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Wimzy Chent-Shi
Unkindness Incorporated Violent Declaration
24
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Posted - 2015.09.19 09:57:18 -
[1] - Quote
Hello my name is Wimzy and I am an average forgetful person.
On multiple occasions I managed to log off without my skillQ active after clone jumping in to a +5 clone specifically for the purpose of skilling and it has made me very sad.
I clone jump very frequently so the possibility of missing the apply button or just not remembering to push it shows itself from time to time.
I would like to encourage that clone jumping no longer required the skillQ to be paused.
I do not understand the reason for the mechanic but I through my naive and uneducated guesswork suppose it is connected with different implant sets which change the training time and thus it is somehow difficult to incorporate. However, since you no longer need to pause the skillQ to plug in the implants I no longer see a reason for the pause requirement to be in place here either.
It is just a minor fix for boost in quality of life, especially after the jump clone service is now widely available, but I have no clue whatsoever how hard can it be.
Thank you for your feedback, support and of course the moany HTFU replies.
Wimzy, the (ex)FC for WarpToMe Incursions, friend to many neutral to most.
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FT Diomedes
The Graduates Get Off My Lawn
1728
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Posted - 2015.09.19 09:59:18 -
[2] - Quote
HTFU! STFU! Go back to WOW!
Just kidding... it's a good idea and it would be nice to see it implemented. If I remember correctly, CCP said there were some technical hurdles they were working on to overcome this one.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Iain Cariaba
1804
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Posted - 2015.09.19 10:04:37 -
[3] - Quote
Probably due to the fact that the server has to re-calculate your training times based on the attributes of whichever clone you happen to be inhabiting. Of course, after the second, maybe third time you forget to do that, you should have learned to keep the skill queue window open so you can pause, move to character sheet to hit jump, then hit apply in thenskill queue window.
IB4 QoL farce IB4 "think of the newbies" and IB4 "fighting the UI"
Take your mistakes as the opportunities to learn that they are.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Wimzy Chent-Shi
Unkindness Incorporated Violent Declaration
24
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Posted - 2015.09.19 10:13:41 -
[4] - Quote
Iain Cariaba wrote:Probably due to the fact that the server has to re-calculate your training times based on the attributes of whichever clone you happen to be inhabiting. I already stated that the implant/attribute recalculation has been sorted in previous patches in relation to implants so, what is your point again?
Wimzy, the (ex)FC for WarpToMe Incursions, friend to many neutral to most.
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Donnachadh
United Allegiance of Undesirables
528
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Posted - 2015.09.19 13:58:22 -
[5] - Quote
-1 system working as intended. Forgetting to reactivate your skill cue is just one of many potential negative affects to the use of jump clones and as such I believe it needs to stay.
Leaving your skill cue open as suggested is one possible way for to solve this problem without changes to the game. Since you freely admit to being forgetful may I humbly suggest the use of a simple check list for you clone jumps. They can be developed easily using the in game note pad or any one of thousands of other pieces of software. They can be printed onto paper and left on your desk next to the monitor. There are many excellent and free check list apps for your computer as well as smartphones and tablets use on of those for using your jump clones.
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Amber Starview
Federal Navy Academy Gallente Federation
9
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Posted - 2015.09.19 14:11:31 -
[6] - Quote
Although this is one of the many things I sometimes think OMG why do I have to pause ,leave ship ,then check its all correct I think it is also one of the things that make eve so different = punishment for no focus
Although I say -1 I wouldn't be mad if it was removed |
Valkin Mordirc
1479
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Posted - 2015.09.19 14:46:26 -
[7] - Quote
Not to be a **** to everyone else (Totally going to be one though), But defending bad game design, and using the classic trope of "Learn from your Mistakes, HTFU"
Is not a good excuse for bad game design. Thank god you are not all Devs. Like really, how is it a good thing you have to pause something like a SkillsQ in order to jump clones? It's obvious a technical problem with the game. And Saying, "NO IT DOESN'T NEED FIX BECAUSE YOU JUST NEED TO BE LESS FORGETFUL" Encourages CCP to not fix old relics of its past. It's horrible for NPE, because it another silly step you have to take, and really EVE needs less of the bullshit, and more content.
If this could be implemented with what could be considered a reasonable amount of work, I would be more then happy to see it happen.
+1
#DeleteTheWeak
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Ben Ishikela
60
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Posted - 2015.09.19 15:38:52 -
[8] - Quote
Its pretty much the same as removal of "medical Clones". There is no meaningful choice in SkillQ-reactivation. Everyone should do it. Therefor +1.
@dev: If its not possible to let the skillQ going. Just automate the clicks (OnClickToJump: open skillQ, pause, jump, start, close skillQ). I can do that with several tools, but NPE cant.
@Amber Starview: If you want a deterrent to jumpclone useage, then whats with a good old jumpfatigue mechanic that pauses the skillQ for some time. The pause gets longer, the more one jumps. Then at least its equal for everyone and its not the player's fault. So no bad feelings.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd+fleethangar+dock+T2resists-JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy!
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General Guardian
The Guardian Knights AXIOS.
121
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Posted - 2015.09.19 20:01:32 -
[9] - Quote
Yes +1. Session changes and lagged skill queue windows are a pain when needing to jump to another clone in a hurry and reship |
Donnachadh
United Allegiance of Undesirables
532
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Posted - 2015.09.20 15:20:07 -
[10] - Quote
Valkin Mordirc wrote:Is not a good excuse for bad game design. It is not bad game design, in part it is in place to minimize this.
General Guardian wrote:Yes +1. Session changes and lagged skill queue windows are a pain when needing to jump to another clone in a hurry and reship Like everything else in EvE there are consequences for the choices you make and being in the wrong clone in a go now or not at all situation is just one of those consequences. Remove the current delays in the actual mechanic of switching clones and you remove yet another of the potential consequences for your choice of actions.
From a lore perspective there seems to be ample justification for the delays as well considering how interconnected your thoughts, implants and the physical body you occupy are. When you jump your thoughts have to be disconnected from one physical body and set of implants so that it can be transported to another physical body and set of implants. And once the transfer is complete you need a moment to reconnect your thoughts to the new physical brain and implants and reorient yourself. |
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Valkin Mordirc
1493
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Posted - 2015.09.20 16:35:45 -
[11] - Quote
Quote: It is not bad game design, in part it is in place to minimize this.
Please.
It is bad game design, a relic of the old legacy code. Pausing the SkillQ is Mundane, and a pointless thing to do and That is easily fix as one person said above.
A game should not need a check list. Change your clone should not be a five step program.
So please tell me why it's not bad game design.
#DeleteTheWeak
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Zepheros Naeonis
TinklePee
51
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Posted - 2015.09.20 17:16:27 -
[12] - Quote
Having to pause/re-apply to continue skill training is quite possibly the dumbest thing in the game. It should have been done away with years ago. If they can open up the queue from a 24 hour limitation to a max of 50 skills at no time limit, then they can get rid of some arbitrary "feature" that does nothing but annoy you. |
Aiyshimin
Fistful of Finns Triumvirate.
556
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Posted - 2015.09.20 17:26:53 -
[13] - Quote
Just make it automatically pause for the jump, and then automatically resume.
+1 |
Donnachadh
United Allegiance of Undesirables
534
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Posted - 2015.09.21 02:11:12 -
[14] - Quote
Valkin Mordirc wrote: So please tell me why it's not bad game design. I did you simply do not believe it so why try again, we will have to agree to disagree on this.
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