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Phlacc
Brutor Tribe Minmatar Republic
0
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Posted - 2015.09.21 01:38:17 -
[1] - Quote
Hey guys,
I actually started playing in 2005, but not for long. I have been playing in small bits ever since. I haven't really done much except some mining and I dueled a guy once. So I consider myself a noob.
I'm just wondering if I traveled into low/null sec space knowing that I will get blown to hell, what exactly will I lose besides my ship?
This is something I've always wanted to see, but never have. I plan on staying longer this time, for some reason I am enjoying my time with Eve a lot more than I did then.
I have enough money to buy another ship, but if I get podded, what do I lose?
Help a guy satisfy his curiosity. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1733
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Posted - 2015.09.21 01:58:40 -
[2] - Quote
when you get podded you lose whatever implants you have in the current clone. if you don't want to risk your implants train Infomorph Psychology and install a jump clone anywhere with a clone bay (can find them pretty easily by checking out the map, going to the services tab, then selecting clone bay), then jump to that clone. that way when you get podded you will end up wherever your home station is (shows up on your character sheet up near the top).
pod loss isn't really something to worry about anymore \o/
@ChainsawPlankto
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Phlacc
Brutor Tribe Minmatar Republic
0
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Posted - 2015.09.21 02:06:06 -
[3] - Quote
Thanks for the info.
I did see the Jump Clone option but haven't signed up for it yet, I will do that asap!
I've only been back for about a week but have already noticed some changes. |
ISD Decoy
ISD Community Communications Liaisons
1183
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Posted - 2015.09.21 04:59:46 -
[4] - Quote
I noticed that you're currently in an NPC corporation. While travelling around the low/null universe in an NPC corporation isn't (always) the worst thing to be doing, I would highly recommend you browse the Alliance & Corporation Recruitment board to find others who can support you in your ventures.
Best of luck, and enjoy your travels!
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Lan Wang
V I R I I Ineluctable.
1532
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Posted - 2015.09.21 08:55:23 -
[5] - Quote
id probably recommend using an interceptor, it can sort of put you off nullsec trying to get somewhere with all the bubbles.
EVEALON Creative - Logo Design & Branding | Digital Design
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Deck Cadelanne
CAStabouts
220
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Posted - 2015.09.21 09:26:15 -
[6] - Quote
Phlacc wrote:Hey guys, I actually started playing in 2005, but not for long. I have been playing in small bits ever since. I haven't really done much except some mining and I dueled a guy once. So I consider myself a noob. I'm just wondering if I traveled into low/null sec space knowing that I will get blown to hell, what exactly will I lose besides my ship? This is something I've always wanted to see, but never have. I plan on staying longer this time, for some reason I am enjoying my time with Eve a lot more than I did then. I have enough money to buy another ship, but if I get podded, what do I lose? Help a guy satisfy his curiosity.
As you begin to venture outside highsec you will get blown up, a lot. It's fun!
It's key having jump clones in useful places to minimize the inconvenience of getting podded as well as facilitate hopping back and forth from nullsec/lowsec to high when the need arises. Access to jump clones is dependent on standings with the relevant NPC corp...unless you know folks who can make them for you, in which case all you need are the right skills trained up.
Learn to fly, die and sometimes win in small, cheap ships first, then work out the best tactics (for you!) and direction you want to try.
There are a few groups that specialize in helping new/inexperienced players into the nullsec/lowsec PVP experience. Advice on ships, fits, tactics as well as hands-on experience with small to medium to large group PVP activity. Some of them also provide jump clone services. I happen to belong to one. Check out the in-game recruiting tool (in the corp tab) as well as the board ISD Decoy pointed out to find out more.
Good hunting!
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Memphis Baas
570
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Posted - 2015.09.21 10:17:12 -
[7] - Quote
It's space.
It's the same background nebulas, suns, planets, etc. as high sec. Asteroid belts may have different ores but they look the same from the warp-in point. Fewer stations. From a sight-seeing point of view, the trip will likely disappoint.
The gameplay is different, market is different, and PVP is different, but in order to experience that, you may have to actually plan to stay a while, befriend the locals, join them, experience the fun.
Otherwise you'll just get podded as you fly from gate to gate seeing nothing, until you run out of replacement ships, and see nothing. |
Epicishousness Padecain
Astrocomical Warped Intentions
1
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Posted - 2015.09.21 13:20:17 -
[8] - Quote
I find that a good starting point would be somewhere that is NRDS, Not Red Don't Shoot. Chat with the locals and maybe make a friend or two there and they might help you out in finding a corp or just fleeting up for pvp/pve/whatever. Good luck to you!
Epic
Astrocomical is Recruiting
Warped Intentions Alliance Recruitment
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Phlacc
Brutor Tribe Minmatar Republic
0
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Posted - 2015.09.21 13:56:29 -
[9] - Quote
Lan Wang wrote:id probably recommend using an interceptor, it can sort of put you off nullsec trying to get somewhere with all the bubbles.
That's another thing I want to know about. The bubbles. I was on youtube watching Eve videos and I kept seeing these bubbles everywhere.
What are the bubbles?
Thanks for all the advice guys!
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Lan Wang
V I R I I Ineluctable.
1532
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Posted - 2015.09.21 14:07:19 -
[10] - Quote
Phlacc wrote:Lan Wang wrote:id probably recommend using an interceptor, it can sort of put you off nullsec trying to get somewhere with all the bubbles.
That's another thing I want to know about. The bubbles. I was on youtube watching Eve videos and I kept seeing these bubbles everywhere. What are the bubbles? Thanks for all the advice guys!
Bubbles are launched by ships called interdictors ie Sabres, its a big blue sphere that stops you warping anywhere, basically a big net to catch you in.
People launch them between warp points away from gates, if you warp to a gate then you will be stopped by the bubble with no real way to get away, drag bubbles will be put a certain distance from the gate so you warp right past the gate and into the bubble.
Interceptors are immune to bubbles so they just fly right through them, there is ways to avoid them by warping to planets etc but i just prefer to interceptor it
Im a fairly new sabre pilot so im not 100% sure of the mechanics of the bubble but above is basically what they do. they can only be launched in nullsec.
I have always loved nullsec, its peaceful and once you learn about the areas and safest ways to move around it is really cool, after living there highsec just seems far too populated for me
EVEALON Creative - Logo Design & Branding | Digital Design
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Tipa Riot
Federal Navy Academy Gallente Federation
1458
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Posted - 2015.09.21 16:34:39 -
[11] - Quote
Just want to remind that jump clone creation does not require standing (anymore).
I'm my own NPC alt.
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Deck Cadelanne
CAStabouts
221
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Posted - 2015.09.21 16:52:15 -
[12] - Quote
Tipa Riot wrote:Just want to remind that jump clone creation does not require standing (anymore).
Wot?
Been so long since I created one, I hadn't noticed!
Thanks for noting that. Helpful info for new folks!
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Tau Cabalander
Retirement Retreat Working Stiffs
5376
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Posted - 2015.09.21 17:53:16 -
[13] - Quote
My record is something like 43 jumps through lowsec & nulsec, in a rookie ship, before I made a mistake and got blown-up. |
Memphis Baas
571
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Posted - 2015.09.21 19:10:01 -
[14] - Quote
So in this game, you can simply disengage and warp away by pressing the "warp away" button, whenever you want.
So a big part of PVP is catching people so they stay there and fight, and this is called a "tackle". If you have a fast ship (frigate, or even faster interceptor), you can install a warp disruptor or warp scrambler module and your target won't be able to warp away for as long as you have that module activated at them. Of course, they can shoot you to "get rid of it", so a lot of skill and cunning comes into play as your small defenseless frigate orbits fast and close and stays under the arc of the big guns, keeping that big ship there and unable to run away. Of course, they can launch drones to kill you, or drain your energy (forces your warp disruptor to go offline due to no juice), or webify you to slow you down and kill you.
But I digress.
Several specialized ships (interdictors, heavy interdictors) can launch these area-of-effect warp disruption "bubbles", or generate "bubbles" around the ship itself. The point is to cover the volume around a stargate or station so that any incoming or outgoing ship is pulled out of warp pretty far from the gate, so you have plenty of time to shoot them as they try to run for the gate or run away. That's what bubbles are.
Tackling is a big part of the game, and because the ships don't require as much skill training as other roles, tackle is something that a newbie can start doing on day one, and specialize into the bubble ships within a few short months. This makes newbies quite desirable to a lot of corporations. |
Azda Ja
Green Skull LLC Bad Intention
4381
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Posted - 2015.09.22 16:41:21 -
[15] - Quote
Just jump in. Think of it like jumping into a cold pool. You can take the safe, long and laborious toe dipping route. Or yell banzai and nearly give yourself a heart attack and jump in right away. I'm biased since I started living in Lowsec full time after two weeks, but I heartily recommend every new player explore through low/0.0, and WH space, and not necessarily the exploration 'profession'. Just pick a destination and go, you may (probably ) die, but if you're frugal and do a little research you'll learn a hell of a lot quicker than staying put in HS.
Come on in, the water is fine.
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Phlacc
Brutor Tribe Minmatar Republic
0
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Posted - 2015.09.26 03:14:00 -
[16] - Quote
@Azda, I like that idea. I plan on checking out Low/Null tonight, totally planning on dieing, but that's ok. I really want to see it.
Thanks everybody for the advice. |
Suchblue Akiga
Science and Trade Institute Caldari State
3
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Posted - 2015.09.26 12:28:11 -
[17] - Quote
Tipa Riot wrote:Just want to remind that jump clone creation does not require standing (anymore).
u wot m8?
No seriously, that is an amazing change.
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Alaric Faelen
Sabotage Incorporated Executive Outcomes
340
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Posted - 2015.09.29 23:33:09 -
[18] - Quote
What I would suggest just to try out some time outside of high sec.....fit up a CovOps or Astero and go run hacking sites.
The covops cloak makes it pretty easy to avoid fights. Yeah, a dedicated gate camp will always get you, but those are far less common than people think. Chances of survival are pretty good. By far, the most danger you face is going between high and low/null sec.
Once you are out in deep null (or even low sec) you will find that you can fly for 20 jumps and not even see another ship. It's pretty dead out there, especially away from common travel lanes. You can drop probes and cloak up in a safe very fast. Normal hacking sites don't have NPC's, so it's pure PvE from there. You will be decloaked to hack the cans, but if someone shows up in local or on D-Scan, there is nothing stopping you from just warping away and hitting the cloak.
It's a very safe and easy thing to do to get out in deep space. When (not if) you do get caught and killed, CovOps are cheap to replace. Find a spot in NPC null you can dock in and see if you can't just sell loot there. I live in Sov null and I can afford to replace a CovOps before my cargohold is half full. So basically you can afford to lose ships quite often and still make isk left and right.
Use the tools you are given....the map function is awesome. Look at active pilots, kills in the past hour/day, sov changes, etc. Keep up on who is killing whom to avoid running into someone's war. For example right now Cloud Ring has a sov war raging and I wouldn't go there since most gates are bubbled and huge fleets are just looking for kills. However, that means the surrounding areas are pretty quiet and few people are running PvE because of the risk. More sites available to you.
Once you are more comfortable with life in dangerous space, you can branch out into hunting ratters- or just make friends with the locals and become part of a corp established out there. Then you don't have to worry about moving loot very much since someone in corp is likely to have jump freighter skills.
The advice is...just do it. If you get killed, fit up another ship and do it again. You will be amazed at just how easy it is to get out of high sec and never look back. |
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