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Bilboz
Death Glider's Legacy OWN Alliance
3
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Posted - 2011.12.09 20:13:00 -
[1] - Quote
As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away.. |
Doc Fury
Science and Trade Institute Caldari State
0
|
Posted - 2011.12.09 20:24:00 -
[2] - Quote
You do realize that someone who is afk can't actually camp or kill you?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Ana Vyr
Vyral Technologies
133
|
Posted - 2011.12.09 20:26:00 -
[3] - Quote
Sounds like a fun option. As long as this ship can only do what you described and cannot tackle on its own, I think it would be fair. |
Apollo Gabriel
Mercatoris Etherium Cartel
338
|
Posted - 2011.12.09 20:27:00 -
[4] - Quote
I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. I'm a ******* profanity filter that can catch **** and *****, but fuckin little else. -á
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Alexa Coates
LNTC
16
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Posted - 2011.12.09 20:29:00 -
[5] - Quote
we had mines.
they were removed for a reason. Love my Gallente Federation Navy ships! |
Nova Fox
Novafox Shipyards
565
|
Posted - 2011.12.09 20:36:00 -
[6] - Quote
Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat.
This is illegal and a bannable offense.
|
Hans Jagerblitzen
Autocannons Anonymous
622
|
Posted - 2011.12.09 20:41:00 -
[7] - Quote
Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
QFT.
If you've determined they are permanently AFK, than there is no reason to let them influence your activity. Previously AFK cloaking could be used to farm a plex, but now that CCP fixed that the only reason left for someone to be online for 4 days is just to psych someone out.
Ignore them and move on, and you'll be fine. If you're really so scared to risk doing anything with a cloaked ship in system, Eve probably isn't the game for you. Cloaky ships are everywhere for a whole host of reasons, there isn't much you can do if you're being stalked by a cloaky gang and they manage to get a jump on you anyways.
If you let them keep you from doing anything, you're letting them win. |
Pavel Bidermann
whips chains and ballgags Care Factor
37
|
Posted - 2011.12.09 20:42:00 -
[8] - Quote
The many cans tactic should be viable and not bannable. I cloak a lot and expect that kind of thing. Of all the things that you can get a ban for, that seems pretty stupid. |
Tippia
Sunshine and Lollipops
1993
|
Posted - 2011.12.09 20:46:00 -
[9] - Quote
Solution in three simple steps:
1. Shoot the guy. 2. Pi+¦a Colada. 3. Get caught in the rain. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Mr Epeen
It's All About Me
528
|
Posted - 2011.12.09 20:52:00 -
[10] - Quote
Bilboz wrote:As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away..
I have Anaconda and Python mine BPOs.
Tell me how many you need of each and I'll start a production run.
Mr Epeen
If you can read this, you haven't blocked me yet. |
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Nahrud Zirud
Hedion University Amarr Empire
0
|
Posted - 2011.12.09 20:52:00 -
[11] - Quote
ive said this before and ill do it again first off this isnt the "ideas section" of the forums so i would post that there. secondly i would like to point out that all clocking devices would give of some for of ambient energy signal. if there was a skill called ohhh idk clocking dectection and the skill would allow you to pinpoint a location with "x" area per skill level up to "x" ammount then you have to hunt to final area out, would be a very fun and interesting way to tackle this.
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Boris Ginnungagap
Republic Military School Minmatar Republic
14
|
Posted - 2011.12.09 20:52:00 -
[12] - Quote
Seriously, why do you compare SCIFI MMORPG into naval warfare in 21th century earth? |
Nova Fox
Novafox Shipyards
565
|
Posted - 2011.12.09 20:55:00 -
[13] - Quote
Boris Ginnungagap wrote:Seriously, why do you compare SCIFI MMORPG into naval warfare in 21th century earth?
Its called military escalation.
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.09 21:00:00 -
[14] - Quote
Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense.
Its not. You can put as many containers as you please until it cause server side lag.. So go figure. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
391
|
Posted - 2011.12.09 21:03:00 -
[15] - Quote
As someone suggested earlier, anchor cans around your gates. Those are your mines, the explosion happens when your prey bumps one and you alpha them. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.09 21:04:00 -
[16] - Quote
Anyway..
install cyno jammer ... be in fleet and dont give a **** about some random cloacky thing.. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.09 21:05:00 -
[17] - Quote
Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
You do realise that someone who owns material to buid an nuclear missile cant actually kill you ? right ?,,
oh.. wait... |
Jack Tronic
borkedLabs
18
|
Posted - 2011.12.09 21:08:00 -
[18] - Quote
Jaroslav Unwanted wrote:Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
You do realise that someone who owns material to buid an nuclear missile cant actually kill you ? right ?,, oh.. wait...
They can't because they require the knowledge to build one as well. |
Nova Fox
Novafox Shipyards
566
|
Posted - 2011.12.09 21:14:00 -
[19] - Quote
jsut be glad that stealth ships are not like real subs/.
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Gizznitt Malikite
Agony Unleashed Agony Empire
72
|
Posted - 2011.12.09 21:19:00 -
[20] - Quote
Pavel Bidermann wrote:The many cans tactic should be viable and not bannable. I cloak a lot and expect that kind of thing. Of all the things that you can get a ban for, that seems pretty stupid.
It's not bannable....
Your allowed to create space debris to decloak ships. What your NOT allowed to do is create space debris to cause lag. The line between the two is a little hazy and up to GM judgement, but for the most part, using space debris is a legitimate tactic. |
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Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
163
|
Posted - 2011.12.09 21:25:00 -
[21] - Quote
Solutions:
1. No local, no worries.
2. Be capable of defending your self. |
Akirei Scytale
Test Alliance Please Ignore
433
|
Posted - 2011.12.09 21:25:00 -
[22] - Quote
FloppieTheBanjoClown wrote:As someone suggested earlier, anchor cans around your gates. Those are your mines, the explosion happens when your prey bumps one and you alpha them.
That involves sitting multiple people on gates 23/7, where they will be bored out of their minds and simply refuse to spend their play time doing nothing. |
Dorian Wylde
Imperial Academy Amarr Empire
66
|
Posted - 2011.12.09 21:42:00 -
[23] - Quote
Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
They don't, that's why these idiotic threads keep popping up.
What would be awesome, is whenever someone makes these threads, the next time they log in, their pod explodes randomly. |
Akirei Scytale
Test Alliance Please Ignore
435
|
Posted - 2011.12.09 21:46:00 -
[24] - Quote
Dorian Wylde wrote:Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
They don't, that's why these idiotic threads keep popping up. What would be awesome, is whenever someone makes these threads, the next time they log in, their pod explodes randomly.
Allow me to educate you.
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust. |
Crumplecorn
Eve Cluster Explorations
21
|
Posted - 2011.12.09 21:47:00 -
[25] - Quote
Akirei Scytale wrote:Allow me to educate you.
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust. A small but ever present risk?
In 0.0?
STOP THE PRESSES |
Tippia
Sunshine and Lollipops
1998
|
Posted - 2011.12.09 21:49:00 -
[26] - Quote
Akirei Scytale wrote:Allow me to educate you.
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust. GǪwhich means the problem has nothing to do with AFK cloaking. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Pesky LaRue
Mercatoris Etherium Cartel
134
|
Posted - 2011.12.09 21:50:00 -
[27] - Quote
Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense. man, you just LOVE giving out bad info, don't you?
On it's own, this is not bannable. If you do this deliberately to create lag, you're in trouble but dumping these out to decloak someone is perfectly legit. |
Doc Fury
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.09 22:01:00 -
[28] - Quote
Pesky LaRue wrote:Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense. man, you just LOVE giving out bad info, don't you? On it's own, this is not bannable. If you do this deliberately to create lag, you're in trouble but dumping these out to decloak someone is perfectly legit.
If someone petitions you for dumping containers/shuttles/etc claiming you were intentionally trying to create lag, you will get a GM warning. If you get more than one GM warning for doing the same thing, the banhammer is certainly on the table. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Ranger 1
Ranger Corp
504
|
Posted - 2011.12.09 22:06:00 -
[29] - Quote
Doc Fury wrote:Pesky LaRue wrote:Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense. man, you just LOVE giving out bad info, don't you? On it's own, this is not bannable. If you do this deliberately to create lag, you're in trouble but dumping these out to decloak someone is perfectly legit. If someone petitions you for dumping containers/shuttles/etc claiming you were intentionally trying to create lag, you will get a GM warning. If you get more than one GM warning for doing the same thing, the banhammer is certainly on the table.
Through observation the very, very rought gauge I use is:
Each ship on the scene is allowed up to five objects in space around it, be they drones (active or jettisoned), cargo containers, what ever. Apparently GMs are given large discretion in this issue, so in no way should that be considered an absolute.
Edit: Corpses used to make the most effective "decloaking mine". Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Nova Fox
Novafox Shipyards
567
|
Posted - 2011.12.09 22:13:00 -
[30] - Quote
Okay did some eve searching here is the last interation of it as its a 'soft' rule.
"I would just like to stress that the point of this thread isn't to discuss what is allowed and what isn't, it's to advocate for a centralized repository of "the rules" so that players don't need to waste precious GM resources asking if they are allowed to drop decloaking cans or not (answer: it is allowed so long as it is not excessive, as determined on a per-case basis by the GM at hand)."
https://forums.eveonline.com/default.aspx?g=posts&m=103970#post103970
On the old forums this came up as a temporary bann offense back then.
Good indicator for when I am not spreading misinfomration when I am extremly prompt one line response that is not joking about the issue.
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Pesky LaRue
Mercatoris Etherium Cartel
135
|
Posted - 2011.12.09 22:41:00 -
[31] - Quote
Doc Fury wrote:Pesky LaRue wrote:Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense. man, you just LOVE giving out bad info, don't you? On it's own, this is not bannable. If you do this deliberately to create lag, you're in trouble but dumping these out to decloak someone is perfectly legit. If someone petitions you for dumping containers/shuttles/etc claiming you were intentionally trying to create lag, you will get a GM warning. If you get more than one GM warning for doing the same thing, the banhammer is certainly on the table. the key thing is the "intentionally creating lag" part - which SHOULD be banable - forcing someone to decloak is not the same thing
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.09 22:44:00 -
[32] - Quote
Jack Tronic wrote:Jaroslav Unwanted wrote:Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
You do realise that someone who owns material to buid an nuclear missile cant actually kill you ? right ?,, oh.. wait... They can't because they require the knowledge to build one as well.
even if they got it under construction, it still cant harm you .. so you will just wait until its finished. than it cant really harm you either.. so you wait until its lunched, which cant harm you. then it goes down and explode near your house... too late to do anything now i suppose.
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Ranger 1
Ranger Corp
506
|
Posted - 2011.12.09 22:58:00 -
[33] - Quote
Jaroslav Unwanted wrote:Jack Tronic wrote:Jaroslav Unwanted wrote:Doc Fury wrote:You do realize that someone who is afk can't actually camp or kill you?
You do realise that someone who owns material to buid an nuclear missile cant actually kill you ? right ?,, oh.. wait... They can't because they require the knowledge to build one as well. even if they got it under construction, it still cant harm you .. so you will just wait until its finished. than it cant really harm you either.. so you wait until its lunched, which cant harm you. then it goes down and explode near your house... too late to do anything now i suppose.
Indeed. It is far better to become totally paralyzed with fear of what "might" happen than to take steps to deal with the issue if it "does" happen.
You are not helpless. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Baaldor
Sin Factory Anarchy Unlimited
59
|
Posted - 2011.12.09 23:05:00 -
[34] - Quote
Bilboz wrote:As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away..
Have a question for you, have you brought this up with in your OWN alliance? Or are you new in town and have no fcking clue? |
PotatoOverdose
Royal Black Watch Highlanders Flatline.
9
|
Posted - 2011.12.09 23:20:00 -
[35] - Quote
Best way to deal with an afk cloaker: fit points on your PvE ships. When he tries to gank, point, call some buddies, watch the cloaker die in a fire. |
Alski
Natural Progression
8
|
Posted - 2011.12.09 23:26:00 -
[36] - Quote
Crumplecorn wrote:Akirei Scytale wrote:Allow me to educate you.
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust. A small but ever present risk? In 0.0? STOP THE PRESSES
Crumplecorn wrote: ever present risk
This is the part that's never been quite right, players and forum warriors love to point out that Eve is hardcore, harsh, and punishes the weak, but since almost forever we've had a mechanic than allows an absolute zero risk, permanent intelligence gathering capability that can fielded with ship classes that have distinct advantages for surprise attacks at a moment of their choosing with significant advantages in a 1v1 or in some cases a 1v-few fight.
Its the borderline carebear tactic of null PvP and it requires a highly asymmetric amount of manpower on standby to counter while also having a psychological effect on the systems inhabitants.
But nah its all hardcore and s*** right, just HTFU... oh wait I don't care, null is too dull to bother with these days. ymmv.
ps: "AFK" is a loose term, some of us have more than one monitor |
Doc Fury
Science and Trade Institute Caldari State
2
|
Posted - 2011.12.09 23:40:00 -
[37] - Quote
Pesky LaRue wrote:Doc Fury wrote:Pesky LaRue wrote:Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense. man, you just LOVE giving out bad info, don't you? On it's own, this is not bannable. If you do this deliberately to create lag, you're in trouble but dumping these out to decloak someone is perfectly legit. If someone petitions you for dumping containers/shuttles/etc claiming you were intentionally trying to create lag, you will get a GM warning. If you get more than one GM warning for doing the same thing, the banhammer is certainly on the table. the key thing is the "intentionally creating lag" part - which SHOULD be banable - forcing someone to decloak is not the same thing
So how exactly does the GM determine "intent" unless they were there, or you stupidly dump 50-100 cans/shuttles/etc.
If a GM is not present when it happened, and a petition accusing you of creating lag is filed, a GM only has to determine if you did in fact drop more than a couple items where the accuser said you did. If you did, you get a warning. Multiple warnings = banhammer.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Takseen
University of Caille Gallente Federation
64
|
Posted - 2011.12.09 23:44:00 -
[38] - Quote
Akirei Scytale wrote:
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust.
Intriguing. You say I...I mean the "AFK cloaker" doesn't even have to be particularly threatening on m..their own?
|
Astrid Stjerna
Teraa Matar
131
|
Posted - 2011.12.09 23:58:00 -
[39] - Quote
Pavel Bidermann wrote:The many cans tactic should be viable and not bannable. I cloak a lot and expect that kind of thing. Of all the things that you can get a ban for, that seems pretty stupid.
Too many objects in space will have a nasty impact on the server (to the point of potentially crashing the cluster), and CCP has a clause in the EULA specifically forbidding such things. If you do it, expect a trip back to Old Terra, courtesy of the Starship Banhammer. |
Cloora
APEX Unlimited APEX Conglomerate
44
|
Posted - 2011.12.10 00:03:00 -
[40] - Quote
Nova Fox wrote:Apollo Gabriel wrote:I got ya, here ya go:
0) Be prepared* 1) Get a hauler, 2) Fill it with 50 small containers, 3) Go to gate, 4) Jump, 5) Jettison all the containers 6) Wait for them to follow you, 7) ??? 8) Profit.
*Get your buddies to all fit CRUISERS and FRIGATES ONLY, no fuckin battleships. If someone doesn't fit a point, pod him. Repeat if necessary.
Now if he doesn't follow you, he's just afk, no threat. This is illegal and a bannable offense.
It is not. I tried to petition someone for doing this and they told me unless it causes lag, it is legitimate. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Shang Fei
The Illuminatii Mildly Intoxicated
10
|
Posted - 2011.12.10 00:06:00 -
[41] - Quote
Jaroslav Unwanted wrote:Anyway..
install cyno jammer ... be in fleet and dont give a **** about some random cloacky thing..
Yes cynojam your system and dont mind my arazu |
Akirei Scytale
Test Alliance Please Ignore
437
|
Posted - 2011.12.10 00:09:00 -
[42] - Quote
Takseen wrote:Akirei Scytale wrote:
And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust.
Intriguing. You say I...I mean the "AFK cloaker" doesn't even have to be particularly threatening on m..their own?
if people know youre in a combat rifter with a cloak on it, you won't be treated like a risk. Don't underestimate alliance intel - if anyone ever saw you decloaked while you were coming in, you have to assume everyone in the region knows your shiptype. If you *never* do anything, people will realize that and won't be worried. You need to be an actual known threat to be a really effective AFK cloaker.
Crumplecorn wrote:A small but ever present risk?
In 0.0?
STOP THE PRESSES
Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved. |
JC Anderson
Noir. Noir. Mercenary Group
133
|
Posted - 2011.12.10 00:14:00 -
[43] - Quote
Alexa Coates wrote:we had mines.
they were removed for a reason.
It's funny because I had just sold a python mine BPO a month or two back (to a collector / yes he knew any mines made do not work) and they were talking about this very same thing.
Mines were cool and all, but problematic. An in all honesty, they were somewhat useless. Well, aside from being the first true lag bombs of Eve.
People who aren't aware that the games once had them are always bringing up ideas in relation to adding mines to Eve. In all honesty I highly doubt they would ever bring them back into the game. |
Alski
Natural Progression
8
|
Posted - 2011.12.10 00:24:00 -
[44] - Quote
JC Anderson wrote:Alexa Coates wrote:we had mines.
they were removed for a reason. It's funny because I had just sold a python mine BPO a month or two back (to a collector / yes he knew any mines made do not work) and they were talking about this very same thing. Mines were cool and all, but problematic. An in all honesty, they were somewhat useless. Well, aside from being the first true lag bombs of Eve. People who aren't aware that the games once had them are always bringing up ideas in relation to adding mines to Eve. In all honesty I highly doubt they would ever bring them back into the game.
Yeah, mines are definitely not an answer no doubt, if cloaks burned some type of fuel for every cycle past... say the first 20 minutes, that'd be one way. if balanced properly to have a maximum of a 24h cloak capability for a bomber for example that would be fair both ways, and those that would try to macro it to their advantage would be spotted pretty easily. Cloaks could hold a charge such as cap boosters do that would keep them cloaked for a few hours on a fill... I predict about a 5% chance we'll see this within the next two years though |
JC Anderson
Noir. Noir. Mercenary Group
133
|
Posted - 2011.12.10 00:26:00 -
[45] - Quote
Cloaking devices consuming some sort of fuel would actually be kind of cool. |
Malkev
22
|
Posted - 2011.12.10 00:27:00 -
[46] - Quote
You're in luck OP, I still have an Anaconda Mine BPO.
I'll set up a few runs and sell you them cheap, say 50mil for 10? |
Takseen
University of Caille Gallente Federation
65
|
Posted - 2011.12.10 00:27:00 -
[47] - Quote
Akirei Scytale wrote: if people know youre in a combat rifter with a cloak on it, you won't be treated like a risk. Don't underestimate alliance intel - if anyone ever saw you decloaked while you were coming in, you have to assume everyone in the region knows your shiptype. If you *never* do anything, people will realize that and won't be worried. You need to be an actual known threat to be a really effective AFK cloaker.
Fair point. I'll see what I can do.
|
Alski
Natural Progression
8
|
Posted - 2011.12.10 00:49:00 -
[48] - Quote
Its a pretty good point but it involves getting everyone who's been online prior to the cloaker showing up to open their log folder and ctrl+F all their intel logs for that time period for the pilots name.
Which is "ok". its a method. but in my experience most null dwellers don't give a **** about single neutrals, and if he's in a force recon or bomber your unlikely to get a Dscan on him unless he's ********. so your relying on eyes only intel at gates and again, lone hostile in null = meh. most ppl consider it a waste of intel channel space.
Its the recons and bombers that can quietly gather intel indefinitely and attack without warning and are counterable only with bait tactics and superior manpower thats the issue.... and as a recon V pilot I hate to admit that because what little roles we had has been usurped somewhat by cloaky T3's, but invulnerable intel and 23/7 gank-on-standby is imho the carebearish form of null PvP, so bite me.
|
supersexysucker
Uber Awesome Fantastico Awesomeness Group
23
|
Posted - 2011.12.10 00:56:00 -
[49] - Quote
Bilboz wrote:As we are begin afk cloaked camped for the 4 day now... How does someone afk camp you?
Either they are afk, and you are free to do as you want, or they are infact their, waiting to get you (playing the game)...
Do not see issue.
Funny how 0.0 seems to have this issue but I never hear about it in wormholes... with no local
Maybe the real thing to do, is remove local in 0.0, they you can not cry about being "afk" camped.
O ya and lol @ navy, cause you know, we do not have things floating in space afk spying right? rofl.
Future of spying, rather than a county, it is a system, rather than a little fast moving thingy in space, it is a ship you can not find.
Hm.... works for me. |
Crumplecorn
Eve Cluster Explorations
24
|
Posted - 2011.12.10 00:59:00 -
[50] - Quote
Akirei Scytale wrote:Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved. AFK cloakers are very visible due to local. You shouldn't even know they are there, but you can tell when they enter and leave the system. And while it may not require much RL effort to AFK cloak 'camp' a system, it does tie their character up for hours/days/weeks. |
|
Xorv
Questionable Acquisitions
9
|
Posted - 2011.12.10 01:10:00 -
[51] - Quote
Might as well just remove cloaks from EVE were CCP to listen to the likes of the OPer. Completely unbalanced suggestions because they're upset about AFK cloakers or the ability to catch cloaked ships at their zergy zone camps..er I mean gate camps. So lame!
Remove Local Chat. |
Alski
Natural Progression
8
|
Posted - 2011.12.10 01:26:00 -
[52] - Quote
Crumplecorn wrote:Akirei Scytale wrote:Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved. AFK cloakers are very visible due to local. You shouldn't even know they are there, but you can tell when they enter and leave the system. And while it may not require much RL effort to AFK cloak 'camp' a system, it does tie their character up for hours/days/weeks.
The one time I ever bothered to put myself on the other side of the AFK clocker equation was when I was on my alt and heavily engaged in sov warfare. it took little more than 24+ hours to get a kill, geddon vs. pilgrim. no contest. for the amount of time it took to setup safes to observe pos's and be able to Dscan the whole system it was probably the dullest most boring and most one sided 1v1 I had of the whole year.
If you have an alt your not useing it's a meaningless investment, if you have duel-monitors, a single glance that barely even registers because its so fast gives you all the intel you need.
That was two years ago, these days I can run BF2, Eve, Civ4, Distant Worlds (all of them, at the same time) and a bunch of old games simultaneously on the same machine and not break 50% ram usage. other than ram my machine is not special in the slightest.
Other people have alt+tab.
Most 0.0'ers have alts.
I don't have a personal problem with afk-cloakers since despite living the vast majority of my eve existence in 0.0 I haven't been in null for a year and have only once had an issue with an afk-cloaker and never lost a ship to one, but if you can't accept that there is an issue with a game mechanic that allows near zero risk 23/7 gank-on-standby semi-/AFKing in sovereign held 0.0 then... ehh... I dunno.
The ships that in my experience most commonly do it (recons) are falling more out of favor by the day due to T3's and thats bad. The tactic itself is valid aside from the fact it has little counter other than disproportionate manpower, and thats also bad. If it had even the slightest most underpowered countermeasure then I'd say its fine, but as it stands a 23/7 intel force alone even without the possibility of it ganking you is not the "hardcore" Eve that I used to play, when prototype cloaks used to be tens of millions of isk we used to relish the slight chance of killing that s*** at gates and I bet you did too, now... its just carebearish definite win b*******.
|
Crumplecorn
Eve Cluster Explorations
24
|
Posted - 2011.12.10 02:11:00 -
[53] - Quote
Alski wrote:If you have an alt your not useing it's a meaningless investment No it's not, it still ties up that alt. A throwaway alt is a meaningless investment, but most throwaway alts can't flt recons or T3. |
mkint
436
|
Posted - 2011.12.10 02:17:00 -
[54] - Quote
simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a badGäó game mechanic. If you want to be invulnerable, log off. |
Tippia
Sunshine and Lollipops
2004
|
Posted - 2011.12.10 02:20:00 -
[55] - Quote
mkint wrote:simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a badGäó game mechanic. Not really, no.
What's bad is that cloaks don't hide anyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Alski
Natural Progression
8
|
Posted - 2011.12.10 02:32:00 -
[56] - Quote
Crumplecorn wrote:Alski wrote:If you have an alt your not useing it's a meaningless investment No it's not, it still ties up that alt. A throwaway alt is a meaningless investment, but most throwaway alts can't flt recons or T3.
Alright, let me put it another way. If your spending most of your time shooting players or structures with a capital, and you have all the isk you need, and your just out there with anouther char in space for s**ts and giggles, then its meaningless.
And there's a lot of that to go around
Infact 90% of what I do in Eve these days is for s**ts and giggles or because something is easy isk that enables such.
I notice you didn't argue the rest of my argument, i'm not actually looking for an argument, the reality of the situation or the thoughts behind it doesn't effect or diswade me in the slightest, if there is a convincing discussion to be had as to why a game mechanic that causes a single player to have multiple other players on combat-standby while that one player attempts to make isk in null... null which as it stands is behind the isk making curve compared to highsec.... then do please enlighten me...
To reiterate: I don't have a problem with people cloaking in sov held null systems and ganking random ratters. I have an issue with the disproportionate amount of manpower required to defend against it due to the lack of a game mechanic that mealy *limits* it to an acceptable compromise that requires player attention on both sides.
I also find it funny that people hate on botters/macroers but one of the few broken (imo) activity's that can disrupt entire systems in null and has no parity-counter is "ok" because its an existing game mechanic despite it requireing near zero in-game activity
|
Andski
GoonWaffe Goonswarm Federation
1266
|
Posted - 2011.12.10 02:34:00 -
[57] - Quote
Bilboz wrote:As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away..
I'm sorry that your alliance is ****. |
Medea Haarlock
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.12.10 02:40:00 -
[58] - Quote
Andski wrote:Bilboz wrote:As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away.. I'm sorry that your alliance is ****.
HINT: He really isn't. |
Krios Ahzek
Juvenis Iratus
279
|
Posted - 2011.12.10 02:42:00 -
[59] - Quote
Let's say we invent a Cloaking disruption generator module for heavy interdictors that produces a decloaking bubble. Or an anchorable deployable for that matter.
If a single ship slips your perfect blocade and ends up having the time to make a safe spot and cloak there, you are still in TROUBLE (according to your criteria for trouble) as it's impossible to comb a 1:1 scale solar system with a kilometers wide sphere.
Do not take me for some conjurer of cheap tricks. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.10 02:42:00 -
[60] - Quote
Tippia wrote:mkint wrote:simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a badGäó game mechanic. Not really, no. What's bad is that cloaks don't hide anyone.
you can see cloacked ship on d-scan ??? interesting... |
|
Ferrenc
TRIGGER FINGER - E.O.D Gryphon League
6
|
Posted - 2011.12.10 02:47:00 -
[61] - Quote
remove local from null? |
Corina Jarr
Spazzoid Enterprises Purpose Built
80
|
Posted - 2011.12.10 02:49:00 -
[62] - Quote
I apologize if this is a stupid question, but...
What is the difference between the possible risk of a gank from the "AFK" cloaker in null and the possible risk of a gank form the hundreds of ships in a given HS system?
Other than ships in local not causing miners to scatter like roaches... |
Alski
Natural Progression
8
|
Posted - 2011.12.10 02:55:00 -
[63] - Quote
Krios Ahzek wrote:Let's say we invent a Cloaking disruption generator module for heavy interdictors that produces a decloaking bubble. Or an anchorable deployable for that matter.
If a single ship slips your perfect blocade and ends up having the time to make a safe spot and cloak there, you are still in TROUBLE (according to your criteria for trouble) as it's impossible to comb a 1:1 scale solar system with a kilometers wide sphere.
If you create an anchorable "cloaking nullifying" bubble your nerfing other aspects of the game that don't need nerfing, ie; bombers, blockade runners (big wtf there.), travel fit /anythings/. those aren't the problem. the problem is 23/7 intel gathering / gank-on-standby nullbear alts.
Cloaky intel/semi-afk-ganky ships are not an issue, if anything they are another nice flavour of Eve and should remain. the issue is being able to do these things with zero penalty, zero attention, zero risk, indefinitely.
I dunno why I'm arguing this since these things effect me precisely: zero. but yaknow... gameballance... or something... |
Pseudo Ucksth
Dreddit Test Alliance Please Ignore
29
|
Posted - 2011.12.10 02:56:00 -
[64] - Quote
Ferrenc wrote:remove local from null?
replace local with a dradis tia |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.10 02:57:00 -
[65] - Quote
Pseudo Ucksth wrote:Ferrenc wrote:remove local from null? replace local with a dradis tia
give free beer to capsulers. ehm users
it seems that intoxicated pilots tent to risk more and lose more while having tremendously more fun. Just the mornings are bad.
|
Alski
Natural Progression
8
|
Posted - 2011.12.10 03:01:00 -
[66] - Quote
Corina Jarr wrote:I apologize if this is a stupid question, but...
What is the difference between the possible risk of a gank from the "AFK" cloaker in null and the possible risk of a gank form the hundreds of ships in a given HS system?
Other than ships in local not causing miners to scatter like roaches...
In Highsec?
that's a pretty difficult question to answer in a short reply because nullsec is nothing like highsec.
but to the very basics... In highsec your ship has to be worth destroying for the absolute 100% guaranteed loss of your ganking-ship to be worth the profit gained for the mods thats fitted to your victims ship or the cargo it carries.
in null?
for the fun. for the lol's?. for the fun. for the hell of it. for the fun. for KB stats. for fun? for.... boredom? (done that one.)
Yeah... its not quite the same, its just lame |
Pseudo Ucksth
Dreddit Test Alliance Please Ignore
30
|
Posted - 2011.12.10 03:01:00 -
[67] - Quote
Jaroslav Unwanted wrote:it seems that intoxicated pilots tent
I tend to have trouble tenting while intoxicated. Hopefully I am not alone in this?
|
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
101
|
Posted - 2011.12.10 03:03:00 -
[68] - Quote
Pseudo Ucksth wrote:Jaroslav Unwanted wrote:it seems that intoxicated pilots tent I tend to have trouble tenting while intoxicated. Hopefully I am not alone in this?
you were quicker.. i admit.. i fixed it about 0,3 sec. after i re-read it. so about 1,2 sec after it went live.. but good..
However on the other hand.. i dont have problem tenting while intoxicated at all .. |
Andski
GoonWaffe Goonswarm Federation
1270
|
Posted - 2011.12.10 03:06:00 -
[69] - Quote
Ferrenc wrote:remove local from null?
heh
no |
Alski
Natural Progression
8
|
Posted - 2011.12.10 03:08:00 -
[70] - Quote
Andski wrote:Ferrenc wrote:remove local from null? heh no
quite. |
|
1-Up Mushroom
Imperial Academy Amarr Empire
244
|
Posted - 2011.12.10 03:13:00 -
[71] - Quote
Man I love that game 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |
Nova Fox
Novafox Shipyards
570
|
Posted - 2011.12.10 06:25:00 -
[72] - Quote
I rather have the ability to probe one down to its grid and pulse one out (long cooldown) that tries to decloak one.
Any active pilot will be smart and not get caught.
Another option would be turn auto repeat massively extend cycle time (but cooldown within normally allowed reactivate time) off or fuel based.
I am not a fan of 'coolant' based system which would limit Steathers deployability for extended long range missions a current advantage they do have.
I am also not a fan of the first idea either as numeration of the defenders would make the idea horrible.
Maybe remove local/replace with player installable tac net and combination mix match of all three ideas. Make the fuel small like 1 coolant tank an hour of cloak and thousand tanks can easily fit in a stealth bombers bay.
|
Corina Jarr
Spazzoid Enterprises Purpose Built
83
|
Posted - 2011.12.10 16:43:00 -
[73] - Quote
Alski wrote:Corina Jarr wrote:I apologize if this is a stupid question, but...
What is the difference between the possible risk of a gank from the "AFK" cloaker in null and the possible risk of a gank form the hundreds of ships in a given HS system?
Other than ships in local not causing miners to scatter like roaches... In Highsec? that's a pretty difficult question to answer in a short reply because nullsec is nothing like highsec. but to the very basics... In highsec your ship has to be worth destroying for the absolute 100% guaranteed loss of your ganking-ship to be worth the profit gained for the mods thats fitted to your victims ship or the cargo it carries. in null? for the fun. for the lol's?. for the fun. for the hell of it. for the fun. for KB stats. for fun? for.... boredom? (done that one.) Yeah... its not quite the same, its just lame Ship doesn't have to be worth squat for a HS gank. People do it for the lulz just like in low and null. In fact the biggest rage right now is popping pods since they added implants to KMs. And there is zero loot value in that.
Reasons to gank in HS: For fun. For lulz. Just because. Ice interdiction. For profit (usually combined with other ones). For KB stats. Boredom. To kill an enemy who moved to an NPC corp. For tears. To kill "bots".
Hmm, it seems there are more reasons to gank someone in HS than in null. |
IIIAsharakIII
GR3Y N0MADS
10
|
Posted - 2011.12.10 22:41:00 -
[74] - Quote
I like the idea of sonar bouoys instead of using mines. Detection is important, its not just about the afk cloakers, its about detecting cloaks in general. There ought to be a method of atleast tracking down the general area. |
Terminal Insanity
Convex Enterprises Unprovoked Aggression
148
|
Posted - 2011.12.10 22:51:00 -
[75] - Quote
this thread is a joke.
You're crying because, oh no, he's sitting there... and i cant see him!! OH NO! HE COULD BE A MONSTER!
Sorry, but if you cant deal with afk cloakers you probably cant deal with any REAL threat, and thus your corp/alliiance/nap has no business existing.
Eve is about survival of the fittest. If you cant even function around a guy who's not even at his computer, you've already lost, and you havent even started.
If they use these "afk cloakers' to hotdrop cynos on you, then you should consider trying to bait them. some alliances like PL love information like this, and they'll come to gank carriers if you can catch them.
Otherwise, man up, or go back to highsec |
Nova Fox
Novafox Shipyards
583
|
Posted - 2011.12.10 22:56:00 -
[76] - Quote
Ill bring one question to the table.
Should it be fair that an afk guy without cloak be just as immune?
|
Vyl Vit
Cambio Enterprises
121
|
Posted - 2011.12.10 23:07:00 -
[77] - Quote
Er...destroyers...depth charges...mine sweepers were used to clear mined harbors and shallow draft passages. The purpose of a destroyer was expressly to hunt down and attack U-boats.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Terminal Insanity
Convex Enterprises Unprovoked Aggression
148
|
Posted - 2011.12.10 23:13:00 -
[78] - Quote
If you nearf afk cloakers then they'll just become afk rookieship'ers or afk mwd'ing vigils that even if you scan down, wont likely catch - and if you do, hey, he'll just come back with another 200k isk ship.
Theres really nothing you can do about it, other then get some guns and deal with it.
And yes, the best solution is to just remove local from 0.0. This would solve everything |
Andski
GoonWaffe Goonswarm Federation
1283
|
Posted - 2011.12.11 00:40:00 -
[79] - Quote
Terminal Insanity wrote:And yes, the best solution is to just remove local from 0.0. This would solve everything
No it wouldn't. Have you ever set foot in nullsec?
"Recent speakers" mode local in nullsec would just lead to cloaked hictors sitting at cyno beacons and jump bridges with impunity. |
Solstice Project
Cult of Personality
274
|
Posted - 2011.12.11 01:44:00 -
[80] - Quote
Some ***** (think: cat) got scared again ? Inappropriate signature removed. Spitfire |
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