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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Mr Epeen
It's All About Me
9328
|
Posted - 2015.10.19 07:43:29 -
[3481] - Quote
Lucas Kell wrote:One issue I have with this is how it changes what is needed to be a character seller. Right now you have to create a character, chuck in implants, skill it up into something that people like (using knowledge of the market to do so) and then sell it, along with the implants, then start again. It's a long and complex process.
Following this, you just need to create an alt, stick in 2 implants. It doesn't even matter for what attributes, as long as they match a skill. Then you just train that single skill for eternity pulling out SP into packets when there's enough in it, never needing to replace the implants or understand the complexities of the character market. People can then use those for any skill they want. It's a massive dumbing down of the system, and it removes all of the extra costs like the implants and skillbooks needed for each alt sold. With the price of PLEX right now (and it's likely continuing rise ) the margins are pretty tight on selling characters. The prices of characters are not really keeping pace with the cost of the PLEX to make them. So for traders it will be unlikely that they start adding SP packs since it will kill their profit margins even more.
For a personal character at a low SP level adding packs is a reasonable alternative to using the bazaar. But for anything over, say, 10M SP it will be cheaper to buy a premade character.
So while people, maybe a lot of people, will try farming SP for sale, I think it will hit a ceiling pretty quickly. When people have to start lowering the price of SP packs to move them, many will stop farming as it won't be profitable.
Eventually there will be some sort of equilibrium. It may be sooner or later. I don't have enough information to even speculate yet. That's not stopping me from preparing an acct or two for my own farming operation, however.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
Big Lynx
4047
|
Posted - 2015.10.19 07:47:10 -
[3482] - Quote
Mr Epeen wrote:[ Mr Epeen
Isn't that brutally exhausting to type that Mr Epeen below every single stupid post?!? |
Tiberius Heth
Say No to Features
215
|
Posted - 2015.10.19 07:49:02 -
[3483] - Quote
Dave is Zinfandel. |
Dave Stark
7608
|
Posted - 2015.10.19 07:49:41 -
[3484] - Quote
Tiberius Heth wrote:Dave is Zinfandel.
i'm a bottle of wine?
i know it's early but i'm really confused by this one... |
Mr Epeen
It's All About Me
9328
|
Posted - 2015.10.19 07:51:15 -
[3485] - Quote
Big Lynx wrote:Mr Epeen wrote:[ Mr Epeen Isn't that brutally exhausting to type that Mr Epeen below every single stupid post?!? It's worth every keystroke if it annoys people enough to rage-post about it.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
Jared Khanar
34
|
Posted - 2015.10.19 07:57:22 -
[3486] - Quote
CCP Terminus wrote: The feature is intended to allow players to trade resources. Whether that's real-world currency, ISK, or time. It is the same philosophy behind PLEX, and why PLEX is both effective and sustainable over long periods. We don't create a way for players to buy their way to victory. We aren't injecting new SP in to the game. We simply allow players to trade the resources they have for the resources they want.
So we should see sp as a collectable, tradeable ressource now. I understand. But why connecting this to a (multiple) rl cash flow to ccp? If it-¦s only about enabling possibilities this is not needed - all sp trading and extracting could be done via isk only!
let-¦s look at possible tradeshemes:
player extracts sp via aurum (irrelevant if bought via rl money or plex) <-> player buys sp via ingame aquired isk | ccp earns money / can change "debt" into "wealth" <-> ccp earns no money
player extracts sp via aurum (...) <-> player buys sp via plex from ingame market | ccp earns money / can change "debt" into wealth" <-> ccp can change "debt" into "wealth"
player extracts sp via aurum (...) <-> player buys sp via rl currency | ccp earns money / can change "debt" into "wealth" <-> ccp earns money
from three possible shemes i can think of right now, there are two ccp earns money on BOTH sides of the trade !? wtf !? am i wrong? how should we feel about that? isn-¦t this a clear and obvious indicator of what is intended to be achived with this? |
Syn'Drakkahr
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.10.19 07:57:45 -
[3487] - Quote
CCP:
Through the general consencous on the forums, I believe you could do the following options and would get the backing of the community.
A.) Skill Extractors:- Extracts the unwanted SP in a particular skill, i.e, Mining level V. Recieving the SP as Unallocated.
B.) All Skill Extractors and SP used can only be used on the same character you initiated it on.
C.) You do not, can not, buy Skill Extractors on the market and can only purchase through Aurum. (Profit for CCP) *Obviously open to debate, just thinking of CCP gains as a company.
D.) You sell Skill Extractors in packets, i.e, 5 Skill Extractors for 1000 Aurum *Example*
E.) You Cap the re-distribution amount per month, i.e. 15,000 Sp. *Stop over abusing the system.
Why do this?:
1.) Re-distributing unwanted skill SP into wanted skills.
2.) Re-distribute SP to enhance your characters profile and attractiveness on the Character Bazaar.
3.) CCP Profit.
Open to scrutiny,
Syn |
General Lootit
RDS Academy Everyb0dy Knows
5
|
Posted - 2015.10.19 07:58:12 -
[3488] - Quote
Indahmawar Fazmarai wrote:I suggested 6 months of training, or roughly the first 10 million SP. That should be enough for a concerned noob. Original purpose is good enough without any changes. |
Urziel99
Multiplex Gaming The Bastion
127
|
Posted - 2015.10.19 07:58:39 -
[3489] - Quote
Dave Stark wrote:Tiberius Heth wrote:Dave is Zinfandel. i'm a bottle of wine? i know it's early but i'm really confused by this one...
I think the troll is trying to imply a connection to the former dev CCP Zinfindel.
I saw his corp name and chose to ignore him a few dozen pages ago. |
Dave Stark
7608
|
Posted - 2015.10.19 08:01:50 -
[3490] - Quote
Urziel99 wrote:Dave Stark wrote:Tiberius Heth wrote:Dave is Zinfandel. i'm a bottle of wine? i know it's early but i'm really confused by this one... I think the troll is trying to imply a connection to the former dev CCP Zinfindel. I saw his corp name and chose to ignore him a few dozen pages ago.
oh, never heard of him. |
|
General Lootit
RDS Academy Everyb0dy Knows
5
|
Posted - 2015.10.19 08:02:47 -
[3491] - Quote
Syn'Drakkahr wrote:CCP: C.) You do not, can not, buy Skill Extractors on the market and can only purchase through Aurum. (Profit for CCP) *Obviously open to debate, just thinking of CCP gains as a company.
You are quite wrong. Citate from dev blog
Quote:Both Transneural Skill Extractors and Transneural Skill Packets can be freely traded on the market for ISK |
Tiberius Heth
Say No to Features
215
|
Posted - 2015.10.19 08:05:06 -
[3492] - Quote
Dave Stark wrote:Urziel99 wrote:Dave Stark wrote:Tiberius Heth wrote:Dave is Zinfandel. i'm a bottle of wine? i know it's early but i'm really confused by this one... I think the troll is trying to imply a connection to the former dev CCP Zinfindel. I saw his corp name and chose to ignore him a few dozen pages ago. oh, never heard of him.
Nice try Zinfandel. |
Insane Randomness
Stellar Pilgrimage
17
|
Posted - 2015.10.19 08:05:21 -
[3493] - Quote
CCP Terminus wrote:Canadian Fire wrote:All things considered it's not really such a horrible idea, but I still don't like it. If it is to be implemented, I would like to see a hard cap on it. IE you cannot inject SP on characters with over XX number of SP. Or some kind of balancing mechanic to make it so a day 1 char can get a big advantage, yes, but can't jump straight to all level 5 skills for $15,000 USD. At the very least I can catch up on some SP I missed when I wasn't able to sub I suppose. A hard cap seems to be a common request, and I think there may be some merit to that. We'll certainly look in to it. I'm not sure how to determine where that cap is though, if it's purely for prestige purposes. On a somewhat related note, to keep some prestige without a hard cap, there may be a way to track SP gained 'naturally' versus SP gained from using unallocated skillpoints. If that's the case we could make both values available when characters apply to corporations, or people put their characters up on sites like eveboard. No promises though, it's still to early to tell.
So I reserved judgement until I saw exactly what everyone else has to say, including you Terminus, who seems to be fighting a one man war against all these doom-sayers. Very admirable last stand good sir!
That said, I sympathize with both sides. On one side, the naysayers have something, a very big something that reminds us of Fearless and Incarna (you guys do still remember that, right?) and the riots in Jita (I know you remember that.). And for this, I'd like to say something: https://www.youtube.com/watch?v=WXA559KNopI
That is a youtube video for microtransactions, which is what this is, pure and simple. We pay real money for Aurum, to convert it into an item, to allow us to sell SP, which allows us to progress through the game at an accelerated rate. Meaning money = power, because in EVE, time is power. Four things against this:
1. YOU GUYS ARE REFERENCED IN THE VIDEO AT THE VERY START! It's not even thirty seconds in, and the narrator echoes every thought that is going through around 90% of every players head in this forum. Historically, you guys don't do microtransactions. They lead to bad things and EVE is NOT very suitable to them.
2. I don't think you guys think of us as the enemy. You spend way to much time talking and communicating about the game we love to think of us as bad people. And you know what? That is AWESOME. I love EVE, and I have litteraly sunk THOUSANDS of dollars into the game, in both plex and game time. The PLEX system works somewhat well, despite it's microtransaction nature because it makes ISK, which is inevitably destroyed, in vast quantities, every day. That is MTA's done right, and it's a good idea. But it's insanely easy to protect skillpoints, because skillpoints are far more valuable than any amount of ISK. It represents how far a character has come, and how dedicated to the game a player is. And making this move devalues both.
3. Aurum can't be earned in game. This means I have to pay real money to access this. That is just, wrong. In so many ways.
4. You are selling power. Wrong. BAD CCP!
At the end of the day though, this is selling power. And thats the purest definition of pay to win. Time is power in EVE. You want to make it possible for new players to catch up to old players, but you don't want to make it easy. This is just, in my mind, asking for trouble, even with a hard cap or diminishing returns. The video references selling leveling speed, but EVE is different. It's not free to play, which makes time, which you are helping people skip over, way, way, way more valuable. Thats why losing SP is THE number one thing every player avoids doing. Thats why I don't even undock from a station until I have an up to date clone. It's why I stopped flying a T3, even though the skills are limited to the ability and expertise of flying a T3, but there was still a remote possibility that I'd have to go back and waste time retraining a skill I had already trained.
So whats good about this?
1. More players. The ability to jump into more powerful ships just by buying a subscription will bring in more short term revenue, which you guys gotta admit makes it look like you're strapped for cash. I think though that in the long run, you'll loose more players than you gain. There are plenty of other great games out there that I love playing, although EVE is probably the most unique.
2. It helps modernize the bazaar. This one is a bit grey though. There are other ways to do this.
3. It lets me still personalize my character. Name and look. I love this character. I love the name, and I love the look, and I'm not planning on getting rid of him anytime soon. Even so, this is still a grey area. There are ways to offer name and trait changes without risking compromising your game.
4. Min/maxing. It WOULD be awesome to be able to take all my industrial skills I have and turn them into SP to finally start training carriers. But this can be achieved with a respec token.
And thats about it. The risk for this is huge, Terminus. It could, if done wrong, kill this game. And none of us want that. I don't want that, you don't want that, and everyone else doesn't want that (except maybe goonwaffe ;D). To my mind, this entire thing could be far easier if you just offered name changes and respec tokens. This needlessly overcomplicated and DANGEROUS. And I don't think to many people would throw a hissy fit about name and skill respec tokens. Probably the biggest issue is just being able to move skills from one character to another. The time it would take to train characters into ludicrously high SP numbers is reduced with this, and I wouldn't be surprised if players created farms to accellerate skill training beyond what anyone could imagine.
tl;dr A big NO from me. Seriously CCP. Rethink this. |
Jared Khanar
34
|
Posted - 2015.10.19 08:05:40 -
[3494] - Quote
General Lootit wrote:Syn'Drakkahr wrote:CCP: C.) You do not, can not, buy Skill Extractors on the market and can only purchase through Aurum. (Profit for CCP) *Obviously open to debate, just thinking of CCP gains as a company.
You are quite wrong. Citate from dev blogQuote:Both Transneural Skill Extractors and Transneural Skill Packets can be freely traded on the market for ISK
Where are this extractors coming from before you trade them on the market? How do you build SP packets if not with these extractors? |
Levi Belvar
Republic Military School Minmatar Republic
39
|
Posted - 2015.10.19 08:09:38 -
[3495] - Quote
"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered"
If its a player customization approach then why not actually give us just that not a sugar coated way to spend cash.
1. Pay for a name change 2. pay for a complete skill remap 3.All new pilots can buy skillpoint packages direct from ccp same as plex 500,000 sp's $6.99 for a limited time say 1 /2 /3 months then it ends - this will benefit the new who want to jump straight into shinies who gives a rats ass if it goes pop.
Character bazaar bought ingame for the fear of RMT, dont quite know what use it would be but its still available then.
That about covers customization CCP win on 1 / 2 and definately 3 Client base win on 1 and 2
Doesnt seem to matter anymore about histories, core principals as long as everyone gets there fix.
|
Urziel99
Multiplex Gaming The Bastion
127
|
Posted - 2015.10.19 08:09:58 -
[3496] - Quote
Tiberius Heth wrote:Dave Stark wrote:Urziel99 wrote:Dave Stark wrote:Tiberius Heth wrote:Dave is Zinfandel. i'm a bottle of wine? i know it's early but i'm really confused by this one... I think the troll is trying to imply a connection to the former dev CCP Zinfindel. I saw his corp name and chose to ignore him a few dozen pages ago. oh, never heard of him. Nice try Zinfandel.
Maybe you should pretend like people who actually know who CCP Zinfindel was and who he plays as aren't in the room. Better yet don't pretend. |
Urziel99
Multiplex Gaming The Bastion
127
|
Posted - 2015.10.19 08:15:16 -
[3497] - Quote
Levi Belvar wrote:"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered"
If its a player customization approach then why not actually give us just that not a sugar coated way to spend cash.
1. Pay for a name change 2. pay for a complete skill remap 3.All new pilots can buy skillpoint packages direct from ccp same as plex 500,000 sp's $6.99 for a limited time say 1 /2 /3 months then it ends - this will benefit the new who want to jump straight into shinies who gives a rats ass if it goes pop.
Character bazaar bought ingame for the fear of RMT, dont quite know what use it would be but its still available then.
That about covers customization CCP win on 1 / 2 and definately 3 Client base win on 1 and 2
Doesnt seem to matter anymore about histories, core principals as long as everyone gets there fix.
Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar. |
General Lootit
RDS Academy Everyb0dy Knows
5
|
Posted - 2015.10.19 08:16:42 -
[3498] - Quote
Syn'Drakkahr wrote:General Lootit wrote:Syn'Drakkahr wrote:CCP: C.) You do not, can not, buy Skill Extractors on the market and can only purchase through Aurum. (Profit for CCP) *Obviously open to debate, just thinking of CCP gains as a company.
You are quite wrong. Citate from dev blogQuote:Both Transneural Skill Extractors and Transneural Skill Packets can be freely traded on the market for ISK This idea is at its early stages and thus open to change depending on opinions in the community, my idea is exactly that. I am not enforcing or confirming your quote will take place. Simply putting my idea to the community and CCP. Idea that something avalible only for RL money is defenetly bad because it's pay to win mechanic. |
Dave Stark
7609
|
Posted - 2015.10.19 08:17:07 -
[3499] - Quote
Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar.
SP isn't winning.
however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad. |
Levi Belvar
Republic Military School Minmatar Republic
39
|
Posted - 2015.10.19 08:19:20 -
[3500] - Quote
Urziel99 wrote:Levi Belvar wrote:"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered"
If its a player customization approach then why not actually give us just that not a sugar coated way to spend cash.
1. Pay for a name change 2. pay for a complete skill remap 3.All new pilots can buy skillpoint packages direct from ccp same as plex 500,000 sp's $6.99 for a limited time say 1 /2 /3 months then it ends - this will benefit the new who want to jump straight into shinies who gives a rats ass if it goes pop.
Character bazaar bought ingame for the fear of RMT, dont quite know what use it would be but its still available then.
That about covers customization CCP win on 1 / 2 and definately 3 Client base win on 1 and 2
Doesnt seem to matter anymore about histories, core principals as long as everyone gets there fix.
Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar.
Thats what everything is moving towards though with this step now, like i said why sugar coat something. A turd is still a turd even if its covered in icing. |
|
Omnathious Deninard
Novis Initiis
3219
|
Posted - 2015.10.19 08:21:25 -
[3501] - Quote
Bowing to the instant gratification crowd generally leads to high turnover in player base, most commonly those who take advantage of the options of instant gratification.
I don't like the character bazaar but I understand where CCP was trying to cut RTM out for buying and selling characters
I don't like the idea at is core, so any variation of the idea I still wont like but deep down I feel like this is going to happen no matter what players have to say.
That being said here are some of the lease damaging ways I could see this implemented:
- You can't have more SP that your theoretical maximum. So a character who is 7 months old would have a theoretical maximum of 13,608,000 SP. (7*30*24*2700) A 5 year old character would have maximum of 116,640,000 SP. This would lessen the punishment if a player was never taught about remaps or learning implants, it also effects all players equally as there is only so many time you could use this.
You can only inject skill levels. A player would need to remove a skill level from there character and sell that on the market rather than unallocated SP. Less flexible but also less exploitation could occur from this option.
If you don't follow the rules, neither will I.
|
Syn'Drakkahr
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.10.19 08:25:56 -
[3502] - Quote
General Lootit wrote:Syn'Drakkahr wrote:General Lootit wrote:Syn'Drakkahr wrote:CCP: C.) You do not, can not, buy Skill Extractors on the market and can only purchase through Aurum. (Profit for CCP) *Obviously open to debate, just thinking of CCP gains as a company.
You are quite wrong. Citate from dev blogQuote:Both Transneural Skill Extractors and Transneural Skill Packets can be freely traded on the market for ISK This idea is at its early stages and thus open to change depending on opinions in the community, my idea is exactly that. I am not enforcing or confirming your quote will take place. Simply putting my idea to the community and CCP. Idea that something avalible only for RL money is defenetly bad because it's pay to win mechanic.
Ok, lets for example say this:
You have 5M SP in mining Skill. You do not mine anymore and would like to change your proffesion. You purchase 5x Skill extractors for -ú10 and you use 5 Skill Extractors to receive the 5M SP from you mining skills.
You then have 5M SP unallocated. The time invested into those mining skills does not go anywhere, you can simply re-distribute into gunnery or the possiblity to flying a new ship.
Going from mining to flying a new ship does not win EVE. You are paying for a convenience, this is not a P2W mechanic. As stated in my main post, you apply to SP Cap to stop abuse.
|
Levi Belvar
Republic Military School Minmatar Republic
40
|
Posted - 2015.10.19 08:27:13 -
[3503] - Quote
Dave Stark wrote:Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar. SP isn't winning. however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad.
Why you were an advocate for it before and you said it wouldnt effect anyone, this way it just highlights that those who have deeper RL pockets can benefit from one to three months at the beginning which is where it should only benefit the masses and help the player base grow is it not. |
Lim Hiaret
Hiaret Family
54
|
Posted - 2015.10.19 08:27:35 -
[3504] - Quote
If this is going to be implemented, there needs to be a way to find out how many SP a character actually has. Not the exact number, but at least a range should be visible. This will be a bit embarrassing.
|
Pod Me Amidareya
We Do Dirt Jobs
1
|
Posted - 2015.10.19 08:28:30 -
[3505] - Quote
It has been said that "Democracy is the worst system of government in existence, except for all the others," and I would have to say the same about this. It has it's problems, and potentials for abuse, but so does the idea of trading entire characters, and this seems designed with safety in mind. Both systems are presented as necessary alternatives to illegal scams available outside of EVE and there is such a thing as the least of many evils. Would CCP Corp profit from this? Probably. But a wealthy CCP means a healthy EVE that will be around for a while for those of us who actually want to play it. I seem to remember a little game called "Earth and Beyond" that saw sunset within a year because it didn't make enough money. I paid $57 for that game and it was gone by the time I had a fast enough internet connection to play it even once. Please, people, have some perspective. |
Luscius Uta
173
|
Posted - 2015.10.19 08:29:52 -
[3506] - Quote
Don ZOLA wrote:Luscius Uta wrote:tl;dr of this dev blog:
You'll be able to trade ISK for SP.
So nothing that you couldn't do on Character Bazaar before. Yet it somehow offends many of the bittervets, even people who I held in high regard, like Ripard Teg. Probably because conversion rates are basically useless for bittervets (I personally belong in >80M SP category as well but I shed no tears).
First thing, bittervets shouldn't be so greedy about their SP and could instead use this new feature to make new alts and quickly train them up.
Second thing,skill trading isn't going to turn EVE into a Pay2Win game...now, I wasn't around when PLEX was introduced, but I can bet on both my arms and legs that it caused a huge outrcy from people who did their best to convince everyone that PLEX is going to turn EVE into (another) Pay2Win, instant gratification game.
If there's one thing that I think it's bad for the future of EVE, that would be ever-rising PLEX prices. Why? Because they are driving new players away. When I started playing in 2011, PLEX was around 400 millions and grinding for enough ISK to PLEX your account was acceptable deal to much greater percentage of newer players than it is today. Of course, nobody ever had to grind for ISK, but "pay to play" MMOs are outdated and that concept isn't going to attract many new players.
So move along, nothing to see here. Incorrect. You were able to buy characters with higher sp. You were not able to buy sp for a char. kktnxbye.
And why is the former acceptable, but the latter is not? Why would anyone in their right mind buy a new alt just to save few days or weeks from skill training? The fact that skill trading benefits low SP characters much more than vets is the main reason I don't have any problems with it. Anything that benefits newer players is good for EVE, especially with current PLEX prices.
Drifters have arrived - The End is nigh!
|
Dave Stark
7609
|
Posted - 2015.10.19 08:31:12 -
[3507] - Quote
Levi Belvar wrote:Dave Stark wrote:Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar. SP isn't winning. however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad. Why you were an advocate for it before and you said it wouldnt effect anyone, this way it just highlights that those who have deeper RL pockets can benefit from one to three months at the beginning which is where it should only benefit the masses and help the player base grow is it not.
i'm still an advocate for buying and selling SP between players.
i'm not an advocate of buying SP from CCP who produce it from thin air.
do i have to explain the difference there? i hope not, i assumed you weren't that ignorant. |
Tiberius Heth
Say No to Features
216
|
Posted - 2015.10.19 08:31:44 -
[3508] - Quote
Urziel99 wrote:Maybe you should pretend like people who actually know who CCP Zinfindel was and who he plays as aren't in the room. Better yet don't pretend.
I thought you blocked me, apparently you're a liar.
|
General Lootit
RDS Academy Everyb0dy Knows
5
|
Posted - 2015.10.19 08:33:59 -
[3509] - Quote
Syn'Drakkahr wrote:
Ok, lets for example say this:
You have 5M SP in mining Skill. You do not mine anymore and would like to change your proffesion. You purchase 5x Skill extractors for -ú10 and you use 5 Skill Extractors to receive the 5M SP from you mining skills.
You then have 5M SP unallocated. The time invested into those mining skills does not go anywhere, you can simply re-distribute into gunnery or the possiblity to flying a new ship.
Going from mining to flying a new ship does not win EVE. You are paying for a convenience, this is not a P2W mechanic. As stated in my main post, you apply an SP Cap to stop abuse.
In EVE "Pay 2 win" term has meaning that someone who wont to pay can't accses same features which payers does. |
Levi Belvar
Republic Military School Minmatar Republic
40
|
Posted - 2015.10.19 08:34:05 -
[3510] - Quote
Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar. SP isn't winning. however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad. Why you were an advocate for it before and you said it wouldnt effect anyone, this way it just highlights that those who have deeper RL pockets can benefit from one to three months at the beginning which is where it should only benefit the masses and help the player base grow is it not. i'm still an advocate for buying and selling SP between players. i'm not an advocate of buying SP from CCP who produce it from thin air. do i have to explain the difference there? i hope not, i assumed you weren't that ignorant.
Seeing as your blind to the difference between Bazaar and TSP , i cannot see any difference to mine its for the benefit of New players and CCP win / win. |
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