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Hir Miriel
Elves In Space
228
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Posted - 2015.09.07 15:31:07 -
[1] - Quote
I rarely play, and today had a session.
So far I'm up to 3 socket closures.
Which seems excessive for a session of mining and some light spanking of NPCs.
Is this a new thing, or merely random glitchiness, or some sort of anti-AFK gone wrong?
It's a little difficult to even imagine being involved in anything strenuous at this rate.
~
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Thinking inside Schrodinger's sandbox.
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Zaknussem
Everybody Loves Donuts
87
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Posted - 2015.09.07 15:34:16 -
[2] - Quote
I had this problem many years ago. The only solution I could find was to have the EVE Help Channel open at all times, as this created a stream of constant traffic.
Might be worth a try, because I've never heard of this "problem" really being fixed. |
Budrick3
POS Party Low-Class
115
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Posted - 2015.09.07 16:17:28 -
[3] - Quote
yeah I have been getting a lot more socket closed messages lately also. Perhaps CCP is trying to cut costs because of the decline in subs, and they cant seem to release a successful game besides Eve. |
chelly Dian
Imperial Shipment Amarr Empire
50
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Posted - 2015.09.07 17:02:06 -
[4] - Quote
Been like that for a while now |
Gitahh
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3
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Posted - 2015.09.07 17:14:22 -
[5] - Quote
I just got my first socket close message in a long time yesterday, however I haven't played in a while.
It happened while I was updating my wireless adapter drivers, even though I'm using Ethernet. It could be a network related issue on your computer? |
Forum Toon
State War Academy Caldari State
6
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Posted - 2015.09.08 01:14:47 -
[6] - Quote
happens mostly if you stay afk and leave the client open. if you plan to undock after hour or two in which the client was open and you were afk Re-Open your eve client. |
Webvan
All Kill No Skill
13823
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Posted - 2015.09.08 01:51:43 -
[7] - Quote
socket closed is a network error, where UDP packets are being lost. Some of you guys on Cox are being routed to a poor server in the rout between TQ and yourselves over the Atlantic ocean (a recent ongoing problem), like mentioned in the other thread. Here is a CCP forum sticky on socket closure for those not having that specific issue, but still getting a socket closed message.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Raiz Nhell
Demon-War-Lords SpaceMonkey's Alliance
422
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Posted - 2015.09.08 01:59:02 -
[8] - Quote
I would love for CCP to give me an in game "Socket Opener" for Christmas :)
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage.
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Yang Aurilen
The Mjolnir Bloc The Bloc
849
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Posted - 2015.09.08 02:28:38 -
[9] - Quote
Webvan wrote:socket closed is a network error, where UDP packets are being lost. Some of you guys on Cox are being routed to a poor server in the rout between TQ and yourselves over the Atlantic ocean (a recent ongoing problem), like mentioned in the other thread. Here is a CCP forum sticky on socket closure for those not having that specific issue, but still getting a socket closed message.
We still use UDP?
Post with your NPC alt main and not your main main alt!
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Gitahh
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3
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Posted - 2015.09.08 02:56:10 -
[10] - Quote
Yang Aurilen wrote:We still use UDP?
UDP is amazing! It's like speedy and stuff! |
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Webvan
All Kill No Skill
13823
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Posted - 2015.09.08 03:30:30 -
[11] - Quote
Yang Aurilen wrote:We still use UDP? No actually TCP, miss-typed on my rush out to get a pizza. But really they should be using UDP here, would likely see less lag and disconnects, especially with the common many server hops from client to server. For an online FPS, sure it's essential, or a broadband only game, but for a point and click scripted combat system, UDP protocols can theoretically handle 64 thousand connections exponentially within a given area/zone (though sluggish in response if configuring the protocol to allow that many as default). As for still using UDP, TCP predates UDP. But you do need TCP for anything "twitch-based" with multi-player gaming.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1616
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Posted - 2015.09.08 03:37:29 -
[12] - Quote
a network issue somewhere between your computer and the Eve server. dunno really what to say about a fix. My connection has been super solid the last few days. some days it isn't so great :s
@ChainsawPlankto
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Yang Aurilen
The Mjolnir Bloc The Bloc
849
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Posted - 2015.09.08 04:28:14 -
[13] - Quote
Webvan wrote:Yang Aurilen wrote:We still use UDP? No actually TCP, miss-typed on my rush out to get a pizza. But really they should be using UDP here, would likely see less lag and disconnects, especially with the common many server hops from client to server. For an online FPS, sure it's essential, or a broadband only game, but for a point and click scripted combat system, UDP protocols can theoretically handle 64 thousand connections exponentially within a given area/zone (though sluggish in response if configuring the protocol to allow that many as default). As for still using UDP, TCP predates UDP. But you do need TCP for anything "twitch-based" with multi-player gaming.
I dunno. I've done some OSI layers and all that stuff but doesn't UDP have the tendency to well... die off mid-flight to its destination. It certainly isn't fun for me to lose a ship because my F1 packet didn't reach CCP's servers.
Post with your NPC alt main and not your main main alt!
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Vlad Draculesti
Catastrophic Overview Failure Brave Collective
51
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Posted - 2015.09.08 04:45:19 -
[14] - Quote
When i resubbed i'd get this issue every 15mins. Never when idle - i'd always be in the middle of doing things. I was going to quit because it made the game unplayable.
I tried talking to CCP support but they just threw it back at me and said it was an issue with my ISP.
i then went here - www.battleping.com and got this. I have not had a socket is closed error since.
The error may not be with CCP - it may be the default rout my ISP takes to send data from Australia to the UK.
CCP should be placing more priority on the issue considering how widespread it is and how it can make the game so unplayable people would unsub and not bother - Especially since a service like battleping costs additional $ per month to use. |
Webvan
All Kill No Skill
13824
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Posted - 2015.09.08 04:59:31 -
[15] - Quote
Yang Aurilen wrote:
I dunno. I've done some OSI layers and all that stuff but doesn't UDP have the tendency to well... die off mid-flight to its destination. It certainly isn't fun for me to lose a ship because my F1 packet didn't reach CCP's servers.
The predominant benefit imo with UDP is that packets can be late, or out of order, or entirely lost, and which in UDP's case are smaller packets than TCP so still retain a good amount of speed while disregarding some packets if need be (depending how the protocol is adjusted, it can be fairly accurate).
The downside is that it's less accurate for game play, but really in a situation such as where you may aim to shoot and such. UDP can still do that, and often does in games that use a lot of AOE type damage which is much like that, but too TCP has issues in those cases as well and as CCP has mentioned their reluctance to overdo AOE damage in EVE (e.g. not using mines etc). TCP has a higher accuracy, yet if things go wrong for a moment, like losing packets and TCP starts re-requesting them over and over and over, you risk loosing connectivity to the server and are dropped more likely than a UDP connection would. They both can lose packets, but in TCP's case you are more likely to be disconnected over it, while UDP can get past the packet loss and not drop the client.
If this were a twitch game like a first person shooter, sure, TCP. But really, EVE is the type of game architecture that would seem to be ideal for UDP, especially with dealing with international connections and dirty bratty servers between client and game server.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Portmanteau
Garoun Investment Bank Gallente Federation
62
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Posted - 2015.09.08 10:24:45 -
[16] - Quote
Hir Miriel wrote: Is socket closing a new fad?
No it's a remix
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Lan Wang
V I R I I Ineluctable.
1470
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Posted - 2015.09.08 10:29:33 -
[17] - Quote
Budrick3 wrote:yeah I have been getting a lot more socket closed messages lately also. Perhaps CCP is trying to cut costs because of the decline in subs, and they cant seem to release a successful game besides Eve.
yeah this is exactly it, nothing to do with your own connection its merely because "the decline in numbers"
EVEALON Creative - Logo Design & Branding | Digital Design
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Artistul
Meet The Fockers Brothers of Tangra
20
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Posted - 2015.09.08 10:52:02 -
[18] - Quote
This is another post about socket closed.
https://forums.eveonline.com/default.aspx?g=posts&t=443151
tl;dr My isp gave me a router ZTE ZXHN H298N and I replaced it with a TP Link W8970. Never got a disconnection ever since. |
Hir Miriel
Elves In Space
233
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Posted - 2015.09.09 14:11:45 -
[19] - Quote
Holy Amarrian God Kings!
It's happened again!
3 minutes of mining I lasted.
Socket unopened.
This sux.
I'll work my way through the suggested fixes.
~
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Thinking inside Schrodinger's sandbox.
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Hir Miriel
Elves In Space
233
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Posted - 2015.09.09 14:36:02 -
[20] - Quote
Oh, this is ridiculous.
Again.
~
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Thinking inside Schrodinger's sandbox.
~~
~
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Markus Reese
Deep Core Mining Inc. Caldari State
564
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Posted - 2015.09.09 15:34:44 -
[21] - Quote
I have never had a socket closed in years of playing. Most common cause of socket closed? Another web program hijacking the port on a network.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Sahjahn
Nex Exercitus Northern Coalition.
17
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Posted - 2015.09.11 08:52:12 -
[22] - Quote
Just so people are aware, anyone using UKs VirginMedia SuperHub 2 NOT in modem mode will be plagued by Socked Closed errors.
VirginMedia have admited there is an issue with regards to online gaming that causes a temporary loss of connection, it seems to be due to the traffic shaping by the internal router and it getting confused with online game ports.
Simple solution, put the SuperHub 2 into Modem Only mode and use an external router, no more socket closed problems. |
Webvan
All Kill No Skill
13879
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Posted - 2015.09.11 10:00:48 -
[23] - Quote
Markus Reese wrote:I have never had a socket closed in years of playing. Most common cause of socket closed? Another web program hijacking the port on a network. I use to when I was on 4g wireless.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Hir Miriel
Elves In Space
235
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Posted - 2015.09.13 12:20:45 -
[24] - Quote
Sahjahn wrote:Just so people are aware, anyone using UKs VirginMedia SuperHub 2 NOT in modem mode will be plagued by Socked Closed errors.
VirginMedia have admited there is an issue with regards to online gaming that causes a temporary loss of connection, it seems to be due to the traffic shaping by the internal router and it getting confused with online game ports.
Simple solution, put the SuperHub 2 into Modem Only mode and use an external router, no more socket closed problems.
I've not played for four days because of this issue, just logged in, don't even fill a hold when mining and socket closed.
Based in Australia on ADSL, two different users on the router.
I'm curious to see what it is, but not so curious as to hang around much longer to find out.
~
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Thinking inside Schrodinger's sandbox.
~~
~
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Glathull
Warlock Assassins
1103
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Posted - 2015.09.13 16:30:40 -
[25] - Quote
Hir Miriel wrote:Sahjahn wrote:Just so people are aware, anyone using UKs VirginMedia SuperHub 2 NOT in modem mode will be plagued by Socked Closed errors.
VirginMedia have admited there is an issue with regards to online gaming that causes a temporary loss of connection, it seems to be due to the traffic shaping by the internal router and it getting confused with online game ports.
Simple solution, put the SuperHub 2 into Modem Only mode and use an external router, no more socket closed problems. I've not played for four days because of this issue, just logged in, don't even fill a hold when mining and socket closed. Based in Australia on ADSL, two different users on the router. I'm curious to see what it is, but not so curious as to hang around much longer to find out.
Isn't that special.
Good luck out there in the great uncurious outdoors.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Market McSelling Alt
Bernie Madoff Investment Services LLC
573
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Posted - 2015.09.13 17:28:12 -
[26] - Quote
It is CCP's way of introducing PVP to the staying in-game process.
Fight the network, fight to stay online, fight other people for their socket
Or
They are downsizing their servers and allocating just enough resources to the lesser used parts of their system and you are experiencing a failed handoff between those systems? I don't know, I am not all nerdy and shite.
Best description of Eve Online and why the community is the way it is
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Johan Civire
Flux Technologies Inc Gentlemen's.Parlor
969
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Posted - 2015.09.14 03:26:36 -
[27] - Quote
Hir Miriel wrote:Oh, this is ridiculous.
Again.
Change your dns server its easy to do at most of the time it fixs every damn lag/dc/spikes in any game. You need to google it (DNS server). Change it test it done. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
236
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Posted - 2015.09.14 05:50:37 -
[28] - Quote
For as long as I have played EVE, it's been a thing.
On different computers, different ISP and even different countries.
Been around since the beginning.
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