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Dreez
Destructive Influence Band of Brothers
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Posted - 2006.12.15 22:22:00 -
[1]
Its no secret that im a fullblooded specialist in in Gallente and blasterguns. But what will players like me do when all our skills in those areas are @ 5 and there are no more skills to train to increase our effectiveness in our area.
I have NO interesst in capitalships, no interesst in carebearskills, or such elements. All i want is to keep advancing in my capability to utilize my battleships, so that i far exceed those that has chosen to train Cap-ships.
A player should not be forced to train skills which he sees not viable to use in his area of expertese. Give us some more specc-skills for pure battleship-users because weŚre running out of skills to train.
Bob farted, ASCN burped & then there was a nodecrash.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.15 23:29:00 -
[2]
Originally by: Dreez
Its no secret that im a fullblooded specialist in in Gallente and blasterguns. But what will players like me do when all our skills in those areas are @ 5 and there are no more skills to train to increase our effectiveness in our area.
I have NO interesst in capitalships, no interesst in carebearskills, or such elements. All i want is to keep advancing in my capability to utilize my battleships, so that i far exceed those that has chosen to train Cap-ships.
A player should not be forced to train skills which he sees not viable to use in his area of expertese. Give us some more specc-skills for pure battleship-users because weŚre running out of skills to train.
As a minmatar pilot I tend to agree, give us more spec skill on speed and agility, they can require Min Frigate 5, Min Cruiser 5 and Min BattleShip 5 before you can even start to train them.
Hell, some people might even say that if we have trained all the minimatar skills to level 5 we should have a spec skill for sig radius based on race. --
Mini Skill Planner |
Dammar
Ephorate
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Posted - 2006.12.15 23:39:00 -
[3]
Originally by: Jaabaa Prime
Originally by: Dreez
Its no secret that im a fullblooded specialist in in Gallente and blasterguns. But what will players like me do when all our skills in those areas are @ 5 and there are no more skills to train to increase our effectiveness in our area.
I have NO interesst in capitalships, no interesst in carebearskills, or such elements. All i want is to keep advancing in my capability to utilize my battleships, so that i far exceed those that has chosen to train Cap-ships.
A player should not be forced to train skills which he sees not viable to use in his area of expertese. Give us some more specc-skills for pure battleship-users because weŚre running out of skills to train.
As a minmatar pilot I tend to agree, give us more spec skill on speed and agility, they can require Min Frigate 5, Min Cruiser 5 and Min BattleShip 5 before you can even start to train them.
Hell, some people might even say that if we have trained all the minimatar skills to level 5 we should have a spec skill for sig radius based on race.
Only if Amarr get to change their damage type to 'Holy'. (by way of said skill of course)
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2006.12.16 23:08:00 -
[4]
i agree. if you spend 2 years flying only deimos and megathrons you should be able to attain some kind of tangible advantage over someone you just decided to spent 50 days training gallente BS 5.
but, at the same time, if you spend so much time with those ships, you should be quite awful with other race's ships. so how about:
Gallente Spec (Rank 12): +10% to gallente ship's bonus per level, -10% to any other race's bonus per level
that way if someone really wants to spec in one race, it is possible, but only those really devoted to one race would do it.
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Cipher7
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Posted - 2006.12.16 23:33:00 -
[5]
Originally by: Apertotes i agree. if you spend 2 years flying only deimos and megathrons you should be able to attain some kind of tangible advantage over someone you just decided to spent 50 days training gallente BS 5.
but, at the same time, if you spend so much time with those ships, you should be quite awful with other race's ships. so how about:
Gallente Spec (Rank 12): +10% to gallente ship's bonus per level, -10% to any other race's bonus per level
that way if someone really wants to spec in one race, it is possible, but only those really devoted to one race would do it.
That sounds evil.
I like it.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.12.17 00:49:00 -
[6]
racial specialisation skill?
gallente: 5% bonus to damage for gallente ships per level caldari: 5% bonus to *icantrememberwhatcaldariracialstrengthismeanttobe* per level amarr: 5% bonus to hitpoints/numeric addition to resistance? minmatar: 5% bonus to sig radius/velocity per level.
would require the relevant bs, cruiser, frig, and mebbe even industrial (haha pwnt you pie-rats) to lvl5, and have a high multiplier - for thsoe who want EEEEVERY little last bit of awesomeness.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Lavondyss
Black Nova Corp Band of Brothers
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Posted - 2006.12.17 02:22:00 -
[7]
I agree there should be additional racial specialty skills. It is quite disappointing when you run out of skills to train that will give you any real advantage while piloting your favorite race's ships. It forces you into training for other races ships and weapons even though chances are you will never even use them. If you have no interest and/or isk for capitol ships then you are kinda hosed at the moment.
Roadkill squirrel remembered as frantic, indecisive. |
Tricit
Caldari Dark Entropy iPOD Alliance
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Posted - 2006.12.17 03:16:00 -
[8]
I don't really care... but I am willing to guess the only people who do agree are those who are already done. The reason this isn't feasible for CCP in a profitable perspective is because a minor amount of people will be ****ed that they are that much further behind you.
Wow, this Firefox underlining thing is idiotic. It helps stupid people to type properly... I just notice it because CCP was underlined and stuff like that. Tricit's dreamy ship statistics. PICTURES SOON MAYBE!!! (NOT YET, but they are drawn) |
Cupdeez
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.12.18 19:01:00 -
[9]
I think they did.... It's called Rigs..
Train the Rig skillz you think would be best to specialize your skillz in an area of combat.
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip |
Unemployed
Caldari Sniggerdly
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Posted - 2006.12.18 19:43:00 -
[10]
Edited by: Unemployed on 18/12/2006 19:44:15 If you think your out of race specific skills to train, focus on engineering/mechanic/electronics/navigation You can always increase those vanilla areas.
Lets say your a shield tanker, and you max out engineering. Well it can't hurt to train up mechanic skills as well. Extra hitpoints in the longrun
Or you can have a blast and finish off your learning skills =)
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Dreez
Destructive Influence Band of Brothers
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Posted - 2006.12.21 17:10:00 -
[11]
Originally by: Cupdeez I think they did.... It's called Rigs..
Train the Rig skillz you think would be best to specialize your skillz in an area of combat.
The rig-skills arent worth training up atm, and even if i was going to, they would take less then 1 week to finish of. (the ones usefull for me).
So please give me more specc-skills for each race.
Bob farted, ASCN burped & then there was a nodecrash.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.12.22 01:53:00 -
[12]
Originally by: Dreez
battleships, so that i far exceed those that has chosen to train Cap-ships.
A player should not be forced to train skills which he sees not viable to use in his area of expertese. Give us some more specc-skills for pure battleship-users because weŚre running out of skills to train.
I can see some value in a few more specialization skills with a relatively small effect for a fair amount of training time. However, spec skills that would allow someone to "far exceed" another person with L5 in all the regular skills seems too much.
I kind of like the idea of having a penalty to things outside of the specialization. It's not exactly what I'd want, but there should be a kind of cost to it. Instead of a penalty though, I'm thinking opportunity cost.
The idea I keep on thinking about is to have a new kind of skill that takes up very limited "slots"--maybe just 1 or 2. So anybody could specialize, but nobody could specialize in much. Makes sense, doesn't it? Each skill would have a few bonuses attached to it, but they'd be small--1-2%/level. Like the spec skills currently in game, they'd take a long time to train. You could train a different spec, but you could only do so by replacing one of your previous ones, in a sense losing all the time you'd spent training the old skill.
It'd be a lot like high-end implants, but with a couple of important differences: you wouldn't lose them when you get podded, and they wouldn't be nearly so isk-dependent. So they'd be a lot more attractive to newer players. OTOH, they wouldn't be as game-changing as the really silly implants are either--they'd just be an edge for people truly dedicated to certain roles or ships.
After a while it still wouldn't solve the "ceiling" issue. Past that, it's still just a matter of spreading out; collecting isk, connections, and experience; and real skills improving rather than skill points. That seems like a good thing to me though.
This silly blathering fantasyland post has been brought to you by Tsanse Kinske. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Shadarle
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Posted - 2006.12.22 21:48:00 -
[13]
I like the idea of racial spec skills that have a negative impact on other races.... unfortunately there is no way to ever turn a skill off so I would say there should be a way to spend long amounts of time to "unlearn" those skills somehow. Perhaps spending the same time it took to learn them to unlearn them somehow.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.12.23 00:32:00 -
[14]
Originally by: Dreez
Its no secret that im a fullblooded specialist in in Gallente and blasterguns. But what will players like me do when all our skills in those areas are @ 5 and there are no more skills to train to increase our effectiveness in our area.
I have NO interesst in capitalships, no interesst in carebearskills, or such elements. All i want is to keep advancing in my capability to utilize my battleships, so that i far exceed those that has chosen to train Cap-ships.
A player should not be forced to train skills which he sees not viable to use in his area of expertese. Give us some more specc-skills for pure battleship-users because weŚre running out of skills to train.
Similarly.... what about drones... wtb drone rapid firing, and other such fun stuff. -----------------------------------------------
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krazy2
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Posted - 2006.12.23 12:20:00 -
[15]
off topic.. but i vote for advanced Infomorph -- can never have to many clones. lol
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subvert
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Posted - 2006.12.23 15:35:00 -
[16]
long long speccing lines is bad bad bad for newer players
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.23 16:53:00 -
[17]
Like with weapons they could introduce specialisation skills for all series of T1 cruisers.
Example:
Caldari Cruiser Specialisation. +5% to all ships bonuses per skill level. (thus, if a ship has a +5% dmg bonus per level for +25% total, you can up that to 25 * 1.25 = 31.25% with this skill at level 5).
Make this skill for each race and every set of non-capital ships. Make them double the rank that the original ship skill was (2x2=4 for frigates, 5x2 = 10 for cruisers, 2x8 = 16 for battleships).
They should affect the T1 as well as the T2 variants of all those ships.
Basilisk Fitting Link |
Thor Ba'aleron
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Posted - 2006.12.28 09:31:00 -
[18]
The celing is important. It allows players who get in 2 years after you to catch up over a long period of time. While your dedication to flying Gallante should be rewarded, the next you who just happened to start playing in 2006 shouldn't be completely prevented from catching up in one area given a reasonable amount of time (a year). Your advantage is in your ability to max out in more areas. Your frustration is understandable, but consider the new pilot who already has 18 months of training to max out Battleships... telling him he can never catch up would be pretty discouraging.
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Barbicane
The Gun Club
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Posted - 2006.12.28 12:11:00 -
[19]
I can't imagine that you have maxed out all the support skills yet?
Drones? - A bunch of skills there, and being Gallente spec, you need to be good with them to maximize your ship's potential. Navigation? - More speed, less cap use. Engineering? - Fitting and Capacitor. Most useful. Electronics? - Loads of useful skills in there, no matter what your specialization. Mechanics? - Armor tanking. Learning? - Faster training is very handy when more skills come out. Science? - Jump clones, and perhaps RPM (get research agents to work for you, then cash in RP for data cores = free isk for no work).
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