Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Forum Toon
State War Academy Caldari State
0
|
Posted - 2015.09.04 21:59:26 -
[1] - Quote
Hi there, I've made new account and used a starter pack which gave me 14 days of Cerebral accelerator (+9 version).
I'm going to focus with this pilot on combat skills using gallente hulls with in depth focus on blaster boats line.
in few minutes I'll also fancy a full set of +1 implants as well.
as this is a new toon I got 2 remaps.
right now I'm going to do some "convenience" skill training such as trade to 2 for retail so I'll be able to sell stuff and Contracting to 1\2 as well. it takes less then an hour and really going to make my life easier.
So,
Plan is to focus on Gallente blaster hulls, I'll be doing the combat tutorials and get the Catalyst as my main ship for the start.
Some support skills, and then more in depth focus into T2 fit. After I'll get comfortable with the small hulls I'll move to the medium ones.
For the skills I'm describing which remap you'll recommend for first 2 weeks to make best use of the booster I got and then the yearly plan I guess I'll use EVEmon to plan that one.
cheers 07 |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1594
|
Posted - 2015.09.04 22:43:26 -
[2] - Quote
most of the ship/gun skills are perception then willpower, and most of the support skills are intelligence and memory. main exceptions I can think of are drones mem/per, and navigation int/per. Also they moved some skills around so they don't fit with the attributes of the other skills in that group.
for the first year I'd probably try something like +5 per +5 int +2 wp +2 mem +0 Cha. I changed my mind a lot in the first year. This isn't optimized at all and is kinda an arse pull, someone will probably be along with a better plan.
I guess the other question is how much do you plan to play the character. you can just let it sit there and train optimally for a while and then start playing with it, but that seems like a bad plan to me.
@ChainsawPlankto
|
Tau Cabalander
Retirement Retreat Working Stiffs
5332
|
Posted - 2015.09.04 22:59:06 -
[3] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5646815#post5646815 https://forums.eveonline.com/default.aspx?g=posts&m=5946734#post5946734
For a lot more on the topic: https://forums.eveonline.com/default.aspx?g=search&search=remap&postedby=Tau+Cabalander |
Webvan
All Kill No Skill
13756
|
Posted - 2015.09.04 23:39:53 -
[4] - Quote
What are they at now? Remaps will become way more valuable after the first year, so try to save your bonus as you don't get anymore of those. If you can get along with how it's set now, then that might be a good way to go for the first three to six months.
Combat pilots mostly use perception/willpower & int/mem, yes. That's all I train, combat pilots. Perception mainly for weapon training while willpower for ship training. Likely you will spend a whole lot of time in weapons training, so imo that is the most important skill, being perception. You will likely pick up two weapons the first year, maybe even from both gunnery and missiles depending on you game focus. Between those two, that is a lot of SP, but even if for just one it's a lot.
How many T2 ships do you want to have the first year? Likely you should have a couple at least. If you plan to train a number of them then willpower starts to count more for spaceship command. If only a couple than willpower may not be very important for now.
Then you have more skills to train, mostly being int based, such as rigging, navigation, targeting, engineering, shields and/or armor. All int based.
So your best bet, and you can check this with EVEMon, you may want Perception/Inelegance max split and leave all the rest around minimum. imo this is a good first year setup for combat.
Things like trade, unless you are going to train everything to V, you will only need a couple or few of them to 4, takes no real time hit if you don't have the willpower.
But like I said, depends how it is now, if it's balanced then it may be good to leave it at that for a little while. If you are training more things other than for combat, then something more balanced may work out for you. The second year you may want to go int/mem possibly, or perc/will, or even part of the year then use your bonus remap to change it to the other. Then by your third year it won't hurt so much to stick with one map through the year, which by then you'll likely be doing a lot of x-training and find willpower more important, possibly. Just roughly though, EVE has a lot of skills, things can be a little different for you by then, and some of those skills can take over a month to train etc.
I'm in it for the money
Ctrl+Alt+Shift+F12
|
Forum Toon
State War Academy Caldari State
2
|
Posted - 2015.09.05 00:36:17 -
[5] - Quote
it's on the default everything same and charisma is 1 point less.
trade\social and such are less then 5 hours total to get to the point I want so nothing to consider with those.
I am going to stick with gunnery and other fitting \ support skills for while when I'll be satisfied with my skills and move up to cruisers I'll train drones.
I don't plan for now to get and T2 hulls, I'm more in mindset of getting support skills and other important skills (weapons, tank etc...) to acceptable level. then after I'll get T2 tank ability I'll think on T2 hulls. I'm thinking maybe cruisers will be worth to train for T2 hulls at some point due to the variety and decent price tags (not too expensive). |
ergherhdfgh
Imperial Academy Amarr Empire
752
|
Posted - 2015.09.05 00:46:57 -
[6] - Quote
not sure if this is your only toon or your alt but if it is your only toon I will caution you that your first year you are very much all over the place. What you think you will be training in a couple month's time now and what you actually wind up training in a couple months will likely be very different.
I will caution you that if you are going to completely map out of charisma go through those skills first and get what you think you might need. The best example that I can think of is jump clones. Infomorph psychology you will almost certainly want to train up a bit.
|
Forum Toon
State War Academy Caldari State
2
|
Posted - 2015.09.05 01:25:35 -
[7] - Quote
I had a 22m SP toon in the past which I trained with almost every proffession... I deleted that account some time ago with the thought I won't be playing eve...
at any rate I had some free time and there was epic sale on humble combined with 30 day trial I got 90 days sub + over 130 items in game for 29$.
right now this will be my only character and I'll focus on combat (gallente, armor, gunnery). |
Donnachadh
United Allegiance of Undesirables
480
|
Posted - 2015.09.05 04:50:44 -
[8] - Quote
Just an alternative point of view. In the beginning skills train so fast there is not a lot of benefit to be had by remapping and there is a lot of benefits to not remapping. Charisma is not the most useful attribute, however it is the primary attribute for training the social skills. So here is what I recommend. Look over the social skills and see if there is any of them you want to train now, if so get them trained to level 3 or 4 now. Once that is done remap the points in charisma evenly into the other attributes and then train what ever you want to train for the next 4 to 6 months and then look at it again and remap if needed. |
Skyweir Kinnison
65
|
Posted - 2015.09.05 08:07:24 -
[9] - Quote
Webvan wrote: So your best bet, and you can check this with EVEMon, you may want Perception/Inelegance max split and leave all the rest around minimum. imo this is a good first year setup for combat.
Word of warning: I maxed Inelegance to start and now all my Gallente hulls look like space potatoes and I fly them like I'm drunk.
Humanity has won its battle. Liberty now has a country.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1596
|
Posted - 2015.09.05 09:17:32 -
[10] - Quote
Forum Toon wrote:I don't plan for now to get and T2 hulls, I'm more in mindset of getting support skills and other important skills (weapons, tank etc...) to acceptable level. then after I'll get T2 tank ability I'll think on T2 hulls. I'm thinking maybe cruisers will be worth to train for T2 hulls at some point due to the variety and decent price tags (not too expensive).
I dump a lot of sp into spaceship command/gunnery/missiles so that is why I posted the remap I did earlier, Literally half of my SP, more on my first alt (the one with industry stuff trained , and about half on my third, my last character has ~20mil sp and looks to be over half spaceship command/gunnery, although that includes a lot of extra SP from when they split the BC skill into racial skills. if you are going to go that route and focus more on support skills then a more int > per=mem > wp > cha style remap like the one suggested by Tau starts to sound nicer (maybe int > per > mem > wp > cha, but that might be nit picking). and then after that you might want to do a per/wp remap and start maxing out on more guns and ships.
Honestly I'd just make a skill plan and see what EFT says. get about a year of skills and go for it. I just looked at a ~500d plan on an untrained character and the remap came out memory > per, with int/cha/wp as dump stats. I think it was missing some stuff, I remember starting it to check something and just saying screw it when I hit 500 days, so take it with a grain of salt. also it is over a year long, so some things could easily be moved around. Plus with the two bonus remaps some interesting choices could be made. Lastly it doesn't have any implants, so not sure if that would change anything.
random rant: I can't believe my former industry alt has more SP in spaceship command than I do, I have freaking caps trained!
@ChainsawPlankto
|
|
Forum Toon
State War Academy Caldari State
2
|
Posted - 2015.09.05 13:30:42 -
[11] - Quote
@Chainsaw Plankton
I feel you, I know exactly what you mean. first time I played EVE I trained everything... all 4 races to battleships... mix of weapon systems... Mining to Exhumers (yuck) and perfect refining... almost maxed PI... Max datacore farming... lots of stuff which are not tied to one another.
this is why I decided this time when I'm starting fresh to stick with one profession until I'm satisfied before I move on. |
Webvan
All Kill No Skill
13798
|
Posted - 2015.09.05 18:44:32 -
[12] - Quote
Forum Toon wrote:this is why I decided this time when I'm starting fresh to stick with one profession until I'm satisfied before I move on. Quite honestly, if you like combat, I see no point in doing any other profession here. Combat makes great isk (or can), it's really what EVE focuses on, so, less boring, the flow of the game. You can spend a whole lot of years just training all the subcaps alone.
Skyweir Kinnison wrote:Word of warning: I maxed Inelegance to start and now all my Gallente hulls look like space potatoes and I fly them like I'm drunk. Well quit getting bumped, Miner! haha
I'm in it for the money
Ctrl+Alt+Shift+F12
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |