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Crimson Draufgange
MASS A DEATH Mordus Angels
760
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Posted - 2015.08.31 19:52:09 -
[1] - Quote
Title says it all. As it is now, there is no in-game mechanic that supports player hosted tournaments. If players want, they can host a tourny, but without a game mechanic to assist them, hosting a tourny can be rather difficult, time consuming, and possibly aggravating in the world of EVE. So I propose that new game mechanics and content be added to make player tournaments a viable & fun option.
Why should a mechanic that supports player hosted tournaments be implemented? There are several reasons. First and foremost, tournaments are fun! They're fun to watch and fun to participate in. Secondly, if player hosted tournaments were supported on tranquility, they could be viable money makers (I explain below). Thirdly, although PvP can already be done without need of these tournaments, these tournament mechanics would allow for more fair and organized forms of PvP that would otherwise be near impossible to find in EVE. Same cake, different frosting.
If you like this idea, or have thoughts about this idea, please share them.
I've been giving this some thought over the past few days as to how and what could be done to make player tournaments a thing. So, below are my thoughts and brainstorms about this topic.
CCP would have to introduce a new type of anchorable structure particularly made for tournaments. There would be only one type of structure. This structure, once anchored, can be brought online. Once online, a bubble, much like a POS bubble, would go up around the structure. The diameter of the bubble could be argued. I was thinking somewhere between 70-100 km. In order to get inside this bubble to participate in a fight, you would have to deposit a predetermined amount of ISK into the structure itself. That amount that you deposit is your entry fee. The entry fee can be configured by the owner of the tournament structure. Many things can be configured by the owner and I touch on that in more detail below.
The process: In my mind, there would be a host and a minimum of two fighters. The host of the tourny is the pilot who owns and anchored, and brought the tournament structure online. The host is the only person who can configure the settings for the tournament. Then there are the fighters. In order to get into the structure, the entry fee must be payed. So if you'd like to get in, you would right click on the structure and request entry. The host sees the entry request, who it is from, and can either accept or decline it. If accepted, a popup window shows up in the game client of the pilot wanting to get it prompting them to deposit the entry fee. Once the entry fee is deposited, they can warp to the structure and enter the forcefield. Nobody outside of the forcefield can lock anybody that is inside, and anybody inside cannot lock anybody that is outside of the forcefield. Once there are at least two pilots in the forcefield, a 20 second timer starts to tick down. Once that timer reaches zero, ship locking inside the forcefield becomes possible and the match begins! Whoever wins the match, wins back a set amount of ISK depending on what the host has configured.
Structure Configuration: As stated earlier, the only pilot that can configure the arena structure is the host. The configuration menu would be similar to a POS and the configuration options would be as follows: - Match size. The options for match size would be 1v1, 2v2, 3v3, and so on. A custom option could also be made available for an asymmetric match. For example, 2v1, 3v2, 6v2, etc. - Entry fee. This is where the host can set the entry fee cost of the match. The entry fee would have to be equal between all participants. - Percentage of fee kept. This is where the host can set how much he gets to keep from the total entry fee pool. The rest is paid out to the winner. - Ship types allowed. This configuration option allows the host to allow or disallow certain ship types. For example, the host can set the only allowed ship type to frigate. He can then go a step further and disallow or allow T1 or T2 variants of frigates as well as meta levels such as pirate or navy frigates. On the other hand, the host can allow all ships besides frigates. (Please note: all types, tier levels, and meta levels of all ships would be in this configuration menu. Capital tournaments anyone? 1v1 super cap fights anyone?)
There could be more configuration options and these options are obviously subject to change.
Mechanics:
- Any pilot inside the forcefield cannot be affected by a fleet boosting ship that is outside the forcefield (this could be argued). - A pilot can only request entry to one arena at a time. - If a pilot that requested arena access leaves the system, that automatically removed his request. - Rewards. The winning pilot or pilots would be rewarded the total amount of ISK in the entry fee pool minus the percentage amount that the host keeps. For example if the entry fee is 10 million ISK per pilot, and the host keeps 10% per entry, the winner gets 18 million ISK. The host gets to keep the 2 million ISK for himself. - Structure visibility. Unlike a POS, I propose that these arena structures be visible and on your overview no matter where you are in the system. This way, pilots that wish to get into the arena do not have to be on grid. - Betting. Spectating should be allowed, along with spectating, betting should also be allowed. I shouldn't have to explain how the betting mechanic works... - CREST API. It would be cool if there was some public information (or private) about how many tournaments a pilot has won. Tournament stats of all sorts could be available in crest's api.
CONTINUED ON SECOND POST
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
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Crimson Draufgange
MASS A DEATH Mordus Angels
760
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Posted - 2015.08.31 19:52:23 -
[2] - Quote
Reserved.
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2357
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Posted - 2015.08.31 20:04:11 -
[3] - Quote
Click the "Thunderdome" link in my sig, and you will see why none of what you proposed is necessary. Nothing in the game prevents players from organizing tournaments of their own, they just have to step up and do it like we have over in Crime & Punishment.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Crimson Draufgange
MASS A DEATH Mordus Angels
760
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Posted - 2015.08.31 20:12:55 -
[4] - Quote
Bronson Hughes wrote:Click the "Thunderdome" link in my sig, and you will see why none of what you proposed is necessary. Nothing in the game prevents players from organizing tournaments of their own, they just have to step up and do it like we have over in Crime & Punishment.
You didn't even read anything I wrote did you?
Not that I blame you. It's rather lengthy...
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2361
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Posted - 2015.08.31 20:31:47 -
[5] - Quote
Crimson Draufgange wrote:Bronson Hughes wrote:Click the "Thunderdome" link in my sig, and you will see why none of what you proposed is necessary. Nothing in the game prevents players from organizing tournaments of their own, they just have to step up and do it like we have over in Crime & Punishment. You didn't even read anything I wrote did you? Not that I blame you. It's rather lengthy... Actually, I couldn't even read your entire post. The second one was still "Reserved." You may as well have proposed a new method for corps to fight each other in hisec.
Nothing you propose would change my response. You don't need new mechanics to handle that which can already done with existing mechanics and player organization.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Vic Jefferson
GoonWaffe Goonswarm Federation
564
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Posted - 2015.08.31 20:39:39 -
[6] - Quote
Crimson Draufgange wrote: As it is now, there is no in-game mechanic that supports player hosted tournaments.
There aren't in game mechanics for many things, but that hasn't stopped players from making things happen or organizing things. Having organized a few small scale tournaments myself, it really isn't that hard, there's lots of programs that can help you with making brackets and otherwise keeping track of things. Part of the charm of the game is what the players can do with it, not what it can do immediately for the players.
Vote Vic Jefferson for CSM X
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ShahFluffers
Ice Fire Warriors Snuffed Out
8572
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Posted - 2015.08.31 20:40:06 -
[7] - Quote
OP proposes "instancing mechanics" to prevent interference from the outside.
This is an automatic no-go because...
- it can be gamed; people could use it to hide and be immune to being hunted by hostiles. - it goes against one of the core tenents of EVE; everyone can affect everyone else for better or worse anwhere, anytime. - it will kill "open world" PVP by offering up a cheap, easy, "safer" alternative (because when given a choice, people will generally take the "safer" option). - it will not train people for "open world" PVP. At all. The tactics used and required to win in an arena are VERY DIFFERENT from the tactics used and required to survive in "the wild."
How did you Veterans start?
The Skillpoint System and You
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2364
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Posted - 2015.08.31 20:59:31 -
[8] - Quote
ShahFluffers wrote:- it will not train people for "open world" PVP. At all. The tactics used and required to win in an arena are VERY DIFFERENT from the tactics used and required to survive in "the wild." 1000% this. Fits and tactics used in pre-arranged 1v1 fights are often totally useless in "real" ship-to-ship combat. If anything, they often teach the wrong lessons.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Rivr Luzade
Exclusion Cartel The Kadeshi
1841
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Posted - 2015.08.31 21:08:01 -
[9] - Quote
That is what Sisi is for. Or you have other players guarantee the safety of your 10/10 escalation as arena. Or you use Sansha Incursion sites as safe spots and make the fights in these really far away spots, and have people protect the system. There doesn't really need to be a mechanic for everything.
Station Tab :: UI Improvement Collective
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Crimson Draufgange
MASS A DEATH Mordus Angels
765
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Posted - 2015.08.31 22:36:45 -
[10] - Quote
ShahFluffers wrote:OP proposes "instancing mechanics" to prevent interference from the outside.
This is an automatic no-go because...
- it can be gamed; people could use it to hide and be immune to being hunted by hostiles. - it goes against one of the core tenents of EVE; everyone can affect everyone else for better or worse anwhere, anytime. - it will kill "open world" PVP by offering up a cheap, easy, "safer" alternative (because when given a choice, people will generally take the "safer" option). - it will not train people for "open world" PVP. At all. The tactics used and required to win in an arena are VERY DIFFERENT from the tactics used and required to survive in "the wild."
1st - Thus the automatic self destruct timer. 2nd - What does that have to do with this? What I've proposed doesn't change the basic tenet of EVE, it may even help it. In an arena, players not only lose their ship, but also the entry fee it cost them to get into the arena. 3rd - What you're saying here is we should nerf high sec mercs... 4rd - Duh, it's new and different content and should be treated differently than other game content. It's a different kind of PvP. You're saying this like it's a bad thing...
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
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Daichi Yamato
Xero Security and Technologies
2670
|
Posted - 2015.09.01 00:26:50 -
[11] - Quote
If I cant interrupt the fight then this belongs on sisi.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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FireFrenzy
SUPREME MATHEMATICS A Band Apart.
575
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Posted - 2015.09.02 07:41:52 -
[12] - Quote
you just need one thing... Overwhelming ownboats on standby over overwhelming ownboatings for people who mess with it...
You had a "fake AT" a whiles ago where the central alliance marker was a vargur because its the thing the host could use to fully prelock both 5 man teams... |
Samillian
Angry Mustellid The Periphery
950
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Posted - 2015.09.02 08:07:52 -
[13] - Quote
Daichi Yamato wrote:If I cant interrupt the fight then this belongs on sisi.
Not empty quoting.
NBSI shall be the whole of the Law
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