Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aiyshimin
Fistful of Finns Triumvirate.
540
|
Posted - 2015.09.12 07:39:28 -
[151] - Quote
Terrible, poorly considered changes that only cater to the whiny minority. Why give jump fatigue immunity to people who dont even play the game, but only to log in when pinged to drop in a 100% risk free situation?
|
Kinis Deren
StarHunt Mordus Angels
469
|
Posted - 2015.09.12 07:58:10 -
[152] - Quote
Disappointed with the sov changes Team 5-0 have come up with. A quick glance through this very thread clearly reveals who this will benefit. I guess sov null will remain safer than low sec for the average capsuleer and we'll be back to blue donuts, renter space and wastelands by winter.
You came so close CCP to making sov null an active combat zone but now it will quickly return to ISK generation for the blobs and a meaningless once a year orchestrated 4000 man fight. |
Kinis Deren
StarHunt Mordus Angels
470
|
Posted - 2015.09.12 08:15:59 -
[153] - Quote
Captain StringfellowHawk wrote:159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled When they put a limit on cloaks so you have to at least put in an effort to be at the keyboard for your alts.
Oh will that be implemented at the same time they netf your 40k + meatshield?
HTFU goonie & pay attention to local & intel channels and you'll be safer than in hi sec vOv |
gascanu
Bearing Srl.
242
|
Posted - 2015.09.12 08:25:28 -
[154] - Quote
Quote:It will no longer be possible to online Entosis Links on Interceptors
oh look, it only took CCP 3+ months to come to the same conclusion playerbase reached in the first few days of testing: trollceptors are BAD
but yea, we know nothing you guys know better, ask for feedback and then promptly ignore it till subscription numbers go down, then rebalance "stuff"... and on and on going in circles...
on the other issue, while reducing the fatigue to some more playish lvl is good, you are again missing the mark, buffing cap range, at least on carriers/rorq, coupled with some range related progresive fatigue, will be a much better solution for small aliances/corps/individual players moving caps around. 5 lys is way to short, but yea, keep living the dream... |
Asuka Solo
Instant Annihilation This Isn't Going To End Well
2993
|
Posted - 2015.09.12 08:30:10 -
[155] - Quote
Finally.
Death to trollceptors online
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|
Alekseyev Karrde
Noir. Mercenary Coalition
1750
|
Posted - 2015.09.12 10:09:29 -
[156] - Quote
Kimimaro Yoga wrote:currently capitals are hard to use to fight within an entire region (let alone going to the next region over) because fatigue builds up so fast. That's supposed to be the entire point.
Welcome to the conversation bro ;)
Hero of the CSM
Alek the Kidnapper
"Alekseyev Karrde: mercenary of my heart."
-Arydanika, Voices from the Void
|
Ben Ishikela
55
|
Posted - 2015.09.12 10:43:03 -
[157] - Quote
So what about removing the "nullified" feature from interceptors instead? (and give it to shuttles. as i find it stupid as an engineer to not implement a nullification drive into ships that do not suffer from any drawbacks.)
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd+fleethangar+dock+T2resists-JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy!
|
Kimimaro Yoga
Paragon Trust The Bastion
49
|
Posted - 2015.09.12 11:07:39 -
[158] - Quote
Alekseyev Karrde wrote:Kimimaro Yoga wrote:currently capitals are hard to use to fight within an entire region (let alone going to the next region over) because fatigue builds up so fast. That's supposed to be the entire point. Welcome to the conversation bro ;)
Well yanno, except for the part during the Jump fatigue roundtable where a member of CCP (Larrikin?) stated that capitals should be able to fight within a region to a region and a half. I was trying to point out that that is not the case, now it's rare to use capitals to cover more than a 10LY distance. This is way smaller than most regions. If CCP wishes a two jump out, two jump back, 3 hour op to be practical, then the fatigue multiplier needs to be lowered a bit.
Also I am less concerned with the specific numbers per se than the fact that there appears to be a mismatch between what CCP thinks is practical under the current system, and what players are generally willing to do given the risks of the current system. Right now people are told that if they have any fatigue at all, don't even bother showing up for a fleet. Please do not participate if you are contaminated, go play something else instead. http://i.imgur.com/sQjPUCi.jpg A fairly small reduction in the multiplier would significantly alleviate the disincentive of having even a "little" fatigue, while making no real difference to longer-distance travel.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 12:16:56 -
[159] - Quote
Kinis Deren wrote:Disappointed with the sov changes Team 5-0 have come up with. A quick glance through this very thread clearly reveals who this will benefit. I guess sov null will remain safer than low sec for the average capsuleer and we'll be back to blue donuts, renter space and wastelands by winter.
You came so close CCP to making sov null an active combat zone but now it will quickly return to ISK generation for the blobs and a meaningless once a year orchestrated 4000 man fight. I, too, make vague apocalyptic statements with no effort spent towards linking effect to cause.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 12:18:34 -
[160] - Quote
Aiyshimin wrote:Terrible, poorly considered changes that only cater to the whiny minority. Why give jump fatigue immunity to people who dont even play the game, but only to log in when pinged to drop in a 100% risk free situation?
How is a reduction to the maximum accumulated jump fatigue immunity? It's still faster to wait 50 minutes after each jump over the long haul.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 12:24:20 -
[161] - Quote
159Pinky wrote:Casandra Elise McIntire wrote:Ravcharas wrote:159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled interdiction nullifier subsystems m8 That would mean flying a T3, which some groups are unwilling to risk. Some groups, feel that trolling in interceptors are the only option they have to ensure positive KB stats and receive funding for said trolling. Or some groups feel, that if they bring this the other side will just drop more and more ships. Right now they already drop supers and titans on bomber and cormorrant fleet. Why on earth would I bring a T3 entosis ship? You're posting under a very strange delusion.
The Imperium doesn't scale its response to the amount of isk on the field. We bring the maximum suppressive force, every time. The idea is that you shouldn't attack our sovereignty, and we will roll up the largest newspaper we can at any given time and hit you in the nose with it until you stop moving.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Kossaw
Body Count Inc. Pandemic Legion
136
|
Posted - 2015.09.12 12:31:31 -
[162] - Quote
Aryth wrote:One bit of feedback. I would increase the timer from 20 minutes to 4 hours. Otherwise I can see waiting for all other fulldirs to go to bed and nuking stuff in the middle of the night. I don't know what harm a 4 hour timer does other than meaning you can't start it 4 hours before DT.
Probably the most usefull bit of feedback in this thread so far. 20 mins is not enough time if your directors are offline and can only respond to a notification pulled via the API that could already be 30 minutes old.
WTB : An image in my signature
|
Mixu Paatelainen
Soggy Biscuit.
215
|
Posted - 2015.09.12 12:36:27 -
[163] - Quote
Plusrep. |
Aiyshimin
Fistful of Finns Triumvirate.
547
|
Posted - 2015.09.12 12:36:45 -
[164] - Quote
Querns wrote:Aiyshimin wrote:Terrible, poorly considered changes that only cater to the whiny minority. Why give jump fatigue immunity to people who dont even play the game, but only to log in when pinged to drop in a 100% risk free situation?
How is a reduction to the maximum accumulated jump fatigue immunity? It's still faster to wait 50 minutes after each jump over the long haul.
The people who cry most about jump aids don't play the game on a daily basis, they can afford to play dota for five days before another option to helicopter **** comes. Which means that the behaviour that caused the whole projection nerf will be possible again, while the majority of players still enjoy the full power of the nerf.
Now I personally think that Phoebe had only positive effects, but even if some changes were needed, this 5-day cap was literally the worst possible way to go about it. It removes the consequence of fast travel for super blobbers, while fixing nothing. |
baltec1
Bat Country Goonswarm Federation
16621
|
Posted - 2015.09.12 12:44:55 -
[165] - Quote
159Pinky wrote:
Or some groups feel, that if they bring this the other side will just drop more and more ships. Right now they already drop supers and titans on bomber and cormorrant fleet. Why on earth would I bring a T3 entosis ship?
Ask your leadership who have banned you from anything bigger than interceptors, bombers and t1 destroyers.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 12:46:12 -
[166] - Quote
Aiyshimin wrote:Querns wrote:Aiyshimin wrote:Terrible, poorly considered changes that only cater to the whiny minority. Why give jump fatigue immunity to people who dont even play the game, but only to log in when pinged to drop in a 100% risk free situation?
How is a reduction to the maximum accumulated jump fatigue immunity? It's still faster to wait 50 minutes after each jump over the long haul. The people who cry most about jump aids don't play the game on a daily basis, they can afford to play dota for five days before another option to helicopter **** comes. Which means that the behaviour that caused the whole projection nerf will be possible again, while the majority of players still enjoy the full power of the nerf. Now I personally think that Phoebe had only positive effects, but even if some changes were needed, this 5-day cap was literally the worst possible way to go about it. It removes the consequence of fast travel for super blobbers, while fixing nothing. You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
baltec1
Bat Country Goonswarm Federation
16621
|
Posted - 2015.09.12 12:53:02 -
[167] - Quote
Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 12:54:28 -
[168] - Quote
baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Akballah Kassan
Mosquito Squadron Mordus Angels
66
|
Posted - 2015.09.12 12:54:37 -
[169] - Quote
Can a Dev just clarify something when an entosis capture event occurs -
Does one attacker capturing a node stop the defensive reset on all the nodes in the constellation or does every node now need an entosis ship attacking it to stop the rewind? |
Rivr Luzade
Exclusion Cartel The Kadeshi
1883
|
Posted - 2015.09.12 13:03:30 -
[170] - Quote
With the max. Fatigue reduced to 5 days, will the max. jump drive cooldown also be reduced to the equivalent time or stay at 3 days when you reach max. Fatigue?
Station Tab :: UI Improvement Collective
|
|
FT Diomedes
The Graduates Get Off My Lawn
1699
|
Posted - 2015.09.12 13:10:54 -
[171] - Quote
Querns wrote:baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great.
This is still only a viable way for a blob to travel. It is hardly a viable way for a small corporation to move their capital ships. Only the apex fleet can afford to move the way you are advocating.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 13:24:08 -
[172] - Quote
FT Diomedes wrote:Querns wrote:baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great. This is still only a viable way for a blob to travel. It is hardly a viable way for a small corporation to move their capital ships. Only the apex fleet can afford to move the way you are advocating. There's also less need for a smaller force to move far enough for gate travel fits to be relevant.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Ishtanchuk Fazmarai
4105
|
Posted - 2015.09.12 13:28:27 -
[173] - Quote
Team Five 0: "Mkay, we mostly cancel setting our pants on fire... for the time being... and subject to further iterations".
Nice for listening, CCP! Well done!
Now, onwards to sorting that little hemorrage of PvE highsec PvErs...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|
baltec1
Bat Country Goonswarm Federation
16623
|
Posted - 2015.09.12 13:40:27 -
[174] - Quote
FT Diomedes wrote:Querns wrote:baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great. This is still only a viable way for a blob to travel. It is hardly a viable way for a small corporation to move their capital ships. Only the apex fleet can afford to move the way you are advocating.
I solo fly my dread.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
FT Diomedes
The Graduates Get Off My Lawn
1700
|
Posted - 2015.09.12 13:50:38 -
[175] - Quote
Querns wrote:FT Diomedes wrote:Querns wrote:baltec1 wrote:Querns wrote: You are overreacting. On the fourth jump, you are already sucking down a 3 hour cooldown timer. Meanwhile, proper shield supercaps fit for gate travel can cover the same amount of distance in 15 minutes. Please don't make a mountain out of a molehill.
My dread moved like a cruiser so its far easier and faster to use gates rather than jump. Yeah, same for my Hel. I remember returning from Fountain and outrunning ishtars. It was great. This is still only a viable way for a blob to travel. It is hardly a viable way for a small corporation to move their capital ships. Only the apex fleet can afford to move the way you are advocating. There's also less need for a smaller force to move far enough for gate travel fits to be relevant.
How are the "smaller" alliances supposed to get out to the underpopulated regions of space and bring new blood to 0.0?
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
3319
|
Posted - 2015.09.12 13:57:07 -
[176] - Quote
Querns wrote:159Pinky wrote:Casandra Elise McIntire wrote:Ravcharas wrote:159Pinky wrote:So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled interdiction nullifier subsystems m8 That would mean flying a T3, which some groups are unwilling to risk. Some groups, feel that trolling in interceptors are the only option they have to ensure positive KB stats and receive funding for said trolling. Or some groups feel, that if they bring this the other side will just drop more and more ships. Right now they already drop supers and titans on bomber and cormorrant fleet. Why on earth would I bring a T3 entosis ship? You're posting under a very strange delusion. The Imperium doesn't scale its response to the amount of isk on the field. We bring the maximum suppressive force, every time. The idea is that you shouldn't attack our sovereignty, and we will roll up the largest newspaper we can at any given time and hit you in the nose with it until you stop moving.
It's a particularly odd delusion considering that one of the explicit goals of the new sov system was getting sov holders to actively respond to threats in their space. Why would supercap pilots be exempt from that requirement?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
1930
|
Posted - 2015.09.12 14:04:12 -
[177] - Quote
FT Diomedes wrote: How are the "smaller" alliances supposed to get out to the underpopulated regions of space and bring new blood to 0.0?
Considering the relative uselessness of capitals in the new sovereignty system, I would say they do it by taking gates in the subcapital ships that are actually relevant to the task.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
159Pinky
Under Heavy Fire Mordus Angels
28
|
Posted - 2015.09.12 14:25:10 -
[178] - Quote
baltec1 wrote:159Pinky wrote:
Or some groups feel, that if they bring this the other side will just drop more and more ships. Right now they already drop supers and titans on bomber and cormorrant fleet. Why on earth would I bring a T3 entosis ship?
Ask your leadership who have banned you from anything bigger than interceptors, bombers and t1 destroyers.
Good trolling, I fly what I want, when I want to. But I don't see the need to bring anything bigger/more expensive when something smaller does the trick as good.
@ Scatim Helicon : I have no dissilusion as to CFC getting anyone a fair fight. That's not your modus operandi. Your FC's rely on big toys to win/suppress a fight. Which in the end is a valid tactical solution ( until super - titans changes come .... )
|
Harry Saq
Blueprint Haus Blades of Grass
120
|
Posted - 2015.09.12 14:44:00 -
[179] - Quote
- 5 hour jump fatigue cap is good, and keeps the shock value without missing the point.
- No Intytoaster is placating to a red herring (and almost says as much in the way it was presented)
- The passive regen is too much, should be days not hours, and certainly not minutes
- SOV dropping should also be hours not minutes, but definitely not days
|
admiral root
Red Galaxy
3301
|
Posted - 2015.09.12 15:07:18 -
[180] - Quote
159Pinky wrote:a fair fight.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |