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Horus V
The Destined
103
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Posted - 2015.08.27 16:49:51 -
[1] - Quote
Some time ago we had planets done. One of the best if not the best graphical update decision CCP has made. Now its time for the stars. Just imagine how much more immersive the world wouldve be if you warp away from first to last planet and the actual star would get smaller and smaller...space darker and darker...
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Rita Jita
Rita Jita Universal
1940
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Posted - 2015.08.27 17:01:24 -
[2] - Quote
Yip could even add features like heat build up etc limiting time around stars with aomolies worth fighting over within the vasinity of the stars, certainly would give you a reason to go there other than warping out of a battle, and even then that would come with its own new dynamic risks.
just a thought :)
Founder of the "Haulers Channel"
Come Check It Out
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Mr Mieyli
Hedion University Amarr Empire
29
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Posted - 2015.08.27 17:07:13 -
[3] - Quote
+1
CCP updated the lens flares around stars a while back but the stars themselves are starting to look a bit dated. Stars should look impressive when you're on grid with them and not like a giant lightbulb
A case for more AoE in EvE
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Avvy
Republic University Minmatar Republic
119
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Posted - 2015.08.27 17:09:52 -
[4] - Quote
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely. |
Horus V
The Destined
105
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Posted - 2015.08.27 17:14:21 -
[5] - Quote
Rita Jita wrote:Yip could even add features like heat build up etc limiting time around stars with aomolies worth fighting over within the vasinity of the stars, certainly would give you a reason to go there other than warping out of a battle, and even then that would come with its own new dynamic risks.
just a thought :)
Yeah, some ships with better thermal damage resistance would survive longer. This would create new tactics and interesting new fittings for the near stars fights.
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Horus V
The Destined
105
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Posted - 2015.08.27 17:16:28 -
[6] - Quote
Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system.
You ment smaller? You are joking right?
V
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Avvy
Republic University Minmatar Republic
119
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Posted - 2015.08.27 17:20:10 -
[7] - Quote
Horus V wrote:Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system. You ment smaller? You are joking right?
No, because I was initially thinking of stars that you see in the background. |
Horus V
The Destined
106
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Posted - 2015.08.27 17:28:55 -
[8] - Quote
Avvy wrote:Horus V wrote:Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system. You ment smaller? You are joking right? No, because I was initially thinking of stars that you see in the background.
Ah ok then.
V
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Dr Cedric
Independent Miners Corporation Care Factor
114
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Posted - 2015.08.27 17:32:12 -
[9] - Quote
Avvy wrote:Horus V wrote:Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system. You ment smaller? You are joking right? No, because I was initially thinking of stars that you see in the background.
For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit.
So, OP, you should rename thread to updating "suns" to avoid confusion
Also, I LOVE the idea of system "Zones" that have specific effects. Get into the gravity well of a star or large planet and your velocity is affected, get to close to a "red" or "yellow" star and your heat goes up and thermal damage resistance goes down. Get too close to a "pulsar" (or other some such celestial object) and your EM resistance gets messed up and targets are randomly dropped.
This would make a great addition to the Sov-node battles, and keep everyone on their toes. Very fun idea
Cedric
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Avvy
Republic University Minmatar Republic
119
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Posted - 2015.08.27 17:32:47 -
[10] - Quote
Horus V wrote:Avvy wrote:Horus V wrote:Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system. You ment smaller? You are joking right? No, because I was initially thinking of stars that you see in the background. Ah ok then.
Yeah, I didn't read your post properly the first time I read it, when I reread it I realised. |
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Horus V
The Destined
107
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Posted - 2015.08.27 17:40:33 -
[11] - Quote
Dr Cedric wrote:Avvy wrote:Horus V wrote:Avvy wrote:Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.
Edit:
Ok, you're talking about the one/ones in the solar system. You ment smaller? You are joking right? No, because I was initially thinking of stars that you see in the background. For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit. So, OP, you should rename thread to updating "suns" to avoid confusion Also, I LOVE the idea of system "Zones" that have specific effects. Get into the gravity well of a star or large planet and your velocity is affected, get to close to a "red" or "yellow" star and your heat goes up and thermal damage resistance goes down. Get too close to a "pulsar" (or other some such celestial object) and your EM resistance gets messed up and targets are randomly dropped. This would make a great addition to the Sov-node battles, and keep everyone on their toes. Very fun idea
Edited it. You see Im not very well educated about those but Im sure just like most of the players yet the experience would change sygnificantly because its obvious that things get smaller when you move away from it.
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SFM Hobb3s
Wrecking Shots Black Legion.
365
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Posted - 2015.08.27 18:22:11 -
[12] - Quote
I have suggested before, for aesthetic reasons, that CCP might also want to look at moving the lightsource, or the whole sun, higher than the usual level plane most systems have. It's generally well known that lights that come from above or below, not from the direct front/back/side, make ships look a lot better in space.
On occasion you will even find a system that has all the planetary orbits on an angle (sometimes extreme). Ever notice how much prettier your ships look when warping through these rare systems? |
Sobaan Tali
Caldari Quick Reaction Force
566
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Posted - 2015.08.27 19:24:21 -
[13] - Quote
Personally, I'm on both ends of the idea...for and against. For one, this is an idea I could get behind, but not if CCP force feeds it down are collective throats without warning or option to disable said feature if we don't want it. With the SKIN system having been introduced and with the way CCP is shaping up ship's appearances left and right, making them even harder to see due to lower levels of light would be a shame and even an annoyance. Nearly every ship I've been in so far is at times difficult to see details of from multiple angles constantly, though it is mostly due to the fact that nearly all of the ambient light is from one direction rather than from all angles. Sometimes, I actually want to see the ship rather than a dark silhouette of one. Sorry, I know quite a few people would like this idea, but I would personally hate it. Make it and option, and I'll +1 it all day, though.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
219
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Posted - 2015.08.27 19:31:54 -
[14] - Quote
So much +1 to dynamic Sun sizes as shown in OP
So much NO to heat effects or anything that affects ships from suns.
The UI update we deserve
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Sentamon
Imperial Academy Amarr Empire
2307
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Posted - 2015.08.27 20:37:11 -
[15] - Quote
+1 to sun size based on distance
+1 to heat effects when close to the sun, especially if we could fit modules to counter it
~ Professional Forum Alt -á~
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Kasia en Tilavine
School of Applied Knowledge Caldari State
29
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Posted - 2015.08.27 21:14:00 -
[16] - Quote
Horus V wrote:[quote=Rita Jita]
Yeah, some ships with better thermal damage resistance would survive longer. This would create new tactics and interesting new fittings for the near stars fights.
What about minmatar ships getting small capacitor bonus's when they are within certain AU of the sun? |
Kasia en Tilavine
School of Applied Knowledge Caldari State
30
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Posted - 2015.08.27 21:45:17 -
[17] - Quote
What do you guys think about a highslot solar panel module with small/medium/large sizes with increased grid/CPU fiting that add GJ/S to your cap pool based off inverse AU distance to the sun? I for one think that high slots need way more module options for PVE and PVP. |
Mr Mieyli
Hedion University Amarr Empire
29
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Posted - 2015.08.27 22:36:27 -
[18] - Quote
Not to be pedantic but to the people saying we should be talking about "suns" that's wrong they are all stars. I'd love for stars to have real variety to them (maybe even based on region) where one system might have a massive blue star (where you can see all the pretty swirls) and others a barely glowing white dwarf.
The size of the star changing with distance I can get behind but even just having it look impressive on grid is enough for me. You wouldn't see any detail from 1AU away anyway. I'd keep it purely visual though instead of including heat effects because who can argue against pretty-ness?
A case for more AoE in EvE
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Dale Liathain
YakFruit LLC
2
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Posted - 2015.08.27 23:01:13 -
[19] - Quote
Solar anomoly sites with environmental hazards plus new npc faction?
That sounds awesome. Cant imagine why people would turn down new stuff to do. |
Horus V
The Destined
120
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Posted - 2015.08.28 13:27:24 -
[20] - Quote
Imagine walking your avatar inside station close to a star
http://www.google.co.uk/search?q=sunshine+movie+pics&tbm=isch&prmd=ivns&ei=T2DgVfGSAsGhsgGMpJioAQ&start=20&sa=N#mhpiv=8
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Dr Cedric
Independent Miners Corporation Care Factor
114
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Posted - 2015.08.28 16:16:00 -
[21] - Quote
Overall, I find the scale of all of the celestial objects kind of smallish. It seems like every plant is a mini-moon with a station next to it. Im very much looking forward to the new stations/citadels, but I'm thinking that planets will start looking comically small compared to the 100 km wide citadels that are anchored around them.
In my opinion, if you're outside a station next to a planet, the planet should take up the entirety of the screen if you're looking at it. How much bigger should the sun/stars be when you're "next" to them. I mean, the earth's diameter is like 12,500 km, and I've flown from the "outside" shell of a planet on one side to the opposite side in a 4km/s interceptor in like 5 minutes. Quick math says thats like 1200 km, meaning the planet size i flew through, if it was supposed to be as big as the earth is actually only like 10% of what "real" should be.
Then there's the "sun" diameter. I have flown from the warp-in point on the sun all the way to the "bounce point" of a sun in about 3 hours total of time in the same interceptor. More quick math says I traveled around 45,000 km to get from outside the sun to inside the sun. Our sun is 1.4M kilometers in diameter, or 700,000 km in radius. Again, i've traveled only 5-10% of the "real" distance to get to the inside of the sun.
Im curious to hear from anybody who has any idea about the coding for these kind of objects in this game: would it be unfeasible to introduce this kind of object with this kind of size? Would it look weird or game/immersion-breaking if it were more realistic? And then, how hard would it be to code in the distance based, environmental effects?
All in all, a cool concept I think.
Cedric
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2592
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Posted - 2015.08.28 19:43:17 -
[22] - Quote
Horus V wrote:Dr Cedric wrote:For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit.
So, OP, you should rename thread to updating "suns" to avoid confusion Edited it. You see Im not very well educated about those but Im sure just like most of the players yet the experience would change sygnificantly because its obvious that things get smaller when you move away from it. I disagree, stars is a more accurate designation and I think the issue is that people need to learn that our sun is one of those stars. The problem isn't that the OP failed to designate near stars differently from far stars, but rather that everyone else does. They aren't different, they aren't even functionally different simply due to you being more than a certain distance away from them. Calling them suns when you're near them is an autocentric viewpoint.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2592
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Posted - 2015.08.28 19:51:25 -
[23] - Quote
Dr Cedric wrote:Overall, I find the scale of all of the celestial objects kind of smallish. It seems like every plant is a mini-moon with a station next to it. Im very much looking forward to the new stations/citadels, but I'm thinking that planets will start looking comically small compared to the 100 km wide citadels that are anchored around them.
In my opinion, if you're outside a station next to a planet, the planet should take up the entirety of the screen if you're looking at it. That's a matter of distance. It makes a lot of sense to keep very large orbital stations well outside the planet's atmosphere, magnetic field, and far enough away to minimize tidal forces. I would venture a guess that EVE stations orbit at somewhere in the ballpark of 10,000 - 25,000 km above a planet's surface. It would be neat to have low-orbiting stations (probably would be smaller) that orbit under 500km, and that would fill your screen with the planet. The ISS and previously MIR orbited low like that because it saves a lot on fuel costs to get to it. The ISS is just high enough for a relatively low cost to boost it in order to keep up with its orbital decay, MIR was actually too low to be economical which we discovered later. Also we like to keep our stations well inside Earth's magnetic field because we do not have meteor defense systems nor integrity response drones like the people's of New Eden have.
I hope that explains it better. The planets in EVE are a very realistic size for the most part, though some specifics may be wrong as we didn't know nearly as much about planets then as we do today.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Dersen Lowery
Scanners Live in Vain
1739
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Posted - 2015.08.28 20:16:59 -
[24] - Quote
Reaver Glitterstim wrote:Dr Cedric wrote:Overall, I find the scale of all of the celestial objects kind of smallish. It seems like every plant is a mini-moon with a station next to it. Im very much looking forward to the new stations/citadels, but I'm thinking that planets will start looking comically small compared to the 100 km wide citadels that are anchored around them.
In my opinion, if you're outside a station next to a planet, the planet should take up the entirety of the screen if you're looking at it. That's a matter of distance.
Actually, as Chance Ravinne recently discovered, it's a matter of field of view. If you check Advanced Camera Menu in the ESC menu, then hold down CTRL and both mouse buttons, you can move the mouse up and down to narrow and broaden your field of view. At the narrowest, planets look like planets, stars look like (polyhedral) stars, customs offices and stations look absolutely immense, and ships are clearly visible kilometers away. It's deeply immersive. But then, of course, your field of view is narrow, so you can't see very much and you can't fling your POV around nearly as quickly as you can with a wide field of view, so its tactical utility is considerably reduced. Also, there are issues with camera shake at the narrowest FOV.
If CCP could polish that up and introduce a better tactical UI, they could make EVE look stunning and cinematic right out of the box.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Mr Mieyli
Hedion University Amarr Empire
33
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Posted - 2015.08.28 20:28:34 -
[25] - Quote
Reaver Glitterstim wrote:Dr Cedric wrote:Overall, I find the scale of all of the celestial objects kind of smallish. It seems like every plant is a mini-moon with a station next to it. Im very much looking forward to the new stations/citadels, but I'm thinking that planets will start looking comically small compared to the 100 km wide citadels that are anchored around them.
In my opinion, if you're outside a station next to a planet, the planet should take up the entirety of the screen if you're looking at it. That's a matter of distance. It makes a lot of sense to keep very large orbital stations well outside the planet's atmosphere, magnetic field, and far enough away to minimize tidal forces. I would venture a guess that EVE stations orbit at somewhere in the ballpark of 10,000 - 25,000 km above a planet's surface. It would be neat to have low-orbiting stations (probably would be smaller) that orbit under 500km, and that would fill your screen with the planet. The ISS and previously MIR orbited low like that because it saves a lot on fuel costs to get to it. The ISS is just high enough for a relatively low cost to boost it in order to keep up with its orbital decay, MIR was actually too low to be economical which we discovered later. Also we like to keep our stations well inside Earth's magnetic field because we do not have meteor defense systems nor integrity response drones like the people's of New Eden have. I hope that explains it better. The planets in EVE are a very realistic size for the most part, though some specifics may be wrong as we didn't know nearly as much about planets then as we do today.
I'd love to have low orbit warp-to's around planets that prevent capitals and up to warp to due to the gravity or some other techogarbage.
edit: maybe the different planet types (ie gas, plasma, ice) could even have different local effects at these low-orbit warp-to's similar to the often asked for "space weather"
A case for more AoE in EvE
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2593
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Posted - 2015.08.28 20:45:02 -
[26] - Quote
Dersen Lowery wrote:If CCP could polish that up and introduce a better tactical UI, they could make EVE look stunning and cinematic right out of the box.
It's an interesting point, but there's not a lot to polish up when it comes to field of view. The default field of view is reasonably accurate assuming it's supposed to depict a 90-¦ viewing angle which is an industry standard for flat screens. Without having a concave screen, a viewing angle significantly higher than 90-¦ causes more distortion than most of us are prepared to deal with. Truth be told, a truly flat screen causes some distortion at any view angle, but most people don't notice it much until around 105-¦, whereas by 120-¦ most people feel it's already gaining a significant "fisheye" effect, and by 150-¦ virtually everyone will agree it is highly distorted.
There are some artful ways to implement non-standard view angles. One excellent example is in the game Final Fantasy VIII, which presents a persistant view angle of perhaps 45-¦. This both leads to and is used to explain/handwave some really dramatic eye candy, such as the gigantic moon, which Ellone seems to think looks small from home. There are multiple effects told in the story leading to the moon's large size, which is further amplified by your default Sci-fi moon which is always way bigger than the real thing, followed by the viewing angle magnifying it further. When you add all that together, it's almost reasonable to display it like so, and you have to admit it looks pretty great.
But there are drawbacks associated with this view angle, and they can verge on game-breaking at times. Probably the worst is getting lost or turned around on the world map due to watching so much horizon spin past you while turning before you've fully turned around. I wonder if my early exposure to this game for so many hours has anything to do with why my navigational skills are so out of tune? Here is an example of what that looks like. (scene occurs from 6:01 to 6:07)
Lastly, you can see what it looks like to be up close to a planet by warping to a district if you can find a system with DUST activity, or just use a fast frigate with MWD to get there from the warp beacon.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Dersen Lowery
Scanners Live in Vain
1740
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Posted - 2015.08.28 21:02:30 -
[27] - Quote
Reaver Glitterstim wrote:Dersen Lowery wrote:If CCP could polish that up and introduce a better tactical UI, they could make EVE look stunning and cinematic right out of the box.
It's an interesting point, but there's not a lot to polish up when it comes to field of view. The default field of view is reasonably accurate assuming it's supposed to depict a 90-¦ viewing angle which is an industry standard for flat screens. Without having a concave screen, a viewing angle significantly higher than 90-¦ causes more distortion than most of us are prepared to deal with. Truth be told, a truly flat screen causes some distortion at any view angle, but most people don't notice it much until around 105-¦, whereas by 120-¦ most people feel it's already gaining a significant "fisheye" effect, and by 150-¦ virtually everyone will agree it is highly distorted.
I suppose we'd need an answer from CCP on that, because it seems to me that the viewing angle would be greater than 90 degrees simply by virtue of the fact that everything appears much smaller than it would at a true scale. As Chance points out, when you warp to 0 at a star (which, of course, is not 0 km from the star, but it's not really that far away, either) it looks like a glowing tennis ball. At the minimum FOV EVE allows, it looks like a star.
The major issues would be the camera shake and, well, the narrow field of view not being tactically useful. You go from a vast, omniscient view to looking out through a full-coverage helmet, essentially. No peripheral vision.
This is the video I'm talking about, if you're curious. It's NSFW; I can't believe Chance kisses his mother with that mouth.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Horus V
The Destined
125
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Posted - 2015.08.28 22:08:31 -
[28] - Quote
Reaver Glitterstim wrote:Horus V wrote:Dr Cedric wrote:For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit.
So, OP, you should rename thread to updating "suns" to avoid confusion Edited it. You see Im not very well educated about those but Im sure just like most of the players yet the experience would change sygnificantly because its obvious that things get smaller when you move away from it. I disagree, stars is a more accurate designation and I think the issue is that people need to learn that our sun is one of those stars. The problem isn't that the OP failed to designate near stars differently from far stars, but rather that everyone else does. They aren't different, they aren't even functionally different simply due to you being more than a certain distance away from them. Calling them suns when you're near them is an autocentric viewpoint.
So I just keep title"suns/stars" to avoid confusion.
V
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Victoria Esubria
Weyland Mulgrew Corporation Dominatus Atrum Mortis
1
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Posted - 2015.08.29 17:29:11 -
[29] - Quote
+1 i like the changes described seems like an intresting idea. |
Barbara Nichole
Cryogenic Consultancy
691
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Posted - 2015.08.29 22:13:15 -
[30] - Quote
I would like to see some really graphically interesting binary stars that are too close to each other, where one is siphoning the plasma from the other. It sure would be neat to have some reason to get closer to stars like a new type of solar harvesting...... Didn't someone suggest that once?
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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