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Thread Statistics | Show CCP posts - 6 post(s) |
KickAss Tivianne
The Scope Gallente Federation
3
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Posted - 2015.09.04 04:01:07 -
[31] - Quote
CSM Peeps,
I would love if you could bring up an issue with "on grid", "off Grid" issues/abuse. A group of people in Uedama like to use the border of ongrid/offgrid to bump freighters to. This causes issues for defenders drones to be lost, and the ability to be a few KM away from the target, but not be able to see it, and then loose lock on the targets.
So why can't the grid just be expand dynamical as ships occupy space, with no fake walls? Im not trying to stop them from bumping, I understand that is part of the sandbox, but if I am 20KM from a freighter, I should see it and orbit it with out fear of being taken off grid.
Thanks for your time! |
Erasmus Grant
Splinter Cell Operations Gentlemen's.Club
23
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Posted - 2015.09.04 08:29:48 -
[32] - Quote
Personally I would like to see time set aside for the upcoming structure changes. How CCP is going to compensate Outpost and upgrades in the up coming changes has paralyzed one of our corporations projects. We were in process of building a Caldari Station, but we are afraid to now because we make get pennies on the dollar in compensation for our investment. Let us know if were going to get a 1:1 compensation from an Outpost to XL structures or not so we can do something besides guessing. Be less ambiguous or be quiet about things so you do not basically kill certain gameplay months before those changes are set to happen. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5540
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Posted - 2015.09.04 11:24:44 -
[33] - Quote
Erasmus Grant wrote:Personally I would like to see time set aside for the upcoming structure changes. How CCP is going to compensate Outpost and upgrades in the up coming changes has paralyzed one of our corporations projects. We were in process of building a Caldari Station, but we are afraid to now because we make get pennies on the dollar in compensation for our investment. Let us know if were going to get a 1:1 compensation from an Outpost to XL structures or not so we can do something besides guessing. Be less ambiguous or be quiet about things so you do not basically kill certain gameplay months before those changes are set to happen.
You mean like the structures session on Wednesday?
Anyway: No, there won't be 1 for 1 compensation from outposts to XL structures. Outposts are more similar to Large, than XL.
Aside from that, Citadels aren't drop in replacements for outposts. And outposts will be around for a fair time, as it'll take time until all the service modules to replace outpost and POS functionality are released.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Erasmus Grant
Splinter Cell Operations Gentlemen's.Club
23
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Posted - 2015.09.04 11:54:45 -
[34] - Quote
[quote=Steve Ronuken
You mean like the structures session on Wednesday? [/quote]
Mea Culpa
Thank you for the clarity. |
Erasmus Grant
Splinter Cell Operations Gentlemen's.Club
23
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Posted - 2015.09.04 11:57:24 -
[35] - Quote
Steve Ronuken wrote:
You mean like the structures session on Wednesday?
Mea Culpa
Thank you for the clarity. My corp may decide to improve our space now or just horde resources for XLs. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5541
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Posted - 2015.09.04 12:27:59 -
[36] - Quote
Erasmus Grant wrote:Steve Ronuken wrote:
You mean like the structures session on Wednesday?
Mea Culpa Thank you for the clarity. My corp may decide to improve our space now or just horde resources for XLs.
Structures are important to me, as they're key for industry.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Freelancer117
So you want to be a Hero
330
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Posted - 2015.09.06 11:28:17 -
[37] - Quote
Any love for the second decade collector's edition holders ?
I understand CCP Pokethulhu is no longer at the Company, but CCP did promise us this:
Quote:In the future, whenever we have big things happeningGÇönot just across the EVE Universe but across all CCP gamesGÇöyou will find a Mystery Code element to enjoy.
ThereGÇÖs much more planned we canGÇÖt discuss right now, but you can rest assured that as we continue our journey into the Second Decade with you, the Mystery Code will be your perfect traveling companion. source: http://community.eveonline.com/news/dev-blogs/the-ccp-mystery-code-demystified/
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Nofearion
sleep Deprivation INC. LLC Phoenix Company Alliance
107
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Posted - 2015.09.07 01:42:08 -
[38] - Quote
All good topics to be sure. However I have a concern and I did not see it anywhere, I also have not seen it discussed outside of Doom tellers and those that say EVE is dead. I have seen the numbers, I am having difficulty in both recruitment and participation. I would like to see some discussion by the CSM to discuss exactly what the drop off in online numbers are and what if anything CCP plans to do to help increase participation. Reasons I have been given.
Entosis = boredom, more so than Mining. Jump fatigue = Lots of different reasons, most just don't like it, if anyone gets more than 24 hrs they do not log in for a week. SOV = no one feels safe, What is the use of building up anything as it is too easily lost. and the list goes on and on and still includes the big blue Donut
I know the truth and do not agree with the sentiments given, I do my best to talk people into staying. Content is getting harder to find. it takes longer travel ect. However the result is participation in My corp, In my alliance, in my coalition is down by 75% Those I talk all say the same. I remember as little as six months ago logging in right after downtime and seeing numbers of 25K to 35K online, Now I'm lucky to see 10k to 20k.
I just want to know what is going on. Thank you for your time. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
186
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Posted - 2015.09.07 06:56:04 -
[39] - Quote
Nofearion wrote:I just want to know what is going on. My guess is quite simple, yet I didnt see anyone suggest it yet, so here we go. People were working to get into capships before Phoebe and Fozziesov. Now they dont. Capitals and supercaps were very inspiring and every miner out there in hisec had a vision that maybe, someday, in a distant future, he will be piloting a Titan. Or at least a carrier. Now that capships are worhless (they cannot move at 4000 m/s, thus cannot even defeat a trollceptor) that vision dims and the will to login to keep mining - evaporates.
CCP has a plan (as far as I understand it) to substitute these expensive toys with another toys, equally expensive, but less dangerous. Those are the new structures - Citadels. In general, I agree that this is a good direction. Citadels are a pretty huge investment to make their construction a long-run gameplay. And devs can make those awesome enough without fear to give a birth of some monsters that will gravitate into a wrecking ball and start rolling around galaxy.
But the details regarding Citadels, seen so far, bother me. Coming from completely indestructible outposts to a citadel that can be popped by a rookie ship... well, what a twist! The degree of awesomeness of such citadels is subpar even compared to the current capships. |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
500
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Posted - 2015.09.07 18:46:09 -
[40] - Quote
Skia Aumer wrote: People were working to get into capships before Phoebe and Fozziesov. Now they dont.
False. |
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Circumstantial Evidence
215
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Posted - 2015.09.08 23:33:58 -
[41] - Quote
I write this complaint every few months.
The gate "jump tunnel" effect which replaced a pause and "loading" message, made a nice fanfest demo, its cool the first few times, but taking over player camera to ram us thru gates gets annoying very quickly. This is primarily a 3rd person spaceflight game, this first-person visual effect is disruptive. I do most of my long-distance traveling on the map screen.
CSM please advocate for / CCP please rework the gate jump effect, so that camera takeover isn't necessary, or at least add an option to disable the forced camera move.
Player acquisition - NPE
I think certain information, such as NPE stuff, on the official WIKI should be CCP's responsibility:
Go to the main page and click "Getting Started" Takes you to "Category:New Player Experience" Click on: The User Interface Note: Old neocom buttons and overview icons. Ship status panel doesn't have info on sensor overlay.
I think the "official manual" should be updated, by feature teams, when they make a change. |
Jeremiah Saken
The Fall of Leviathan
349
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Posted - 2015.09.11 08:16:24 -
[42] - Quote
Are you guys going to summit with certain ideas or just waiting to see what CCP has cooked?
also:
Steve Ronuken wrote:Circumstantial Evidence wrote: Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.
I'm bearing this in mind for something. (Though I can't say what yet) Last time CCP touched data sites it became even worse. I haven't found single named faction material since then (they supposed to be added to the sites...). Any plan to repair them? It's worthless content right now.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5545
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Posted - 2015.09.11 11:54:58 -
[43] - Quote
Jeremiah Saken wrote:Are you guys going to summit with certain ideas or just waiting to see what CCP has cooked? also: Steve Ronuken wrote:Circumstantial Evidence wrote: Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.
I'm bearing this in mind for something. (Though I can't say what yet) Last time CCP touched data sites it became even worse. I haven't found single named faction material since then (they supposed to be added to the sites...). Any plan to repair them? It's worthless content right now.
We're going with ideas, but the core is to see what ccp tells us. If that makes sense?
We're constantly talking with CCP about how we're finding things, and where we think work is needed. It's probably more than a touch irritating for them
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Gabriel Karade
Noir. Mercenary Coalition
279
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Posted - 2015.09.11 16:26:15 -
[44] - Quote
CCP Leeloo wrote:Wednesday: Structures Feel free to leave any questions regarding the summit in this thread I'm curious as to whether the approach to Citadels is still 'concept' phase or if there's been a 'design freeze'?
Lots of feedback to the blog discussing thoughts on Citadel sieges, including the lack of automated defenses and inability of players to 'interact through DPS' when attacking (i.e. blow the thing up with guns).
I count myself in that camp and would like to see Entosis mechanics blended with DPS, but I get the feeling the 'concrete' of the new structure foundations is starting to set.....
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Jeremiah Saken
The Fall of Leviathan
352
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Posted - 2015.09.11 18:58:32 -
[45] - Quote
Steve Ronuken wrote: We're going with ideas, but the core is to see what ccp tells us. If that makes sense?
As expected, thank you.
Good luck and many fruitfull discussions on summit for all CCP and CSM members.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Freelancer117
So you want to be a Hero
335
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Posted - 2015.09.13 14:04:58 -
[46] - Quote
Please take moon mining depletion into consideration for boosting null sec activity, thank you.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Circumstantial Evidence
217
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Posted - 2015.09.14 22:47:26 -
[47] - Quote
I think CCP (Greyscale?) has wanted to replace it with something that requires more player activity. I don't think scanning moons every few months and moving to new ones (POS sieges to displace current occupants) is enough.
I really like Planetary Industry; moons could use a similar mechanic. (But please not a carbon copy, e.g., I believe data site hacking should not be identical to relic site hacking.) PI requires players in space, making pickups at a fixed location. Income increases with player activity, not just because the planet is good.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5551
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Posted - 2015.09.14 23:50:29 -
[48] - Quote
I have alternate ideas which would have a similar kind of effect (I think) but would be less 'annoying'. Because moon scanning is next to the most annoying thing people can be forced to do.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Freelancer117
So you want to be a Hero
337
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Posted - 2015.09.15 16:15:36 -
[49] - Quote
Thanks to those CSM members that keep us informed of the Summit, somewhat
Sugar Kyle source: http://www.lowseclifestyle.com/2015/09/day-1-september-summit-2015.html
Steve Ronuken https://www.fuzzwork.co.uk/2015/09/14/summer-summit-day-1/
Mike Azariah source: https://mikeazariah.wordpress.com/2015/09/15/rainbow-smoke/
Jayne Fillon source: https://twitter.com/SF_Jayne
Regards, a Freelancer
PS: will edit if new stuff show up.
Quote:He sat in the observation bubble staring up at the night sky as he reviewed the first day of meetings. Overall? They had gone well but some issues had come up that seriously concerned him. He hoped that there would be more opportunities to voice that concern in the days to come.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Tau Cabalander
Retirement Retreat Working Stiffs
5360
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Posted - 2015.09.15 22:13:14 -
[50] - Quote
Wow. Is it Christmas already?
Thanks for the timely release of the first day minutes.
Still reading them through, but so far I'd like to comment that I like the format better, i.e. quoting rather than summarized. |
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Contagion
Chaotic Dynamics
12
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Posted - 2015.09.15 22:38:29 -
[51] - Quote
Would it be possible to have hidden data/relic sites? Similar to how it was before where they don't immediately show up in your probing window, but instead must be scanned for to find them?
I'm not saying to change them all but add other ones that don't appear by default and are harder to scan down like the limited sleeper sites etc.
Also the payout on the data sites really needs to be looked into, they are typically just not worth the time. |
Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
286
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Posted - 2015.09.15 23:30:27 -
[52] - Quote
Moar Stuff about wormholes
Cheers.
and meets, always meets and holes :D
Tank yu :D
@glasgowdunlop #tweetfleet
TDSIN Recruitment Director : Join 'TDSIN pub'
Glasgow / Edinbvrgh Meet Organiser
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5556
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Posted - 2015.09.15 23:34:39 -
[53] - Quote
Tau Cabalander wrote:Wow. Is it Christmas already? Thanks for the timely release of the first day minutes. Still reading them through, but so far I'd like to comment that I like the format better, i.e. quoting rather than summarized. Edit: Page 13. commented too soon
It is still very condensed from what happened. There were some NDA things in pretty much every meeting, and those just got excised, with a little editing to have other lines make sense without them. And side conversations weren't there. Or some comments. But to go actual word for word would be very time consuming.
They get the gist of things, at least.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Circumstantial Evidence
219
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Posted - 2015.09.15 23:58:48 -
[54] - Quote
If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel. |
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CCP Leeloo
C C P C C P Alliance
816
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Posted - 2015.09.16 00:09:18 -
[55] - Quote
Circumstantial Evidence wrote:If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel. SLAP D:
Updated the OP, sorry about that!
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Freelancer117
So you want to be a Hero
339
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Posted - 2015.09.16 01:39:32 -
[56] - Quote
CCP Leeloo wrote:Circumstantial Evidence wrote:If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel. SLAP D: Updated the OP, sorry about that!
Nice
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Amarisen Gream
Divine Demise Apocalypse Now.
126
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Posted - 2015.09.16 05:18:34 -
[57] - Quote
I would like to focus on the point of attribute removal and the corresponding implants.
From reading the minutes, it seems the problem has to do with what mission runners use their LP for. I spoke on this in a few other post before, and imo these are the steps needed to be taken to fix the issue
1: Rework the LP stores 1a: Government/Navy LP provide the BPCs for items 1b: The other faction LP stores provide items used in the development of those BPCs. 1c: None-Government LP stores could also have BPCs that have "experimental" ships/modules"
Every NPC Corp has a history based in the lore - the ship descriptions sometimes point at these, and I believe it is those traits that should be developed on to give unique flavor to some ship hulls.
Say a Roden Ship Yard Vexor - would be like an armor version of the gila, but strong missiles vs drones. Maybe even figure out a way that when a Corporate ship hull is fitted with that corporations "experimental" modules it makes them stronger. This would lead to some really juicy kill mails.
I will try to add more once I have a real keyboard.
xoxo
Amarisen Gream
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Rivr Luzade
Exclusion Cartel The Kadeshi
1902
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Posted - 2015.09.16 15:41:45 -
[58] - Quote
CCP FoxFour wrote:Foxfour - We do want to kill the IBG sooner rather than later, and we're going to need the CSM's help with that. Sugar - Please do that after CSMX, and build a fallout bunker. I hope you have dug your bunker if you do not have a proper replacement ready before you remove the IGB. I do not want to nor can I play EVE in windowed mode as my PC cannot handle the display/running of 2 clients simultaneously. (full-screen alt-tabbing puts the not active client in a kinda of idle that does not require as much system resources as 2 window mode clients. This is particularly the case with fixed windowed, which I tried for a couple of days and experienced serious lags and frame rate impact with 2 clients running.) I use the IGB very mostly for Dotlan and general internet searches, which would then require me to alt-tab out of the game to view these aspects, which is absolutely not appealing if I have to do this on a roam
Station Tab :: UI Improvement Collective
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Cismet
Tellcomtec Gold
36
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Posted - 2015.09.16 17:34:54 -
[59] - Quote
Really disappointed to learn that there are plans to remove the In-Game Browser. It has massive utility for a lot of players and would be a huge Quality of Life backwards step.
Foxfour's comment on not being poor and buy another monitor or just play windowed is hardly appropriate either. Not everyone CAN do those things and not everyone wants to, or should have to do those things. I thought the whole point was playing how you wanted to play and CCP were big on espousing that philosophy? Removing the Browser and saying deal with it isn't living up to that.
If anything I'd like to see the In-Game Browser become more feature-rich, let alone removed. The wormholing sites would be a massive hassle without the IGB, dotlan and others. |
orangefrog
Hidden Agenda Deep Space Engineering
3
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Posted - 2015.09.16 20:03:43 -
[60] - Quote
The loss of the IGB would be a major blow. I have always run EVE fullscreen and have absolutely no wish to run it in a window. I have one monitor and that fact will never change (no space for another one and no money either). I fully support Rivr Luzade's point that swapping to an out-of-game browser when hunting NPC's (and being shot at) is a very backward step. Please keep the IGB, or if that's not an option then replace it with a different browser engine viewable from within EVE.
If the IGB is going to go then CCP better get digging that bunker before I have target lock and start chucking torps their way |
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