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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Leeloo
C C P C C P Alliance
784
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Posted - 2015.09.02 16:30:01 -
[1] - Quote
Hi everyone,
I am here today to bring you a list of sessions that we will host during the first CSM Summit, which will be held between 14th and 17th of September. This post will also include a list of CSM delegates who will be attending the Summit in person, so feel free to pass them your thoughts that they can voice during the sessions. All sessions will be available to other CSM delegates via the video conference as well.
Here are the topics / session titles:
Monday:
Meeting with CCPGÇÖs CEO 3rd party / CREST session Sov sessions GÇô recap and further plans Capitals and Supercapitals Power projection (wh and low-sec) Tuesday:
Roadmap review with EP Player acquisition strategies and data Little things session Nullsec general session Customer Support Team Purpose of the Council Individuality vs uniformity Wednesday:
QA team session EVE Metrics / In-game economy Launcher / download on demand Structures EVE Store Art session UI session Fanfest Thursday:
EVE Producers Team Security FW & PVE White Paper review Community and Localization Summit Retrospective And here is a list of attendees:
Sugar Kyle Sion Kumitomo Sort Dragon Corbexx Mike Azariah Jayne Fillon Gorski Car Cagali Cagali Endie Steve Ronuken Feel free to leave any questions regarding the summit in this thread
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
151
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Posted - 2015.09.02 16:47:01 -
[2] - Quote
Can we expect minutes along the same time frame as last summit? You did raise the bar last time around. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5534
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Posted - 2015.09.02 16:54:42 -
[3] - Quote
Dirk MacGirk wrote:Can we expect minutes along the same time frame as last summit? You did raise the bar last time around.
As long as our typing monkey is up to it.
(Typing monkey is a term of affection. There's no way in hell we'd be as productive without someone else taking minutes)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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CCP Leeloo
C C P C C P Alliance
784
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Posted - 2015.09.02 16:54:55 -
[4] - Quote
Dirk MacGirk wrote:Can we expect minutes along the same time frame as last summit? You did raise the bar last time around. Yes, the aim is 24 hours or so.
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
151
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Posted - 2015.09.02 17:00:11 -
[5] - Quote
Steve Ronuken wrote:Dirk MacGirk wrote:Can we expect minutes along the same time frame as last summit? You did raise the bar last time around. As long as our typing monkey is up to it. (Typing monkey is a term of affection. There's no way in hell we'd be as productive without someone else taking minutes)
Move up to the big leagues and go with edited audio recordings. |
4chan SlashPOL
Implying Jita Prices
8
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Posted - 2015.09.02 17:16:05 -
[6] - Quote
Can we hope to see blops changes here? :O |
Freelancer117
So you want to be a Hero
326
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Posted - 2015.09.02 17:25:28 -
[7] - Quote
Monday:
Meeting with CCPGÇÖs CEO
One would expect a meeting with CCP games lead game designer and / or executive producer since they are the ones that are more closely tight into the games development, or does the current CEO have a larger presence in the games design ? source: http://www.ccpgames.com/en/company/management
Why does the Company insist on the idea that "day one" characters can influence null sec sovereignty system ? The Entosis link only requires a T1 frigate and Infomorph Psychology 1, is this a directive from upper echelon management ?
Can you ask CCP Scarpia and CCP Seagull to be step up their messaging effort on the forums to reply to queries and views from the company's customers. Because it's very silent on the other side and replacing reddit for the official eve online forums as a platform is non-logical.
source: https://forums.eveonline.com/profile/CCP%20Seagull (last post a year ago !) https://forums.eveonline.com/profile/CCP%20Scarpia (total of 2 forum posts, last one 10 months ago !)
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Sugar Kyle
Sebiestor Tribe Minmatar Republic
1030
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Posted - 2015.09.02 17:31:46 -
[8] - Quote
Freelancer117 wrote:Monday: Meeting with CCPGÇÖs CEO One would expect a meeting with CCP games lead game designer and / or executive producer since they are the ones that are more closely tight into the games development, or does the current CEO have a larger presence in the games design ? source: http://www.ccpgames.com/en/company/management Why does the Company insist on the idea that "day one" characters can influence null sec sovereignty system ? The Entosis link only requires a T1 frigate and Infomorph Psychology 1, is this a directive from upper echelon management ? Can you ask CCP Scarpia and CCP Seagull to be step up their messaging effort on the forums to reply to queries and views from the company's customers. Because it's very silent on the other side and replacing reddit for the official eve online forums as a platform is non-logical. source: https://forums.eveonline.com/profile/CCP%20Seagull (last post a year ago !) https://forums.eveonline.com/profile/CCP%20Scarpia (total of 2 forum posts, last one 10 months ago !) Regards, a Freelancer
That meeting is Tuesday morning.
Member of CSMX - CSMX Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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CCP Leeloo
C C P C C P Alliance
787
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Posted - 2015.09.02 18:14:06 -
[9] - Quote
Sugar Kyle wrote:
That meeting is Tuesday morning.
This ^^^
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Freelancer117
So you want to be a Hero
326
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Posted - 2015.09.02 18:35:24 -
[10] - Quote
CCP Leeloo wrote:Sugar Kyle wrote:
That meeting is Tuesday morning.
This ^^^
EP, is short hand for CCP Seagull, gotcha, will name her EP in the future then, and it sounds like ET, I like it
At least one half of one out of three questions answered, an awesome start for the CSM Summit , now for the rest.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Max Kolonko
WATAHA. Unseen Wolves
546
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Posted - 2015.09.02 18:58:55 -
[11] - Quote
Freelancer117 wrote:CCP Leeloo wrote:Sugar Kyle wrote:
That meeting is Tuesday morning.
This ^^^ EP, is short hand for CCP Seagull, gotcha, will name her EP in the future then, and it sounds like ET, I like it At least one half of one out of three questions answered, an awesome start for the CSM Summit , now for the rest.
And answered before the summit even started!!! Think about possibilities
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Bienator II
madmen of the skies
3375
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Posted - 2015.09.02 19:21:45 -
[12] - Quote
FW + PVE in the same session is a bit strange tbh.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Aliventi
Pandemic Horde Inc. Pandemic Horde
909
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Posted - 2015.09.02 21:00:15 -
[13] - Quote
While I understand that Capitals and SuperCapitals are a very pressing issue, what about the forgotten ship classes that still need a rebalance? BCs were supposed to get another pass that was delayed. Logistics, AFs, Black Ops, Rorqual, and Orca still need to be looked at. Also, how is the module tiericide/rebalancing going?
Also, for the PvE section can you all please bring up the massive price tank that deadspace modules have had? I think a good way to fix this would be to add the in lots of new deadspace modules. You could do the numbers in a way that CCP nerfs the individual drop rates of modules, but as a whole the total amount of modules dropped stays the same. Just an idea.
Lastly, what is the status of removing attributes, removing attribute implants, and giving new character more SP? I recently got a new player into Eve. They are hit with having to train unfun core skills, dealing with attributes, and purchased implants to speed the process up. These are all bad things for a new player to have to do. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5535
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Posted - 2015.09.02 21:18:44 -
[14] - Quote
Bienator II wrote:FW + PVE in the same session is a bit strange tbh.
It's because of the team involved. Same team working on both.
(If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Bienator II
madmen of the skies
3377
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Posted - 2015.09.02 21:57:46 -
[15] - Quote
Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)
its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc.
But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5535
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Posted - 2015.09.02 22:34:55 -
[16] - Quote
Bienator II wrote:Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP) its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc. But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around.
Heh. I'm looking at it from the game support point of view. What the developers need to work on, rather than what the players do. They tune the PvE bits of it, to support the PvP bits.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Circumstantial Evidence
212
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Posted - 2015.09.02 22:42:15 -
[17] - Quote
Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures. |
Master Sergeant MacRobert
Pyre Falcon Defence and Security Multicultural F1 Brigade
217
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Posted - 2015.09.02 23:16:49 -
[18] - Quote
Steve Ronuken wrote:Bienator II wrote:Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP) its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc. But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around. Heh. I'm looking at it from the game support point of view. What the developers need to work on, rather than what the players do. They tune the PvE bits of it, to support the PvP bits.
Poor answer.
FW needs much more than a bit of tuning to the PvE bits by a team working on something else.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Baali Tekitsu
AQUILA INC Verge of Collapse
858
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Posted - 2015.09.02 23:43:22 -
[19] - Quote
Im a bit concerned that ship balance aside from caps has not been hinted in a single point. Hope its hidden somewhere.
RATE LIKE SUBSCRIBE
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Circumstantial Evidence
212
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Posted - 2015.09.03 00:40:26 -
[20] - Quote
It takes time to give any topic proper attention: a game designer has to outline the current state of X, CSM members with opinions about X need to discuss it, tell the game designer he or she is completely wrong, detail alternatives and struggle to reach a consensus (without damaging the furniture,) for each item X.
The Capital card has been drawn, and I'm grateful this class will be getting Dev and CSM's full attention. I hope each other class gets similar quality time, in future Dev <> CSM discussions. |
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Athryn Bellee
Pandemic Horde Inc. Pandemic Horde
54
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Posted - 2015.09.03 01:25:30 -
[21] - Quote
Baali Tekitsu wrote:Im a bit concerned that ship balance aside from caps has not been hinted in a single point. Hope its hidden somewhere.
If they do to other ships what they did to caps I will be glad to not hear any more about ship balancing. |
Dantelion Shinoni
SQUIDS.
17
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Posted - 2015.09.03 01:48:20 -
[22] - Quote
Bienator II wrote:Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP) its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc. But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around.
Not gonna lie, it's kind of worrisome to see such amalgames and misconceptions about FW. Grouping us with PvE, thinking our PvP is like any other PvP, seriously... Just the way plexes and their size limitations work is plenty different to the PvP in other spaces. |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
499
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Posted - 2015.09.03 03:31:44 -
[23] - Quote
Trust in Team Space Glitter and Sugar Kyle my FW peeps.
New FW Missions! YES! |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
186
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Posted - 2015.09.03 05:45:27 -
[24] - Quote
Aliventi wrote:Lastly, what is the status of removing attributes, removing attribute implants, and giving new character more SP? I recently got a new player into Eve. They are hit with having to train unfun core skills, dealing with attributes, and purchased implants to speed the process up. These are all bad things for a new player to have to do. I hope you gave them a hint that there is an area where they can have ~content~ in newbie-friendly ships like T1 frigates with only a minor chance to lose their pods? And that the area is called lowsec? Well if yes then why do you insist to skrew up gameplay throughout EVE instead of advocating to tweak the lowsec itself?
Anyway, I have a question regarding this session:
CCP Leeloo wrote:Player acquisition strategies and data Does CCP feels what kind of player profile fits their game? I mean there are players who prefere to spend 3 seconds to purchase AK-47 at the respawn point and then proceed to the fun part asap. On the other hand, there are players who prefere to build more ziggurats before engaging in the actual PVP. It feels like CCP is trying to sit on both chairs and that causes a lot of frustration in both groups of players. |
Freelancer117
So you want to be a Hero
327
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Posted - 2015.09.03 09:00:48 -
[25] - Quote
Dear CCP and CSM,
Is Plex going to solo be an in game item, to be used for all CCP games services, that are going to be provided through the New Eden store ?
Reason:
For me, and perhaps others, there is a big controversy going on concerning Plex and how it is used in ( out of game ) gambling / lottery sites, which uses real money to trade for a change to win Plex, that can be converted to isk !
At the moment they use the wording of the EULA to circumvent a(ny) RMT violation, because Plex is still used as an out of game item for CCP games Account Services, that has not yet been fully transferred to the ( in game ) New Eden store.
source: https://secure.eveonline.com/PLEX/howToUsePlex.aspx https://forums.eveonline.com/default.aspx?g=posts&m=4582725#post4582725
CCP Lebowski wrote:The New Eden Store (previously known as the NEX store) is part of a revamp and simplification of how we offer items like ship skins, clothing and, in the future, services like character re-sculpting and multiple character training. We plan to offer a number of interesting and unique items through the store, and eventually include many of the services you now use through Account Management and through the PLEX right-click menu. Current iteration of the New Eden store: http://i.imgur.com/kEODbUo.jpg
By moving all the uses for Plex into the New Eden store, and adding to the EULA that Plex used for CCP event tickets is not an exception, the loophole for a(ny) perceived real money trading for Plex, that can be converted to isk can be stopped.
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5537
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Posted - 2015.09.03 11:43:04 -
[26] - Quote
Circumstantial Evidence wrote:Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.
I'm bearing this in mind for something. (Though I can't say what yet)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5537
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Posted - 2015.09.03 11:50:38 -
[27] - Quote
Dantelion Shinoni wrote:Bienator II wrote:Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP) its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc. But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around. Not gonna lie, it's kind of worrisome to see such amalgames and misconceptions about FW. Grouping us with PvE, thinking our PvP is like any other PvP, seriously... Just the way plexes and their size limitations work is plenty different to the PvP in other spaces.
Other than potentially existing in size and class limited plex (which contain NPCs.) how is your PvP different?
Did I say that FW was PvE? Nope. But in the end, PvP is PvP. It's not significantly different, once you get face to face. It's the getting face to face where it's different.
Other than that, FW does contain strong PvE elements. Just look at all the farmers running FW missions. You don't think those need to be worked on? (when they're hilariously imbalanced between the races due to missile use by the NPCs. and a stealth bomber is the optimal ship to use for an L4. And you chain 18 at a time)
I have an Alt in FW. Gorski has an alt in FW. Sugar listens to FW people.
Anyway: So I have talking points when the summit comes up, what do you want brought up?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Dantelion Shinoni
SQUIDS.
19
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Posted - 2015.09.03 12:40:22 -
[28] - Quote
Steve Ronuken wrote:
Other than potentially existing in size and class limited plex (which contain NPCs.) how is your PvP different?
Did I say that FW was PvE? Nope. But in the end, PvP is PvP. It's not significantly different, once you get face to face. It's the getting face to face where it's different.
Other than that, FW does contain strong PvE elements. Just look at all the farmers running FW missions. You don't think those need to be worked on? (when they're hilariously imbalanced between the races due to missile use by the NPCs. and a stealth bomber is the optimal ship to use for an L4. And you chain 18 at a time)
I have an Alt in FW. Gorski has an alt in FW. Sugar listens to FW people.
Anyway: So I have talking points when the summit comes up, what do you want brought up?
"Other than potentially existing in size and class limited plex" -> But that part is extremely important. It is the very reason why the PvP in Faction Warfare is a lot more accessible and more numerous than in other parts of the game.
FW PvP is very different from WH PvP, Null PvP, and others. It offers the only place in the game where you can find PvP-ready pilot in dynamic places (unlike gate-camps, anoms fulls of ratters, etc...).
All those farmers running missions in Min/Amarr and farming plexes in Cal/Gal is precisely *one* of the core issues we have right now in FW. So what you call a strong PvE elements is what I see as a problem, if anything we could use less of that PvE element, and see it grouped with our time in the summit is worrisome.
But hey, to be more constructive, If there is anything I want brought up in the summit it's that very prevalence of farmers in FW space. That point takes multiple forms, like making missions more PvP-inducing (by having them ask for proper PvP fits instead of gimmicks like SBs), or the way people don't have to put any skin in running plexes except the good ol' time sinked. |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
153
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Posted - 2015.09.03 13:42:46 -
[29] - Quote
Steve Ronuken wrote:Bienator II wrote:FW + PVE in the same session is a bit strange tbh. It's because of the team involved. Same team working on both. (If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)
Ooooooh Shite. Shots fired. You said FW is PVE. At its core aka in its heart and soul. You'll burn for that Ronuken. Burn. lol
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Dersen Lowery
Scanners Live in Vain
1746
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Posted - 2015.09.03 17:48:56 -
[30] - Quote
Bienator II wrote:Everything around plexes is designed to not influence your pvp in any way.
This reminds me of another thread where people are completely hung up on the term PvE.
Think of them as environments, and leave the Pv out of it. Then everything makes a lot more sense: The same team responsible for environments (or landscape, or terrain, as you prefer) in EVE is responsible for the environments in factional warfare.
To play king of the hill, you need a hill.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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