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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Falcon
12368
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Posted - 2015.09.11 19:51:12 -
[1] - Quote
Hello Capsuleers!
Team Five-0 have been working tirelessly to iterate on the sov release since July 14th, and are ready to share more details about what's coming in the next couple of releases for Sovereignty in EVE Online.
Check out this Dev Blog from the team to see what changes are coming over the course of the next few months.
Feel free to post your comments and feedback in this thread!
CCP Falcon || EVE Universe Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Fozzie
C C P C C P Alliance
13180
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Posted - 2015.09.11 19:52:19 -
[2] - Quote
Reserved for FAQ
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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EvilweaselSA
GoonWaffe Goonswarm Federation
1127
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Posted - 2015.09.11 19:52:29 -
[3] - Quote
All good, sensible changes - an excellent step in the right direction. |
Marcus Tedric
Zebra Corp Goonswarm Federation
40
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Posted - 2015.09.11 19:53:10 -
[4] - Quote
I'm sad that the fitting restriction is to Interceptors only - it's too trite.
Much more sensible would be to restrict it to Destroyers, perhaps even Cruisers, and above - due to 'size' constraints. |
Aryth
GoonWaffe Goonswarm Federation
1793
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Posted - 2015.09.11 19:53:10 -
[5] - Quote
Very happy with these. Still would like to see several more but all of these are a good package.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1845
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Posted - 2015.09.11 19:54:38 -
[6] - Quote
All sensible changes. I'm especially glad that you went with the light hand on fatigue.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3301
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Posted - 2015.09.11 19:55:33 -
[7] - Quote
Quote:This change is designed to reduce the damage that a character can inflict by overjumping, reducing the maximum possible fatigue from 30 days to 5 days.
Just to clarify, its only the maximum possible jump fatigue ceiling that is being altered in this, and not the actual mechanics and formula by which fatigue is calculated, yes/no?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Atrum Veneficus
GoonWaffe Goonswarm Federation
102
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Posted - 2015.09.11 19:57:53 -
[8] - Quote
These are all good changes. In general I think "ban x feature from y ship" is at best a band-aid, but it's a good first start. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5548
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Posted - 2015.09.11 19:59:02 -
[9] - Quote
Scatim Helicon wrote:Quote:This change is designed to reduce the damage that a character can inflict by overjumping, reducing the maximum possible fatigue from 30 days to 5 days. Just to clarify, its only the maximum possible jump fatigue ceiling that is being altered in this, and not the actual mechanics and formula by which fatigue is calculated, yes/no?
For now, correct.
Everything caps out lower, but the numbers are otherwise the same.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Scatim Helicon
GoonWaffe Goonswarm Federation
3305
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Posted - 2015.09.11 20:02:46 -
[10] - Quote
Also, can I ask why you've gone with an outright entosis ban for interceptors rather than adjusting the associated requirements/drawbacks/etc to make the choice suboptimal?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Zalmun
GoonWaffe Goonswarm Federation
16
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Posted - 2015.09.11 20:03:41 -
[11] - Quote
Finally some sensibility comes to jump fatigue timers. I still think 5 days is a bit too long, but I completely agree with targeting the weekend players as having the most benefit. Reason prevails. |
Evelgrivion
Calamitous-Intent Feign Disorder
351
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Posted - 2015.09.11 20:03:50 -
[12] - Quote
You guys realize that the entire reason Interceptors came to dominate the Entosis meta was their combination of survivability and expandability, right? They would never have enjoyed the level of popularity they achieved if fitting and using Entosis links wasn't an unqualified de-buff in every respect. |
Sydious
Amok. Goonswarm Federation
21
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Posted - 2015.09.11 20:04:18 -
[13] - Quote
These changes are a good step towards addressing null-sec's concerns. Good job team five-o. |
Sporx Utensil
Colossus Enterprises
22
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Posted - 2015.09.11 20:05:56 -
[14] - Quote
really, really good and sensible changes. the fatigue cap is GREAT.
good job listening. well done CCP. (Please keep making it better) |
Reppyk
The Black Shell
803
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Posted - 2015.09.11 20:07:34 -
[15] - Quote
We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself.
Well done CCP, one step forward, 2 steps back.
I AM SPACE CAPTAIN REPPYK. BEWARE.
Proud co-admin of frugu.net, a French fansite about EVE !
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Seven Koskanaiken
FinFleet Northern Coalition.
1640
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Posted - 2015.09.11 20:08:20 -
[16] - Quote
foz braek gam kil BL kil pizza no rmt for babushka fir foz |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1852
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Posted - 2015.09.11 20:11:29 -
[17] - Quote
Reppyk wrote:We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself. Well done CCP, one step forward, 2 steps back. Regeneration only occurs if no one bothers to show up for the timer. Have you considered committing to your attempts at sov conquest?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Reppyk
The Black Shell
803
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Posted - 2015.09.11 20:14:29 -
[18] - Quote
Querns wrote:Reppyk wrote:We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself. Well done CCP, one step forward, 2 steps back. Regeneration only occurs if no one bothers to show up for the timer. Have you considered committing to your attempts at sov conquest? Have you considered patrolling your own space ?
I AM SPACE CAPTAIN REPPYK. BEWARE.
Proud co-admin of frugu.net, a French fansite about EVE !
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Scatim Helicon
GoonWaffe Goonswarm Federation
3305
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Posted - 2015.09.11 20:14:59 -
[19] - Quote
Evelgrivion wrote:You guys realize that the entire reason Interceptors came to dominate the Entosis meta was their combination of survivability and expandability, right? They would never have enjoyed the level of popularity they achieved if fitting and using Entosis links wasn't an unqualified de-buff in every respect.
The reason Interceptors have dominated is because the ability to warp before a hostile lock is possible and simultaneously ignore bubbles is effctively granting yourself a no-PVP flag in what is supposedly a de-restricted PVP environment. That their ability to take sov is being written out is the removal of the cherry on the cake, but they're still dumb and broken.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Khan Wrenth
Ore Oppression Prevention and Salvation
215
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Posted - 2015.09.11 20:15:23 -
[20] - Quote
Atrum Veneficus wrote:These are all good changes. In general I think "ban x feature from y ship" is at best a band-aid, but it's a good first start.
I have to agree with this. A number of different options could have had the same effect while having a much more broader positive change. Like, increased align time, mass increase, no prop mod activation, and reduced top speed (a little of each, not a lot of each) would have prevented the problems with interceptors trolling sov, as well as other slippery targets, while still letting interceptors be viable for capping sov for uncontested or grid-controlled areas.
Also I think the new jump fatigue cap is interesting...but perhaps too generous? From the blog...
Quote:a player who is mostly active on the weekend will have fully recovered from one weekend by the next
Isn't that precisely what jump fatigue was supposed to preventt? A player who can jump around as much as he desires during his prime time, and it's all gone by the next time he plays, somewhat (not totally) defeats the purpose of the fatigue in the first place.
"We want to limit power projection, but gosh darn, it would be so un-swell to inconvenience someone like that"
How's about a slight adjustment to a full 7 day cap? One full week cap seems to be closer to what the fatigue was supposed to do in the first place without being too punishing. You're already bringing it down from 30 days, so 7 is still a big positive difference for cap owners.
Let's discuss overhauling the way we get intel in EvE.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1854
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Posted - 2015.09.11 20:15:39 -
[21] - Quote
Reppyk wrote:Querns wrote:Reppyk wrote:We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself. Well done CCP, one step forward, 2 steps back. Regeneration only occurs if no one bothers to show up for the timer. Have you considered committing to your attempts at sov conquest? Have you considered patrolling your own space ? We do.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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159Pinky
Under Heavy Fire Mordus Angels
24
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Posted - 2015.09.11 20:18:29 -
[22] - Quote
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1854
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Posted - 2015.09.11 20:19:33 -
[23] - Quote
159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled Do they not have cynos or wormholes where you live?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1797
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Posted - 2015.09.11 20:20:17 -
[24] - Quote
One bit of feedback. I would increase the timer from 20 minutes to 4 hours. Otherwise I can see waiting for all other fulldirs to go to bed and nuking stuff in the middle of the night. I don't know what harm a 4 hour timer does other than meaning you can't start it 4 hours before DT.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Ravcharas
Infinite Point DARKNESS.
428
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Posted - 2015.09.11 20:20:28 -
[25] - Quote
159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled interdiction nullifier subsystems m8 |
Ardmel Torcken
NED-Clan Reshipping Services Goonswarm Federation
0
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Posted - 2015.09.11 20:22:02 -
[26] - Quote
Ravcharas wrote:159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled interdiction nullifier subsystems m8
They aren't allowed to fly ships worth more then 100m in MOA. |
drunklies
Nocturnal Romance Cynosural Field Theory.
7
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Posted - 2015.09.11 20:23:10 -
[27] - Quote
I am delighted to hear that CCP is moving to a weekend only subscription model.
I await the lowering of the subscription cost by a factor of 5/7th and the limitation on all sov and pos structures to exit rf during the weekend.
Punishing people for paying your game for a couple of hours every night remains stupid. The fatigue limit should be set at 24 hours, though the cumulative effect on the jump reactivation timer should continue to scale. This allows for people to play each day, but would prevent the dogpiling and such that fatigue wishes to prevent.
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xttz
GoonWaffe Goonswarm Federation
672
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Posted - 2015.09.11 20:23:22 -
[28] - Quote
CCP Fozzie wrote:Reserved for FAQ
Will there be a 'self-destruct' option for outposts that puts them into freeport mode? |
Dreiden Kisada
GoonWaffe Goonswarm Federation
23
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Posted - 2015.09.11 20:25:21 -
[29] - Quote
Khan Wrenth wrote:[quote=Atrum Veneficus]
Isn't that precisely what jump fatigue was supposed to prevent? A player who can jump around as much as he desires during his prime time, and it's all gone by the next time he plays, somewhat (not totally) defeats the purpose of the fatigue in the first place.
No, It was to stop someone from going from one end of the universe to the other in 5 minutes, destroy an alliance, and go back home in one night. |
Scatim Helicon
GoonWaffe Goonswarm Federation
3310
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Posted - 2015.09.11 20:26:13 -
[30] - Quote
159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled
The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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