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Tirian Ratcliffe
Sarumans Hand
0
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Posted - 2015.08.31 13:07:05 -
[1] - Quote
I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk?
Personally, I have tried both approaches and really can't decide. I can fly all turret Marauders and currently have one of each, selecting the one most appropriate to the mission. I've had them all T2 fit and I've had them DS fit (Gist A/Core A resists & Gist X/Core X repped).
I don't mission to make money, I mission to relax, so efficiency isn't a concern. Is it really an issue to have so much cash in one hull? I'm not stupid enough to be lured into aggressing, so it'd have to be a full on gank. I have to say though, that doesn't seem likely.
Which approach do you guys take? |
Anize Oramara
The Arch Dashing Dashers
341
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Posted - 2015.08.31 13:42:55 -
[2] - Quote
On a marauder there is literally no reason ever to have anything bigger and more expensive than a single Pith C-type X-L repper (or a comparable armor repper). Hell you don't even need any resist or at most a single invul/enam. You have more than double the tank any mission can put out unless you specifically go after every single trigger exclusively and on purpose.
Hell even my Mach has only two bling modules, a cheap C-Type armor repper and the cheapest DED MWD I could find. Not only is the entire fit and hull less than half a marauder hull (I make more isk in an afternoon) but unless the MWD drops anyone ganking me would make a loss. So no tears and no loot.
With a marauder hull and a fit (I'm guessing) around 500m-1bill you are a prime target for both tears farming and loot drops. GL if you're still flying the bling. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
386
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Posted - 2015.08.31 14:23:09 -
[3] - Quote
I run a DS repper and a couple of DS DPS enhancers. I have DS prop mods, but find I leave them in the station. I usually run in an area with a good number of other mission runners so I just make sure I don't stand out and have never had a problem other than losing a tractor. I had one ganker who shot an npc in hopes I would try to salvage the wreck by mistake.
You don't need the DS bling in a marauder, but what do you enjoy flying more? No point accumulating endless isk if you don't put it to use. On the other hand it's not very relaxing if it makes you worry too much.
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Bobb Bobbington
The Mjolnir Bloc The Bloc
32
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Posted - 2015.08.31 15:06:50 -
[4] - Quote
What dead space dps enhancers? Don't you mean faction? |
The Bigpuns
Touring New Eden Haven.
1
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Posted - 2015.08.31 17:28:20 -
[5] - Quote
In a marauder, you don't need ds tank at all. A ds mwd might help a little, but pretty much any other bling (apart from damage mods) is there purely for giggles. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2342
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Posted - 2015.08.31 17:42:22 -
[6] - Quote
When I was running missions in my Kronos, the only semi-blingy modules I used were IN EANMs. I never ran deadspace mods because I didn't need them, and I used the ISK saved for PvP ships.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Arthur Aihaken
Chig
4606
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Posted - 2015.08.31 19:23:34 -
[7] - Quote
Tirian Ratcliffe wrote:I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk? I've been ganked in a no-implant pod in high-sec while taking a bio break. Define "unnecessary"...
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1542
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Posted - 2015.08.31 20:54:21 -
[8] - Quote
depends on the mod. as there are huge variances in prices between mods, pith x-type xl booster is less than a pithum c-type invlun.
pith c-type xl booster goes on most of my shield ships, but hey it only costs 30m. faction damage mods usually go too. faction invluns, I won't touch.
@ChainsawPlankto
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Arthur Aihaken
Chig
4606
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Posted - 2015.08.31 21:44:30 -
[9] - Quote
Chainsaw Plankton wrote:faction invluns, I won't touch. That's usually because Deadspace C-Types are cheaper.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1547
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Posted - 2015.08.31 22:39:58 -
[10] - Quote
anyone buying a CN invlun is either a fool or a very dedicated RPer, that said if there was a 5 run bpc in one of the LP stores they might be useful. DG is usually cheaper than a gist c-type which has the same resists, and fitting, but saves a bit of cap, or pith c-type which gets better resists, and slightly worse fitting.
their prices are almost low enough, but I've found a t2 works pretty much fine. I think I have a pith c-type on a ship that doesn't have any other faction mods, but man those things add too much isk value to the ship imo
@ChainsawPlankto
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Zhilia Mann
Tide Way Out Productions
2393
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Posted - 2015.08.31 23:24:51 -
[11] - Quote
If you're just talking about missions, sure, deadspace is usually overkill. Faction damage mods are nice, maybe a decent prop mod. Cheapish shield boosters and armor reps are fine as well.
If you're looking at the broader spectrum of PvE, all bets are off. |
Malcanis
Vanishing Point. The Initiative.
16984
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Posted - 2015.09.02 20:24:00 -
[12] - Quote
Tirian Ratcliffe wrote:I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk?
Personally, I have tried both approaches and really can't decide. I can fly all turret Marauders and currently have one of each, selecting the one most appropriate to the mission. I've had them all T2 fit and I've had them DS fit (Gist A/Core A resists & Gist X/Core X repped).
I don't mission to make money, I mission to relax, so efficiency isn't a concern. Is it really an issue to have so much cash in one hull? I'm not stupid enough to be lured into aggressing, so it'd have to be a full on gank. I have to say though, that doesn't seem likely.
Which approach do you guys take?
If you're flying shield ships, then Pith stuff is cheap as dirt, due to the assiduous efforts of my bretheren of The Imperium.
A Pith B-type mod or 3 isn't going to make you a gank magnet. if you're missioning in a relaxed fashion, then a Damage Control II is the single most relaxing module I know of.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Tiddle Jr
Galvanized Inc.
455
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Posted - 2015.09.03 00:30:22 -
[13] - Quote
If you have an ability to pimp your ship, why not then? Money is not an issue, performance is not an issue, why not? I did built once full Domination mods Machariel, no matter the performance was not such a good. But the whole thing was so blingy which makes me smile all the time. Later on i've it sold for 1.9b |
Amanda Chan
Just The Tip... Short Bus Syndicate
47
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Posted - 2015.09.03 04:41:37 -
[14] - Quote
It comes down to what's in your wallet. Will losing a 3 billion isk Marauder break your piggy bank? If yes then don't do it. If not then go for it.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1574
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Posted - 2015.09.03 05:43:47 -
[15] - Quote
Amanda Chan wrote:It comes down to what's in your wallet. Will losing a 3 billion isk Marauder break your piggy bank? If yes then don't do it. If not then go for it.
I'd say it also depends on your activity. if you are making 20mil/hour in highsec using a 3bil fit when a 500m fit can do the same thing, it just doesn't make sense. Now if you can use said 3bil marauder to farm wormholes and make 500mil/hour and make the isk back and a bunch of profit it makes sense. (numbers are made up don't quote me on them)
@ChainsawPlankto
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Demerius Xenocratus
Rapid Withdrawal
625
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Posted - 2015.09.03 05:58:35 -
[16] - Quote
Some shiny mods are relatively cheap and make your ship far more effective.
My Machariel fit had 3x Republic Fleet Gyros and a deadspace XL shield booster (X type I think) - all this added a bit less than 300m to the price tag of the ship and significantly increased DPS and tank.
No one is going to gank you and gamble on the loot fairy for a couple of 50-60M ISK mods, especially if they have to use battlecruisers or a horde of catalysts to do it.
On the other hand, if your entire fit consists of high end faction/deadspace mods to the point where the bling is doubling or triple your hull's value and a ganker is looking at a potential billion+ ISK payout...your chances of being a gank target go way up.
If you're space rich and want to fit shiny because you like to see all the green and blue and even purple in the fitting window, that's fine. But I would recommend weighing the increased efficiency of certain deadspace/faction mods against their cost/risk. |
ChromeStriker
Out of Focus Odin's Call
938
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Posted - 2015.09.03 08:21:04 -
[17] - Quote
Why bother with inv's....? your only dealing with 2 dmg types anyway, get a set of x-type Fields for 200mil and fit the 2 you need... thats not expensive and more tank than you will ever need.... and you could downgrade your booster too.
(and the equivilent for armour....)
No Worries
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