Posted - 2012.01.19 04:17:00 -
[418] - Quote
Salpun wrote:themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference? No if you have it full you have double the ammount of days of fuel to use.
Mmm, how can 80m3 of fuel fit into 50m3? |
Salpun
Paramount Commerce Tactical Invader Syndicate
179
|
Posted - 2012.01.19 04:19:00 -
[419] - Quote
themaker1971 wrote:Salpun wrote:themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference? No if you have it full you have double the ammount of days of fuel to use. Mmm, how can 80m3 of fuel fit into 50m3? magic |
Scrapyard Bob
EVE University Ivy League
619
|
Posted - 2012.01.19 04:50:00 -
[420] - Quote
themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference?
If the bay is overflowing with fuel, you simply cannot put any more in until you either remove fuel or until you burn off enough fuel that it goes below the capacity of the fuel bay.
The temporary doubling of the fuel bay was done so that we could pack 4 weeks of old-style fuel plus 4 weeks of new-style fuel inside existing towers to prep for the changeover.
Now that we're closer to the date, I'm running with 2 weeks of old-style fuel, with the rest of the tower crammed full with about 6 weeks worth of pellets. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |