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Globby
ElitistOps Pandemic Legion
260
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Posted - 2015.10.08 23:07:09 -
[91] - Quote
how does a fully mature adult post with such illiteracy |
Ima Wreckyou
The Conference Elite CODE.
1646
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Posted - 2015.10.08 23:09:30 -
[92] - Quote
Tyberius Franklin wrote:Globby wrote:it would be cool if highsec was more player versus player instead of player versus developer I would imagine it's hard to find a sweet spot for balance in mechanics when people keep looking for any potential weakness in any system you create. Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.
This change is not really a big deal for most gankers since they don't use it. After all it's not an easy technique, you need to know exactly what you are doing and it can be interrupted easily. This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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ThisandThat Whatever
Edge of Forever
1
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Posted - 2015.10.08 23:11:14 -
[93] - Quote
Globby wrote:ccp im okay with this, i'll just have to gank freighters twice as hard as normal to make up for it.
Positive attitude! |
Kaarous Aldurald
Black Hydra Consortium.
14683
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Posted - 2015.10.08 23:15:11 -
[94] - Quote
Ima Wreckyou wrote: Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.
Exactly this. Webbing being the major example, and I'd bet you every isk I have that CCP will never even consider patching that out, no matter how abusively broken it is to make capital ships warp in three-fifths of a second.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Crumplecorn
Eve Cluster Explorations
2002
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Posted - 2015.10.08 23:23:39 -
[95] - Quote
Ima Wreckyou wrote:This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters. It's like the code never loses or something.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1624
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Posted - 2015.10.08 23:26:22 -
[96] - Quote
Ima Wreckyou wrote:Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.
This change is not really a big deal for most gankers since they don't use it. After all it's not an easy technique, you need to know exactly what you are doing and it can be interrupted easily. This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters. That reasoning ignores the idea of there being any more than one proper solution for hauling, which until recently was true. Now not so much. Balance in eve isn't just about what's mechanically possible but also what might be considered reasonable for each and every successful hauling occurrence. So while you can escort every freighter against the off chance a single player with the knowledge and setup, it would appear, provided the logic behind the thread is correct, that it wasn't considered reasonable.
I'm inclined to believe that considering the insinuation of freighter EHP being a deterrent during the addition of low slots to them, regardless of what the current tone of ganking suggested.
What does confuse me though is the idea that this is so rare, yet will concentrate gankers against freighters. Unless these smaller entities were hyperdunking, just with more members, there should be essentially no difference on that front. As far as concentration of gankers and more ganking, why is that an issue? This doesn't seem to be aimed at group ganks, just limits on individual criminal capabilities. Even if this is viewed as some incentive to gank more, even in the spirit of retaliation, that doesn't seem like a problem. Finding other exploits or questionable practices to work around the restriction on the other hand makes the statement I made apply perfectly. |
ashley Eoner
498
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Posted - 2015.10.08 23:26:44 -
[97] - Quote
Kaarous Aldurald wrote:It's almost like people join this game for the conflict that is the hallmark of the game, and has been advertised for the past decade as a pillar of the game.
And then they spawn in highsec, which is bloated with safety, stifling rulesets and banal content, and get told to run missions for six months by the toxic NPC corp perma members. And they get bored and quit. If only there were massive areas in the game where FFA PVP was allowed.......
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Kaarous Aldurald
Black Hydra Consortium.
14686
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Posted - 2015.10.08 23:35:03 -
[98] - Quote
Tyberius Franklin wrote:So while you can escort every freighter against the off chance a single player with the knowledge and setup, it would appear, provided the logic behind the thread is correct, that it wasn't considered reasonable.
Yeah, only one side should have to actually play the game.
That's balance alright.
Quote: What does confuse me though is the idea that this is so rare, yet will concentrate gankers against freighters.
I'm rolling up a new gank alt as we speak. For my part, whether it effects me or not, and it doesn't, I am damned tired of having people who actually play the game and create content incessantly nerfed for the sake of people who think they are entitled to afk their way through this PvP game without consequence.
I'm tired of CCP only listening to one kind of customer, and the kind that doesn't even really play the game in the first place.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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ISD Buldath
isd star
188
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Posted - 2015.10.08 23:42:00 -
[99] - Quote
Quote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
Well This went south Fast. Locked.
~ISD Buldath
Interstellar Services Department
Support, Training and Resources Division
Lt. Commander
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