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Amanda Guido
Federal Defense Union Gallente Federation
24
|
Posted - 2015.10.02 23:14:42 -
[1] - Quote
So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp. I tend to like flying cruisers and above, I just like larger ships. But I am having a lot of trouble flying them in pvp. I fit my blaster boats with dual webs, tracking rigs, have max gunnery skills, fly manually to reduce angular, but every time I undock to go do some solo faction war, I get owned by every frigate I come across.
They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session.
I understand the game mechanics of tracking and transversal, I fit my ships accordingly. But it is just hard counter after hard counter and loss after loss. I feel like I am being punished for not flying frigates. Help please. I want to enjoy the game, but every time I log in I am just stressing over losses |
Scipio Artelius
The Vendunari End of Life
40420
|
Posted - 2015.10.02 23:42:21 -
[2] - Quote
When you say solo, is that real solo and no links?
What about implants? Drugs?
If you are going to make life hard on yourself by flying large ships that are slow, less agile and with less tracking than needed compared to your opponents, then you need to give yourself as much up front to even out those disadvantages and give yourself the best chance to be able to apply your DPS.
So if you aren't using snakes, appropriate combat boosters and a links alt, I'd suggest starting there.
The alternative aside from shipping down, would be to use a sniping ship (eg. ABC or Combat BC now) and use the advantage of long range to kill light tackle and other opponents before they ever reach you (there are many cray people out there that will just click approach on you from range and have 0 transversal while they try to reach you).
Lastly, go watch all of Mr Hyde's YouTube videos and when you get blabbed anyone (because juicy), just link this video in local:
http://youtu.be/E5S4EU_Zprs
Come Win At Eve - Join The Vendunari
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Amanda Guido
Federal Defense Union Gallente Federation
24
|
Posted - 2015.10.02 23:45:46 -
[3] - Quote
Scipio Artelius wrote:When you say solo, is that real solo and no links? What about implants? Drugs? If you are going to make life hard on yourself by flying large ships that are slow, less agile and with less tracking than needed compared to your opponents, then you need to give yourself as much up front to even out those disadvantages and give yourself the best chance to be able to apply your DPS. So if you aren't using snakes, appropriate combat boosters and a links alt, I'd suggest starting there. The alternative aside from shipping down, would be to use a sniping ship (eg. ABC or Combat BC now) and use the advantage of long range to kill light tackle and other opponents before they ever reach you (there are many crazy people out there that will just click approach on you from range and have 0 transversal while they try to reach you). Lastly, go watch all of Mr Hyde's YouTube videos and when you get blabbed anyone (because juicy), just link this video in local: http://youtu.be/E5S4EU_Zprs
But don't you think its ridiculous that a bigger, more expensive ship needs to do all that extra just to be effective? Like, what is the point in even spending the extra money just to be LESS effective? Why even fly anything bigger when they are LESS capable and MORE expensive? That design philosophy is flawed, no? |
Hasikan Miallok
Republic University Minmatar Republic
1549
|
Posted - 2015.10.02 23:46:55 -
[4] - Quote
Svipul ? |
Scipio Artelius
The Vendunari End of Life
40421
|
Posted - 2015.10.03 00:55:34 -
[5] - Quote
Amanda Guido wrote:But don't you think its ridiculous that a bigger, more expensive ship needs to do all that extra just to be effective? Like, what is the point in even spending the extra money just to be LESS effective? Why even fly anything bigger when they are LESS capable and MORE expensive? That design philosophy is flawed, no? No, I don't think it's ridiculous and I personally think the design philosophy is perfect.
What it has created is an environment where just about every ship has advantages/disadvantages in different situations and every ship has a role in the game. There's no 'I win' ship.
That's great for pvp. It's provides variety in what we can fly and what situations we find ourselves in. To me, that's way more interesting than a 1 ship meta.
I think it's also great that smaller ships, which are quicker to train into can have a role in pvp. It means that newer players can also get into pvp and there is no need to train for extended periods of time just to be effective.
Expense isn't and shouldn't be the determining factor in effectiveness. Those smaller ships that you struggle with solo, will find themselves struggling against you in a large fleet fight, or in a situation where you have setup to have the advantages. Situation and pilot skill, not cost, are much better in my book for determining effectiveness.
Come Win At Eve - Join The Vendunari
|
Amanda Guido
Federal Defense Union Gallente Federation
25
|
Posted - 2015.10.03 01:21:42 -
[6] - Quote
Scipio Artelius wrote:Amanda Guido wrote:But don't you think its ridiculous that a bigger, more expensive ship needs to do all that extra just to be effective? Like, what is the point in even spending the extra money just to be LESS effective? Why even fly anything bigger when they are LESS capable and MORE expensive? That design philosophy is flawed, no? No, I don't think it's ridiculous and I personally think the design philosophy is perfect. What it has created is an environment where just about every ship has advantages/disadvantages in different situations and every ship has a role in the game. There's no 'I win' ship. That's great for pvp. It's provides variety in what we can fly and what situations we find ourselves in. To me, that's way more interesting than a 1 ship meta. I think it's also great that smaller ships, which are quicker to train into can have a role in pvp. It means that newer players can also get into pvp and there is no need to train for extended periods of time just to be effective. Expense isn't and shouldn't be the determining factor in effectiveness. Those smaller ships that you struggle with solo, will find themselves struggling against you in a large fleet fight, or in a situation where you have setup to have the advantages. Situation and pilot skill, not cost, are much better in my book for determining effectiveness. Go read up on the Battle of Tradalgar and how the smaller, more agile ships with inferior numbers totally owned the opposition because they made best use of the things that gave them an advantage and their opponents a disadvantage. Same thing in Eve.
So given that paradigm, what role do the larger ships play when they struggle to counter anything but each other? Why even field them instead of a large amount of small ships? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2760
|
Posted - 2015.10.03 01:37:25 -
[7] - Quote
The boosters can be relatively cheap for much added benefit, even if the drawback hurts elsewhere.
And I'll ask what size weapon you are using as well (neutrons/electrons, 425mm/dual220) What type of ammo do you use in the two situations? Tracking computers/enhancers? Drone types? Also, it might not to far out the question that they are receiving links from off grid. Not any solid way to confirm, but if you see a CS on scan and someone flying 'solo' likelihood is higher.
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Scipio Artelius
The Vendunari End of Life
40422
|
Posted - 2015.10.03 01:44:17 -
[8] - Quote
Amanda Guido wrote:So given that paradigm, what role do the larger ships play when they struggle to counter anything but each other? Why even field them instead of a large amount of small ships? If you want to fly solo and use larger ships, then the best options in my opinion are:
1. use high-grade snakes, skirmish links and combat boosters to mininise the effect of the disadvantages against small ships;
2. fit for sniping and sit at range, so you can minimise the impact of the speed and agility of small ships and kill as they approach (make sure you stay aligned so you can warp if probed and fit a MJD);
3. fit a micro-jump drive to help you escape from situations when you need to;
4. fit undersized weapons to your ship so you can use the tank of the large ship, but the ability to apply DPS of smaller ships. Fitting smaller weapons with better tracking, etc. reduces your range advantage, but is going to make you a good small ship killer
5. use drone boats or missiles that can project well in any direction irrespective of the transversal of the other ship to yours
Those are just some options. Personally, in a small ship meta I'd fly a smaller ship and find people to fly the bigger stuff with in different operations; however I can understand someone wanting to use bigger ships. Ultimately, you probably just need to accept that for every good fight you will get, you'll probably have a dozen or more bad ones.
Come Win At Eve - Join The Vendunari
|
Max Jaeger
Imperial Academy Amarr Empire
9
|
Posted - 2015.10.03 01:58:37 -
[9] - Quote
Amanda Guido wrote:So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp.
You should, having actually played since 2003 that is. Your post makes me wonder if a) you have nothing better to do than troll, b) you recently purchased this character and don't know what to do aside from picking up some terminology disguising your lack of any actual knowledge or c) you are trying to be clever in chiming into the pointless and stupid "why can't my big ship kill your tiny ship" topic floating around. Which one is it? There is always d) other... which you'd explained by now had it been the case. Or is it all of the above? |
Linistitul
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.10.03 02:01:41 -
[10] - Quote
Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session.
Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat.
Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already
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Max Jaeger
Imperial Academy Amarr Empire
9
|
Posted - 2015.10.03 02:05:29 -
[11] - Quote
Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already
Not to be rude but I hope not. Not instantly being able to tell the "reputation" or "threat level" of the opponent is an important part of the game... Reasons not needed I hope. |
Linistitul
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.10.03 02:10:16 -
[12] - Quote
Max Jaeger wrote:Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already Not to be rude but I hope not. Not instantly being able to tell the "reputation" or "threat level" of the opponent is an important part of the game... Reasons not needed I hope.
Player count is a good reason. Looking at threads like this it's easy to spot player frustration and player frustration leads to less people playing EVE. We veterans already have the tools to look for this kind of stat using third party tools, so I don't see why we should not have it in game also, to benefit the players new to PVP.
Also it might lead to some new interesting gameplay, where people who like to try solo will look to face people like them and actually have some fun. |
Max Jaeger
Imperial Academy Amarr Empire
9
|
Posted - 2015.10.03 02:14:43 -
[13] - Quote
Linistitul wrote:Max Jaeger wrote:Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already Not to be rude but I hope not. Not instantly being able to tell the "reputation" or "threat level" of the opponent is an important part of the game... Reasons not needed I hope. Player count is a good reason. Looking at threads like this it's easy to spot player frustration and players frustration leads to less people playing EVE. We veterans already have the tools to look for this kind of stat using third party tools, so I don't see why we should not have it in game also, to benefit the players new to PVP
Point taken. 2 reasons I still say No: 1) OP playing since 2003 does not even come close to qualifying him/her as new, 2) always expecting the unexpected is part of the very core of Eve. |
Linistitul
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.10.03 02:26:07 -
[14] - Quote
Max Jaeger wrote:Linistitul wrote:Max Jaeger wrote:Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already Not to be rude but I hope not. Not instantly being able to tell the "reputation" or "threat level" of the opponent is an important part of the game... Reasons not needed I hope. Player count is a good reason. Looking at threads like this it's easy to spot player frustration and players frustration leads to less people playing EVE. We veterans already have the tools to look for this kind of stat using third party tools, so I don't see why we should not have it in game also, to benefit the players new to PVP Point taken. 2 reasons I still say No: 1) OP playing since 2003 does not even come close to qualifying him/her as new, 2) always expecting the unexpected is part of the very core of Eve. P.S. I'd appreciate the OP answering my previously posted question. 1. Looking at his post, unless he's a troll, he seems new to PVP 2. Just like the sec status which can be adjusted positively or negatively by the player's actions (or tags), this "Reputation" should not guarantee anything. It will just show to players that there's a smaller or higher chance to get a fight that might get them some fun.
PS: there might be players that will try to force the stat killing alts, but tbh if they are willing to put that amount of work in order to kill a solo frig or cruiser they deserve it. |
Max Jaeger
Imperial Academy Amarr Empire
9
|
Posted - 2015.10.03 02:32:57 -
[15] - Quote
1. Let's hear from the (2003) OP on this one. 2. Agree to disagree? |
Linistitul
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.10.03 02:35:00 -
[16] - Quote
Max Jaeger wrote:1. Let's hear from the (2003) OP on this one. 2. Agree to disagree?
Fair!
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MiSANTHR0PE
Science and Trade Institute Caldari State
28
|
Posted - 2015.10.03 02:56:17 -
[17] - Quote
Max Jaeger wrote:
P.S. I'd appreciate the OP answering my previously posted question.
I don't know why anyone would reply to you, all the time you have that nasty tone and attitude.
Just saying. |
Amanda Guido
Federal Defense Union Gallente Federation
26
|
Posted - 2015.10.03 03:17:42 -
[18] - Quote
Max Jaeger wrote:Amanda Guido wrote:So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp. You should, having actually played since 2003 that is. Your post makes me wonder if a) you have nothing better to do than troll, b) you recently purchased this character and don't know what to do aside from picking up some terminology disguising your lack of any actual knowledge or c) you are trying to be clever in chiming into the pointless and stupid "why can't my big ship kill your tiny ship" topic floating around. Which one is it? There is always d) other... which you'd explained by now had it been the case. Or is it all of the above?
What based on what I said makes you think I would be lying about my experience? I have tried everything from tracking computers/enhancers, faction ammo double web, TP, piloting manually to reduce angular, you name it. I either get kited by interceptors and faction frigs that hold me at 30km and wait for friends to show up. My drones are not even fast enough to catch them to apply damage because they are moving so fast, and blasters obviously can't reach them.
Or a frigate gets in close and tracking disrupts me and laughs as my guns miss miss miss, and he pops all my piddly light drones. The only counter to frigates thats reliable is a neut, and not all ships have the extra slot for one.
Trust me, I know the mechanics of pvp. frig verse larger turret boat is an easy win. |
Yang Aurilen
The Mjolnir Bloc The Bloc
932
|
Posted - 2015.10.03 03:21:32 -
[19] - Quote
Amanda Guido wrote:Max Jaeger wrote:Amanda Guido wrote:So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp. You should, having actually played since 2003 that is. Your post makes me wonder if a) you have nothing better to do than troll, b) you recently purchased this character and don't know what to do aside from picking up some terminology disguising your lack of any actual knowledge or c) you are trying to be clever in chiming into the pointless and stupid "why can't my big ship kill your tiny ship" topic floating around. Which one is it? There is always d) other... which you'd explained by now had it been the case. Or is it all of the above? What based on what I said makes you think I would be lying about my experience? I have tried everything from tracking computers/enhancers, faction ammo double web, TP, piloting manually to reduce angular, you name it. I either get kited by interceptors and faction frigs that hold me at 30km and wait for friends to show up. My drones are not even fast enough to catch them to apply damage because they are moving so fast, and blasters obviously can't reach them. Or a frigate gets in close and tracking disrupts me and laughs as my guns miss miss miss, and he pops all my piddly light drones. The only counter to frigates thats reliable is a neut, and not all ships have the extra slot for one. Trust me, I know the mechanics of pvp. frig verse larger turret boat is an easy win.
Have you tried the following:
Neut+MJD out? ECM Drones? Falcon? Friends? Small guns on a battleship?
Post with your NPC alt main and not your main main alt!
|
Amanda Guido
Federal Defense Union Gallente Federation
26
|
Posted - 2015.10.03 03:23:26 -
[20] - Quote
Yang Aurilen wrote:Amanda Guido wrote:Max Jaeger wrote:Amanda Guido wrote:So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp. You should, having actually played since 2003 that is. Your post makes me wonder if a) you have nothing better to do than troll, b) you recently purchased this character and don't know what to do aside from picking up some terminology disguising your lack of any actual knowledge or c) you are trying to be clever in chiming into the pointless and stupid "why can't my big ship kill your tiny ship" topic floating around. Which one is it? There is always d) other... which you'd explained by now had it been the case. Or is it all of the above? What based on what I said makes you think I would be lying about my experience? I have tried everything from tracking computers/enhancers, faction ammo double web, TP, piloting manually to reduce angular, you name it. I either get kited by interceptors and faction frigs that hold me at 30km and wait for friends to show up. My drones are not even fast enough to catch them to apply damage because they are moving so fast, and blasters obviously can't reach them. Or a frigate gets in close and tracking disrupts me and laughs as my guns miss miss miss, and he pops all my piddly light drones. The only counter to frigates thats reliable is a neut, and not all ships have the extra slot for one. Trust me, I know the mechanics of pvp. frig verse larger turret boat is an easy win. Have you tried the following: Neut+MJD out? ECM Drones? Falcon? Friends? Small guns on a battleship?
I think ecm drones are cheap but I might try them considering. The neut yes, but not all ships have the extra slot
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Lloyd Roses
Artificial Memories
1270
|
Posted - 2015.10.03 03:59:45 -
[21] - Quote
Most critical point might be scouting. If you know who you are engaging, you can do some quick fixes to your fit and come out on top. Else, solo pilots strive off picking on the lame and weak. Judging potential engagements correctly is most of the job. If you want to go blindly, crashing into station/gatecamps usually turns into fighting the biggest dorks you could've anticipated.
People generally don't want to get mixed up in fights they'd lose, so if a ship scoring as paper to your considerably larger ship scoring as scissors, don't be ssurprised if it turns out to be bait. |
Rain6637
GoonWaffe Goonswarm Federation
32361
|
Posted - 2015.10.03 04:06:21 -
[22] - Quote
Scipio Artelius wrote:Amanda Guido wrote:But don't you think its ridiculous that a bigger, more expensive ship needs to do all that extra just to be effective? Like, what is the point in even spending the extra money just to be LESS effective? Why even fly anything bigger when they are LESS capable and MORE expensive? That design philosophy is flawed, no? No, I don't think it's ridiculous and I personally think the design philosophy is perfect. What it has created is an environment where just about every ship has advantages/disadvantages in different situations and every ship has a role in the game. There's no 'I win' ship. That's great for pvp. It's provides variety in what we can fly and what situations we find ourselves in. To me, that's way more interesting than a 1 ship meta. I think it's also great that smaller ships, which are quicker to train into can have a role in pvp. It means that newer players can also get into pvp and there is no need to train for extended periods of time just to be effective. Expense isn't and shouldn't be the determining factor in effectiveness. Those smaller ships that you struggle with solo, will find themselves struggling against you in a large fleet fight, or in a situation where you have setup to have the advantages. Situation and pilot skill, not cost, are much better in my book for determining effectiveness. Go read up on the Battle of Tradalgar and how the smaller, more agile ships with inferior numbers totally owned the opposition because they made best use of the things that gave them an advantage and their opponents a disadvantage. Same thing in Eve. We're never truly solo because Bob watches over us. You know this, Scip
Bob take the wheel!
Bob is my link alt.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Yang Aurilen
The Mjolnir Bloc The Bloc
932
|
Posted - 2015.10.03 05:38:19 -
[23] - Quote
Amanda Guido wrote:Yang Aurilen wrote:Amanda Guido wrote:Max Jaeger wrote:Amanda Guido wrote:So I have been playing EVE since 2003 and like to think I have a pretty good grasp on pvp. You should, having actually played since 2003 that is. Your post makes me wonder if a) you have nothing better to do than troll, b) you recently purchased this character and don't know what to do aside from picking up some terminology disguising your lack of any actual knowledge or c) you are trying to be clever in chiming into the pointless and stupid "why can't my big ship kill your tiny ship" topic floating around. Which one is it? There is always d) other... which you'd explained by now had it been the case. Or is it all of the above? What based on what I said makes you think I would be lying about my experience? I have tried everything from tracking computers/enhancers, faction ammo double web, TP, piloting manually to reduce angular, you name it. I either get kited by interceptors and faction frigs that hold me at 30km and wait for friends to show up. My drones are not even fast enough to catch them to apply damage because they are moving so fast, and blasters obviously can't reach them. Or a frigate gets in close and tracking disrupts me and laughs as my guns miss miss miss, and he pops all my piddly light drones. The only counter to frigates thats reliable is a neut, and not all ships have the extra slot for one. Trust me, I know the mechanics of pvp. frig verse larger turret boat is an easy win. Have you tried the following: Neut+MJD out? ECM Drones? Falcon? Friends? Small guns on a battleship? I think ecm drones are cheap but I might try them considering. The neut yes, but not all ships have the extra slot
How are ECM drones cheap? Remember by using ECM drones you are depending on RNGesus to make you win the fight instead of having that extra drone DPS hopefully kill that pesky target you're killing.
Also no one is forcing you to fill all your turret/missile hardpoints. If sacrificing 1 slot for a neut will win you the fight well then go for it.
Post with your NPC alt main and not your main main alt!
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Nou Mene
Out of Focus Odin's Call
11
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Posted - 2015.10.03 05:49:17 -
[24] - Quote
Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already
*cough* eve hunt *cough* |
RuleoftheBone
Coreli Corporation Mercenary Coalition
6
|
Posted - 2015.10.03 07:27:28 -
[25] - Quote
Amanda Guido wrote: I either get kited by interceptors and faction frigs that hold me at 30km and wait for friends to show up. My drones are not even fast enough to catch them to apply damage because they are moving so fast, and blasters obviously can't reach them.
Or a frigate gets in close and tracking disrupts me and laughs as my guns miss miss miss, and he pops all my piddly light drones. The only counter to frigates thats reliable is a neut, and not all ships have the extra slot for one.
Trust me, I know the mechanics of pvp. frig verse larger turret boat is an easy win.
Your bold points are the key issue.
If you are getting pinned by an inty for his buds you have departed "solo".
And while not all ships have the capacity for a neut...fly those that do?
Since coming back to EvE after a long break the dynamics have changed a fair bit. Fortunately being x-trained in small ships (BC and below....Minnie/Amarr/Gallente plus another due who is pretty much exclusive Caldari) allows me the luxury to experiment.
It also depends on where you are doing your hunting. As I have pretty much forgotten what I knew of low sec mechanics I am sticking to null/WH's for my solo hunting at the moment.
Try shipping down to the fun stuff. If you want to play with intys and hunt crap like haulers and miners...fly a DPS inty. Hunting tougher? Go recon. A dictor is a great solo ship if you fly the right one. Be creative. If you are 2003 you got the cash to **** up your killboard :)
Of course I continually finding myself bailing from fights/ganks mostly on fire. I was and remain more sneaky than overtly guns blazing and never seem to manage enough DPS
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RuleoftheBone
Coreli Corporation Mercenary Coalition
6
|
Posted - 2015.10.03 08:43:54 -
[26] - Quote
Actually I regret answering this post after reading your other thread. As with other things EvE-related I overlooked the cheese-whine-troll infestation that are these forums |
KatanTharkay
V I R I I Ineluctable.
50
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Posted - 2015.10.03 08:53:57 -
[27] - Quote
Try to avoid people that you know they are blobbing or have a tendency to bring overwhelming force to that fight. But human nature being what it is, I sometimes forgot my own advice
What I find disheartening, especially when you already brought a paper vs a scissors kind of fight and end up blobbed or overwhelmed, is not the ISK loss, that's easily acquirable, but the time spent looking for a fight that ends up being no fun. |
Amanda Guido
Federal Defense Union Gallente Federation
26
|
Posted - 2015.10.03 14:30:45 -
[28] - Quote
Nou Mene wrote:Linistitul wrote:Amanda Guido wrote:They have a tracking disruptor and AB fit, or they are kites and my drones can"t catch them, they are an interceptor and lock me down and laugh as their friends show up while Im hopeless to escape or defend myself. I lose ship after ship and go through millions of isk a session. Maybe is time for CCP to add an "Reputation" kind of stat to characters (similar to sec status), to make it easier for players trying to solo to avoid these situations. It should take into account the n+2 factor on the battle records(killmails). Bait and gank should increase this stat. Veterans might not care about the "Reputation" of the opponents, but the new guys might get a chance to have some fun with solo without being cannon fodder and create yet more risk adverse players. We have too many already *cough* eve hunt *cough* Amanda, that pod in a phantasm (for example) would be pretty good...
Ya man, that sucked balls. Got blobed in a plex in low sec and warping back into high sec a proteus at the gate insta locked me as I came out of warp. Real nice game mechanics |
Tank Murdock Jnr
Imperial Shipment Amarr Empire
39
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Posted - 2015.10.03 14:34:50 -
[29] - Quote
Amanda Guido wrote:Real nice game mechanics
Aware this could happen. Does nothing to mitigate it. It happens.
Whines on GD that it's "game mechanics", not their own fail.
Real nice game attitude.
How about you beat it, sending me your stuff first?
When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces, do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?
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Amanda Guido
Federal Defense Union Gallente Federation
26
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Posted - 2015.10.03 14:35:43 -
[30] - Quote
Tank Murdock Jnr wrote:Amanda Guido wrote:Real nice game mechanics Aware this could happen. Does nothing to mitigate it. It happens. Whines on GD that it's "game mechanics", not their own fail. Real nice game attitude. How about you beat it, sending me your stuff first?
LOL please tell me how I can avoid getting insta locked when I have hardly even left warp by an OP proteus with 9 sebos? Please tell me |
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