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Odie McCracken
Federal Navy Academy Gallente Federation
26
|
Posted - 2015.09.08 19:48:20 -
[181] - Quote
Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game.
Is that s subtle dig at CCP?
Also to answer your questions, yes it is possible. The better question is if it's a good idea (No). |
Cidanel Afuran
Chickenhawk.
181
|
Posted - 2015.09.08 19:53:51 -
[182] - Quote
Verstal wrote:Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired.
If you worked for me and prioritized using as close to 100% of the hardware capabilities over making something that the niche customerbase wants in a final product, I would fire you.
The product tailored to your customer comes first, not maxing hardware just for the sake of it. |
Jonah Gravenstein
Machiavellian Space Bastards
25017
|
Posted - 2015.09.08 20:29:05 -
[183] - Quote
Verstal wrote:Maybe UK or Germany if they had offices. Last time I checked Newcastle was still in the UK, and CCP have an office there.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|
Verstal
Incredibuilders United
19
|
Posted - 2015.09.08 21:02:48 -
[184] - Quote
Odie McCracken wrote:Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game. Is that s subtle dig at CCP? Also to answer your questions, yes it is possible. The better question is if it's a good idea (No).
Not at all, Iceland is a smaller game dev community. |
Cidanel Afuran
Chickenhawk.
182
|
Posted - 2015.09.08 21:22:39 -
[185] - Quote
Verstal wrote:Not at all, Iceland is a smaller game dev community.
You do realize CCP has two offices in the US, one in China, one in Iceland, and one in the UK, right?
Not everyone works at a company's corporate headquarters |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.08 21:27:37 -
[186] - Quote
Cidanel Afuran wrote:Verstal wrote:Another interesting way of thinking about it based on server bandwidth if the current hardware can support 100k or X players on at one time, then the current design of the product is 33.3% of what it should be. If I was designing a modern day ps4 or PC game and only used 33% of the hardware capabilities I would get fired. If you worked for me and prioritized using as close to 100% of the hardware capabilities over making something that the niche customerbase wants in a final product, I would fire you. The product tailored to your customer comes first, not maxing hardware just for the sake of it.
Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something? |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.08 21:35:23 -
[187] - Quote
Cidanel Afuran wrote:Verstal wrote:Not at all, Iceland is a smaller game dev community. You do realize CCP has two offices in the US, one in China, one in Iceland, and one in the UK, right? Not everyone works at a company's corporate headquarters
I have been to the Shanghai Office so I knew about that one, the food was awesome. I haven't looked into it to deeply but good information. |
Cidanel Afuran
Chickenhawk.
182
|
Posted - 2015.09.08 21:52:38 -
[188] - Quote
Verstal wrote: Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
You completely missed my point. Players liked the POS fuel change, so who cares what impact it has on the servers? Again, you think about the benefit to the customer before you think about raw overhead of physical resources.
You can't make business decisions by thinking like an engineer/programmer (like you are).
Quote: I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something?
The typical EVE player is the kind of person who would spend hours building model trains in their basement. They see EVE more as a hobby than a video game. They want a form of entertainment where they can work for something of their own choosing. They dislike instant gratification. They dislike someone being able to feel like they are unique and special simply because they finished a pre-set game mechanic. They want you to have to actually work for what you get.
You want to play for free? Great! Prove you can earn enough ISK to buy a PLEX every month. You can't prove you can earn that much in game? You don't deserve to play for free.
We see EVE as a truly unique game within the MMO universe and don't want it to turn into an easymode themepark spaceship game. I personally pay for three accounts every month. I want to see EVE keep going and not turn into WoW in space (as it would if the barrier to entry was easier/cheaper/etc). I'm happy contributing my $36/mo to CCP to help keep EVE up. |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.08 22:05:12 -
[189] - Quote
Cidanel Afuran wrote:Verstal wrote: Its a interesting idea or method to measure design efficiency, you do not design to waste resources. I have no idea of many resources are being wasted on the current design.
Here is a small example, managing a POS:
CCP have simplified how towers are fueled over the last decade where you take the original resources and combine them in a fuel block so that it is 1 object.
By not having to count down 6 clocks per tower (what ever it was) reducing it to 1 CCP reduced the management overhead on the server making it more efficient on the server.
Also you could say it offered a simplification of the game play, and easier for a player to fuel a tower. I am trying to start debate that this was a good or bad idea just an example of to reduce server overhead with a design change.
You completely missed my point. Players liked the POS fuel change, so who cares what impact it has on the servers? Again, you think about the benefit to the customer before you think about raw overhead of physical resources. You can't make business decisions by thinking like an engineer/programmer (like you are). Quote: I would ask you who is the CCP customer? All I have to look at is what direction the content is taking but what is your point of view?
I see this: Ship Skins, Vanity Items for Characters that are represented by a 2d image for most of the population, new ships, new items, new mechanics, new things to do with RMT.
Each of these categories are targeted at a part of the current customer base. I have only started playing again for a few weeks did I miss something?
The typical EVE player is the kind of person who would spend hours building model trains in their basement. They see EVE more as a hobby than a video game. They want a form of entertainment where they can work for something of their own choosing. They dislike instant gratification. They dislike someone being able to feel like they are unique and special simply because they finished a pre-set game mechanic. They want you to have to actually work for what you get. You want to play for free? Great! Prove you can earn enough ISK to buy a PLEX every month. You can't prove you can earn that much in game? You don't deserve to play for free. We see EVE as a truly unique game within the MMO universe and don't want it to turn into an easymode themepark spaceship game. I personally pay for three accounts every month. I want to see EVE keep going and not turn into WoW in space (as it would if the barrier to entry was easier/cheaper/etc). I'm happy contributing my $36/mo to CCP to help keep EVE up.
So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so. |
Max Deveron
Deveron Shipyards and Technology
227
|
Posted - 2015.09.08 22:34:57 -
[190] - Quote
im not sure how to comment on the stuff i read.....
So ill just leave this here....
OP you are an idiot and your friends should try to at least quit wearing pampers and try pull-ups. |
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Lan Wang
V I R I I Ineluctable.
1475
|
Posted - 2015.09.08 22:35:44 -
[191] - Quote
Verstal wrote:My role is a hybrid very rare
i love this! i wanna be a hybrid very rare
EVEALON Creative - Logo Design & Branding | Digital Design
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Cidanel Afuran
Chickenhawk.
183
|
Posted - 2015.09.08 22:58:06 -
[192] - Quote
Verstal wrote:So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so.
For the most part, yes. They have missed the mark with a few changes, but have done a great job.
EVE isn't a small game though. They have to be able to handle a massive battle including 7000 people in the same system of the course of 20 hours. If 200 people decide to jump bridge five systems away, the server cluster needs to be able to handle it on the fly.
My issue with what you said (as an ex-programmer now in finance) is that you started with "this is what they are doing wrong". You didn't start by trying to understand what the EVE player base wants.
Start with the goal. You started this thread by saying CCP should do something because other MMOs do it. You didn't start by trying to get what the typical EVE players want. |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.09 00:45:02 -
[193] - Quote
Cidanel Afuran wrote:Verstal wrote:So my point - Is the content that has been created focused on your description of the players that play Eve?
My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so. For the most part, yes. They have missed the mark with a few changes, but have done a great job. EVE isn't a small game though. They have to be able to handle a massive battle including 7000 people in the same system of the course of 20 hours. If 200 people decide to jump bridge five systems away, the server cluster needs to be able to handle it on the fly. My issue with what you said (as an ex-programmer now in finance) is that you started with "this is what they are doing wrong". You didn't start by trying to understand what the EVE player base wants. Start with the goal. You started this thread by saying CCP should do something because other MMOs do it. You didn't start by trying to get what the typical EVE players want.
Not true been playing Eve 10+ years I know what I love about the game and started by trying to bring fellow game devs and friends to play the game recently, went through the entire new player experience myself on trial account.
Now thinking about how this fragile system can be changed to allow new players to fall in love with Eve with out ruining the game for myself or players like you is an interesting design exercise, which is all it is for me.
If you have ways to keep new players for more then 3 months they would be great to hear.
One simple idea could be to extend trial accounts with the same restrictions they have now no time limit or until they reach a certain skill point threshold, like X mil SP.
The other good idea I still like is changing the entire NPC system to be using the 3D characters instead of the 2D images that are based on the 3D characters to give the players mission briefings, and of course start and end the missions with a 10-20-30 intro - exit cinematic based on the already created storyline so players would experience what they see in the CCP promo videos quickly.
Slight changes that might keep a few more percentage of players long enough to get hooked, and these ideas appeal to me as well because I ran though all the content years ago and this would give me a reason to do it again.
When I listen to the interviews, presentations from CCP about design I feel a lack of confidence in the speakers. Which seems odd to me. Research continues. |
Lex Gabinia
Res Repetundae
10
|
Posted - 2015.09.09 01:48:30 -
[194] - Quote
Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts.
Have you played for ten years or been on an extended break?
You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year.
Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone. |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.09 01:56:11 -
[195] - Quote
Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone.
http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/
Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. |
Lex Gabinia
Res Repetundae
10
|
Posted - 2015.09.09 02:14:51 -
[196] - Quote
Verstal wrote:Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone. http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/ Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. ++Sorry
- 864 million a year for league not including the entire infrastructure that support League all the bars and bongs in Korea and China.
- 288 million from Dota2 had a 18 mill prize pool for the big event of the year. So the kids that won IT5 got more money then CCP as an entire org in profit as prize money. Holly ****...
Yeah, what's a few billion? Also, you are throwing all the MOBA's in with the classic MMORPG.
So you want to make EVE into a MOBA? Change the core game that one can spend months and years building something or gaining territory or whatever - hello sandbox - into a series of half-hour, guided capture the flag, encounters?
Why?
I try to understand people and their motivations (I get paid to do it everyday), but I honestly don't know what to make of your ramblings.
Oh and this little nugget from the end of the article certainly means CCP should jump all over this opportunity. <---- FYI - sarcasm.
"While gamers are spending a ton on the top MOBAs, itGÇÖs unlikely that the market can support five or six games beyond the top-tier earners."
Can we now agree that this is not what will improve EVE? |
Verstal
Incredibuilders United
19
|
Posted - 2015.09.09 02:22:07 -
[197] - Quote
Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone. http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/ Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. ++Sorry
- 864 million a year for league not including the entire infrastructure that support League all the bars and bongs in Korea and China.
- 288 million from Dota2 had a 18 mill prize pool for the big event of the year. So the kids that won IT5 got more money then CCP as an entire org in profit as prize money. Holly ****...
Yeah, what's a few billion? Also, you are throwing all the MOBA's in with the classic MMORPG. So you want to make EVE into a MOBA? Change the core game that one can spend months and years building something or gaining territory or whatever - hello sandbox - into a series of half-hour, guided capture the flag, encounters? Why? I try to understand people and their motivations (I get paid to do it everyday), but I honestly don't know what to make of your ramblings. Oh and this little nugget from the end of the article certainly means CCP should jump all over this opportunity. <---- FYI - sarcasm. "While gamers are spending a ton on the top MOBAs, itGÇÖs unlikely that the market can support five or six games beyond the top-tier earners." Can we now agree that this is not what will improve EVE?
I posted some of the ideas to help CCP, I am going to keep doing it because its fun. You do have the option to contribute to them and or ignore the thread. I feel confident they would increase the player experience with out changing much.
|
Lex Gabinia
Res Repetundae
10
|
Posted - 2015.09.09 02:27:04 -
[198] - Quote
Verstal wrote:Lex Gabinia wrote:Verstal wrote:Lex Gabinia wrote:Verstal wrote:
"Not true been playing Eve 10+ years..." I
"I have only started playing again for a few weeks did I miss something?"
You seem to have a very hybrid rare interpretation of facts. Have you played for ten years or been on an extended break? You couch yourself as a gaming insider but seem to understand only the engineering side of game design forgetting market analysis and/or customer service. You certainly have no concept of the size of the marketplace as you think LoL generates 11.6 billion USD revenue per year. Your little thought experiment may interest you as a theory; but, again, I implore you to move on and begin creating this magnificent MMO of your dreams - just leave EVE the hell alone. http://venturebeat.com/2015/03/24/dota-2-makes-18m-per-month-for-valve-but-league-of-legends-makes-that-much-every-5-days/ Read that do the math I might be off by a few billion you could be very right and it should discount everything I have said. ++Sorry
- 864 million a year for league not including the entire infrastructure that support League all the bars and bongs in Korea and China.
- 288 million from Dota2 had a 18 mill prize pool for the big event of the year. So the kids that won IT5 got more money then CCP as an entire org in profit as prize money. Holly ****...
Yeah, what's a few billion? Also, you are throwing all the MOBA's in with the classic MMORPG. So you want to make EVE into a MOBA? Change the core game that one can spend months and years building something or gaining territory or whatever - hello sandbox - into a series of half-hour, guided capture the flag, encounters? Why? I try to understand people and their motivations (I get paid to do it everyday), but I honestly don't know what to make of your ramblings. Oh and this little nugget from the end of the article certainly means CCP should jump all over this opportunity. <---- FYI - sarcasm. "While gamers are spending a ton on the top MOBAs, itGÇÖs unlikely that the market can support five or six games beyond the top-tier earners." Can we now agree that this is not what will improve EVE? I posted some of the ideas to help CCP, I am going to keep doing it because its fun. You do have the option to contribute to them and or ignore the thread. I feel confident they would increase the player experience with out changing much.
YOU WANT TO CHANGE FREAKING EVERYTHING!!!!!
EDIT: btw If this is a troll, then you win - please stop. |
Webvan
All Kill No Skill
13847
|
Posted - 2015.09.09 02:35:03 -
[199] - Quote
Verstal wrote:Read and listen to all that decide for yourself.
Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game and already on a great team. Maybe UK or Germany if they had offices. Wut? I gotta say here it's not me lacking in reading and listening to decide for myself, your posts just show a horrible knowledge about CCP and this game. You should apply your suggestion to yourself, and maybe one day come to a rational understanding on the topic of EVE & CCP in general, at least basic stuff.
Iceland, China, North America, and I think two in the UK. And they don't do all the work from their HQ. They have talent around the world.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Verstal
Incredibuilders United
19
|
Posted - 2015.09.09 02:50:05 -
[200] - Quote
Webvan wrote:Verstal wrote:Read and listen to all that decide for yourself. Verstal wrote:Move to Iceland? I can't do that sorry. Iceland is very pretty, but to far from all the talent you need to make a top tier game and already on a great team. Maybe UK or Germany if they had offices. Wut? I gotta say here it's not me lacking in reading and listening to decide for myself, your posts just show a horrible knowledge about CCP and this game. You should apply your suggestion to yourself, and maybe one day come to a rational understanding on the topic of EVE & CCP in general, at least basic stuff. Iceland, China, North America, and I think two in the UK. And they don't do all the work from their HQ. They have talent around the world.
Yes convincing my wife and kids to move to another country and leave the life they have now is a very low probability, I could do the design and prototyping work from here but I already have a job with a good salary and benefits.
CCP gets some free work because I love Eve like to help them and it has nothing to do with the work I do for a living. |
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Utremi Fasolasi
La Dolce Vita
468
|
Posted - 2015.09.09 03:10:16 -
[201] - Quote
Verstal wrote:
A lot of people get very excited by the videos of eve and then get hit with reality and give up because they know they cant catch up.
What? Catch up to what, you can get into PVP or missions or whatever you want to do and be successful from your very first day. |
Unezka Turigahl
Det Som Engang Var
906
|
Posted - 2015.09.09 07:51:45 -
[202] - Quote
I guess CCP could make a new game based on EVE, using existing assets, that is centered around fair fights. Something like a MOBA or something that uses rules similar to the Alliance Tournament. That would probably be more sensible than trying to force EVE over to F2P. It still wouldn't pull in DOTA/LOL money though. Because it would still be spaceships. The masses want stupid looking characters in a cartoony style. |
Captain Awkward
Republic University Minmatar Republic
39
|
Posted - 2015.09.09 08:14:26 -
[203] - Quote
Verstal wrote:CCP also has always had this issue of players effecting their customers as we are all in sandbox, Expert players can ruin the excitement for Eve very quickly losing that customer forever. This could be customer that would have been willing to spend up to 500-1000 dollars on the product for subscription fees.
This is actually not true. Many EvE players, including myself, tryed out the game multiple times before they finally stayed to play it for a longer period of time. I came back for the exact reason that, after i saw how complex EvE was, no other game out there could live up to that standard.
People stayed in the game even when there was no new player experiance.
Can the new player experiance be improved ? Sure. Do we want to change the game drastically just to keep some new players that would otherwise leave ? Hell no.
Verstal wrote:My role is a hybrid very rare - Programmer - Artist - Designer - Producer = They call us Technical Directors these days since we can touch so much of the product to improve the quality or build a small part of the game by ourselves with our own hands with out breaking the entire game while doing so.
The thread title still talks about F2P which is a pretey drastical change that would effect ALL parts of the game. As many people (including CCP) have stated multiple times over the years, this would break the entire game. Now take a look at your own definition of a good "Technical Director".
Throughout this thread, starting with your opening post, you just put random ideas in this thread without thinking them through first. You keep talking in vague visions instead of finished solid concepts. Im a software designer myself and I can tell you : You realy do still have a lot to learn. |
Lan Wang
V I R I I Ineluctable.
1478
|
Posted - 2015.09.09 08:25:37 -
[204] - Quote
Verstal wrote:CCP also has always had this issue of players effecting their customers as we are all in sandbox, Expert players can ruin the excitement for Eve very quickly losing that customer forever. This could be customer that would have been willing to spend up to 500-1000 dollars on the product for subscription fees.
do you think f2p games are any different? all f2p games are is competition on who has the biggest credit card balance, these "coiners" or "expert players" still go around roflstomping everything its not just in eve its every game.
EVEALON Creative - Logo Design & Branding | Digital Design
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Tippia
Sunshine and Lollipops
25997
|
Posted - 2015.09.09 08:35:21 -
[205] - Quote
Verstal wrote:I posted some of the ideas to help CCP None of your ideas help them because they are so completely out of touch with the reality of this game and of gaming in general.
Quote:My role is a hybrid very rare - Programmer - Artist - Designer - Producer Actually, that role is very common. You see it all the time in Kickstarer spiels, where a guy has some grandiose idea and some experience in tinkering, but no idea how to actually make something that works, much less a compelling product.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Captain Awkward
Republic University Minmatar Republic
40
|
Posted - 2015.09.09 08:57:19 -
[206] - Quote
Tippia wrote:Actually, that role is very common. You see it all the time in Kickstarer spiels, where a guy has some grandiose idea and some experience in tinkering, but no idea how to actually make something that works, much less a compelling product.
I think we got a little Chris Roberts here.
...
Sorry couldnt stop myself. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
439
|
Posted - 2015.09.09 09:08:01 -
[207] - Quote
Verstal wrote: They actually get angry at CCP saying things like, "what a scam or rip off.".
Then this isn't a game for them. Make them try the trial, and if they find it interesting they'll stay, otherwise they'll leave.
I'd rather have fellow patient gamers in EVE than impatient ones who want everything served at their feet.
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Aoife Fraoch
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
133
|
Posted - 2015.09.09 09:21:32 -
[208] - Quote
Captain Awkward wrote:Tippia wrote:Actually, that role is very common. You see it all the time in Kickstarer spiels, where a guy has some grandiose idea and some experience in tinkering, but no idea how to actually make something that works, much less a compelling product. I think we got a little Chris Roberts here. ... Sorry couldnt stop myself.
Don't apologise, the comparison is apt. Well, except Chris Roberts has charisma.
And probably can at least keep his market size numbers straight. |
Webvan
All Kill No Skill
13852
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Posted - 2015.09.09 10:37:13 -
[209] - Quote
Verstal wrote:CCP gets some free work because I love Eve You work for CCP?
As for "love", are you sure it's not like my last GF that luvd me because of what she thought she could change me into? You know, that stuff always works out really well ... Maybe you should think about joining your friends in that f2p game if you don't feel CCP is doing the right thing with EVE. Though I suppose that may mean you'd need to quit working for CCP Our loss I suppose
I'm in it for the money
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Hiren Vekaria
True Descendants Of Dragonis The Volition Cult
0
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Posted - 2015.09.09 10:40:31 -
[210] - Quote
the balance will be disturbed. |
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