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Thread Statistics | Show CCP posts - 7 post(s) |
Phaade
Perimeter Defense Systems Mordus Angels
369
|
Posted - 2015.09.16 03:49:35 -
[391] - Quote
Stitch Kaneland wrote:Natasha Rachmaninova wrote:Stitch Kaneland wrote:
Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more.
No to RLML on BCs. BCs are meant to kill cruisers and field a large tank. We dont need 600 burst dps ships with MJD and 100k EHP tank. Rlml are for anti-frig, and BCs are anti-cruiser. Id like to see different missile systems other than RLML being used. HAMs are still viable, you just have to focus on application, and not max tank.
If BCs can field RLML effectively, then they can do what cruisers/dessies do, in an all in one package. Obsoleting cruisers again. Each class needs to counterplay the other classes in some way. We dont need a one size fits all. I mean, look at the orthrus, i have never seen one without RLML. It can kill cruisers, frigs, BCs and probably BS given enough time.
I disagree, simply because drone boats always have option to deal with frigs using smaller drones. Why shouldn't missile boats get the option too? That could give every race a boat that can deal with frigs then. HAMs kill frigs too. You just need a web or 2 (preferably 2), neuts help a lot here as well. The benefit of BCs is you have the slots for extra utility. Whether thats 2 webs and a tp, or 1 web and 2 neuts. You can disable frigs pretty quickly. All BCs can also field a full flight of drones. So, constant dps from missiles, neuts, drones and webs = dead frig/t3d. I have killed AB dram with a drake. Its not overly difficult if you fit properly. If you fit max tank, 100k EHP drake and fit only a scram. then yea, youll die to a frig when using HAMs. What about my artillery ships? Why cant my 720s transform into 280s? That is basically what you are trying to say. The existing weapons work fine when you have a role in mind when fitting the ship.
So drones are balanced is what you're saying....
Oh wait. |
Phaade
Perimeter Defense Systems Mordus Angels
369
|
Posted - 2015.09.16 03:54:27 -
[392] - Quote
Stitch Kaneland wrote:MR Spleen wrote:Stitch Kaneland wrote:MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. You do realize there is more to ships than dps numbers right? Can your catalyst tank a gang like a mega can? Can your mega jump past systems like a carrier or dread can? Can your carrier fire a doomsday? Where have you been? Hull tanked navy brutix gets over 130k EHP with current stats. These buffs could push it to 140-150k depending on fit. Meanwhile it can still pump out 800 well applied dps with neutrons, as it has plenty of fitting. Also, did your corp call a CTA on your forum post? Ok how long can your mega tank 25 catalyst doing a total of 12500 dps for? And how many catalysts does it take Code. to kill 1 frieghter? Oh and another interesting point a titan firing at anything smaller than a battleship is pointless as guns don't track targets and they have no drone bay so no help there. And yes I mentioned it in corp but theres only 4 of us in corp chat! Depends how the fight starts and how competent you are as a pilot. Ive tanked a 14 man gang with 3 catalysts, multiple frigs and t2 frigs with a extender rigged application fit drake. A mega using null could blap a catalyst at range before it becomes an issue. Especially if its a nano mega with MWD. As its speed could dictate range. Then it could blap 25 in the same way. Not all fights start at 0 on a gate with an autopiloting freighter. Blap dreads/titans were horribly broken at killing subcaps, thats why they were nerfed. Capitals tracking subcaps poorly is working as intended. I still dont see a carrier or dread firing DDs, so titans are still unique there. Also, being able to bridge any ships is unique to titans as well. Can your carrier, dread, mega, brutix, catalyst do any of those things? Looking at just dps numbers and trying to base an argument around it is a bit narrow minded. Only 4 in chat with 3-4 alts each?
lol, dude, WTF are you talking about.
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Phaade
Perimeter Defense Systems Mordus Angels
369
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Posted - 2015.09.16 03:58:52 -
[393] - Quote
Evon R2 wrote:Uhm everyone is complaining about caldari ships being kinetic locked while other races have selectable damage type weapon systems. Speaking for Amarr and Gallente, selecting the damage type of drones doesn't completely work like it does for missiles actually. Yea sure I can decide which drones to carry in my cargo before I undock, but I'm not that "free" to choose once I undock because of the restrictions of drone bay.
Just look at the Mrymidion, with 200 drone bay I can't possibly carry 4 flight of heavy drones with me to select the suitible one on the fly. Hell even if I carry 2 sets I can't carry meds or lights. If I take ogres with me I can't magically spawn preators once I encounter ships with em resist hole.
Drone boats can select the damage type before undocking while missiles can do the same thing on the fly. I think it is a big difference people are missing while comparing the two.
That's a somewhat reasonable argument,
However...
I'd rather choose what damage type my Drake has when it undocks than literally having no choice.
Sorry, but drones are still broken. |
Aramis Rosicrux
ASB0 Hooligans BLUE Alliance
21
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Posted - 2015.09.16 04:27:02 -
[394] - Quote
Buzz Kill wrote:Dont forget about the command ships
THIS!!! I spent most of six months training Command Ships and all four races and they stink for almost any role. You might as well paint a big red X on your back as fly a Command Ship.
Also, Anyone want my old Myrmidon BPC's? They're fully researched and a bargain at just 500M ISK.
Assessment: Myrm and Prophecy now the worst BC's.
Join the Planetary Society! planetarysociety.org
My EveBoard Signature PNG
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Gramps Pljugi
Fragile Mortality
2
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Posted - 2015.09.16 06:15:07 -
[395] - Quote
Like i was saying, prophecy could use another 10mb bandwith for drones, that would help with heavy drone damage application on smaller targets
3x heavy 2x Light target painter/web drones
Its not much but it would help, not sure why ships are locked into 50/75/100/125 drone bandwiths and nothing between. (yes aware of Gila, not relevant to this discussion due to the huge drone buff) |
Rek Seven
Hidden Agenda Deep Space Engineering
2004
|
Posted - 2015.09.16 07:59:17 -
[396] - Quote
Re: Drone velocity bonus
I'm curious whether the velocity bonus applies to drone MWD speed and the orbit speed... If it's both then isn't this negatively affect drone tracking and therefore it's actually a nerf to drone boats? If it is just MWD speed then what is the point?
I'm assuming that this bonus isn't intended to help drones chase micro warp driving frigates but i have never had a problem with drones not being able to catch up with larger targets... So it seems like CCP are just adding this bonus for the sake of it.
I feel that the drone boats equivalent to the 25% optimal and fall off bonus for turrets, would be 25% bonus to drone velocity and optimal range.
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
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Danny John-Peter
Snuff Box Snuffed Out
576
|
Posted - 2015.09.16 08:04:04 -
[397] - Quote
Changes look alright to be honest, better than I would have expected for pass 1 anyways.
Contentious points seem to be the kinetic lock and the Harbs cap bonus.
The kinetic lock is probably less a problem for the Drake at small gang scale than the over-riding fast cruiser meta and the way HMLs apply to smaller things, ie really terribly.The kinetic lock in theory makes for meaningful choices and certainly wasn't the death of the ship in days of yore, HMLs just need more work IMO.
As for the cap usage bonus on the Harb, its fine, pulses get better base range and base damage than other turret weapon systems, the cap usage bonus is the price you pay for having a short range turret with amazing base DPS and the ability to apply a good chunk of that DPS out to medium range (or further, with this new bonus).
Generally I still think BCs are always going to be a bit overshadowed until the general cruiser line gets a mobility balance pass, but the combination of decent tank, decent EHP and good DPS out to better range, coupled with an MJD is certainly going to make them more viable than before. |
Anthar Thebess
1305
|
Posted - 2015.09.16 08:24:17 -
[398] - Quote
Make battle cruisers first ship that have bonus to the range of the smart bombs. This will put interesting meta to the game play.
Have BC in fleet , and smartbomb bombs , dictor bubbles, enemy drones , and all other stuff.
We can make this to apply only to Medium Smartbombs , let say 500% range but at half damage.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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FT Diomedes
The Graduates Get Off My Lawn
1712
|
Posted - 2015.09.16 08:39:24 -
[399] - Quote
Rek Seven wrote:Re: Drone velocity bonus
I'm curious whether the velocity bonus applies to drone MWD speed and the orbit speed... If it's both then isn't this negatively affect drone tracking and therefore it's actually a nerf to drone boats? If it is just MWD speed then what is the point?
The Devs already said it was just to Drone MWD speed.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Rek Seven
Hidden Agenda Deep Space Engineering
2004
|
Posted - 2015.09.16 09:01:23 -
[400] - Quote
Oh... then yeah it doesn't seem as useful as the falloff and optimal bonus.
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
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Barrogh Habalu
Forever Winter Absolute Zero.
1055
|
Posted - 2015.09.16 10:55:35 -
[401] - Quote
MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. Ignoring other aspects of these fleets/ships, I'd say design philosophy based on diminishing returns working as intended.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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X4me1eoH
AirGuard LowSechnaya Sholupen
245
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Posted - 2015.09.16 11:03:05 -
[402] - Quote
Need more lockrange for all bc, for use mjd |
Moac Tor
Cy-Core Industries Stain Confederation
139
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Posted - 2015.09.16 11:55:05 -
[403] - Quote
X4me1eoH wrote:Need more lockrange for all bc, for use mjd If they get more lock range they'll be in battleship territory. They don't need more lock range and they can already use the MJD offensively. Being able to maintain lock at above 100km range alongside having the ability to fit a MJD is incredibly powerful with even many of the battleships needing a fitting mod to do this. If you want that kind of power then sacrifice a mid and fit a sensor booster. |
Rammel Kas
KarmaFleet Goonswarm Federation
8
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Posted - 2015.09.16 12:48:46 -
[404] - Quote
Find I have to agree with a few of the others on targeting range. If it's a bit closer to the more common weapons projection you would use it does take a lot of the frustrations out of the box game play, make it easier for a new player to pick up. And hopefully make alternatives for the mid slots a bit more compelling. |
Delarian Rox
Wicked Privateers Smile 'n' Wave
22
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Posted - 2015.09.16 14:29:06 -
[405] - Quote
X4me1eoH wrote:Need more lockrange for all bc, for use mjd Every BC with 60+ base lock range now capable to MJD offensively. It just require good skills and a rig slot as a tradeoff. Previously it was a mid slot tradeoff. Now only Prophecy, Cyclone and Myrmidon can't trade a rigslot for offensive MJD without links. And i think it's fine. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
137
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Posted - 2015.09.16 14:31:07 -
[406] - Quote
Great. BC are getting rebalanced again. CCP we are still waiting for T3, Capital and Black Ops... |
Krell Kroenen
The Devil's Shadow
256
|
Posted - 2015.09.16 15:25:00 -
[407] - Quote
It's not often that I get to say this but I am optimistic about these changes. Though I do find it amusing that the metrics presented were only comparisons between ships of the same class when the changes are suppose to make them more appealing to use vs other classes. ie make Eve less cruiser and T3 online.
I think these changes will help with that but I can't phantom by how much but it would be nice to see some before and after numbers. Any how if the Battleship changes look this good I may just have to become more active again.. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
542
|
Posted - 2015.09.16 17:42:56 -
[408] - Quote
One thing i forgot to mention.
Thanks CCP for listening to player feedback, from my thread and everyone who contributed. Obviously these are not the exact changes I mentioned, but the 25/25 split is great and keeps them flexible, especially minmatar. The fleet cane is now very much different from its t1 variant, and im excited to see how this will change things. Guess i wont be the only one flying kiting arty canes anymore.
Not to mention my Battleships i solo roam with, on occasion, will have more targets to choose from. The ship food chain wont feel quite so broken anymore.
To those that claim CCP doesnt listen, id say this is pretty clear that they do.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Lucas Quaan
Sniggerdly Pandemic Legion
114
|
Posted - 2015.09.16 18:28:03 -
[409] - Quote
Moac Tor wrote:X4me1eoH wrote:Need more lockrange for all bc, for use mjd If they get more lock range they'll be in battleship territory. They don't need more lock range and they can already use the MJD offensively. Being able to maintain lock at above 100km range alongside having the ability to fit a MJD is incredibly powerful with even many of the battleships needing a fitting mod to do this. If you want that kind of power then sacrifice a mid and fit a sensor booster. The +lockrange bonus to active MJDs is clearly the solution for this. |
Asuka Solo
Instant Annihilation This Isn't Going To End Well
2993
|
Posted - 2015.09.16 18:31:09 -
[410] - Quote
Why after 10 years + we are still re-re-inventing the same old ships over and over again, is beyond me...
But don't worry, while we waste our time with this, we'll make the same ship look different for a nominal fee. That will distract you long enough for us to reconsider what we've done today.
Stitch Kaneland wrote:MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. You do realize there is more to ships than dps numbers right?
Yes. And it seems sub caps online is the only ship class that enjoys any of those facets...
However, what my esteemed colleague was trying to emphasis in his own way, was that this new direction of pro-sub caps in Eve online has gimped the food chain the moment you go beyond battleship sized hulls. Sub caps are at a point where they enjoy more bonuses / perks (not to mention they are insanely cheap) compared to capitals and even super capitals (and lest not forget, they seem to be "more fun"). Capital and Super Capital hulls are in dire need of a mountain of love.... more hull options and a significant boost in teeth that can be applied to sub caps... after all, a risk free eve is bad. And right now, taking sub caps up against carriers, dreads, supers and titans seems to be as risk free as its going to get with this sesame street sov system and dumbass limitation on "force projection" called jump fatigue. Caps and supers need to become fun again... and being a giant "tackle me and apply F1 here" i-lose button is not fun. Sub cap pilots who beg to differ on these forums are free to logonski their titans while parking on a lowsec gate and notify the rest of us of their intentions so we can show you exactly how "much fun" it is.
But maybe if smaller ships did less damage to bigger targets like certain big ships do to little ones, and if the tackle modules in eve were different sizes that were not only limited to certain hull sized, but affected different sized hulls respectively, it'll be a step in the right direction to force sub cap pilots to bring more expensive toys to an expensive party.
Stitch Kaneland wrote:Can your catalyst tank a gang like a mega can?
Yes it can. Its called kiting with logi.
Stitch Kaneland wrote:Can your mega jump past systems like a carrier or dread can?
Yes it can. Its called a jump bridge.
Stitch Kaneland wrote:Can your carrier fire a doomsday?
It used to be able to.... it was called drive by doomsdays.
CCP deleted that ability because rifter hobos cried about it killing their pvp and subsequently makes their ship classes less fun. ironic.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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MR Spleen
Instant Annihilation This Isn't Going To End Well
31
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Posted - 2015.09.16 18:50:34 -
[411] - Quote
I agree with Asuka
But will add the dps is less of an issue than the application of the dps as not being able to apply the dps to small targets from larger ships is the most frustrating part of Eve.
This probably why most of the older players from 2003-2006 no longer play! |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
543
|
Posted - 2015.09.16 19:58:16 -
[412] - Quote
Asuka Solo wrote:Yes. And it seems sub caps online is the only ship class that enjoys any of those facets... However, what my esteemed colleague was trying to emphasis in his own way, was that this new direction of pro-sub caps in Eve online has gimped the food chain the moment you go beyond battleship sized hulls. Sub caps are at a point where they enjoy more bonuses / perks (not to mention they are insanely cheap) compared to capitals and even super capitals (and lest not forget, they seem to be "more fun"). Capital and Super Capital hulls are in dire need of a mountain of love.... more hull options and a significant boost in teeth that can be applied to sub caps... after all, a risk free eve is bad. And right now, taking sub caps up against carriers, dreads, supers and titans seems to be as risk free as its going to get with this sesame street sov system and dumbass limitation on "force projection" called jump fatigue. Caps and supers need to become fun again... and being a giant "tackle me and apply F1 here" i-lose button is not fun. Sub cap pilots who beg to differ on these forums are free to logonski their titans while parking on a lowsec gate and notify the rest of us of their intentions so we can show you exactly how "much fun" it is. But maybe if smaller ships did less damage to bigger targets like certain big ships do to little ones, and if the tackle modules in eve were different sizes that were not only limited to certain hull sized, but affected different sized hulls respectively, it'll be a step in the right direction to force sub cap pilots to bring more expensive toys to an expensive party. Stitch Kaneland wrote:Can your catalyst tank a gang like a mega can? Yes it can. Its called kiting with logi. Stitch Kaneland wrote:Can your mega jump past systems like a carrier or dread can? Yes it can. Its called a jump bridge. Stitch Kaneland wrote:Can your carrier fire a doomsday? It used to be able to.... it was called drive by doomsdays. CCP deleted that ability because rifter hobos cried about it killing their pvp and subsequently makes their ship classes less fun. ironic.
Please stop whining about capitals. You seem to have forgotten that a lil over a year ago capitals were jumping across the map in minutes, and dropping on frigates for lulz. Slowcats had the tank of a carrier and the application of a subcap with sentries(not to mention huge repping power). Before that we had max tracking titans and dreads that would literally volley a BS off grid. As you pointed out there was also the drive by DD. How many carriers are in operation now? Can you imagine a fight of nothing but DDs? As thats what would happen. If you couldnt see how horribly broken this was, thats your problem.
Im happy about the nerfs caps have recieved as its reigned them in. The new sov is whats pushed them into irrelevence, which will be addressed soon. Capitals are supposed to require sub cap support, that is intended and why they require support ships to kill smaller ships. Otherwise we would have nothing but caps roaming round and it would be boring as hell.
CCP has stated in the CSM minutes that cap rebalances will be mentioned in EVE:Vegas at the end of October. So dry up those cap tears, as changes are coming.
As to your other points.
Your corpmate said "a catalyst", not "a catalyst with a logi wing". The mega goes the same way. Who do you think will win in a fight of 25 megas vs 25 catalysts, both with logi chains?
A jump bridge is a structure that is put down when you own sov. A mega on its own cannot jump across systems.. didnt think i needed to break this down for you.
What carriers used to do is in no way relevant to what is being discussed, dont muddy the waters..
BCs were rebalanced as they had no role to speak of except glorified MJD brawlers. T1/T2 cruisers got faster and rebalanced, BCs were nerfed. Hence why they are rebalancing BCs to be useful and fill the role of anti-cruiser.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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MR Spleen
Instant Annihilation This Isn't Going To End Well
32
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Posted - 2015.09.16 20:42:13 -
[413] - Quote
Stitch Kaneland wrote:Asuka Solo wrote:Yes. And it seems sub caps online is the only ship class that enjoys any of those facets... However, what my esteemed colleague was trying to emphasis in his own way, was that this new direction of pro-sub caps in Eve online has gimped the food chain the moment you go beyond battleship sized hulls. Sub caps are at a point where they enjoy more bonuses / perks (not to mention they are insanely cheap) compared to capitals and even super capitals (and lest not forget, they seem to be "more fun"). Capital and Super Capital hulls are in dire need of a mountain of love.... more hull options and a significant boost in teeth that can be applied to sub caps... after all, a risk free eve is bad. And right now, taking sub caps up against carriers, dreads, supers and titans seems to be as risk free as its going to get with this sesame street sov system and dumbass limitation on "force projection" called jump fatigue. Caps and supers need to become fun again... and being a giant "tackle me and apply F1 here" i-lose button is not fun. Sub cap pilots who beg to differ on these forums are free to logonski their titans while parking on a lowsec gate and notify the rest of us of their intentions so we can show you exactly how "much fun" it is. But maybe if smaller ships did less damage to bigger targets like certain big ships do to little ones, and if the tackle modules in eve were different sizes that were not only limited to certain hull sized, but affected different sized hulls respectively, it'll be a step in the right direction to force sub cap pilots to bring more expensive toys to an expensive party. Stitch Kaneland wrote:Can your catalyst tank a gang like a mega can? Yes it can. Its called kiting with logi. Stitch Kaneland wrote:Can your mega jump past systems like a carrier or dread can? Yes it can. Its called a jump bridge. Stitch Kaneland wrote:Can your carrier fire a doomsday? It used to be able to.... it was called drive by doomsdays. CCP deleted that ability because rifter hobos cried about it killing their pvp and subsequently makes their ship classes less fun. ironic. Please stop whining about capitals. You seem to have forgotten that a lil over a year ago capitals were jumping across the map in minutes, and dropping on frigates for lulz. Slowcats had the tank of a carrier and the application of a subcap with sentries(not to mention huge repping power). Before that we had max tracking titans and dreads that would literally volley a BS off grid. As you pointed out there was also the drive by DD. How many carriers are in operation now? Can you imagine a fight of nothing but DDs? As thats what would happen. If you couldnt see how horribly broken this was, thats your problem. Im happy about the nerfs caps have recieved as its reigned them in. The new sov is whats pushed them into irrelevence, which will be addressed soon. Capitals are supposed to require sub cap support, that is intended and why they require support ships to kill smaller ships. Otherwise we would have nothing but caps roaming round and it would be boring as hell. CCP has stated in the CSM minutes that cap rebalances will be mentioned in EVE:Vegas at the end of October. So dry up those cap tears, as changes are coming. As to your other points. Your corpmate said "a catalyst", not "a catalyst with a logi wing". The mega goes the same way. Who do you think will win in a fight of 25 megas vs 25 catalysts, both with logi chains? A jump bridge is a structure that is put down when you own sov. A mega on its own cannot jump across systems.. didnt think i needed to break this down for you. What carriers used to do is in no way relevant to what is being discussed, dont muddy the waters.. BCs were rebalanced as they had no role to speak of except glorified MJD brawlers. T1/T2 cruisers got faster and rebalanced, BCs were nerfed. Hence why they are rebalancing BCs to be useful and fill the role of anti-cruiser.
Clearly you misundertood my original point but thats ok your only a 2011 pilot my point was in terms of isk fielded 25 catalyst's will desimate a single mega and no catalyst gang is going to warp in at range and burn straight at a mega yet the cost is pretty much identical.
As for large ships not being able to track smaller ships why not we had those issues in 2004-2008ish you just had to play smarter but if your not intelligent enough to figure out how to deal with that issue why should those who had learnt how to deal with that be punished, aoe doomsdays were a great option and meant you had to use a well tanked HIC to hold the target and well fitted BS's and others too kill it.
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Asuka Solo
Instant Annihilation This Isn't Going To End Well
2997
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Posted - 2015.09.16 21:10:22 -
[414] - Quote
Stitch Kaneland wrote:
Please stop whining about capitals. You seem to have forgotten that a lil over a year ago capitals were jumping across the map in minutes, and dropping on frigates for lulz. Slowcats had the tank of a carrier and the application of a subcap with sentries(not to mention huge repping power). Before that we had max tracking titans and dreads that would literally volley a BS off grid. As you pointed out there was also the drive by DD. How many carriers are in operation now? Can you imagine a fight of nothing but DDs? As thats what would happen. If you couldnt see how horribly broken this was, thats your problem.
Im happy about the nerfs caps have recieved as its reigned them in. The new sov is whats pushed them into irrelevence, which will be addressed soon. Capitals are supposed to require sub cap support, that is intended and why they require support ships to kill smaller ships. Otherwise we would have nothing but caps roaming round and it would be boring as hell.
Its not my fault if you can't see how fun that used to be. Eve is supposed to be a cold heartless game. Funny how hot dropping on frigates is a war crime in a game that promotes war crime behavior.
Stitch Kaneland wrote: A jump bridge is a structure that is put down when you own sov. A mega on its own cannot jump across systems.. didnt think i needed to break this down for you.
Same function as a jump portal generator... which is fitted to Titans and happens to be Sov independent... didn't think I needed to break this down for you.
Stitch Kaneland wrote: What carriers used to do is in no way relevant to what is being discussed, dont muddy the waters..
Ask stupid questions... get stupid answers.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
189
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Posted - 2015.09.16 21:49:36 -
[415] - Quote
Cassius Invictus wrote:Great. BC are getting rebalanced again. CCP we are still waiting for T3, Capital and Black Ops...
They need to be looked at too, but this makes the biggest impact for the most players. |
Roti Rotineque
Dodixie Mining Corporation
1
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Posted - 2015.09.16 21:56:40 -
[416] - Quote
Ok, ty CCP. Now fix the skill thingy please. I have to train 102731923 days of leadership just to fly an absol? Are you serious. This is shi... not good. Fix it. Fix it now. CCPlleeeeease. |
Omnathious Deninard
Novis Initiis
3095
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Posted - 2015.09.16 22:18:13 -
[417] - Quote
Roti Rotineque wrote:Ok, ty CCP. Now fix the skill thingy please. I have to train 102731923 days of leadership just to fly an absol? Are you serious. This is shi... not good. Fix it. Fix it now. CCPlleeeeease. 100 days, get over it.
If you don't follow the rules, neither will I.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
189
|
Posted - 2015.09.17 01:19:03 -
[418] - Quote
Stitch Kaneland wrote:I do have a slight reservation on the navy drake. It still has no High's for links or nos/neut. It is bonused for links but cant fit them without sacrificing dps, something all the other BCs dont have to consider. I dont mind the navy drake not having a tank bonus, as to be honest having good application and range can kill things quickly before harming you. Plus MMJD. So kiters are a non issue.
Would changing it to something like this be a possibility?
Navy Drake 5% RoF per level 5% explosion radius per lvl
25% bonus to missile velocity
Drop a launcher, frees up fitting and now you can add neut/nos or links as needed without sacrificing dps.
The Navy Drake was a square peg before because nobody outside pve had much use for a pricey drake with worse dps/tank, no neut, and nothing to offer but an extreme range bonus on weapons that do delayed dps.
Now it has medium drones the lower dps is less of an issue, the tank bonus with navy stats means it has an even better tank than the t1 drake, a full rack of unbonused launchers lets people play around with RLML set ups, the application bonus sets it apart when using HML, or rage HAM's ... so the new Navy Drake has a lot of potential roles because the tank bonus compliments all set ups especially PVE which is the bread and butter of Drakes now. A neut/nos is only useful for brawling and no use at all in PVE. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
545
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Posted - 2015.09.17 03:50:35 -
[419] - Quote
Fourteen Maken wrote:Stitch Kaneland wrote:I do have a slight reservation on the navy drake. It still has no High's for links or nos/neut. It is bonused for links but cant fit them without sacrificing dps, something all the other BCs dont have to consider. I dont mind the navy drake not having a tank bonus, as to be honest having good application and range can kill things quickly before harming you. Plus MMJD. So kiters are a non issue.
Would changing it to something like this be a possibility?
Navy Drake 5% RoF per level 5% explosion radius per lvl
25% bonus to missile velocity
Drop a launcher, frees up fitting and now you can add neut/nos or links as needed without sacrificing dps. The Navy Drake was a square peg before because nobody outside pve had much use for a pricey drake with worse dps/tank, no neut, and nothing to offer but an extreme range bonus on weapons that do delayed dps. Now it has medium drones the lower dps is less of an issue, the tank bonus with navy stats means it has an even better tank than the t1 drake, a full rack of unbonused launchers lets people play around with RLML set ups, the application bonus sets it apart when using HML, or rage HAM's ... so the new Navy Drake has a lot of potential roles because the tank bonus compliments all set ups especially PVE which is the bread and butter of Drakes now. A neut/nos is only useful for brawling and no use at all in PVE.
Good luck killing any active tanked t3d or 10mn t3d (or both) without a neut.
There's a reason I prefer the T1 drake over the navy one, and its because of the neut. Take for instance, this perfectly balanced svipul.
[Svipul, 10mn Svipul] Damage Control II Micro Auxiliary Power Core II Gyrostabilizer II Gyrostabilizer II
10MN Y-S8 Compact Afterburner Pithum C-Type Medium Shield Booster Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 5W Infectious Power System Malfunction [empty high slot]
Small Polycarbon Engine Housing I Small Anti-Kinetic Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II
Without links and only using bluepill it has a cap stable 267dps tank (before heat). Using a navy drake with only a scram/web, you are applying 111dps out of your 475dps. Add another 90dps from drones and your at 201dps. Drones will die, and then you'll be left with 111dps.
Using dual webs on the navy drake, you can hit for around 230dps before drones. The svipul can OH to 350dps to tank your missiles and drones, until he pops all your drones (which will happen quickly). From there on, he can still tank your applied dps with no problem. 10mn dual rep fessor the same way, but even worse since it has a smaller sig.
Anyway, my point is, you hit them with a medium neut, and get that AB to turn off, even for just 5-6 seconds, you will apply 300+dps easy, and with the fits I use, max damage. Get yourself an easy kill. Now, this didn't even touch on a linked svipul, as it gets even worse from there. But even with links, there is no link that gives you cap, and i've killed plenty of linked fessors and svipuls.
Now, you do bring up a good point with RLML, but your not using either velocity or application bonus. Why not just buy a raven then, will probably be cheaper, and have a better tank.
The last thing I would mention is the fact the navy drake gets a link bonus, but has to sacrifice dps to fit it. No other BC has to make this sacrifice. If you bonus the ship for the role, it should be able to do the role without sacrificing something in return. I know this is a minor thing as most people won't be using links on it, but why handicap it in the first place?
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
190
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Posted - 2015.09.17 05:46:29 -
[420] - Quote
Stitch Kaneland wrote:
Good luck killing any active tanked t3d or 10mn t3d (or both) without a neut.
There's a reason I prefer the T1 drake over the navy one, and its because of the neut. Take for instance, this perfectly balanced svipul.
You could use RLML it should kill that before reload. |
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