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beakerax
Pator Tech School Minmatar Republic
191
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Posted - 2015.09.19 15:16:57 -
[61] - Quote
M1k3y Koontz wrote:CCP can't win. New Eden is meant to be this gritty dystopia, right? Everything is for the worse in the worst of all possible worlds. |
Jade Blackwind
Alexylva Paradox Low-Class
645
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Posted - 2015.09.19 17:04:14 -
[62] - Quote
M1k3y Koontz wrote:CCP can't win. CCP have painted themselves into a corner. For years they selectively bred a certain type of player base, and now they have to live with it as it slowly dwindles. |
Mercer Nen
Summicron Holdings
11
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Posted - 2015.09.19 20:43:41 -
[63] - Quote
CCP Seagull
A few questions. CCP's current development plans for EVE frequently describe the players as the content. In addition, aside from the Drifter Incursions, most of the recent new GÇ£featuresGÇ¥ seem to be more about mechanics, or system design, and less about narrative. While IGÇÖm hopeful that CCP is still developing some narrative based content, at the very least it seems as if this is currently a low priority.
- Is there any research that points to a demand amongst the majority of current players for a game centred on player driven content?
- Is there any evidence that suggests that a game based on GÇÿplayers as the contentGÇÖ will increase subscription numbers?
- If the game is built around players adding content, or collaborating together to make content, what happens when participation drops? Is the health of the game, and even the gameplay of individual players, potentially even more dependent on participation and motivation of other players?
- IsnGÇÖt the bulk of the current EVE player base Hi-sec, PVE centric? What current plans specifically target the gameplay of these players?
- There has been very little talk from CCP about iterating on much of the existing GÇ£contentGÇ¥. While some of the new content is certainly appreciated (i.e. Scope news, drifter incursions), are there any plans to add greater depth to the existing New Eden story in the game?
Personally, IGÇÖm not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics. Which seems to be the current worst case scenario. Unfortunately at the moment the lore is more accessible from external sources, or player blogs. NOT the EVE Wiki, or Fiction Portal, those are awful. While I have a lot of respect for the playersGÇÖ resourcefulness and ingenuity, the diminishing, or at least narrowing of the narrative, seems likely to lead to a game that has been leached of its Science Fiction content.
For me, the promise of EVE has always been that is was the most expansive science fiction environment in video games. One which has a deep and expansive story. While the degree to which you can engage with that story has sometimes been a disappointment, there has always seemed to be a tremendous amount of potential for the game to improve in that area. I'm still hopeful, but while 'the players are the content' message is interesting, it doesn't do enough to keep me subscribed. |
Jeven HouseBenyo
Baron and Serpent Productions
215
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Posted - 2015.09.20 02:52:29 -
[64] - Quote
What would I want from Eve in the next little while?
Though switching to a hybrid release system (hopefully!) should slow down some of the growing bug complaints, there's more rotten in the universe of New Eden than the latest audio or UI hitches.
It's a series of broken (or indefinitely delayed) promises that keeps me being a squeaky wheel. If the 'little' things are neglected as long as some on my personal accounting list have been, how much trust can develop for the 'big' things in the future? I have not even been playing two years, and I remember enough forgotten 'we pinky promise to...' that would be startling for a company to give to their customer base, then wonder why fewer buy their product as neglect of that pinky oath goes from obvious to blatantly obvious.
Short list: Where is the return of Region Description Flavor Text? Where is the easy to find list of bannable exploits (refer to last Titan bumping debacle for reference reading). Where is the streamlined user friendly Corporation window? Where is an option to shrink down a bit more the Industry window screen hogger we now have? Where is the formerly easy to read and understand Sov info that used to live in a button at the bottom of each system window? Where are those customizable Overview Icons? Where is the response to Dev feedback threads for Sisi other than silence and powering ahead anyways if the feedback is lackluster? Where is responses to issues after any release, if it's been more than seven days since it went live?
Why does it come to outrage, bad words, and resentment to get things fixed in the game client since the new Support Ticket system is a timesink in being ignored for days, if not weeks?
I'll give you this, CCP. You've finally noticed something is going off the tracks in your interaction with your customer base. That admitting the fast track release schedule might not have been the most stellar of ideas. (HA TOLDJA!!!!!! sorry, had to.) Better, more timely, and less (ahem) attitude ridden interaction outside the game when operating from a customer service position will also assist. This Dev blog is titled, looking behind and looking ahead.
Perhaps catching up on some of those in the past issues will also help with the future looking healthy for you as a company, and us as a customer base.
And seriously, please do something about the Launcher eating itself on a sadly regular basis. If we can't get in to pew, when what player driven content can happen at all?
>Jeven HouseBenyo
Minny boat flyer, when all else doesn't work, smack the control panel.
Snark at 11 24/7/365.25.
You're not rid of me yet..... Erzulie help you.
No you can't has my stuffs!
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gascanu
Bearing Srl.
245
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Posted - 2015.09.20 06:44:40 -
[65] - Quote
M1k3y Koontz wrote:gascanu wrote:Quote:Give us feedback and work alongside us to improve EVE. i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback. p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit? "Domionion sov sucks!" 6(SIX)YEARS LATTER! :CCP: Ok we replaces Dominion sov ............................................................................ CCP can't win. People need to calm the **** down and realize that the players are being listened to.
i underlined the important part for you; should i go on?
in case you missed it , the important part was 6(SIX)YEARS LATTER! : i don't know where you live, but in my parts of world 6 years is a a looooooooooooooooooooooooooooog time; now pls tell us more about CCP great skills at listening player feedback |
Aiyshimin
Fistful of Finns Triumvirate.
556
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Posted - 2015.09.20 09:02:17 -
[66] - Quote
Edwin Wyatt wrote:Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.
You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.
This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.
I wish you all the best CCP but I have a feeling the days of New Eden are numbered.
Ed
You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive. |
gascanu
Bearing Srl.
245
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Posted - 2015.09.20 10:42:54 -
[67] - Quote
Aiyshimin wrote:Edwin Wyatt wrote:Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.
You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.
This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.
I wish you all the best CCP but I have a feeling the days of New Eden are numbered.
Ed You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive.
if you don't get "it" by now, no amount of explaining "it" to you will do |
Aiyshimin
Fistful of Finns Triumvirate.
556
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Posted - 2015.09.20 10:58:08 -
[68] - Quote
Or maybe you're just wrong? :) |
VaL Iscariot
The Concilium Enterprises The Volition Cult
79
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Posted - 2015.09.20 21:58:30 -
[69] - Quote
So happy that you're bringing back expansions. |
Apolion
Light-year Enterprises
2
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Posted - 2015.09.21 01:00:57 -
[70] - Quote
Its sad to say it but CCP has been brain damaged ever since its fiasco with the introduction of Captain's Quarters. By introducing ambulation in such a poor form and enveloping it with the controversy of pay to win items in the halfhearted market, the outrage of such a useless and possibly totally unfair features into the game produced in the player base a very justified reaction of true an deep felt anger. CCP has been hamstrung ever since by the thinking that the EVE player didn't want to walk out into a huge gallery and pridefully show off there majestic ships. or simply interact with fellow players in a bar or their corps offices or even just on a promenade. They kind of know that players want this because that why we have dust. IF you have ever seen any of there expansion trailers there is always people that aren't in a ship. because that's what marketing needs to attract "PEOPLE" the problem is that they keep falling short of there promise. the promised a true sci-fi game with all the possibilities that that encompasses. but EVE is a simple game in that its just internet space ships. all the complicated mechanics that they create is only to support flying in a spaceship. that's all well and good I have had great times doing just that but that is a very narrow endgame. The dream that they were selling with every single trailer was an ambulatory character walking around doing stuff a human can relate to. Didn't we all come into this game thinking cool ill explore the universe with my big ship and blow away my friends but wasn't it a little disappointing when that stupid door doesn't open? why cant I walk inside my beautiful ship while its heading to the next destination. Honestly I do want to hire some mercs and call them in to infiltrate that Titan take over its crew put them all into airlocks and wave at their frozen corpses as they fly into a star. while I then repair its engines and fly it back to my home system. Yes I do want to take a spoon and carve someone's eye out if I ever find them in front of me. and damn it but I do want to land my ship down on Caldary Prime and simply take a stroll and sight see. I want planets to be dangerous to ships that get too close. if they are from the wrong faction and could possibly bombard it from orbit. I dream of placing a house in some remote wormhole and just look at the sleepers tear apart newbies that didn't scope out the area first.
You know what, I definitely would like to just head straight at a star that hasn't been named, map its system, scan all its planets moons and asteroid belts and give it a name.
I love EVE. My sub has been solid for coming on 10 years and I don't usually post on forums but ITs direction is not what was promised and I don't see it being realized in many years from now if ever. EVE, Valkyrie, Dust 514 are all separate games that could make this the best single game ever if they would all be "one game" but sadly I don't think the will is there. The intention is, but not the will.
The first step would be to open that damn door! |
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John WarpingSlow
Aliastra Gallente Federation
92
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Posted - 2015.09.21 03:04:03 -
[71] - Quote
Apolion wrote:The first step would be to open that damn door!
To the elevator that led to the promenade, the shops, the bars with table-top games, etc....
Youtube video - start at 33:30 in to see what they had in store for us before Incarna: Walking in Stations
At 43:34 is an example of one of the table-top minigames you could play and bet ISK on: "Sec Wars"
I'd still like to see this content as it would make a nice digression from flying in space while still allowing player-to-player interaction, including betting and risk. Yes, the game should still have a primary focus on flying ships in space and all that entails, but that doesn't have to be all the game is about. |
Captain Awkward
Republic University Minmatar Republic
68
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Posted - 2015.09.21 14:37:52 -
[72] - Quote
M1k3y Koontz wrote:gascanu wrote:Quote:Give us feedback and work alongside us to improve EVE. i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback. p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit? "Domionion sov sucks!" CCP: Ok we replaces Dominion sov "Fozziesov sucks!" CCP: Ok we made some changes to fozziesov. "Fozziesov still sucks!" CCP: We'll continue adapting it as needed.
"POS's suck!" CCP: We're replacing POSs with citadels. Coming SoonGäó:"Citadels suck!"
CCP can't win. People need to calm the **** down and realize that the players are being listened to.
Yea.
So many people go : "I quit because CCP does make null what the players want it to be"
And when you go "So what DO the players want null to be?"
They go : "Well I dont know. But I dont want it to be as it is now."
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helana Tsero
Science and Trade Institute Caldari State
170
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Posted - 2015.09.22 14:32:33 -
[73] - Quote
+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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William Ruben
GoonWaffe Goonswarm Federation
140
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Posted - 2015.09.22 16:51:15 -
[74] - Quote
helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
What? No. That's not what is going to drive conflict in the game.
Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area
I think the first place to spend attention on the medium term is npc null. |
Dersen Lowery
Scanners Live in Vain
1755
|
Posted - 2015.09.22 19:12:36 -
[75] - Quote
William Ruben wrote:helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
What? No. That's not what is going to drive conflict in the game.
To the extent that it increases player investment in the game world (not to mention the station) it will make any conflict more personal and more meaningful.
William Ruben wrote:Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources.
Then watch as they're stomped back out.
But anyway, I'd love to see some resources spawn in inverse correlation to ADMs and any other evidence of settlement. To find the really choice stuff you have to go somewhere where few people have been, to the long-neglected wastelands that were once great empires.
NPC null isn't a bad place to look if you want a place to improve, but the question "improve for what use by whom" has to be considered. It's not an accident that some of the best small-to-medium corp space in NPC null is poor: if it wasn't, the big boys would just drive the locals out and take it over.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Indahmawar Fazmarai
3975
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Posted - 2015.09.23 12:59:57 -
[76] - Quote
helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
But that's not CONTENT! Unless I can breach into your trophy room and boobytrap it and kill you!
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Nevyn Auscent
Broke Sauce
2512
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Posted - 2015.09.23 23:58:49 -
[77] - Quote
William Ruben wrote: What? No. That's not what is going to drive conflict in the game.
Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area
I think the first place to spend attention on the medium term is npc null.
Because Tech monopoly was such a good thing for the game right?
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Davinthan
Hazard Factory Viral Society
5
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Posted - 2015.09.25 18:29:56 -
[78] - Quote
CCP Phantom wrote:CCP Seagull, EVE Executive Producer, comes with thrilling news about the future of EVE after reviewing a bit the past. We will bring back epic, feature focused expansions, but we are also going to keep the fast paced regular updates ten times a year. We are also working heavily on structures, and the guiding philosophy is that EVE should be a universe where the infrastructure (built by you fought over by you) is as player driven and dynamic as the EVE market is now. Intervowen into this comes a full revap of capital ships. Read more about the roadmap in CCP Seagull's exciting blog Looking behind and looking ahead - an update from EVE Executive Producer CCP Seagull.
I am pleased by the level of effort to keep improving this wonderful game.
I am also interested is contributing content as an Industrialist and Master Miner I need new tools to defend my mining fleet.
It is not a good option to depend on other in the alliance for protection of a mining fleet for PVP is the main enjoyment of many players.
How can I offer ideas? |
peaSTAR
Low Risk
1
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Posted - 2015.09.26 11:28:10 -
[79] - Quote
@ccp you done a bang up job of breaking the game due to your changes,i dare say more breaking is install for those that choose to stick around. |
Clare Cooke
Low Risk
3
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Posted - 2015.09.27 08:11:18 -
[80] - Quote
Quote:- 2014-10-01 17:23:09 UTC
CCP wont be happy until its only GM's playing,keep improving yourselves out of a job guys!!
way to go, wont be happy till your down to 10 players,but on a plus side of that,at least the servers will cope with the load
i suggest we all go find another game to play now !! 2
you could say i never saw this coming, LOL@CCP
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Raiden Avatarr
NFI industrial
4
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Posted - 2015.09.29 10:58:48 -
[81] - Quote
"Personally, IGÇÖm not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics."
+1
CCP should notice that Eve is populated by also PVE oriented players which want solo entertainment. MMO should not mean you are forced to stick in groups in order to play, it should mean that you are surrounded by other ppl and not only by AI. I understand that solid PVP content must be in development but seriously - leaving PVE outdated is a simple way of losing a lot of playerbase which is happening right now (and dont tell me about server statistics. I saw 40K+ ppl usually on TQ few years ago, now is half of this number).
I want a story, i want to be part of something huge and epic and i dont care about nullsec drama, voice comms and lowsec and hisec assholness. My hisec corp suffered constant wardecs and this mechanics is broken. I know Eve is all about asholness, being an as-hole is cool and all (really? LOL) but if Eve will continue towards this direction it will lose more players. Recently 2 of my friends started playing and resigned after 1 month. In the past - i invited 6 more ppl into Eve and they all had not stayed in Eve for long. As i said - not all players are interested in PVP fleets and null drama and hisec is in constant danger by assholes. If its by design - its bad design. If someone want some risk they venture into WHs, lowsec and beyond but empire space should remain safe at least on corp-to-corp level.
Please, remodell all hisec content, splitting PVE content from PVP. They both could interact at some level but having "high security space" not secure at all is bad for Eve and this is one of reasons why playbase is in constant decline.
EDIT: Ah and i almost forgot: NEW ICONS in space are ugly and unreadable. Why its been changed? I cannot clearly see which wreck is full and which one is empty, ship icons are also similiar. I'm graphic artist in RL, and i honor a good job with Eve overall but those icons are step back. |
DUBLYUR
Gefest Group Solar Citizens
44
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Posted - 2015.09.29 13:40:42 -
[82] - Quote
CCP Seagull why it decreased the number of people in the game ?
Maybe you should be fired? |
marly cortez
Mercurialis Inc. RAZOR Alliance
112
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Posted - 2015.09.29 14:30:53 -
[83] - Quote
DUBLYUR wrote:CCP Seagull why it decreased the number of people in the game ?
Maybe you should be fired?
Straw Poll anyone????
Own nothing, Build nothing, Plan nothing, Just blow it all up, you know it makes perfect sense, Fozzie says so.
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Krughor Khan
State Protectorate Caldari State
1
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Posted - 2015.09.29 20:28:56 -
[84] - Quote
Regarding new player attraction..... The recent sp addition for new players is nice but I think more should be done. Skills regarding small t1 ships such as frigates and destroyers, along with all basic support skills should all receive lower multipliers, while the ones regarding bigger hulls should suffer the opposite change by being harder to train. Its quite painfull to wait for a full month or more just to acquire some untrained racial t1 frig with all the related skills to at least level 4 or just to shift to a completely new weapon system. Another thing that I have noticed is that there are no good isk opportunities for small craft apart from fw, even if these envolve some risk. Lowsec gas nebulas are scattered across a few systems and are far from being a common sight (the cytoserocin ones), which is perhaps the only profitable ressource to mine with a venture. Loot from exploration sites is also kinda poor in low. Also, I think the MTU module should be removed. That would allow new players to gain some isk on abandoned wrecks left by the mission runners (might sound irrelevant but it isnt), not to mention that the lack of the "pocket noctis" would be most beneficent for the economy.
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Stanislaw Skalski
Perihelion Corp.
1
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Posted - 2015.09.30 01:31:08 -
[85] - Quote
I also vote for nice, animated login screens (big return of these) instead of blank static screens and useless launcher (im sorry, its not useless, im forced to run it if Eve needs to be updated).
Please, bring back those shiny, awesome loop-animated login screens with music.. |
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