Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1513
|
Posted - 2015.08.30 00:07:25 -
[31] - Quote
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.
@ChainsawPlankto
|
Raith Crimson
Ordo Drakonis Curatores Veritatis Alliance
15
|
Posted - 2015.08.30 00:10:37 -
[32] - Quote
Tippia wrote:Raith Crimson wrote:but to have the choice. It is only fun for the one guy who pushes the red button. For everyone else, it is miserable. That one guy's fun is irrelevant in relation to everyone else's misery.
Pushing the button might require a director vote ?
my ideas are my own and have no reflection on the ideas of my current corp / alliance.
excuse my terrible typing.
|
Bagrat Skalski
Poseidaon
9028
|
Posted - 2015.08.30 00:11:47 -
[33] - Quote
Every weapon is a weapon of mass destruction if you use it agains Titan effectively destroying it. Titans have a lot of crew beside capsuleers.
And missiles used on Caldari Dread are reaaaly large.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
Hal Morsh
Delusions of Granduer
384
|
Posted - 2015.08.30 00:12:05 -
[34] - Quote
Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.
Costing a titan death to AOE doomsday everyone on grid.
I like that idea. Can you imagine the resource race to constantly be using those?
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
|
Tippia
Sunshine and Lollipops
25777
|
Posted - 2015.08.30 00:14:14 -
[35] - Quote
Raith Crimson wrote:Pushing the button might require a director vote ? That just makes it even worse in terms of how unfun it is for everyone.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
Hal Morsh
Delusions of Granduer
384
|
Posted - 2015.08.30 00:14:48 -
[36] - Quote
Raith Crimson wrote:Tippia wrote:Raith Crimson wrote:but to have the choice. It is only fun for the one guy who pushes the red button. For everyone else, it is miserable. That one guy's fun is irrelevant in relation to everyone else's misery. Pushing the button might require a director vote ?
No because it's still an argument of "who's got a faster clicking team". Go away.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
|
Remiel Pollard
Black Hydra Consortium. CODE.
6988
|
Posted - 2015.08.30 01:18:18 -
[37] - Quote
Raith Crimson wrote:Jenshae Chiroptera wrote:Tippia wrote:Because they proved to create bad gameplay. Yup. Even Red Alert multiplayer had "Super weapons off" option and that is what we did after the first few games. but to have the choice.
You're talking about transposing mechanics in single-player games (where you are the master of your domain) into a single-shard player-driven always-multiplayer one (where you compete with many masters). If you can't see the balancing problem with this, then you should probably stick to single-player games.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Bobb Bobbington
The Mjolnir Bloc The Bloc
32
|
Posted - 2015.08.30 02:08:38 -
[38] - Quote
What I don't understand is how nobody in any Sci-Fi show has ever thought about hurtling a large remote controlled ship straight into a planet at high warp and simply obliterate it. I mean come on, they've done worse, like in that one Voyager episode where that one mad scientist created a poisonous cloud that painfully killed everybody on Neelix's entire home planet (or was it a moon, I can't remember) |
Tippia
Sunshine and Lollipops
25779
|
Posted - 2015.08.30 02:11:50 -
[39] - Quote
Bobb Bobbington wrote: What I don't understand is how nobody in any Sci-Fi show has ever thought about hurtling a large remote controlled ship straight into a planet at high warp and simply obliterate it. I mean come on, they've done worse, like in that one Voyager episode where that one mad scientist created a poisonous cloud that painfully killed everybody on Neelix's entire home planet (or was it a moon, I can't remember) They used a protracted campaign of mass-driver bombardment in Babylon 5. That's the closest thing I can remember.
Also, the whole reversed planetary defence grid at the end of the Earth campaign, but that was still just a distributed Death Star-type attack.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
xxxTRUSTxxx
Galactic Rangers EVEolution.
322
|
Posted - 2015.08.30 02:17:55 -
[40] - Quote
kill everything weapons always lead to one guy who trained the skills to max who logs on, hey guys what's up,, we're in a huge fight,, it's epic,, you coming? dude, i'm already here,,, and BOOOOOOOM! everyones dead,, lets go home..
yea that was fun,,, wave flags head to station/base. that shite doesn't last long lol,, real life a needed weapon,, in game world,,, not such a great mechanic. there is no win button in EVE. there was dooms days old skool,, they got rid of them for good reason. |
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1515
|
Posted - 2015.08.30 03:14:59 -
[41] - Quote
Hal Morsh wrote:Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting. Costing a titan death to AOE doomsday everyone on grid. I like that idea. Can you imagine the resource race? I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.
@ChainsawPlankto
|
Hasikan Miallok
Republic University Minmatar Republic
1454
|
Posted - 2015.08.30 03:41:43 -
[42] - Quote
Chainsaw Plankton wrote:Hal Morsh wrote:Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting. Costing a titan death to AOE doomsday everyone on grid. I like that idea. Can you imagine the resource race? I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work.
Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.
|
Valkin Mordirc
1436
|
Posted - 2015.08.30 03:51:42 -
[43] - Quote
Raith Crimson wrote:In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.
Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)
Surley wMD has a place in a game that is effectivly a strategical military simulator.
Yeah who has the resources to build ten titans? The CFC
Who then under the promise of a new superweapon that could reach across the galaxy develop the first superweapon? The CFC
Who then would they allow to have Superweapons just like theres? Nobody. Or at least they would try their damndest not to allow it from happening
God this situation sounds oddly familiar. Like it's happened before.
#DeleteTheWeak
|
Val'Dore
PlanetCorp InterStellar
989
|
Posted - 2015.08.30 04:03:22 -
[44] - Quote
The original Doomsdays weren't bad, when there were less than five players that could fire them. But one hundred? Five hundred? Not so much.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
Mephiztopheleze
Republic University Minmatar Republic
146
|
Posted - 2015.08.30 04:38:48 -
[45] - Quote
Raith Crimson wrote: Super long range weapons that you have to work together to build.
CCP has already introduced such things, they are more commonly referred to as Titans and Supercarriers.
Because they were so effective, CCP has had to take some rather drastic action to limit the ability of those who own such things to drop them on their enemies way across the other side of the map. We call it the Phoebe and FozzieSov changes.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1516
|
Posted - 2015.08.30 05:04:52 -
[46] - Quote
Hasikan Miallok wrote:Chainsaw Plankton wrote:I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work. Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets. hence the still a probably bad idea part :p
my first thought to counter would be long spool up time. second thought is how does that damage spread out and apply to various targets.
@ChainsawPlankto
|
Trevor Dalech
We pooped on your lawn Resonance.
147
|
Posted - 2015.08.30 05:17:51 -
[47] - Quote
Hasikan Miallok wrote:Chainsaw Plankton wrote:Hal Morsh wrote:Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting. Costing a titan death to AOE doomsday everyone on grid. I like that idea. Can you imagine the resource race? I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work. Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.
You could implement it with an hour long timer, visible to everyone on grid, which cannot be aborted. Killing a Titan no longer requires a suicide fleet as they have ample time to GTFO (except for anyone who wants to watch the fireworks.) Effective use of the big red self destruct button would require a suicide tackle fleet which can hold down the opposing fleet for the duration of the timer.
That said, we already have weapons of mass destruction. Do you have any idea what the death toll would be if a single antimatter bullet were to strike a populated planet? |
Kraxalious
Domini Caedis
2
|
Posted - 2015.08.30 05:21:17 -
[48] - Quote
Hasikan Miallok wrote:Chainsaw Plankton wrote:Hal Morsh wrote:Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting. Costing a titan death to AOE doomsday everyone on grid. I like that idea. Can you imagine the resource race? I think on death is a bad idea, more of a script for DD mod, or special self destruct option. That said it still might be an awful idea, but self destructing 100b for it might make it work. Except everytime a Titan is going under they are going to be pushing that big red button. Killing a Titan will need suicide fleets.
The best way to prevent that would be that the AOE damage would be proportional to the HP the titan has when it explodes.
This would cause "about to die" titans to just do minor or no damage at all while full HP ones would do devastating damage. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1517
|
Posted - 2015.08.30 05:26:41 -
[49] - Quote
Kraxalious wrote:The best way to prevent that would be that the AOE damage would be proportional to the HP the titan has when it explodes.
This would cause "about to die" titans to just do minor or no damage at all while full HP ones would do devastating damage. a third option I didn't consider. although then it might be worth sacrificing a few titans to get the rest of your titans out
@ChainsawPlankto
|
Texty
State War Academy Caldari State
108
|
Posted - 2015.08.30 05:54:03 -
[50] - Quote
Chainsaw Plankton wrote:AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting. Not harsh enough. Wipe the pod pilot's entire skill point upon use of the weapon. A real "suicide" attack in terms of EVE :p |
|
Harry Forever
SpaceJunkys
1268
|
Posted - 2015.08.30 07:05:04 -
[51] - Quote
Raith Crimson wrote:Why no weapons of mass destruction in eve online? - a brainstorm. - Chime in.
In the game Sins of a Solar Emipre. Which im sure many of you are familiar with. There was the posiblity to build a giant gun that could shoot enemy systems from the other side of the galaxy.
So is it not time we has such ability in eve online. The collective efforts of individuals working together we could build superweapons.
Super long range weapons that you have to work together to build.
Perhaps each missle would take more than a ten titans to build but when built and ready to fire could destroy an entire constellation of TCU/IHUBS (even citadels ?)
in short lets add some new dynamics to sov warfare that have not existed so far.
discuss
people have been freaking out already when i was requesting mininukes, lets see how this one goes... you got my support however, people need somthing to build bigger then a titan
YouTube - Harry Forever vs. Goonswarm
|
baltec1
Bat Country Goonswarm Federation
16604
|
Posted - 2015.08.30 07:30:51 -
[52] - Quote
Raith Crimson wrote:In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.
Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)
Surley wMD has a place in a game that is effectivly a strategical military simulator.
We have several hundred titans, do you honestly think we would not build several hundred superweapons?
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Martin Corwin
Emergente Struktur
39
|
Posted - 2015.08.30 13:04:17 -
[53] - Quote
Raith Crimson wrote:In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained.
If construction takes a lot of resource gathering, your so-called "zerg alliances" will come out on top. Your idea makes them even more powerful, not weaker. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1222
|
Posted - 2015.08.30 13:52:59 -
[54] - Quote
Quote:So is it not time we has such ability in eve online. The collective efforts of individuals working together we could build superweapons.
Super long range weapons that you have to work together to build.
You know that's exactly how Titans were first envisioned, right? Way too expensive to be built on a grand scale. Players would have to work together immensely to build one. There could never be more than a few at a time due to the scale of the build.
Now we have battles that involve a dozen Titans and losing them doesn't even make that big of a dent, they get replaced in the blink of an eye.
No mechanic that relies on a complicated build process to keep it balanced is going to work. EVE players are too resourceful for that to work for long.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
2119
|
Posted - 2015.08.30 17:09:21 -
[55] - Quote
EvE has wmd...they just haven't been found yet...
ITT: ARE YOU NOT ENTERTAINED?
|
Malcanis
Vanishing Point. The Initiative.
16982
|
Posted - 2015.08.31 09:08:04 -
[56] - Quote
Raith Crimson wrote:In the current meta of "Zerg Gameplay" *cough cfc* doesnt the smaller coalition deserve some kind of "leveller against the Zerg alliances. So that ballance is maintained. Like in SC2 for instance.
Being able to deal a blow to an opponent who has more members (wether or not said opponent has superior quality members or not)
Surley wMD has a place in a game that is effectivly a strategical military simulator.
What stops the larger coalition from deploying not one but 10 or 50 or 200 of these?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Webvan
All Kill No Skill
13554
|
Posted - 2015.08.31 09:41:55 -
[57] - Quote
Avvy wrote:Never played Red Alert Multiplayer, but doubt there were too many players, plus I bet when you joined you were aware the option was switched off. Step 1. As you can see, my young apprentice, your friends have failed. Now witness the firepower of this fully ARMED and OPERATIONAL battle station! Step 2. TANK RUSH! Used to love beating the F*** out of my friend until he ragequit
I'm in it for the money
Ctrl+Alt+Shift+F12
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11532
|
Posted - 2015.08.31 10:01:15 -
[58] - Quote
Tippia wrote:Raith Crimson wrote:Pushing the button might require a director vote ? That just makes it even worse in terms of how unfun it is for everyone. Hahaha, love it, let's take the one singular legitimately entertaining part of the whole process and add a committee to it
Better the Devil you know.
=]|[=
|
Yang Aurilen
The Mjolnir Bloc The Bloc
836
|
Posted - 2015.08.31 10:18:34 -
[59] - Quote
Ralph King-Griffin wrote:Tippia wrote:Raith Crimson wrote:Pushing the button might require a director vote ? That just makes it even worse in terms of how unfun it is for everyone. Hahaha, love it, let's take the one singular legitimately entertaining part of the whole process and add a committee to it
So put all titan alts in one corp?
On the subject in hand, the OP is bad and he should feel bad for even thinking of such an idea.
Post with your NPC alt main and not your main main alt!
|
Aoife Fraoch
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
132
|
Posted - 2015.08.31 10:49:03 -
[60] - Quote
...because clearly CCP has not just spent the last few years scaling back on the power level and range of the last lot of excessively powerful hardware they added to the game...
OP is bad and should feel bad. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |