Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Leonardo Adami
Science and Trade Institute Caldari State
20
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Posted - 2015.10.08 04:42:22 -
[31] - Quote
Well I just started training confessor, at least I'll get a couple months out of it before they get the nerf hammer. |
Davis TetrisKing
The Vendunari End of Life
126
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Posted - 2015.10.08 05:51:07 -
[32] - Quote
I think fixing the insta-warp trick should be a big priority.
I really like it when I'm flying them, but it feels weird that T3Ds are harder to catch than normal frigates.
An option to do it is to have the speed bonus only apply to prop mods on the svipul and confessor (like the hecate). This way the base speed is unaffected with props off and speed mode just gets a bonus to align time. It stops the mode switching trick from working unless you have your prop mod on, but having a prop mod on increases align time, so it should even out.
Personally it feels fair enough on the jackdaw because the ship is designed to be slow but agile. A fair trade. In speed mode their agility is so good they pretty much don't need to bother with the mod switching trick anyway. |
Yngvar ayShorn
Einheit X-6
492
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Posted - 2015.10.08 06:45:11 -
[33] - Quote
CCP Fozzie wrote:Important information from the focus group so far:
As mentioned in the latest CSM summit minutes, we are also planning on removing Tactical Destroyers from Small FW complexes.
+1
Good News for FW. Thank you.
30 Tage EVE testen! -->> Klick mich <<--
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Suitonia
True Solo
656
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Posted - 2015.10.08 06:47:38 -
[34] - Quote
Dmitry Kuvora wrote:the biggest problem with t3d is off grid links
Off Grid Links break a lot of ships, It just so happens that for a ship with no other resistance modules fitted, links from a CS provide an 82%~ Boost to Active Tank amounts, which is obviously crazy, and the Skirmish links are really broken too in a mathematical sense they provide better than 2 HG implant sets and upgrade all tackle mods to near-best in slot faction for free.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1773
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Posted - 2015.10.08 07:04:14 -
[35] - Quote
There is a lot of talk about the power levels of TD3, where the problem may lie partly in the fact that external factors may be pushing them over the edge into marginally overpowered, depending on the ship.
A reason is that Links/implants, remote sebos, drugs and boosts are adding to the capabilities of already powerful ships. This must make them incredibly hard to balance.
Would a reduction of the effect of links/etc as appropriate (negative bonus) help this situation?
For example 50% reduction of speed and agility gains from external (non ship) sources in propulsion mode. Repeat for appropriate mode and links/etc
I will not suggest any numbers whether 5% or up to 100% thats for the discussion group to decide, if they like the idea.
I am not suggesting it as an all in one fix, but It might be helpful?
Of course it might be technically unfeasable, but if not?
There is one EvE. Many people. Many lifestyles. WE are EvE
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FT Diomedes
The Graduates Get Off My Lawn
1791
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Posted - 2015.10.08 08:49:20 -
[36] - Quote
Davis TetrisKing wrote:I think fixing the insta-warp trick should be a big priority.
This is definitely a good idea.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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W0lf Crendraven
Welfcorp
371
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Posted - 2015.10.08 09:46:15 -
[37] - Quote
as log as they keep their instawarp im fine, **** instalocking gatecamps |
motie one
Secret Passage
48
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Posted - 2015.10.08 10:50:05 -
[38] - Quote
FT Diomedes wrote:Davis TetrisKing wrote:I think fixing the insta-warp trick should be a big priority. This is definitely a good idea.
Totally disagree.
If frigates can escape gate camps, why should a tactical destroyer, in propulsion mode not be able to follow?
Gate camps are not entitled to be provided easy kills.
If players use the right ship, fitted well, and flown well, they ARE entitled to pass them.
And If this refers to TD3 in combat? Put a point on them! Then there is no insta-warp anything. |
Luscius Uta
170
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Posted - 2015.10.08 11:04:22 -
[39] - Quote
CCP Fozzie wrote:Important information from the focus group so far:
I'll start us off with one tidbit that we've already decided on (so that it doesn't derail other discussion): We plan on reducing Tactical Destroyer insurance payouts to T2 levels (30% of current payout) in the December release.
As mentioned in the latest CSM summit minutes, we are also planning on removing Tactical Destroyers from Small FW complexes.
Supported. Would you also consider buffing Assault Frigates to make them less inferior to T3Ds? Maybe add them some unique role, like +1 or +2 bonus to warp disruption strength, so they can catch stabbed plexers more easily.
Another thing that I object to T3Ds is that they are super-fast to train into. Even adding few more short skills as a prerequisite - like Mechanics V, Navigation V and Gunnery V (or Missile Launcher Operation V for Jackdaw) - would be a step forward.
Drifters have arrived - The End is nigh!
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Fuerchterlich
0
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Posted - 2015.10.08 11:24:17 -
[40] - Quote
Suitonia wrote:Dmitry Kuvora wrote:the biggest problem with t3d is off grid links Off Grid Links break a lot of ships, It just so happens that for a ship with no other resistance modules fitted, links from a CS provide an 82%~ Boost to Active Tank amounts, which is obviously crazy, and the Skirmish links are really broken too in a mathematical sense they provide better than 2 HG implant sets and upgrade all tackle mods to near-best in slot faction for free.
That linked T2 point beats an unlinked RF/low officer point by almost 10% range. |
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Esnaelc Sin'led
AdAstra. Beach Club
28
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Posted - 2015.10.08 12:53:48 -
[41] - Quote
Honnestly, who were using AFs before T3Ds were introduced ?
AFs will still need buffs one way or the other for them to be used among the current meta, dominated by Kite-Cruisers. And sadly, i could not see a single word about that in the new realeased road map update. |
gregora mai
HildCo Interplanetar Villore Accords
169
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Posted - 2015.10.08 13:04:11 -
[42] - Quote
Hail to the King CCP! Great News! I love these changes. Now I can get back to my T2 Frigs for Small Plexes! |
W0lf Crendraven
Welfcorp
372
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Posted - 2015.10.08 13:08:33 -
[43] - Quote
Esnaelc Sin'led wrote:Honnestly, who were using AFs before T3Ds were introduced ?
AFs will still need buffs one way or the other for them to be used among the current meta, dominated by Kite-Cruisers. And sadly, i could not see a single word about that in the new realeased road map update.
no one was, they sucked pre t3ds almost as bad as they suck now |
Arla Sarain
668
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Posted - 2015.10.08 13:41:27 -
[44] - Quote
W0lf Crendraven wrote:Esnaelc Sin'led wrote:Honnestly, who were using AFs before T3Ds were introduced ?
AFs will still need buffs one way or the other for them to be used among the current meta, dominated by Kite-Cruisers. And sadly, i could not see a single word about that in the new realeased road map update. no one was, they sucked pre t3ds almost as bad as they suck now Considering all but the Jaguar have slower MWD speeds than HACs, with only a few of them having any kind of projection capability in the current kite meta, this shouldn't be a surprise or any sort of news to anyone. T3Ds didn't simply replace AFs - they became what AFs should have been at least remotely close to. |
Xavier Azabu
Tarantism
25
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Posted - 2015.10.08 13:43:22 -
[45] - Quote
Esnaelc Sin'led wrote:Honnestly, who were using AFs before T3Ds were introduced ?
AFs will still need buffs one way or the other for them to be used among the current meta, dominated by Kite-Cruisers. And sadly, i could not see a single word about that in the new realeased road map update.
Speed speed speed and speed buf to AFs |
Frostys Virpio
KarmaFleet Goonswarm Federation
2319
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Posted - 2015.10.08 13:50:11 -
[46] - Quote
Xavier Azabu wrote:Esnaelc Sin'led wrote:Honnestly, who were using AFs before T3Ds were introduced ?
AFs will still need buffs one way or the other for them to be used among the current meta, dominated by Kite-Cruisers. And sadly, i could not see a single word about that in the new realeased road map update. Speed speed speed and speed buf to AFs
Can we please not make speed creep an even bigger problem than it alraedy is? |
Rek Seven
Hidden Agenda Deep Space Engineering
2027
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Posted - 2015.10.08 13:59:37 -
[47] - Quote
OMG destroyers are good at killing frigates? NEEEERF
Only things wrong with them IMO is their speed, the ability to fit oversized prop mods and state switching cool down. I hope that they get a ban on oversize prop mods instead of a pg nerf...
Really though, if AFs would have been given the AB speed bonus like people were asking for when they were reballanced, T3Ds wouldn't be such a big issue.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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W0lf Crendraven
Welfcorp
374
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Posted - 2015.10.08 14:32:30 -
[48] - Quote
why do people hate oversized propmods so much, they are all around awesome. Both to fight against and with. |
Arec Bardwin
1875
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Posted - 2015.10.08 14:34:47 -
[49] - Quote
Give AFs interceptor grade warp speed (8AU/s?) and nerf fitting on T3Ds so fitting an oversized prop mod really requires some serious sacrifice. |
Harvey James
The Sengoku Legacy
1207
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Posted - 2015.10.08 14:41:28 -
[50] - Quote
W0lf Crendraven wrote:why do people hate oversized propmods so much, they are all around awesome. Both to fight against and with.
kinda tells you how crap normal sized AB's are..
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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afkalt
Republic Military School Minmatar Republic
2132
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Posted - 2015.10.08 14:50:10 -
[51] - Quote
Rek Seven wrote:OMG destroyers are good at killing frigates? NEEEERF
My jackdaw made a prophecy run away. |
Samillian
Angry Mustellid Decayed Orbit
1033
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Posted - 2015.10.08 15:15:42 -
[52] - Quote
Rek Seven wrote:OMG destroyers are good at killing frigates? NEEEERF
Not only frigates, our Svipul fleet shredded a equal size BC fleet a few nights ago with ease. A dessie that moves like a frigate and has the DPS and tank of a cruiser is simply overpowered no matter how you try and spin it.
NBSI shall be the whole of the Law
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afkalt
Republic Military School Minmatar Republic
2132
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Posted - 2015.10.08 15:25:02 -
[53] - Quote
Samillian wrote:Rek Seven wrote:OMG destroyers are good at killing frigates? NEEEERF Not only frigates, our Svipul fleet shredded a equal size BC fleet a few nights ago with ease. A dessie that moves like a frigate and has the DPS and tank of a cruiser is simply overpowered no matter how you try and spin it.
Nothing says overpowered like getting 280mm arty, DOUBLE masb, MWD, T2 point and still managing 1985+ alpha out the thing.
Fitting compromises, you say? "LOLWUT?!", said an unnamed spokesperson for Svipul manufacturers. |
Rek Seven
Hidden Agenda Deep Space Engineering
2028
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Posted - 2015.10.08 15:44:59 -
[54] - Quote
Samillian wrote:Rek Seven wrote:OMG destroyers are good at killing frigates? NEEEERF Not only frigates, our Svipul fleet shredded a equal size BC fleet a few nights ago with ease. A dessie that moves like a frigate and has the DPS and tank of a cruiser is simply overpowered no matter how you try and spin it.
BC are not designed to be destroyer killers especially not brutixes if THIS is what you are talking about.
But either way I'm not trying to spin it anyway, as i said, there should be some small nerfs and a buff to AFs (or HACs) to be a better counter.
Let's not forget, these are T3 destroyers, they should decimate T1 frigs and should be able to stand toe to toe with T1 cruiser and bigger ships if flow right.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Odracir Atosc
The Legion of Spoon Curatores Veritatis Alliance
9
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Posted - 2015.10.08 16:33:49 -
[55] - Quote
I think its a bit ridiculous that johndrees is in this group because the only thing that he understands is hot droping nothing else. |
Soltys
23
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Posted - 2015.10.08 17:00:38 -
[56] - Quote
Ability to fit oversized prop mods should be really looked at - and perhaps properly nerfed (or completely disallowed). A simple constraint such as "oversized propulsion module receives 90% penalty to its effects when fitted to undersized ship" would do the thing - without having to tinker with ships' stats in this context.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1133
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Posted - 2015.10.08 17:10:41 -
[57] - Quote
any talk about the scan res bonus on sharpshooter mode?
I can't see any good reason not to remove it. you can run silly instalock camps without even trying. I'm trying to fly a ship with 2.6k ehp. it's pretty difficult when people show up in ships with 900 scan res and 2k alpha out to decloak range in just a normal fit.
I can't think of any legitimate non-awful use for it. but then I feel that way for scan res rigs and sebos as well, maybe I'm stupid. I just don't see why gatecampers should be presented with more options when it's so easy for them nowadays with infinite range 90% webs and whatnot. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2322
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Posted - 2015.10.08 21:17:31 -
[58] - Quote
Rek Seven wrote:
Let's not forget, these are T3 destroyers, they should decimate T1 frigs and should be able to stand toe to toe with T1 cruiser and bigger ships if flow right.
Why should they be able to stand against cruisers? |
Leonardo Adami
Science and Trade Institute Caldari State
20
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Posted - 2015.10.08 21:41:40 -
[59] - Quote
afkalt wrote:Rek Seven wrote:OMG destroyers are good at killing frigates? NEEEERF My jackdaw made a prophecy run away.
Bad prophecy fit and pilot. |
Rek Seven
Hidden Agenda Deep Space Engineering
2029
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Posted - 2015.10.08 21:53:41 -
[60] - Quote
Frostys Virpio wrote:Rek Seven wrote:
Let's not forget, these are T3 destroyers, they should decimate T1 frigs and should be able to stand toe to toe with T1 cruiser and bigger ships if flow right.
Why should they be able to stand against cruisers?
Because T1 cruisers are the next hull size up but two tech levels lower. That's my logic anyway.
There main counter should be AFs (by utilizing sig tanking and comparable speed) and HAC's (through superior tank and damage projection).
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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