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Alessienne Ellecon
University of Caille Gallente Federation
17
|
Posted - 2015.08.29 12:34:55 -
[1] - Quote
The bounty system needs to be thoroughly revamped for a number of reasons:
- Troll bounties are fine for veterans who can handle having a a few million (or 100) on their heads, but they're upsetting and driving away new players and are just generally annoying. (I'm looking at you, 123456. Thank goodness for the angry snowflake who gave me a decent bounty.)
- The recent change intended to squash bounty exploits has effectively made the whole system completely useless except for pointlessly harassing people in starter corps.
- It's a pointless waste of isk.
After discussing this with my corpmates, I present the following solution:
- Abolish the kill right system: people have been exploiting it anyway by transferring the kill right to an alt and locking it down with a billion isk activation cost. Replace it with open season on anyone who has a bounty greater than the gross estimated market value of their ship and fit.
- Allow bounties to pay the full amount, but only allow a player to issue a bounty against someone who has attacked them, attacked their corp's POS or stolen cargo from a container (that would get me a king's ransom on my head before long :P ) outside of a corp war. If the parties' corps are at war, the bounty system will not apply.
- If multiple parties in a fleet claim a bounty, divide the isk accordingly.
- Add the option for players to pay off their bounties: the full value to CONCORD, then half again to the aggrieved player/s.
I tried to think of everything, but this is EVE and someone will invariably find an exploit. |
Yang Aurilen
The Mjolnir Bloc The Bloc
830
|
Posted - 2015.08.29 12:52:53 -
[2] - Quote
What's a bounty? I keep losing it every time I log in.
Post with your NPC alt main and not your main main alt!
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Tupac ice
Brutor Tribe Minmatar Republic
4
|
Posted - 2015.08.29 12:55:21 -
[3] - Quote
So in flying my freighter along... With let's say a 1.5bill ship/fit combo... And inside I have x bill...I jump gate, a bounty of 1.5bil gets placed on me... And I'm targetable by any one...
...pass
I agree the bounty system is poor. I would suggest something along the lines of corpses, they get handed in for the relevant bounties with the full amount being load. Then how do we stop people just podding themselves and claiming the bounty... Damn it
Who the hell is this Tupac guy.... And what would he know?
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Alessienne Ellecon
University of Caille Gallente Federation
17
|
Posted - 2015.08.29 12:58:32 -
[4] - Quote
Tupac ice wrote:So in flying my freighter along... With let's say a 1.5bill ship/fit combo... And inside I have x bill...I jump gate, a bounty of 1.5bil gets placed on me... And I'm targetable by any one...
...pass
I agree the bounty system is poor. I would suggest something along the lines of corpses, they get handed in for the relevant bounties with the full amount being load. Then how do we stop people just podding themselves and claiming the bounty... Damn it
That's why I specified that you should only be able to put a bounty on someone who has actually wronged you or your corp. Then you actually deserve it, including the open season part. |
Jonah Gravenstein
Machiavellian Space Bastards
24922
|
Posted - 2015.08.29 13:04:21 -
[5] - Quote
Bounties are irrelevant, unless you're flying a loot pi+¦ata or already free to shoot at, very few are going to try and claim it.
There are people out there with 10's of billion in bounty, people still don't shoot at them.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Alessienne Ellecon
University of Caille Gallente Federation
17
|
Posted - 2015.08.29 13:09:24 -
[6] - Quote
Jonah Gravenstein wrote:Bounties are irrelevant, unless you're flying a loot pi+¦ata or already free to shoot at, very few are going to try and claim it.
There are people out there with 10's of billion in bounty, people still don't shoot at them.
Reread my post and you'll understand how the bounty system would be made relevant again. |
Jonah Gravenstein
Machiavellian Space Bastards
24922
|
Posted - 2015.08.29 13:21:15 -
[7] - Quote
I read your post, they still wouldn't be made relevant. They've been irrelevant since their introduction despite having been revised.
Also Features and Ideas would be a far better place to have posted this
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Malcanis
Vanishing Point. The Initiative.
16975
|
Posted - 2015.08.29 15:41:40 -
[8] - Quote
Alessienne Ellecon wrote:The bounty system needs to be thoroughly revamped for a number of reasons:
- Troll bounties are fine for veterans who can handle having a a few million (or 100) on their heads, but they're upsetting and driving away new players and are just generally annoying. (I'm looking at you, 123456. Thank goodness for the angry snowflake who gave me a decent bounty.)
- The recent change intended to squash bounty exploits has effectively made the whole system completely useless except for pointlessly harassing people in starter corps.
- It's a pointless waste of isk.
After discussing this with my corpmates, I present the following solution:
- Abolish the kill right system: people have been exploiting it anyway by transferring the kill right to an alt and locking it down with a billion isk activation cost. Replace it with open season on anyone who has a bounty greater than the gross estimated market value of their ship and fit.
- Allow bounties to pay the full amount, but only allow a player to issue a bounty against someone who has attacked them, attacked their corp's POS or stolen cargo from a container (that would get me a king's ransom on my head before long :P ) outside of a corp war. If the parties' corps are at war, the bounty system will not apply.
- If multiple parties in a fleet claim a bounty, divide the isk accordingly.
- Add the option for players to pay off their bounties: the full value to CONCORD, then half again to the aggrieved player/s.
I tried to think of everything, but this is EVE and someone will invariably find an exploit.
So if you rob my corp hanger of everything in it, I can't put a bounty on you?
So if you bump my freighter 200km off the gate so it can be ganked, I can't put a bounty on you?
Look man, i'm sorry some silly people get their knickers in a twist because someone put a 100k bounty on them. But "Some random noob doesn't udnerstand that bounties dont equal killrights and freaked out about it" isn't a good reason to add the restrictions you're advocating.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Hellspawn01
Zerg Swarm
0
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Posted - 2015.08.29 17:39:34 -
[9] - Quote
I visited a channel and then found myself with a small bounty on my head. At first I didnt think much about it. Except that my avatar got ruined by a big WANTED sign. Then I lost my pod. A day later I was in the same channel again and *pling* got the same bounty on me by the same guy. When I asked him why he placed it, I got "no reason" back.
I feel my avatar got violated for literally no reason. I doubt we would get any defense against that. At least give us an option to hide the WANTED sign so we can continue to appreciate our avatars in full. Or perhaps make it much smaller.
333 - Only half evil.
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Antylus Tyrell
Delta vane Corp. Mordus Angels
19
|
Posted - 2015.08.29 17:51:05 -
[10] - Quote
Bounties mean nothing in a world where everyone is immortal. What is sad is seeing new players not understanding that, and throwing away their hard earned isk in a vain attempt for justice.
The current system really should be removed from the game. Since there really is no way of making a system that is both significant and not subject to major abuse. |
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Hellspawn01
Zerg Swarm
0
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Posted - 2015.08.29 17:57:19 -
[11] - Quote
See the number one player thats sitting at the bounty list? Hes just a trading alt... with 200bil ISK on his head and now serves as a advertising plattform for a twich channel and as a reserve bank.
333 - Only half evil.
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Malcanis
Vanishing Point. The Initiative.
16977
|
Posted - 2015.08.29 18:34:04 -
[12] - Quote
Antylus Tyrell wrote:Bounties mean nothing in a world where everyone is immortal. What is sad is seeing new players not understanding that, and throwing away their hard earned isk in a vain attempt for justice.
The current system really should be removed from the game. Since there really is no way of making a system that is both significant and not subject to major abuse.
Man a lot of people enjoy the bounty system. I bountied Mike Azariah at the start of CSM8, and instead of crying about being "violated" like a little baby, he owned it, and now last I looked his bounty is 15B. Aint stopping him from having fun.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Hellspawn01
Zerg Swarm
0
|
Posted - 2015.08.29 19:15:25 -
[13] - Quote
Many people enjoyed fitting a cruise missile into a light missile launcher and reload after each shot. Doesnt mean it cant be improved. And it has.
333 - Only half evil.
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Malt Zedong
WorldTradersGuild.Com
7
|
Posted - 2015.08.29 19:22:01 -
[14] - Quote
Anything you do to spare new players of the harsh environment that New Eden is wont make them stay, just will delay their departing.
Anyone who are annoyed by bounty, will be since day 1 to the end of days. Anyone who dont care, wont care now, wont care then.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2358
|
Posted - 2015.08.29 19:46:32 -
[15] - Quote
Combine the killright system and the bounty system.
Get rid of sellable killrights. |
Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 20:31:04 -
[16] - Quote
Tupac ice wrote:So in flying my freighter along... With let's say a 1.5bill ship/fit combo... And inside I have x bill...I jump gate, a bounty of 1.5bil gets placed on me... And I'm targetable by any one...
...pass
I agree the bounty system is poor. I would suggest something along the lines of corpses, they get handed in for the relevant bounties with the full amount being load. Then how do we stop people just podding themselves and claiming the bounty... Damn it
Honestly the whole becoming available if your bounty is higher than your ship is not a bad way to get rid of the pricks with cheaper ships and makes a higher bounty a worthwhile royal pain in the ass to have on you. It's an extremely creative idea and so long as there is a buffer from immediate bounty placement I would love implementation. The only issue is newbies could be grief'd a whole ton with ship loss after ship loss into rage-quitting, unfortunately even if the whole bounty was payed out on death.
Tougher players would probably be fine and would be expected to tough it out like security status or killrights (it could even pseudo replace killright functionality without actual killright removal).
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 20:35:03 -
[17] - Quote
Malt Zedong wrote:Anything you do to spare new players of the harsh environment that New Eden is wont make them stay, just will delay their departing.
Anyone who are annoyed by bounty, will be since day 1 to the end of days. Anyone who dont care, wont care now, wont care then.
Giving bounties a combat availability if it's above your ship cost would make people care but put newbies more in the line of being farmable killboard padding.
Unfortunately a death payment doesn't work so well when people are immortal.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Malt Zedong
WorldTradersGuild.Com
8
|
Posted - 2015.08.29 20:53:20 -
[18] - Quote
The finance industry has a tool called risk management. It is used by other industries, but it originated in the TI industry actually, and goes like this:
- Information is organized data, so everything that cant be correctly bound by data is not information. Acting upon that as information would be assumption, ergo, risky.
You turn it to money and value, chance and outcome, and you can bring it to any kind of analisys.
If you make it impossible to cash in on your own demise or property destruction, but you allow that to be when someone else does kill or destroy your property, the only difference is that an alt or friend will do the same thing. There is no reason to change something that cant be prevented just to make it a bit harder but more rewarding. No data is added in the system to justify the hopes of more information coming out of it.
Almost everything that is not changed in the game, is based on that, by technique or intuition, devs try to know how effective changing will be before actually changing things.
The old immortal thing. Oh paradox.
If this is an issue, why botter fighting ? why bother trying to fend people off of places ? why competing ? why doing anything if you have free rookie ships, free base clones, free access to missions giving stuff and money. Why play at all ?
That is EVE. We gotta do here what we pose to ourselves as goal, without hoping game mechanics give us reason to play.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Tippia
Sunshine and Lollipops
25772
|
Posted - 2015.08.29 21:00:59 -
[19] - Quote
Alessienne Ellecon wrote:The bounty system needs to be thoroughly revamped for a number of reasons:
- Troll bounties are fine for veterans who can handle having a a few million (or 100) on their heads, but they're upsetting and driving away new players and are just generally annoying. (I'm looking at you, 123456. Thank goodness for the angry snowflake who gave me a decent bounty.)
- The recent change intended to squash bounty exploits has effectively made the whole system completely useless except for pointlessly harassing people in starter corps.
- It's a pointless waste of isk.
None of these reasons seem to have any particular foundation in reality. There's nothing to suggest that it drives people away or make anything annoying; it is far more useful now than it ever was; it does not waste ISK.
Quote:
- Abolish the kill right system: people have been exploiting it anyway by transferring the kill right to an alt and locking it down with a billion isk activation cost. Replace it with open season on anyone who has a bounty greater than the gross estimated market value of their ship and fit.
- Allow bounties to pay the full amount, but only allow a player to issue a bounty against someone who has attacked them, attacked their corp's POS or stolen cargo from a container (that would get me a king's ransom on my head before long :P ) outside of a corp war. If the parties' corps are at war, the bounty system will not apply.
- If multiple parties in a fleet claim a bounty, divide the isk accordingly.
- Add the option for players to pay off their bounties: the full value to CONCORD, then half again to the aggrieved player/s.
How is that in any way an exploit of the kill right system? If they want to keep a kill right for themselves, then what's it to you, and why would they go through such a needlessly roundabout way of doing it? Bounties are very deliberately something completely separate from aggression mechanics because it would be stupid to have two systems for the same thing, or one system to cover two use cases. Confusing the two is never the right way to go.
Allowing bounties to pay the full amount would reintroduce the exploits that made bounties pointless to begin with, and the restrictions for setting bounties make them even more meaningless than ever before. Players must be allowed to set them freely since there is no mechanical way of determining intent that will not be pointless and obtuse. Again, there's a reason why they're completely separate from aggression mechanics: one is mechanical punishment for in-game actions, another is a social punishment for player-to-player interaction. The two cannot serve the same purpose.
The only remotely sensible suggestion in your entire post is letting people pay off their bounties, but even then, all you've done is create a pretty silly newbie scamming mechanic.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 21:13:17 -
[20] - Quote
Inacting aggression mechanics on bounties would make people dislike having them, therefore making them an effective way of paying for someone else misery which I think is what bounties were meant for. Also a reward for their destruction. With a buffer between bounty and vulnerability to keep it from being a (can kill you for "this" much isk) exploit button.
It would turn even being in lowsec on bounty into an interesting thing, because like low security status you would be available for anyone to target without gate guns or a security status hit of your own, you would also be rewarded for winning as well.
I think it enhances the system. Issue with the mechanics being that way is it makes new-bros easy kills for spending a measly amount of isk. Which is entirely a reason not to connect aggression mechanics to bounties unless there was a non broken workaround for that as well. Just hoping someone can come up with one or a different fix to make bounties more meaningful.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Tippia
Sunshine and Lollipops
25772
|
Posted - 2015.08.29 21:16:30 -
[21] - Quote
Hal Morsh wrote:Inacting aggression mechanics on bounties would make people dislike having them, therefore making them an effective way of paying for someone else misery which I think is what bounties were meant for. They're not. That's why mixing the two up is a bad thing.
They're just there as a reward if the character gets killed for whatever reason, thus acting as an incentive to kill them should the occasion arise. Letting bounties create that occasion would mean they're no longer bounties, but wardecs, and that's a separate mechanic with its own set of restrictions and rules.
Quote:It would turn even being in lowsec on bounty into an interesting thing It already is.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 21:23:38 -
[22] - Quote
Tippia wrote:Again, there's a reason why they're completely separate from aggression mechanics: one is mechanical punishment for in-game actions, another is a social punishment for player-to-player interaction. The two cannot serve the same purpose.
But a bounties are supposed to be a reason for someone to kill you, and reinforcing it with aggression mechanics without breaking the game more is a great way to make bounty placement worthwhile.
Tippia wrote: Players must be allowed to set them freely since there is no mechanical way of determining intent that will not be pointless and obtuse.
That's why we've got to figure out a new (good) mechanic if anyone wants bounties to change for the better. CCP hasn't figured out a better way for bounties to work in EVE. I don't think it's a bad idea to try and help so long as they can filter the crap out on their own, and we know they can so lets give them suggestions.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 21:31:16 -
[23] - Quote
Tippia wrote:They're not. That's why mixing the two up is a bad thing.
They're just there as a reward if the character gets killed for whatever reason, thus acting as an incentive to kill them should the occasion arise. Letting bounties create that occasion would mean they're no longer bounties, but wardecs, and that's a separate mechanic with its own set of restrictions and rules.
People have said they want more reason for bounties to exist, so connecting the two would be a reason, and wardecs are a way to let your corp and alliance attack a group of people, which we know is in need of fixing. Setting a bounty higher than ships he flies would allow everyone to attack them while in highsec, you can't dec-dodge a bounty.
Yes I also know lowsec is already interesting, it would just make this particular person more vulnerable with less penalties for shooting him, more reason for this bounty system to exist. I'm not one for removing features like wardecs to enact a better bounty system though. They aren't the same thing but would be too close under the proposed bounty system.
Then yet again there's newbies to conciser.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Tippia
Sunshine and Lollipops
25772
|
Posted - 2015.08.29 21:31:21 -
[24] - Quote
Hal Morsh wrote:But a bounties are supposed to be a reason for someone to kill you, and reinforcing it with aggression mechanics without breaking the game more is a great way to make bounty placement worthwhile. That's just it: you can't do it without breaking the game. That's why they're two (actually three) separate systems: one that determines and controls aggression as a general mechanism; one that controls aggression as a result of social dynamics; one that has nothing to do with aggression, and only works as a social marker.
You want them to be separate because they do different things. You want the interaction between them to be player-controlled, not mechanically constructed, or it becomes rather pointless to have any of them because otherwise, those three things can no longer give rise to their respective dynamics. If you feel that wardecs don't work as intended, then you must change wardecs, not some unrelated mechanism that serves a completely different and unrelated purpose.
Quote:That's why we've got to figure out a new (good) mechanic if anyone wants bounties to change for the better. First you have to answer why there's any need to change them at all. They're a player-controlled system for kill rewards. Why does it have to be anything else?
Quote:Then yet again there's newbies to conciser. There's nothing to consider, other than maybe that it's yet another game mechanic they have to learn and understand. That they have to learn it is not a reason to break the game by mixing unrelated mechanisms and making the dynamics even more confusing for them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Malt Zedong
WorldTradersGuild.Com
10
|
Posted - 2015.08.29 21:32:16 -
[25] - Quote
Bounties are supposed to be a prize for someone's head. They are not restricted to be for vengeance, pride or anything.
If I get up one day and decide I want reward people who kill you, I place a bounty on you. It is more or less like in real life. People go to the local gangs and say there are payment for someone to be wacked. They dont ask why, they dont ask if its fair. They just see if it worths, and do. They just ask for the payment afterwards.
You confuse EVE with something that has intrinsec Christian values of false kindness and self righteousness.
New Eden is more like the (true, not the american version) buddhist version: You Reap What You Sow, by doing what you do, regardless of your intent in doing.
WorldTradersGuild.Com [WTG] - We are here for the long haul.
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 21:33:19 -
[26] - Quote
Tippia wrote:First you have to answer why there's any need to change them at all. They're a player-controlled system for kill rewards. Why does it have to be anything else?
People are asking for it. I'm just trying to see if and how it could work.
If it couldn't be abused to kill newbies and the other systems were revamped. Maybe in the future we can reconsider bounties. because removing things and making it all into one removes overall complexity of the game and i'm against that too.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Malcanis
Vanishing Point. The Initiative.
16980
|
Posted - 2015.08.29 21:44:36 -
[27] - Quote
Tippia wrote:Hal Morsh wrote:But a bounties are supposed to be a reason for someone to kill you, and reinforcing it with aggression mechanics without breaking the game more is a great way to make bounty placement worthwhile. That's just it: you can't do it without breaking the game. That's why they're two (actually three) separate systems: one that determines and controls aggression as a general mechanism; one that controls aggression as a result of social dynamics; one that has nothing to do with aggression, and only works as a social marker. You want them to be separate because they do different things. You want the interaction between them to be player-controlled, not mechanically constructed, or it becomes rather pointless to have any of them because otherwise, those three things can no longer give rise to their respective dynamics. Quote:That's why we've got to figure out a new (good) mechanic if anyone wants bounties to change for the better. First you have to answer why there's any need to change them at all. They're a player-controlled system for kill rewards. Why does it have to be anything else?
The only good reason to change them is the intrinsic problem with PvP as a paying career: it's strongly negative sum.
If Someone Aggreived wants to pay you, Tippia to inflict harm on me, Malcanis, then you're going to want a lot of ISK to do it, likely far more ISK than the actual net harm you're going to inflict on me. Now given that I suck pretty hard at PvP, we'll assume that if you can catch me, you can kill me. But EVE makes it pretty easy for someone who doesn't want to be caught not to be caught. Let's say it takes you 5 or 6 hours of focused game time to catch up with me. Taking Hi-sec L4 income as the baseline, that means you're going to want 250-360M ISK to even make the effort to get a scram on me, before you even consider the risk of me accidentally shooting back (and the much higher risk of me being with 20-200 friends, but leave that to the side for the moment).
In short, you're not going to get out of bed for less than half a bill here.
Under the current system that means that I pretty much have to be flying a capital ship. It's kind of a shame that I can't actually fly capital ships, so that will never happen.
Now the reason for the restriction is, as I am confident that you are aware, that if I just have an unrestricted 500M bounty on me, I will instantly claim it for myself on an alt.
The required reform of the bounty system is therefore to restrict to whom the contract can be accepted by. You will, I am equally confident, not be surprised to learn that I have already thought about this.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Hal Morsh
Delusions of Granduer
383
|
Posted - 2015.08.29 21:49:29 -
[28] - Quote
Malcanis wrote:The required reform of the bounty system is therefore to restrict to whom the contract can be accepted by. You will, I am equally confident, not be surprised to learn that I have already thought about this.
That does get into wardec territory though, which I am pretty sure CCP plans to fix. We can already pay a person to wardec someone and then place a bounty on the corporation as more of an incentive. CCP just needs to fix things like dec-dodging.
The topic here is how to improve the bounty system, without undoing other things or breaking something. I didn't even come up with the idea I like the OP did. Problem is newbies would die horribly under that system so again it isn't an easy fix and there will be many ideas that don't work.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Tippia
Sunshine and Lollipops
25774
|
Posted - 2015.08.29 22:03:09 -
[29] - Quote
Malcanis wrote:The only good reason to change them is the intrinsic problem with PvP as a paying career: it's strongly negative sum. [GǪ] The required reform of the bounty system is therefore to restrict to whom the contract can be accepted by. You will, I am equally confident, not be surprised to learn that I have already thought about this. Sure, but my counter to that is that what you're asking for there is really more an extension of the wardec system, letting you target a specific individual for assassination (with appropriate costs). It's something that is arguably missing from the current triad of general, directed, and voluntary aggression, but it is also something that is not really the realm of the bounty system.
I think what I'm getting at here is that I don't actually mind if a given mechanic is underused, as long as it serves its purpose. As a general rule, at least unless you're trying to create a tightly focused and controlled game experience (which isn't really what EVE is all about) I feel it is better to let the dynamics evolve as interactions between mechanics rather than trying to hard-code a dynamic in a single game mechanic. If bounties are underused but still provide some accidental reward for killing certain players, then that's fine. They're doing their job, and there's little need or reason to change that.
So really, the problem is that we associate the word with an activity that the current mechanics don't allow for, and the fundamental omission there is the GÇ£single-target wardecGÇ¥. Another problem is with the abysmally low granularity in how contracting works in this game. But both of those are better handled by altering (or even adding) the respective mechanism that actually control them at the moment, not warping something unrelated that only happens to have occupied the label.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Hengle Teron
Order In Disorder Virtus Crusade Protectorate
57261
|
Posted - 2015.08.29 22:12:13 -
[30] - Quote
Alessienne Ellecon wrote: Abolish the kill right system: people have been exploiting it anyway by transferring the kill right to an alt and locking it down with a billion isk activation cost. .
I have no idea why anyone actually thinks this is true.
If there are multiple kill rights on your head, the cheapest will be available first.
Just because there are plenty of kill right baits out there with a single high cost kill right on them, it doesn't mean they blocked any legit kill right. |
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