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Yang Aurilen
The Mjolnir Bloc The Bloc
838
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Posted - 2015.09.01 10:51:36 -
[31] - Quote
Caladan Panzureborn wrote:For someone that doesn't mind the traditional MMORPG level grind, the skill training here is killing me. Not only do I not mind the normal MMO grind, I'm starting to miss it. It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game. I bought a Procurer with ISK earned solely from ore mining in my little venture. Can't fly it for at least another 10-14 days. Couldn't even move it from the station where I bought it to my home base. That was one of the more anti-climactic moments in my gaming life. Wanted to get into solo pvp...duels and such..can't do that for another 10-14 days after that or longer. I can't bring a knife to a gun fight. Not interested in flying a frigate as a tackler with corp. Can't afford to lose my Vexor, so can't fly it in PvP. Just feels like so many hoops to jump through in this game to do anything. Even to get free stuff! lol new Corp has a dozen steps to complete and a wiki page to get a free skill book. FFS. Is this game too hardcore and old school for a filthy casual like me? Maybe I've been trained by other games to want/need the instant gratification? Anyway, not sure on the point of this post other than to vent and complain a little. Constructive feedback is appreciated.
Welcome to EVE where you actually have to literally grow up and learn stuff as a capsuleer. An analogy is you don't expect a one month old baby(you) to do a PHD on quantum mechanics or squat 100 kilos the moment you were born. NO you take your first baby steps and learn how to walk in EVE. We don't expect our newbros to do acrobatics at the start of the game so we give them easy things to do that is beneficial to everyone.
Also why would you use a vexor as a month old toon? Stick to the tristan and algos for drone boats of your age. They're effective as solo and fleet pvp ships in their own right if you know how to use and fit them properly.
Post with your NPC alt main and not your main main alt!
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Lan Wang
V I R I I Ineluctable.
1404
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Posted - 2015.09.01 10:59:47 -
[32] - Quote
Yang Aurilen wrote:Caladan Panzureborn wrote:For someone that doesn't mind the traditional MMORPG level grind, the skill training here is killing me. Not only do I not mind the normal MMO grind, I'm starting to miss it. It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game. I bought a Procurer with ISK earned solely from ore mining in my little venture. Can't fly it for at least another 10-14 days. Couldn't even move it from the station where I bought it to my home base. That was one of the more anti-climactic moments in my gaming life. Wanted to get into solo pvp...duels and such..can't do that for another 10-14 days after that or longer. I can't bring a knife to a gun fight. Not interested in flying a frigate as a tackler with corp. Can't afford to lose my Vexor, so can't fly it in PvP. Just feels like so many hoops to jump through in this game to do anything. Even to get free stuff! lol new Corp has a dozen steps to complete and a wiki page to get a free skill book. FFS. Is this game too hardcore and old school for a filthy casual like me? Maybe I've been trained by other games to want/need the instant gratification? Anyway, not sure on the point of this post other than to vent and complain a little. Constructive feedback is appreciated. Welcome to EVE where you actually have to literally grow up and learn stuff as a capsuleer. An analogy is you don't expect a one month old baby(you) to do a PHD on quantum mechanics or squat 100 kilos the moment you were born. NO you take your first baby steps and learn how to walk in EVE. We don't expect our newbros to do acrobatics at the start of the game so we give them easy things to do that is beneficial to everyone. Also why would you use a vexor as a month old toon? Stick to the tristan and algos for drone boats of your age. They're effective as solo and fleet pvp ships in their own right if you know how to use and fit them properly.
ikr, how fun would eve be if you could complete the game and fly everything in 7 days
EVEALON Creative - Logo Design & Branding | Digital Design
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Avvy
Republic University Minmatar Republic
136
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Posted - 2015.09.01 11:21:35 -
[33] - Quote
Lan Wang wrote:
ikr, how fun would eve be if you could complete the game and fly everything in 7 days
Depends, do you find waiting months to fly something, fun or is it actually using the ship that is fun part?
You can't complete EVE as it's a sandbox, although you can complete your own goals within the sandbox.
If a game is too hard people get frustrated, if a game is too easy people get bored. It has to be in the middle somewhere. |
ergherhdfgh
Imperial Academy Amarr Empire
744
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Posted - 2015.09.01 11:31:27 -
[34] - Quote
Caladan Panzureborn wrote: I didn't want to fly fleet tackle because it didn't sound challenging. My impression is that I would just end up being blaster fodder. Haha. My understanding is that fleet tackle is the most important role in fleet and that they are the content creators of small and medium gang combat.
I was listening to a pod cast a while back from a somewhat famous FC, who's name escapes me now, but he was saything that tackle are your scouts. He pointed out that you need your most experienced pilots as tackle since they are often the ones deciding what the fleet is committing to, so they need to be able to spot and differentiate bait from good targets as well as be experienced enough to last until the rest of the fleet arrives.
So more experienced PvPers can correct me if I am wrong but I don't think fleet tackle is a role for a noob. That role is far too important to put on someone with little experience. I think as a new player you are probably better off sitting back with the fleet playing F1 monkey or flying some type of support ship like logi or ewar.
As far as fleet tackle not being challenging like I've pointed out it is likely the most challenging role in any fleet (if done properly) even more challenging than FCing in many cases. Also keep in mind that if you want to solo PvP you are essentially flying fleet tackle without the fleet to back you up. So it seems to me that you concept of fleet tackle might be a little misguided. |
Avvy
Republic University Minmatar Republic
136
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Posted - 2015.09.01 11:38:28 -
[35] - Quote
ergherhdfgh wrote:So more experienced PvPers can correct me if I am wrong but I don't think fleet tackle is a role for a noob. That role is far too important to put on someone with little experience. I think as a new player you are probably better off sitting back with the fleet playing F1 monkey or flying some type of support ship like logi or ewar.
I'm under the impression that the role of a newbro is to sit off-grid with some neuts. |
Lan Wang
V I R I I Ineluctable.
1404
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Posted - 2015.09.01 11:52:43 -
[36] - Quote
Avvy wrote:ergherhdfgh wrote:So more experienced PvPers can correct me if I am wrong but I don't think fleet tackle is a role for a noob. That role is far too important to put on someone with little experience. I think as a new player you are probably better off sitting back with the fleet playing F1 monkey or flying some type of support ship like logi or ewar.
I'm under the impression that the role of a newbro is to sit off-grid with some neuts.
nah neuts are close range stuff, think you mean damps. still an also important role sitting in a maulus, tbh any role in a fleet is important, i dont know about noobs in logi, logi is still a pretty long train
EVEALON Creative - Logo Design & Branding | Digital Design
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Avvy
Republic University Minmatar Republic
136
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Posted - 2015.09.01 12:12:30 -
[37] - Quote
Lan Wang wrote: think you mean damps.
Thanks, I did mean damps.
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1365
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Posted - 2015.09.01 12:34:20 -
[38] - Quote
sitting off-grid with any module is going to be a pretty boring day for you |
Cara Forelli
Green Skull LLC
1216
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Posted - 2015.09.01 14:28:18 -
[39] - Quote
ergherhdfgh wrote:Caladan Panzureborn wrote: I didn't want to fly fleet tackle because it didn't sound challenging. My impression is that I would just end up being blaster fodder. Haha. My understanding is that fleet tackle is the most important role in fleet and that they are the content creators of small and medium gang combat. I was trying to write a post like this yesterday but kept getting interrupted. Fortunately erg beat me to it and did it much better than I would have.
I strongly agree with this post. Scouting is a very important role - one that can mean the difference between a fun roam or an awful experience in patience and self-control. Your ability to quickly asses a system impacts the entire fleet's efficiency. There's nothing worse than sitting on the gate waiting for a lousy scout to warp to every asteroid belt in search of a venture because they don't know how to use dscan or what a decent target is.
This is why I have come to recommend T1 logi or Ewar as an alternative for newbros, because it still allows you to play a very important role in the fleet, but you won't naturally drag the entire fleet down due to your inexperience. Of course, you never get better at scouting unless you practice it. However, in my experience, the absolute best scouts I have met are also excellent solo pilots. The time you spend searching for targets on your own is great practice for locating targets quickly and a good solo pilot is able to do this while not getting caught out by the enemy gang.
Besides EWAR and logi are very fun roles, and very SP friendly. There's nothing quite like getting that important jam that turns a fight, or landing reps on your mate in 10% hull.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Aerasia
Republic University Minmatar Republic
89
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Posted - 2015.09.01 14:52:00 -
[40] - Quote
InB4 Logi and EWAR are also too skill intensive for newbros too.
:D |
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1367
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Posted - 2015.09.01 15:02:40 -
[41] - Quote
It really doesn't take very long to get into a logi frigate |
ergherhdfgh
Imperial Academy Amarr Empire
745
|
Posted - 2015.09.01 22:54:14 -
[42] - Quote
Aerasia wrote:InB4 Logi and EWAR are also too skill intensive for newbros too.
:D So I have a brand new Minmatar character with 55K skill points. I made this loadout:
[Inquisitor, noob repper.] Damage Control I Energized Explosive Membrane I Energized Kinetic Membrane I Power Diagnostic System I
Small Capacitor Booster I, Cap Booster 25 1MN Afterburner I
Small Remote Armor Repairer I Small Remote Armor Repairer I Small Remote Armor Repairer I
[empty rig slot] [empty rig slot] [empty rig slot]
So this is a Minmatar character in an Amarr ship and it all fits with her current skills she just needs the prereqs for the modules. 15 hours 44 minutes to train into that. I'm not sure what you are talking about logi being too skill intensive for new players. |
Tanuki Three
Triple Tanuki Tech
5
|
Posted - 2015.09.01 23:29:55 -
[43] - Quote
Bitevni Shalina wrote:Tsukino Stareine wrote:
Except I get a huge rush whenever I PvP in EVE, ... Explain this.
Eve PvP sucks not because it is not interesting. Its waiting time, that spoils it. Huge rush after almost an hour of boredrome, when you were looking for a fight (you have to find any target, than you have to pick only those targets that is weak enough so you have high chance to win etc) is 100 % logical consequence.
Yes....and no.
Even as a newer player in FW, if I wanted fights all I would have to do is pretend to be a cemplex farmer, and ambush people that came to get me. This wouldn't take very long at all.
When I actually AM farming, I can expect 1-2 enemy or neutral pilots to show up in my complex every 15-20 minutes. Yes, compared to popping into a queue of LOL or DOTA2, that's a long time with not very much time spent fighting. But rush you get from those fights is much higher quality.
But I do agree that most of the people out in FW looking for fights are going to have higher SP and more ISK to throw at combat than any new player in their first couple months. That's the part that I struggle with as a solo pilot. But even having 1 extra teammate would make things a hell of a lot more interesting.
IMHO, you just have to focus your efforts on learning how and where to find the kind of combat you want. Sometimes that's going to require an investment of time, sometimes not. Either way, the feeling of personal achievement when you do get victories....yeah, you can't get that from another game.
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Donnachadh
United Allegiance of Undesirables
469
|
Posted - 2015.09.02 14:50:22 -
[44] - Quote
Caladan Panzureborn wrote:For someone that doesn't mind the traditional MMORPG level grind, the skill training here is killing me. Not only do I not mind the normal MMO grind, I'm starting to miss it. It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game. We all understand this since we all went through it.
Others have hinted at this but I want to just put it out on the table. I play many other online games as well and they always frustrate me very quickly and I quit playing them for months at a time.. Why? because of real life I cannot spend more than a few hours a week playing a game and therefore I am always at a significant disadvantage and there is no way for me to overcome that. Now to EvE, because your characters skills train at the same rate no matter how many hours you play EvE is balanced at least from characters skill point of view and that makes EvE a better game in my opinion, at least for players like me with minimal time available.
Yes you are right new / newer characters are and always will be at a disadvantage in any game that has a skills progression based on training whether that is real time like EvE or grind based like most other games.
There are many things a new player can do to contribute to his / her corp, as the others have suggested engage your leaders in a conversation about your wants / needs and how you might be able to help more.
One last thought. Brave is a good group based on what little I know about them, however it may not be right for you. Remember there are many corps out there that may offer you something that better suits your needs / wants / desires. |
Bumblefck
Kerensky Initiatives
8370
|
Posted - 2015.09.02 18:08:57 -
[45] - Quote
ergherhdfgh wrote:Aerasia wrote:InB4 Logi and EWAR are also too skill intensive for newbros too.
:D So I have a brand new Minmatar character with 55K skill points. I made this loadout: [Inquisitor, noob repper.] Damage Control I Energized Explosive Membrane I Energized Kinetic Membrane I Power Diagnostic System I Small Capacitor Booster I, Cap Booster 25 1MN Afterburner I Small Remote Armor Repairer I Small Remote Armor Repairer I Small Remote Armor Repairer I [empty rig slot] [empty rig slot] [empty rig slot] So this is a Minmatar character in an Amarr ship and it all fits with her current skills she just needs the prereqs for the modules. 15 hours 44 minutes to train into that. I'm not sure what you are talking about logi being too skill intensive for new players.
Obviously you fail at reading sarcasm.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Aerasia
Republic University Minmatar Republic
90
|
Posted - 2015.09.02 18:30:30 -
[46] - Quote
Bumblefck wrote:Obviously you fail at reading sarcasm. Awww, be nice. It's the EVE forums. Most people train ShipToasting V long before they even touch PoastReading II.
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Caladan Panzureborn
Aliastra Gallente Federation
0
|
Posted - 2015.09.02 18:31:18 -
[47] - Quote
Donnachadh wrote:Caladan Panzureborn wrote:For someone that doesn't mind the traditional MMORPG level grind, the skill training here is killing me. Not only do I not mind the normal MMO grind, I'm starting to miss it. It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game. We all understand this since we all went through it. Others have hinted at this but I want to just put it out on the table. I play many other online games as well and they always frustrate me very quickly and I quit playing them for months at a time.. Why? because of real life I cannot spend more than a few hours a week playing a game and therefore I am always at a significant disadvantage and there is no way for me to overcome that. Now to EvE, because your characters skills train at the same rate no matter how many hours you play EvE is balanced at least from characters skill point of view and that makes EvE a better game in my opinion, at least for players like me with minimal time available. Yes you are right new / newer characters are and always will be at a disadvantage in any game that has a skills progression based on training whether that is real time like EvE or grind based like most other games. There are many things a new player can do to contribute to his / her corp, as the others have suggested engage your leaders in a conversation about your wants / needs and how you might be able to help more. One last thought. Brave is a good group based on what little I know about them, however it may not be right for you. Remember there are many corps out there that may offer you something that better suits your needs / wants / desires.
The concept of having skills train while you are away is nice in theory. But the time it takes to get things to level 5 is really long. If they cut the time it takes to get most skills to level V in half in most cases it would still be too long for me. Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. I think of SWTOR where as a level 22 character (nowhere near cap) I was able to get kills in PvP and contribute to my team with their awesome Bolster system that put me on par with end game characters. Not exactly on par, but enough to make a difference if I played well. I understand that as a sandbox, there is no level cap and no endgame and that is a double edged sword. I can be impulsive when it comes to gaming and making decisions based on my perceptions and the perception here is that this is a massive time commitment and one I'm not sure I can hang with. People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting.
As others have suggested, maybe I don't even need to wait and fun is just right out there waiting for me to find it. Well as you can see my corp label has changed and I'm no longer with Brave. I attempted to join a PvP fleet of corpmates and was met with "You need to submit an application and API key to join us". I asked why I need to submit that again after already submitting it to join the corp in the first place. Then silence and I said **** it. Asked in corp chat if anyone wanted to join me for casual pvp...again silence. Then someone suggested I did solo PvP in FW. So maybe Brave wasn't for me, maybe I didn't give them a chance but I have limited patience for red tape and all the applications and beuracracy BS. I've now applied to what looks like a smaller corp that I'm hoping is more personal and more active in PvP. We'll see. As of now, I've cancelled my sub to EVE and with my remaining time, have until Oct 1st to make a decision on whether or not I'll be sticking around. I appreciate everyone's feedback and it is refreshing to not get flamed or trolled. If anyting, I hope the Devs read these threads and get ideas on how to make the game more accessible for new players like myself.
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Bellatrix Invicta
New Order Logistics CODE.
467
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Posted - 2015.09.02 18:42:42 -
[48] - Quote
Training to V in anything that isn't a core skill is pretty much best saved until you have everything else at IV. There are certain exceptions.
Eve is as accessible as it needs to be. It forces people out who don't want to learn, can't learn or simply dislike the game. That's good.
If you think you've won, think again.
The CODE always wins.
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Retfird Rats
Deadspace Embargo
2
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Posted - 2015.09.02 18:47:56 -
[49] - Quote
EVE is fun for a few months then the missions get repetitive, you get continually war dec'ed and hunted because you're a new player, you find out you can't do several of the things you're interested in unless you play for like 2 or more years, and are constantly waiting on skills that take long wait times to turnover to find out there is more you need to unlock to get what you want and/or the skill you just spent a number of days getting is not really helping you that much anyway. I am sorry I paid for a year for this game because feeling done right... about... now. |
Avvy
Republic University Minmatar Republic
147
|
Posted - 2015.09.02 19:02:37 -
[50] - Quote
Caladan Panzureborn wrote: The concept of having skills train while you are away is nice in theory. But the time it takes to get things to level 5 is really long. If they cut the time it takes to get most skills to level V in half in most cases it would still be too long for me. Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. I think of SWTOR where as a level 22 character (nowhere near cap) I was able to get kills in PvP and contribute to my team with their awesome Bolster system that put me on par with end game characters. Not exactly on par, but enough to make a difference if I played well. I understand that as a sandbox, there is no level cap and no endgame and that is a double edged sword. I can be impulsive when it comes to gaming and making decisions based on my perceptions and the perception here is that this is a massive time commitment and one I'm not sure I can hang with. People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting.
As others have suggested, maybe I don't even need to wait and fun is just right out there waiting for me to find it. Well as you can see my corp label has changed and I'm no longer with Brave. I attempted to join a PvP fleet of corpmates and was met with "You need to submit an application and API key to join us". I asked why I need to submit that again after already submitting it to join the corp in the first place. Then silence and I said **** it. Asked in corp chat if anyone wanted to join me for casual pvp...again silence. Then someone suggested I did solo PvP in FW. So maybe Brave wasn't for me, maybe I didn't give them a chance but I have limited patience for red tape and all the applications and beuracracy BS. I've now applied to what looks like a smaller corp that I'm hoping is more personal and more active in PvP. We'll see. As of now, I've cancelled my sub to EVE and with my remaining time, have until Oct 1st to make a decision on whether or not I'll be sticking around. I appreciate everyone's feedback and it is refreshing to not get flamed or trolled. If anyting, I hope the Devs read these threads and get ideas on how to make the game more accessible for new players like myself.
The API key is a bit off putting especially as you don't need it in other games I've played. Although some guilds in other games have their own version of red tape. From what I can gather the API is to see if you are who you say you are, so you don't run off with the corp. jewels.
As for waiting for fun, can't really comment as I'm not really doing much myself (hardly anything unless you count the forum).
Level 5 skills do take awhile, I wonder how this game would play out if you didn't need level 5s before you could use items/ships.
In my case I'm just playing skill queue online at the moment, what I have found is the attributes are a bit of a pain. That's because when you set your attributes up to favour certain skills you are stuck with those skills because switching to others will be a huge drop in efficiency. In fact I'm about to make matters worse as it won't be long until I've trained cybernetics 4, then +4 implants so I'll probably have even more reason to not get too involved until I reach my target. I don't really see attributes as being that helpful for this game. Some people will say that it's a mind set, but it's also about efficiency and people don't generally go out of their way to do things in the most inefficient way that they can.
But then my sub is due in Feb, so plenty of time to get into it before then.
This game isn't like most though, part of that is due to its sandbox nature, so you won't get the game leading you anywhere. |
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Cara Forelli
Green Skull LLC
1217
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Posted - 2015.09.02 19:43:18 -
[51] - Quote
Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want (with a few exceptions - CPU management, powergrid management, and drones are probably the first skills to take to level 5 which you will want pretty early on). Just take your skills to 3 or 4 while you try out various things. Once you've decided what to focus on you will be more willing to invest time to max out your skills.
Caladan Panzureborn wrote:People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting. I remember my on my first day in EVE while I was still doing the tutorial I met a vet player flying a black ops battleship*. He told me a bit about his ship. As soon as he mentioned that it could transport other players to different systems I docked up immediately and wouldn't undock for quite some time (I was so paranoid even then ). Anyway, he mentioned I could fly one too in a year or two. I remember laughing out loud. A year? No way I'd still be playing then.
Two years later, I'm still here. Guess what? I still can't fly a black ops! Granted I could by now if I had wanted to but it hasn't been a priority. The point is, don't worry about that far into the future. Who knows if you will even still be playing. The key is to find something you enjoy doing now (or at least in the short term).
I have short term fun, medium term goals, and long term dreams. It doesn't matter what happens 6 months from now. Those are just dreams. What happens 2 weeks from now is a goal. I set it now, and stop worrying about it. Two weeks from now I will have a new toy to add to my arsenal.
The more toys in your toybox (tools in your toolbox?) the less you have to worry about what you are training. It's tough in the beginning when you have to make do with cheap toys. But you can still have a lot of fun. Go play with sticks and mud for a while. Your LEGOs are in the mail.
*I can't remember if it was a Sin or a Panther, which has always haunted me
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Avvy
Republic University Minmatar Republic
148
|
Posted - 2015.09.02 20:23:22 -
[52] - Quote
Cara Forelli wrote:Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...
That's the problem with level 5s quite a few of them are. |
Caladan Panzureborn
Aliastra Gallente Federation
0
|
Posted - 2015.09.02 21:08:44 -
[53] - Quote
Bellatrix Invicta wrote:Training to V in anything that isn't a core skill is pretty much best saved until you have everything else at IV. There are certain exceptions.
Eve is as accessible as it needs to be. It forces people out who don't want to learn, can't learn or simply dislike the game. That's good.
From an outsider's perspective, I can't see how any game developer would want to force anyone out of their game for any reason. More people play and pay=more profit. Of course, no one should play a game they don't like and it would be silly to do it. The idea would be to try to attract as many as new players as possible without alienating your vet players. A tough task, I'm sure. IF there were to be an overhaul of the entire way SP worked and length of time shortened significantly I can only see it benefiting the health of the game. Less time waiting on requisites is more time spent flying what you want or doing what you want to do. For a game, I don't think having to wait a long time to do something adds value to it. Sure, hard work and persistence pay off in real life to attain the things you want. But in a video game, you can dedicate years of your life and thousands of dollars and at the end of the day, you have nothing. Just pixels on the screen. (But, but, EVE is REAL!) *Sorry I don't believe that. Still a game.
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Cidanel Afuran
Chickenhawk.
149
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Posted - 2015.09.02 21:29:59 -
[54] - Quote
My mindset is a bit different than others, so I'm not sure how much it will translate to the typical newbro.
I love EVE because of how massive it is. I like being an explorer (and by that I mean exploring the universe, not relic/data sites). I've spent weeks at a time doing nothing but seeing how far into null/LS I could get, or how far into a WH chain I could get. Many times I make zero ISK and get zero fights doing this, but it was extremely exciting as a newbie. A big chunk of the ISK I got as a newbie was scouting down routes in WHs/null/LS for people I knew, so that they could have faster/safer hauling routes.
As a month old player, I was scanning/scouting routes in a rifter or probe and simply giving intel to older players who didn't think it was worth their time. I was making 100 mil/week in thank you donations simply for doing that. For a month old character, that was big, big money, and definitely made up for my losses.
I think the problem people have is you don't need nearly as much creativity in other MMOs as you do in EVE. No one is going to tell you what to do. When I was only a few months old I had no clue that flying around and selling tactical bookmarks/WH locations wasn't the norm for a new player. It was just something that jumped out at me as exciting (that kind of thing would have been exciting in other MMOs, but game mechanics didn't allow it).
OP - my advice? Get in a T1 scanning ship and see if you can simply survive exclusively in null/WHs/LS for a month straight. Gather intel on who lives there, what they do, etc. To people like me, that kind of thing is a blast. Hell, I will cover any T1 scanning ship losses you get for the next month if you give me screenshots to prove you're doing it/keep me updated on your progress.
If you start by this weekend (don't play the "refuse to undock until xxx skill is done training" waiting game) I will cover the ISK you lose and keep you in T1 frigs for the next 30 days, providing you give proof in this thread w/ screenshots that you are deep in null/WHs/etc harassing people in local and learning how to survive. |
Zihao
Signal Cartel EvE-Scout Enclave
29
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Posted - 2015.09.02 22:41:18 -
[55] - Quote
Retfird Rats wrote:EVE is fun for a few months then the missions get repetitive, you get continually war dec'ed and hunted because you're a new player
My corp is under a war dec right now, but they probably won't hunt me in wormholes. I'm used to being hunted there so it's not a big deal for me. Part of the fun of EVE is figuring out how to get around the baddies, who have the most human-like-AI ever.
Retfird Rats wrote:you find out you can't do several of the things you're interested in unless you play for like 2 or more years
I got this feeling kind of early on, probably my second week. Then I realized most of those things were actually accessible when I joined a good corp. Teamwork is a great substitute for skillpoints and seems to be better in most cases.
Retfird Rats wrote:and are constantly waiting on skills that take long wait times to turnover to find out there is more you need to unlock to get what you want and/or the skill you just spent a number of days getting is not really helping you that much anyway.
The realization that most skills have big-time diminishing returns is a good observation. It helps put the fact that training a lot of stuff to level 2 or 3 is easy and useful into perspective with your perfectionist desire to make everything max level asap.
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Alleja DeSan-na
The Blind Fly
10
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Posted - 2015.09.03 00:48:46 -
[56] - Quote
Cidanel Afuran wrote: OP - my advice? Get in a T1 scanning ship and see if you can simply survive exclusively in null/WHs/LS for a month straight. Gather intel on who lives there, what they do, etc. To people like me, that kind of thing is a blast. Hell, I will cover any T1 scanning ship losses you get for the next month if you give me screenshots to prove you're doing it/keep me updated on your progress.
If you start by this weekend (don't play the "refuse to undock until xxx skill is done training" waiting game) I will cover the ISK you lose and keep you in T1 frigs for the next 30 days, providing you give proof in this thread w/ screenshots that you are deep in null/WHs/etc harassing people in local and learning how to survive.
This
I totally agree with the post of Cidanel, undock and go. The SPs will come, the real skills have to been made by yourself. And this "style" (exploration in real sense of the term and in hostile or unknown territory) is really a blast. |
Donnachadh
United Allegiance of Undesirables
473
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Posted - 2015.09.03 06:43:44 -
[57] - Quote
Caladan Panzureborn wrote:The concept of having skills train while you are away is nice in theory. No the concept of skills training in real time is not a theory, it is and always has been a fundamental part of EvE. CCP may change that at some point but when they do I know a very large number of veteran players that will quit because it is the wrong way for this game to go.
Caladan Panzureborn wrote: But the time it takes to get things to level 5 is really long. After a little more than 1 month in the game and you think your skills take a long time to train. Be glad you are leaving because the level 5 skills that take more than 90 days to train that are coming your way would likely cause your head to explode in frustration.
Caladan Panzureborn wrote: Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. This is where you go completely off track. We do not want EvE to be the same as all those other modern games out there. Those of us that like EvE like it BECAUSE it is different and one of those major differences is that there is no grinding to raise skills. If you cannot get into the "meat" of the game then lower your expectations to a more reasonable level. I know many 1 and 2 month old characters that are making significant contributions to the corps they belong to. No they cannot fly some of the fancy ships but they are contributing anyway by being willing to do what they can. It seems crazy but in some cases flying ammo runs for a fleet op can be the single most important task there is.
As a general guideline the ONLY level 5 skill a 1 month old character should even be considering would be drones 5, and even that depends on what you want to do. Yet here you are complaining about how long it takes to train level 5 skills.
Let's look at what is the "meat" of this game for new players like you. 1. coming to terms with the way this game works instead of complaining and asking for it to change to what you want it to be. 2. focusing on getting a solid base set of skills trained to support the things you want to do in the future. 3. learning some of the more important parts of the game like using your d-scanner. 4. getting some solid understanding of some of EvE's concepts like active tanks, passive tanks and buffer tanks. 5. understanding how and when you should use each of these types of tanks. 6. what are the strengths and weaknesses of each of these tanking methods. 7. weapons types, what are the strengths and weaknesses of each. 8. fitting your ship, how and why to use the various modules and rigs. I could go on but these are the basic concepts, building blocks if you will for EvE and these are the "meat" that you as a one month old player should be working on and the skills required to work on these things are quick and easy to train.
EvE is complex and it is expansive in ways that very few other games are. EvE is not for everyone and it likely never will be. And most importantly EvE is a game that rewards patience and careful planning more than simply spending hours at the keyboard shooting things.
So maybe in the end you are not the right type of player for EvE. Then again if you accept this game on it's own terms and work with it instead of spending all your time thinking about how it is not like every other game you may just end up liking it. |
Aerasia
Republic University Minmatar Republic
91
|
Posted - 2015.09.03 07:07:42 -
[58] - Quote
Donnachadh wrote:If you cannot get into the "meat" of the game then lower your expectations to a more reasonable level. I know many 1 and 2 month old characters that are making significant contributions to the corps they belong to. No they cannot fly some of the fancy ships but they are contributing anyway by being willing to do what they can. It seems crazy but in some cases flying ammo runs for a fleet op can be the single most important task there is. Yeah, if you were aiming for a more engaging gameplay experience than "taking the place of one of the fleet member's Industry alts", then maybe you need to learn to lower your expectations. |
Tipa Riot
Federal Navy Academy Gallente Federation
1358
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Posted - 2015.09.03 08:00:55 -
[59] - Quote
Ralph King-Griffin wrote:Be patient. Basically this.
... and enjoy your journey, the endless journey, because this is EvE. There is no "endgame" or ultimate setup, you need to redefine your gameplay and leave your comfort zone regularly to not get bored or burn out.
I'm having some difficulties to understand the attitude of "can't do this, why playing then...", I never felt the lack of options or things to do during the first 6 months. Everything was new and so much to learn&try and so little time to play. Skillpoints never were a topic in the beginning (it's a bit different now as there are no low level skills left ...), I trained everything a bit and finally started specializing in certain ships I liked and exploration. What I have to admit is that I was "socialized" with the X-series and never played an MMO before EvE.
I'm my own NPC alt.
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Mephiztopheleze
Republic University Minmatar Republic
151
|
Posted - 2015.09.03 08:15:52 -
[60] - Quote
Caladan Panzureborn wrote:Wanted to get into solo pvp...duels and such..can't do that for another 10-14 days after that or longer.
Solo PvP isn't the place for newbros. Even if you wnt and bought yourself a 150m SP character off the bazaar, you'll still get curbstomped.
Here's my ISK0.02 on the subject.
Caladan Panzureborn wrote:Not interested in flying a frigate as a tackler with corp.
So fly newbie EWAR for a corp?
The Vigil and Maulus are both incredible force multipliers. Effective EWAR that can be delivered after a couple hours of training.
Seriously, Gallente Frigate I, Sensor Linking I, Hull Upgrades I, High Speed Maneuvering I. That's all you seriously need in order to sit in a Maulus and start wrecking the day of blingy HACs and T3 Cruisers.
A single newbro in a Vigil adds something on the order of ~15% damage to a missile boat fleet (think Caracals or similar). That is some quality mojo for ~3 hours of training.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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