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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
6178
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Posted - 2015.10.14 16:37:34 -
[1] - Quote
Team Five 0 comes with details about the Parallax release (deployment on Nov 3): Improvements to Sovereignty mechanics, defensive regeneration on Entosis targets,manual Online/Offline Control of Infrastructure Hub Upgrades and more! We also will see a reduction of the maximum jump fatigue for capital pilots - down from 30 to 5 days at maximum.
Exciting things are coming with Parallax, and beyond!
Read all about upcoming changes from Team Five 0 for the Parallax release (and more) in this blog Sovereignty, Jump Fatigue reductions and more in Parallax.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Masterplan
C C P C C P Alliance
1739
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Posted - 2015.10.14 16:38:21 -
[2] - Quote
We hope you like what's coming up in Parallax!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
161
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Posted - 2015.10.14 17:12:30 -
[3] - Quote
I hope my archon has enough "paintable" surface for 400+ killmails.
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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OnklP
Republic Military School Minmatar Republic
1
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Posted - 2015.10.14 17:13:57 -
[4] - Quote
Heh, while dots on the ship counting kills made with that ship is somewhat cool and utterly useless fun. What about implementing an actual ingame killboard, where people can track all their kills, and not just hope it surfaces on a out of game killboard. |
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CCP Lebowski
C C P C C P Alliance
638
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Posted - 2015.10.14 17:15:39 -
[5] - Quote
Forlorn Wongraven wrote:I hope my archon has enough "paintable" surface for 400+ killmails. If you watch closely in the video, you'll see that the marks work on a tally system, with single kills eventually being combined into larger "10 kill" marks.
Basically don't you worry, you'll be fine
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Sydious
Amok. Goonswarm Federation
27
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Posted - 2015.10.14 17:19:11 -
[6] - Quote
Will killing fellow alliance members count towards the kill tally? |
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CCP Masterplan
C C P C C P Alliance
1739
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Posted - 2015.10.14 17:30:20 -
[7] - Quote
Yes, alliance-mates will count.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Drabbin Mishi
Excognative Ignorance Short Bus Syndicate
13
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Posted - 2015.10.14 17:47:18 -
[8] - Quote
What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) |
Vic Vorlon
Aideron Robotics
39
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Posted - 2015.10.14 17:47:36 -
[9] - Quote
Who gets the credit for a kill if your drones are assigned to assist another player? The dev blog says the parent ship, but I'm not sure who that is.
Great changes! I look forward to see them go live! |
Courthouse
Amok. Goonswarm Federation
446
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Posted - 2015.10.14 17:48:05 -
[10] - Quote
What are the chances of getting these kill ticks to be an optional feature with a toggle on the fitting screen? I quite enjoy the occasional bait-and-gank on roamers, which would be easily identifiable with the "Look at" function if I've got a couple dozen kill hashes on a battle badger. |
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CCP Masterplan
C C P C C P Alliance
1739
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Posted - 2015.10.14 17:52:28 -
[11] - Quote
Drabbin Mishi wrote:What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) Anything that will keep the custom ship name will keep the kill count - so contracting, trading, ejecting/boarding in space. Anything that will reset the custom ship name will reset the count - so pretty much just repacking. That's the easiest way to explain it :)
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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DaOpa
Static Corp
52
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Posted - 2015.10.14 18:01:50 -
[12] - Quote
Kill Marks should include some NPCs - Commanders, Overseers, Officers and Burners should give you a mark...
LP Stores DB - WH List / Systems - Live Streamer
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Hendrink Collie
Blood Oath Foundation Adaptation.
71
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Posted - 2015.10.14 18:06:08 -
[13] - Quote
DaOpa wrote: Kill Marks should include some NPCs - Commanders, Overseers, Officers and Burners should give you a mark...
I'm not against it; however, I don't agree with some of your choices.
Commanders - No, plenty of those and they are generally not difficult Overseers - No, people run these sites ALL the time and are generally not difficult Officers - Yes, rare and can be difficult Burners - Yes
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CCP Masterplan
C C P C C P Alliance
1739
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Posted - 2015.10.14 18:10:47 -
[14] - Quote
Vic Vorlon wrote:Who gets the credit for a kill if your drones are assigned to assist another player? The dev blog says the parent ship, but I'm not sure who that is.
Great changes! I look forward to see them go live! It will always be the same as the ship listed as getting the final blow. So drones set to assist will count for their original owner ship.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
149
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Posted - 2015.10.14 18:36:57 -
[15] - Quote
Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1895
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Posted - 2015.10.14 18:47:50 -
[16] - Quote
so nice to see iteration rather than home run swings with the nerf sledgehammer :D
@ChainsawPlankto
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Zappity
Black Aces I N F A M O U S
2494
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Posted - 2015.10.14 19:56:29 -
[17] - Quote
Why 20 min to self destruct an ihub? I feel this should be longer, perhaps an hour. Smaller alliances may not have round the clock multiple director coverage.
Zappity's Adventures for a taste of lowsec.
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Vincent Athena
V.I.C.E.
3662
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Posted - 2015.10.14 20:11:51 -
[18] - Quote
CCP Masterplan wrote:Drabbin Mishi wrote:What clears the kill tally? - contracting? - repackaging? - station trading? - ejecting in space? Any manual way to clear it? (for whatever reason) Anything that will keep the custom ship name will keep the kill count - so contracting, trading, ejecting/boarding in space. Anything that will reset the custom ship name will reset the count - so pretty much just repacking. That's the easiest way to explain it :) New market and profession! Selling "High kill" ships.
Know a Frozen fan? Check this out
Frozen fanfiction
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Nou Mene
Out of Focus Odin's Call
11
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Posted - 2015.10.14 20:20:48 -
[19] - Quote
Would it be too hard to add something related in "show info". A new tab or maybe just the marks too |
Bienator II
madmen of the skies
3417
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Posted - 2015.10.14 20:48:24 -
[20] - Quote
we need team 5-0 in FW so they can quickly implement those timer rollbacks for us too ;)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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EvilweaselSA
GoonWaffe Goonswarm Federation
1141
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Posted - 2015.10.14 21:04:22 -
[21] - Quote
Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)? |
probag Bear
Xiong Offices
88
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Posted - 2015.10.14 23:34:27 -
[22] - Quote
Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added. |
Ben Ishikela
64
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Posted - 2015.10.14 23:35:07 -
[23] - Quote
"Killing your corp-matesGÇÖ ships will not count." Why!? Do you smell some kind of exploit? That restriction is useless because... 1)example: 400 killmarks cost me 100mil isk. why? because i can have 400 ventures of 250k isk each sacrificed by my out of corp alt. This is ridiculously easy (and boring) to do. Ergo one can simply buy/manufacture them with just one alt. This possibility devaluates the meaning of these marks!!! 2) awoxing is gameplay. Would be nice to see in-corp-kills in another color thou
Therefor suggestion for change: 1) check that every killmark needs to be from another unique victim. so that would be a list of names per ship. *uiuiuiui* 2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead.
imho: The sov changes sound good.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd&LotsOfCargo&moreTank, but no JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy! ...also Convoys.
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GeeBee
Paragon Fury Tactical Narcotics Team
88
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Posted - 2015.10.15 03:14:17 -
[24] - Quote
Good news on the jump fatigue reduction...better late then never?
I think after this year of boredom the only legitimate cause for force projection is the server load on big fights, in theory this could be substantially reduced with TQ Tech III. I am probably over optimistically awaiting further changes to Force projection rollbacks. The splat jumping nerf was overdone, once a year is out of line, it should at maximum be 30 days in line with subscription period.
Scoop to fleet hangar is a nice feature and well overdue.
Kill marks are cool, hopefully this is recorded on killmails. Killing a ship with many kills is something we will all want to cherish and share. |
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CCP Masterplan
C C P C C P Alliance
1741
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Posted - 2015.10.15 10:33:44 -
[25] - Quote
Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.
Zappity wrote:Why 20 min to self destruct an ihub? I feel this should be longer, perhaps an hour. Smaller alliances may not have round the clock multiple director coverage. It is a trade-off between enabling some kind of peer review time, keeping the system responsive without forcing too much waiting around, and not shutting out a large period of pre-downtime usage.
If you're a small alliance with a lot of directors, then you have already need to have a lot of trust in them IMHO.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5629
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Posted - 2015.10.15 11:03:55 -
[26] - Quote
probag Bear wrote:Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added.
People setting up and tearing down POS would disagree...
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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CCP Masterplan
C C P C C P Alliance
1742
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Posted - 2015.10.15 11:07:48 -
[27] - Quote
CCP Masterplan wrote:Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.
Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead. +5 blog points to you!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Natya Mebelle
Center for Advanced Studies Gallente Federation
314
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Posted - 2015.10.15 12:37:19 -
[28] - Quote
While I love the idea of the kill marks, they are not going to work in E...xploit online.
I expect the system to break within the first day as people will kill their own alt in a different corporation non-stop just because they can. Your intention as usual is well meant but I don't think you are taking your playerbase into account. I know I would love it if there were no such players in there but the reality is? They are. So maybe you should think about "how can I exploit a mechanic to the fullest" when you come up with something new before you release it to the masses c: Then we probably would have had less of a disaster that the old Bounty system was, not to mention the new one being just as bad, only in a different shade. I mean you can bounty yourself? How stupid is that :c
But I digress.
I want to feel like that is a nice addition to the game. I am just not sure if it is the way it is presented. The big question is "should the ones using the system as intended be punished only because the exploiters want to feel special?"
Since you said you already have a back end information in there, I hope we will get to see it. Like, right click the ship, "show kills", and you will see the names of the people you killed, with a link to the most recent killmail of them, and the counter of how often they were killed in total.
If you bring that, then all the "I want to feel special" people killing their alts hundreds of times over will be instantly separable from a REAL hard working kill ship. It would also make for really nice trophy ships that will get a history.
Now we only need a backend information of "who has flown that ship" and "who manufactured that ship". That would be amazing c:
Edit:
Ben Ishikela wrote:2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead. No. You want to deny people who go out in cheap frigates the reward of killing a more valuable ship? That is not okay. My Incursus disagrees with you! |
Circumstantial Evidence
232
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Posted - 2015.10.15 13:46:13 -
[29] - Quote
What if each kill mark represented a unique character? That would cut down on the amount of alt-kills, and especially repeated alt-kills. |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
150
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Posted - 2015.10.15 14:47:44 -
[30] - Quote
CCP Masterplan wrote:CCP Masterplan wrote:Yroc Jannseen wrote:Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.
What's the logic in dropping ihub upgrades down to a lower role? You might have a point there. I'll double-check this just in case I used the wrong title name in the blog. Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead. +5 blog points to you!
Excellent, thank you for verifying that.
For the fee paid by the character installing strat upgrades, can that be set to be paid from a Corporation Wallet if you have access? |
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