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Thread Statistics | Show CCP posts - 8 post(s) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1649
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Posted - 2015.10.20 20:49:40 -
[4141] - Quote
Mara Rinn wrote:If CCP is looking for more of a cash grab, removing SP would be a better idea. Then new players can engage in the fantasy that buying a battleship makes them powerful (said battleship funded by PLEX sale), and gradually learn that bigger is not always better, and that there's more to combat in EVE than bringing the biggest gun.
Another option for the cash grab is to have more reasons to buy PLEX (e.g.: special offers with custom skins or limited edition ships, or whatever).
Doubtful it would work out like this. All those vet accounts subbed with no real intent to play regularly but not wanting to miss out on training would suddenly have the SP addiction removed as a reason to stay subbed. Add to that the likely outrage this thread evidences for any change to the SP system and "invalidating years of training" and you'll probably kill off any notion of an increase in subs or plex consumption.
Edit: Maybe my experience is highly atypical but I never actually made the line strait for BSs. They were a tool of necessity for PvE due to being actually better for that purpose. And even then there was no hurry either, getting 500m for the ship + fitting was trivial with all the time I spent before even injecting my first BS skill. |
Levi Belvar
Republic Military School Minmatar Republic
66
|
Posted - 2015.10.20 20:56:07 -
[4142] - Quote
Mara Rinn wrote:If CCP is looking for more of a cash grab, removing SP would be a better idea. Then new players can engage in the fantasy that buying a battleship makes them powerful (said battleship funded by PLEX sale), and gradually learn that bigger is not always better, and that there's more to combat in EVE than bringing the biggest gun.
Another option for the cash grab is to have more reasons to buy PLEX (e.g.: special offers with custom skins or limited edition ships, or whatever).
Remove attribs from game, have it so all skills train as if you have +30 to all Uncouple frigate / destroyer / cruiser / battlecruiser / battleship lockins - Dont have to work up the chain Uncouple Missles as above Uncouple Guns as above all T2 variants should still be skill governed
If the skillpoint monster is to go ahead then i dont think you should cannibalize any form of player or let it be governed by the players as there is so many ways it could be abused, which just leaves it for CCP to sell TSP for a pre determined figure.
EDIT: Im really against that last part but i'd rather it be that way than what could happen in game. |
ColdBeauty
oooh ponies
7
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Posted - 2015.10.20 21:05:29 -
[4143] - Quote
Tyberius Franklin wrote:Mara Rinn wrote:If CCP is looking for more of a cash grab, removing SP would be a better idea. Then new players can engage in the fantasy that buying a battleship makes them powerful (said battleship funded by PLEX sale), and gradually learn that bigger is not always better, and that there's more to combat in EVE than bringing the biggest gun.
Another option for the cash grab is to have more reasons to buy PLEX (e.g.: special offers with custom skins or limited edition ships, or whatever).
Doubtful it would work out like this. All those vet accounts subbed with no real intent to play regularly but not wanting to miss out on training would suddenly have the SP addiction removed as a reason to stay subbed. Add to that the likely outrage this thread evidences for any change to the SP system and "invalidating years of training" and you'll probably kill off any notion of an increase in subs or plex consumption. Edit: Maybe my experience is highly atypical but I never actually made the line strait for BSs. They were a tool of necessity for PvE due to being actually better for that purpose. And even then there was no hurry either, getting 500m for the ship + fitting was trivial with all the time I spent before even injecting my first BS skill. My main from 2007 can't fly BS or use any large guns, never been an issue |
Dror
Center for Advanced Studies Gallente Federation
19
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Posted - 2015.10.20 21:06:18 -
[4144] - Quote
Jeremiah Saken wrote:Dror wrote:So? It still is a reward.. for subbing or for paying lots of money for a character and such. That's a huge turnoff for apparently 99% of the potential EVE market. The demographic which agrees to paying a subscription for a hugely limited amount of content in ratio of the game's potential is quite the minority. Such windowed specialization is uninteresting. There's no real interaction with the sandbox design (especially production and invention) -- the very feature list of the game. Maybe setting this out clearly makes it seem as simple as it is. Here's a great post about why SP is barely an RPG mechanic. I don't know what part you are trying to bite. Is it that EvE has subscription but it doesn't provide anything? Old skills system? New players caught by illusion they can't compete with vets? Salpad is partially right (and wrong with lvl 7 skills, you don't extinguish fire with fuel), you can't create your own class in EvE, but you may choose your path, how to train your clone, what direction you choose and what you may achieve by that. It's a sandbox. Now we comes to the second part: Motivation It's how you perceive the game. It's a sandbox. If you don't have motivation to undock 500mil skills clone won't do that. "My training implants prevents me from pvp..." What makes me undock? Training system that works even when I'm not playing? (It was good when my clone was young, I set up training que and next day when I come back to the game with skills already there, I don't have to grind exp like in other games "bring me 500 strider legs"), competition with other players? friends? EvE is a niche game not only because SP system. Players comes here without idea "what I want from the game?" If I have all best items in D3 from a start I won't be playing it as much as I do now. I maxed wizard to the point I have nothing to do with her. Guess if I'm playing further? I'm fully aware that system is flawed and speeding up is needed, but I can name propably dozen of things why players don't stay here. Seems Dave's got this one lined up. Really getting the benefit of motivation research comes from checking out exactly what science defines as motivational. Through that picture, the ideas are basically mastery, inter-relatedness, and freedom. So, here's a critique on WoW for example. It probably requires no explaining, but the game's problems include everything being linear and predictable and shallow because it's just sorta getting a few sets of gear until the instanced content is completed, with the remainder of the game providing basically nothing.
A neat idea coming up on some forums is that WoW could really benefit from sandbox gameplay. If gear would become irreversibly worthless as a consequence of poor play or overwhelming odds, there's so much room for interesting gear affixes and for designing further engagement through this. The game can keep its instanced content and its arena PvP, but giving the community something to do in the fields is a reason to come play. This, obviously, has the benefit of requiring crafted replacements, and that sets up a whole economy. This also completes what's shown with intrinsic motivation -- mastering the map control for resources.. or the positioning for controlling engagement, the choice of multiple gear affixes and gameplay styles (e.g., mobility and buffs through the multiple crafting professions), and the cohesion of the market and its requirements.
So, the problem with EVE, with this same idea, is just that the depth is completely inaccessible, and this scales completely throughout the game. This is about reasons to log in and play. If subs can't be competitive with ores and refinement, why? They should -- it's why they're here. If they feel like adventuring through the development of ships, modules, and innovations, that's completely within the game's parameters to supply. In fact, with completely trusting very established ideas of this motivation theory, there's absolutely no reason for SP -- and every reason for its inexistence. If it's providing nothing for our explanation of motivation, it's just preventing.. initiative and creativity and diversity and exploration and stories, thus sub and referral potential.
Thereof, gaming is played for feeling competitive.. especially for outplaying those in the sub's crew (for everything in which they're interested).
Tyberius Franklin wrote:Mara Rinn wrote:If CCP is looking for more of a cash grab, removing SP would be a better idea. Then new players can engage in the fantasy that buying a battleship makes them powerful (said battleship funded by PLEX sale), and gradually learn that bigger is not always better, and that there's more to combat in EVE than bringing the biggest gun.
Another option for the cash grab is to have more reasons to buy PLEX (e.g.: special offers with custom skins or limited edition ships, or whatever).
Doubtful it would work out like this. All those vet accounts subbed with no real intent to play regularly but not wanting to miss out on training would suddenly have the SP addiction removed as a reason to stay subbed. Add to that the likely outrage this thread evidences for any change to the SP system and "invalidating years of training" and you'll probably kill off any notion of an increase in subs or plex consumption. The truth of commonality shows a very clear path to interesting design. It'd be great getting some criticisms on the idea.
"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.
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Niko Lorenzio
United Eve Directorate
451
|
Posted - 2015.10.20 21:56:37 -
[4145] - Quote
Don ZOLA wrote:K04 78 wrote:I'd really like to know, whats CCPs actual intention behind this feature.
- Is it to simply gain more $ out of the current playerbase? ( I can totally understand that and as a player, I support that, as a broke CCP can't deliver me the game I love. But please not in this way.) - Is it to help new players? (Please do so without Pay-To-Win!) - Is it just to add new "features", because someone wants new features for the marketing charts ? - Is it just a really nice trolling to the community ?
No really: What is the idea behind it? What do you guys want to archieve with that feature? If the community knows the intention, then we maybe can help to get better ideas. I would really like it way more to help, than to just rant about how sh.. your idea is
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf If even 50% of said is truth, I think we can understand where does the change come from. And I am not referring to the need for money, but to chaotic organisation and no clear vision.
You don't need to read the guardian article for that. It's pretty damn obvious from the dozen directions this company and game are being pulled in. |
Kairg
United Operations
1
|
Posted - 2015.10.20 22:42:10 -
[4146] - Quote
I think this SP trading idea is terrible, and I was shocked to read that dev blog.
Having a long standing character myself, the accumulated skill points (which at present) can only be obtained through subscription time has a big value to me. It's something which can't be taken away or made less valuable. I could lose all my in game assets and ISK but my skill points would remain. It's the one single thing which will stop me from ever cancelling my subscription should I get bored of the game.
I am however open to the idea of using the proposed system to exchange skill points within the same character. The skill "packets" would be character locked or not be an item at all. This system could be used to exchange skill points from unwanted skills into wanted ones, without changing the skill point total at all. This would of course still need to be limited as proposed, else the years of carefully planned skill training in eve-mon would have been a waste of time.
If all else fails and the original crazy idea goes ahead, at least place a hard cap on the consumption of these packets so they can't be used past 80 mil SP or something. |
Sgt Ocker
Kenshin. DARKNESS.
734
|
Posted - 2015.10.20 23:32:26 -
[4147] - Quote
The character bazaar does not sell SP - It sells characters. Which for new players is usually done via the purchase of PLex with $.
The aim with what is proposed is to give new players a stepping stone into the New Eden universe. At a cost.
That in itself is a good idea but adding another mircotransaction directed at existing players spending $ is not the right direction to go. Your existing player base is already pushed to spend money on, skins and clothing - So you don't look like a "poor", don't put the cost of helping new players get a kickstart on your current players.
There are 2 ways I came up with CCP can give new players the opportunity to "buy skills" when starting out. 1/ Increase the amount of SP new characters start out with by for example; Trail account = 28 days and starts with 1 million "unallocated" SP
Upon upgrading to a subscription, the new player has "upgrade options" For example; A player chooses to subscribe using "Most Popular" (6 months of game time), once that link is selected he (or she) is then taken to an adjoining page which (for characters with less than 50 mil SP only) gives them the option to buy a "Skill Package", these could be based on *real time* training. With +4's and an optimal remap you can train 1,753,920 SP in 28 days at a cost of 1 Plex or $14.95 US. Package 1 - 1.800.000 (unallocated) SP @ $14.95 US or 1 Plex Package 2 - 3.600.000 (unallocated) SP @ $ 29.90 US or 2 Plex Package 3 - 10,000,000 (UNallocated) SP @ $83.00 US or 5 plex
2/ Allow those wanting to purchase SP to buy "Transneural Skill Packets" from the New Eden Store. There could be a new addition to Captains Quarters (maybe next to "Planets") where players can advertise SP they are willing to sell or buy. Player enters "Captains Quarters" opens "SP Store" and selects a player he wishes to start a transaction with, "they" negotiate a price for the amount and cost of the SP to be transferred. Once the deal is struck a "neural enhancement specialist" (npc dr who removes SP and installs it in the new owner) is engaged at which time the purchaser hands over his Transneural Skill Packet and places the isk in escrow with the Dr, to be delivered to the seller upon successful transfer of the agreed upon amount of skills. (up to a maximum of 500k SP per package)
Dr uses the Transneural Skill Packet, purchaser gets his SP, seller gets his isk. (nominal isk fee charged by "neural enhancement specialist", removes isk from the game)
CCP make a small amount of income through a new microstransaction, that existing players aren't forced to shell out more isk or $ on. Those wanting to buy SP can - and pay for the whole transaction.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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helana Tsero
Science and Trade Institute Caldari State
208
|
Posted - 2015.10.21 00:15:05 -
[4148] - Quote
I don't have a problem with new players paying extra money to jump the sp grind. There are alot of people that want to try different of aspects of the game but don't want to spend 1+ months training for the ship / skill entry barrier for each part of eve they want to try.
Its not pay to win (maybe for PVE) but for PvP your shiny ship/SP doesn't matter nearly as much as player skill and experience. I agree it is pay to reduce training time but considering the player count currently I think its a a necessary evil to get the player count up again and extra revenue for CCP. I dont want EvE to die.
I agree on the abuse problem. - The SP Cap is a good idea. - Perhaps there should be a limit on how many times a player (not accounts) can use the SP injections packs per year. To make the alt farming for SP/isk thing harder.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
428
|
Posted - 2015.10.21 02:57:43 -
[4149] - Quote
CCP Terminus wrote:Canadian Fire wrote:All things considered it's not really such a horrible idea, but I still don't like it. If it is to be implemented, I would like to see a hard cap on it. IE you cannot inject SP on characters with over XX number of SP. Or some kind of balancing mechanic to make it so a day 1 char can get a big advantage, yes, but can't jump straight to all level 5 skills for $15,000 USD. At the very least I can catch up on some SP I missed when I wasn't able to sub I suppose. A hard cap seems to be a common request, and I think there may be some merit to that. We'll certainly look in to it. I'm not sure how to determine where that cap is though, if it's purely for prestige purposes. On a somewhat related note, to keep some prestige without a hard cap, there may be a way to track SP gained 'naturally' versus SP gained from using unallocated skillpoints. If that's the case we could make both values available when characters apply to corporations, or people put their characters up on sites like eveboard. No promises though, it's still to early to tell. How about a hard cap that changes based on age? So that the max SP that a character can have is based on the age of the character. EG SP Cap = Age * Max Training Speed with Optimized Attribs or SP Cap = Age * Max Training Speed with Optimized Attribs + some Fixed Value
The first one is my preferred one. |
Aerasia
Republic University Minmatar Republic
138
|
Posted - 2015.10.21 03:14:53 -
[4150] - Quote
Caldari 5 wrote: EG SP Cap = Age * Max Training Speed with Optimized Attribs or SP Cap = Age * Max Training Speed with Optimized Attribs + some Fixed Value
The first one is my preferred one.
SP Cap = 25 Million SP
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Merior
Class D In Space Weyr Syndicate
9
|
Posted - 2015.10.21 04:11:26 -
[4151] - Quote
Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? |
Emiko Rowna
Aliastra Gallente Federation
27
|
Posted - 2015.10.21 05:21:11 -
[4152] - Quote
What if the skill points bought were put into a reservoir that was drained over time at a variable rate to increase training speed?
0 GÇô 15 million SP (for every 2 points trained 1 would be gained from the reservoir) So the best result would be train 10 million and gain 5 million
15 GÇô 55 million SP (for every 3 points trained 1 would be gained from the reservoir) So the best result would be train 30 million and gain a full 10 million
55 GÇô 115 million (for every 5 points trained 1 would be gained from the reservoir) So the best results would be train 50 million and gain the full 10 million
115 GÇô up (for every 10 points trained 1 would be gained from the reservoir) Even at 225 million the most gained from this could 35 million.
Upside Older players could be allowed all of the points from the device, the diminishing return would come from the slower rate of gain. There for they might be more likely to use this system. There are built in limits here that do not exist for player willing to spend the ISK under the current purposed system. Tournament plays will not be able to use this to buy back their T3 skills between matches as they will be able to do under the currently purposed system. Under the currently purposed system there will be pressure to buy as many of these as fast as you can but under my method they could be bought over time. This will help the market in the long term making it more stable. New player will only need to buy one from the get go to start gaining while still having the option later and not losing any opportunity. I would hate for someone to get the bad taste from the start that CCP is just out for as much cash as they can get before one even knows if they like the game.
FYI GÇô My biggest concern about doing this at all is that it will put a big target on accounts. I wait for the nightmare of the first account that gets hacked and all of the skill points are drained off someones main. I would not want to be in customer service talking to the person that had 100 million drained off. Even if not sold just think of the items being destroyed after the points are drained (meta that). That main will be unusable until the investigation is over (letGÇÖs hope the logs show something). How many long term player will be lost if this happens? They will have the biggest targets on them.
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Dave Stark
7625
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Posted - 2015.10.21 05:41:16 -
[4153] - Quote
Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it?
those are called alts, we've had them for a long time. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1932
|
Posted - 2015.10.21 05:43:16 -
[4154] - Quote
Aerasia wrote:Mag's wrote:This reply just makes it look like a done deal. How many features have even made it to the Dev blog stage without being implemented? Someone with a truly silver tongue may be able to get CCP to tweak some settings, but this was a 'done deal' by the time it hit the CSM Summit. What I'm looking forward to? The threadnaught spawned from the first Epic Arc that rewards completion with a skill packet. there have been a few, although it seems pretty rare. the main one I remember was some thread on carriers that went 100+ pages. and the dev responsible changed their name and I think eventually left ccp. sadly the forum links are broken.
http://community.eveonline.com/news/dev-blogs/capital-ships-in-eve-whats-up-doc/ http://community.eveonline.com/news/dev-blogs/carriers-the-swiss-army-knife-of-eve/
heh looks like they almost knew what they were playing with
Quote:Well, we have an idea, and before you go ballistic remember that this is an idea and weGÇÿre still working on it
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1932
|
Posted - 2015.10.21 05:45:43 -
[4155] - Quote
Dave Stark wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? those are called alts, we've had them for a long time. plus it is against the rules to recycle characters to get around sec penalties
although many gankers operate at -10 and just don't care. Besides tags4sec is probably way cheaper than buying SP.
@ChainsawPlankto
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General Lootit
RDS Academy Everyb0dy Knows
10
|
Posted - 2015.10.21 06:41:37 -
[4156] - Quote
Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags |
Dave Stark
7625
|
Posted - 2015.10.21 06:59:13 -
[4157] - Quote
General Lootit wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags
thermodynamics is probably the most important. pretty sure they already get that given to them upon account creation now, if i'm not mistaken? |
General Lootit
RDS Academy Everyb0dy Knows
10
|
Posted - 2015.10.21 07:03:54 -
[4158] - Quote
Dave Stark wrote:General Lootit wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags thermodynamics is probably the most important. pretty sure they already get that given to them upon account creation now, if i'm not mistaken? Thermodynamics not really is important as Small Blaster Specialization http://www.minerbumping.com/2015/10/catalyst-training-under-new-system.html |
Jeremiah Saken
The Fall of Leviathan
459
|
Posted - 2015.10.21 07:04:12 -
[4159] - Quote
Dror wrote:A neat idea coming up on some forums is that WoW could really benefit from sandbox gameplay. If gear would become irreversibly worthless as a consequence of poor play or overwhelming odds, there's so much room for interesting gear affixes and for designing further engagement through this. The game can keep its instanced content and its arena PvP, but giving the community something to do in the fields is a reason to come play. This, obviously, has the benefit of requiring crafted replacements, and that sets up a whole economy. This also completes what's shown with intrinsic motivation -- mastering the map control for resources.. or the positioning for controlling engagement, the choice of multiple gear affixes and gameplay styles (e.g., mobility and buffs through the multiple crafting professions), and the cohesion of the market and its requirements. This more or less what we have in EvE. The choke point are SP. SP are biggest flaw here. Everything was build around them. Some of them don't make any sense, like manufacturing skills. I have to wait x days to be able to build things. Not to mention social skills. I think I know what Salpad meant. Avatars are the same, they only difference in amount of SP accumulated on them. Main problem is CCP can't just remove SP (or it will be hard to do). Most of market items like ships and modules are bonded with SP level. Now if we just remove them who would use T1 items? Ships are used, but modules? Items are tiered in this game. What if: - there are no SP; - all skills are at level 1 (if I pass my driving license I can ride all cars, no matter if it's nissan micra or ferrari testarossa); - higher level of skills are obtained by impants or artificial augumentations; - said implants are: destroable, player build, far more slots that right now, cheaper - at the level of most of books; - all characters have some "neural skill points" - constant value. NSP are capped, implants "costs" some NSP - we build our clones the way we like it, but choice matters, some implants will cost more than other (something similiar to ships fitting we have now) - I have no idea what to do with tiered modules (If I'm building explorer I would always choose T2 modules).
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Tav Breil'ya
Rogues and Bandits
0
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Posted - 2015.10.21 07:06:55 -
[4160] - Quote
Obviously a way to get around for scammers and fraudsters.
Sad to see that money (ISK or real) can buy anything in the game, even long-term skilltraning.
A really, really bad idea to bring to the game to sell individual skillpoints off a character. and a really sad story for newbies to lose a multi-billion capital ship, just because they don't know how to play it, despite the skillpoints in the bank. |
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Dave Stark
7625
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Posted - 2015.10.21 07:11:12 -
[4161] - Quote
General Lootit wrote:Dave Stark wrote:General Lootit wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags thermodynamics is probably the most important. pretty sure they already get that given to them upon account creation now, if i'm not mistaken? Thermodynamics not really as important as Small Blaster Specialization http://www.minerbumping.com/2015/10/catalyst-training-under-new-system.html
http://www.minerbumping.com/2012/12/the-evolution-of-catalyst-pilot.html "With tech II guns, remember to fit Void S instead. It offers over 11% more damage than the faction ammo does."
whereas thermodynamics offers 15% overheat bonus. not that it matters - new players just get given it now. |
Soltys
31
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Posted - 2015.10.21 07:48:35 -
[4162] - Quote
Jeremiah Saken wrote:What if: - there are no SP; - all skills are at level 1 (if I pass my driving license I can ride all cars, no matter if it's nissan micra or ferrari testarossa); - higher level of skills are obtained by impants or artificial augumentations; - said implants are: destroable, player build, far more slots that right now, cheaper - at the level of most of books; - all characters have some "neural skill points" - constant value. NSP are capped, implants "costs" some NSP - we build our clones the way we like it, but choice matters, some implants will cost more than other (something similiar to ships fitting we have now) - I have no idea what to do with tiered modules (If I'm building explorer I would always choose T2 modules).
Outside SP brothel (erm, bazaar)/ SP packs, they can be simply fixed and shifted towards one-time ISKsink from timesink - like I mentioned here (at the top of that wall of text).
Jita Flipping Inc.: Solmp / Kovl
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Jeremiah Saken
The Fall of Leviathan
459
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Posted - 2015.10.21 07:56:29 -
[4163] - Quote
Soltys wrote:Outside SP brothel (erm, bazaar)/ SP packs, they can be simply fixed and shifted towards one-time ISKsink from timesink - like I mentioned here (at the top of that wall of text). So just bought by ISK? Instead of time to train, ISK to train?
Soltys wrote:Firstly be honest and admit it's not aimed at new players. and we done here.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Mike Azariah
The Scope Gallente Federation
3197
|
Posted - 2015.10.21 08:04:18 -
[4164] - Quote
Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar?
Or are we all trustworthy enough that such safeties are not needed?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Dave Stark
7626
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Posted - 2015.10.21 08:06:18 -
[4165] - Quote
Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m
the safety feature is that you can just go and buy SP from the market. |
General Lootit
RDS Academy Everyb0dy Knows
10
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Posted - 2015.10.21 08:11:02 -
[4166] - Quote
Kairg wrote: I am however open to the idea of using the proposed system to exchange skill points within the same character.
Dev blog
Quote:We want to make sure training decisions are still very important and that rapid respeccing of skills is not an efficient choice at any point. Many people who against this idea are whining about that consequences are not important anymore but it is not the case. |
Zappity
Black Aces I N F A M O U S
2528
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Posted - 2015.10.21 08:11:08 -
[4167] - Quote
Tav Breil'ya wrote:Obviously a way to get around for scammers and fraudsters.
Sad to see that money (ISK or real) can buy anything in the game, even long-term skilltraning.
A really, really bad idea to bring to the game to sell individual skillpoints off a character. and a really sad story for newbies to lose a multi-billion capital ship, just because they don't know how to play it, despite the skillpoints in the bank. It doesn't. Money buys the ability to EXTRACT skill points, not skill points themselves. And you will no doubt be able to purchase the extractors for isk on the market if you so desire.
Edit: just read the comment again and you mentioned isk. Perhaps that is where the difference in opinions stems from. I do not view isk and 'money'.
Zappity's Adventures for a taste of lowsec.
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Levi Belvar
Republic Military School Minmatar Republic
66
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Posted - 2015.10.21 08:17:32 -
[4168] - Quote
Dave Stark wrote:Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m the safety feature is that you can just go and buy SP from the market.
You keep saying that but as we are now you can't, that concept doesnt exist . If this were to go ahead as i said earlier the only way it cannot be abused what so ever is to have CCP to sell them and not be made so they can be traded either, that way it can only benefit the new or deeper pocketed players and will not effect the ecomony in anyway. |
Dave Stark
7626
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Posted - 2015.10.21 08:36:06 -
[4169] - Quote
Levi Belvar wrote:Dave Stark wrote:Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m the safety feature is that you can just go and buy SP from the market. You keep saying that but as we are now you can't, that concept doesnt exist . If this were to go ahead as i said earlier the only way it cannot be abused what so ever is to have CCP to sell them and not be made so they can be traded either, that way it can only benefit the new or deeper pocketed players and will not effect the ecomony in anyway.
what are you blithering about?
buying sp from the market is exactly what this concept is. |
General Lootit
RDS Academy Everyb0dy Knows
10
|
Posted - 2015.10.21 08:41:25 -
[4170] - Quote
Levi Belvar wrote:Dave Stark wrote:Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m the safety feature is that you can just go and buy SP from the market. it cannot be abused . Abusing is too loud word for that. I think calling it part of traiding warfare is better. And any warfare is legit part of the game.
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