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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Grenn Putubi
Aim High SWAG Co
63
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Posted - 2015.10.15 22:13:54 -
[931] - Quote
There is only 1 way that I'd be willing to support this: Using a Skill Extractor consumes a Neural Remap.
This would seriously curtail the abuses that would otherwise be rampant with the proposed system. Young characters could make mistakes or change their minds by using up those bonus remaps to get rid of skills they don't want while older characters would have to make meaningful decisions about whether they want to make a skill packet to sell/transfer to an alt or remap for faster training in the coming year of their planned training queue.
This would also help stem the flood of Skill Packets on the market since each character could only make 1 per year (not counting bonus remaps). I'm unsure of how I'd feel about an option to extract more than 500,000SP at a time, but if you're only allowed to do it once per year I think being able to extract more than 500,000SP to create multiple skill packets at once would need to be considered. Most people earn about 23-24mil SP/year and I think maybe being able to extract up to 25mil SP/year in exchange for your yearly remap would be acceptable, but it would need to be done all at once with all the accompanying AUR fees paid in one lump sum (ie: if you want to extract 25mil SP then you're going to lose your yearly remap and be forced to consume 50 Skill Extractors at once to generate the 50 Skill Packets you'd be creating). Or maybe instead of consuming your yearly remap each Skill Extractor used would instead increase your Remap timer by an amount of time, say 15 days. There by limiting a character to creating 2 Skill Packets per month, or 24 per year.
I don't know. It's a tough issue and it definitely needs more consideration and a lot of community involvement. This idea of Skill Extractors and Skill Packets being sold in game on the market isn't an entirely bad idea. But the system as described certainly isn't a positive change for most players because it stinks of a pay to win style of gameplay where anyone with enough money to throw at the game can instantly compete with veterans that have been playing for a decade or more. I agree that the Character Bazaar could definitely use some love, but I don't believe this is the best way to address it. |
Mag's
the united
20468
|
Posted - 2015.10.15 22:14:28 -
[932] - Quote
WTF? I'm lost for words at just how low you are now going. Selling and buying SP in packets? I hope you see sense and stop this madness.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Ima Wreckyou
The Conference Elite CODE.
1704
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Posted - 2015.10.15 22:15:03 -
[933] - Quote
Querns wrote:Ima Wreckyou wrote:Querns wrote:Arec Bardwin wrote:]You realise that the pro vets with unlimited wallets would profit the most from this, don't you?
How? They have to spend ten times as much ISK for the same benefit as a new player would. You think they care? they have trillions of ISK and nothing they can spend it on. Say bb to PLEXing your account because it will sky-rocket, say bb to SP for ISK because you will never have the ISK to buy them. Why would I spend trillions of isk barely improving the same character? I can already fly all T1 subcaps and nearly every T2 subcap, and I only have 100m SP. I also have alts to fly all the capital ships I'm interested in flying. If you're arguing that a rich person who also has the mental defect where he thinks that the total amount of SP he has matters can gorge himself on meaningless SP for ships he never flies and game the eveboard top SP leaderboard, then I say "more power to him." Means the profit of my bastard farm goes up. It literally has no consequence to anyone possessing even a modicum of rationality in their think pan. Who cares about leader boards? He will buy it because there is nothing else he does not already have and he can perfect his character and win EVE.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2068
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Posted - 2015.10.15 22:15:12 -
[934] - Quote
Neuntausend wrote:Querns wrote:Make 5 alts. Train them at maximum SP on a skill plan that is in-demand. Sell them on the Character Bazaar. Use the proceeds to buy a character with the skills you want.
Exactly the same thing. No, it's not. I want to create a Mothership alt. Training one would take what? a year - no idea. Training 5 characters and transferring the SP would take 3 Months, and I don't even have to worry about market availability. Training the five characters and then using their sale proceeds to buy a supercarrier alt would be the exact same amount of time, plus or minus a small random factor for availability.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Konrad Kane
141
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Posted - 2015.10.15 22:15:29 -
[935] - Quote
Mara Rinn wrote:[It's nothing like the Bazaar. You are buying SP for Aurum to allocate where you want.
Agreed.
Also the Bazaar isn't a perfect market - if I wanted to buy 50 archon pilots for my alliance members it would take me time and effort to do so.
With this system the alliance can buy any SP from the market and create perfect pilots within a very short period of time.
This dramatically reduces any lag in getting younger players to retrain in to the latest meta. |
General Vachot
The Vendunari End of Life
22
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Posted - 2015.10.15 22:15:45 -
[936] - Quote
Sorry but just have to add to this thread. I am not a big fish or a well known PVP player but I have been in this game since 2006. That's 9 years of solid devotion and love of EVE. And for all those flamers who will say get a life etc I have a job, kids, family I play sport etc etc but Eve is my main hobby. And it is one that has kept on giving.
During my 9 years I have been a hi sec carebear, started a corp with mates, became a bad WH pvp pilot, started an alliance, FC'd, created and captained several AT teams.
I am not a bittervet - I love this game still and even some of the more controversial changes have not made me lose faith. I have confidence that CCP will work it all out in the end.
Please do not go down this path. Its pushing things more to a "pay to win". The best part of EVE is its blood sweat and tears (so many tears) not pay to win (fyi plex for isk is not play to win it just puts you in a shiner ship for me to kill). Every skill point error I made is like a battle scar. Each toons history is just that - history. Part of taking on a new toon is dealing with its baggage.
I say this with a level head. CCP if you respect at all the long term players who have made you money and promoted your game to anyone that will listen to them over a vast amount of time - don't do this.
Instead spend time new ships, new modules, new ways to fly our ships - fyi more than just orbit and keep at controls would be a boon - like a proper speed control drag bar so I can set my max speed when kiting instead of clicking along the speed bar guessing where that good speed is. Just an example.
Or frigate level command ships that only apply links when on grid and to ships you have targeted - soooo much benefit for small fast moving gangs and a good way to trial fun on grid links that require actual flying. |
Lady Rift
What Shall We Call It
228
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Posted - 2015.10.15 22:15:50 -
[937] - Quote
Devin Wallace wrote:Querns wrote:Reiisha wrote:Stupidly bad idea. This is going to get abused like no tomorrow.
Expect maxed 600m sp characters within days of the release of this feature.
At least make it so that 80 or 100m+ sp character don't gain any sp whatsoever via this feature.... I can understand the need to get up to 40-60m quickly, but above that.... I'll be honest, i like my vet status! :P What, exactly, is the abuse of having all 5s skills? More importantly, like I've mentioned twice now and is readily apparent in the actual devblog, paying to skill a character even as high as 80 million ISK would cost THOUSANDS OF DOLLARS. THOUSANDS.
so would a titian and theres tons of that cancer around |
Teckos Pech
The Executives Executive Outcomes
3515
|
Posted - 2015.10.15 22:16:37 -
[938] - Quote
Fredou wrote:No please no
I'm not going to read the previous 44 pages
why on earth would you want to do this? really
i have started playing eve nearly 10 -+ years ago
i have over 230m sp
you can gain about ~ 24m per year
why would you want to kill this?
You'll still have 230 million SP, and you can still gain millions every year via normal training.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2068
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Posted - 2015.10.15 22:16:58 -
[939] - Quote
Mara Rinn wrote:Querns wrote:Did you read the devblog? The only part of the transaction that involves Aurum is purchasing the extractor in the first place. Players have to spend SP, then sell the filled extractor on the open market. This is not even remotely the same thing as "money for SP." I did not realise that the SP packages would sell for 0 ISK. Why does the ISK cost of the filled extractor matter?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Lady Rift
What Shall We Call It
228
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Posted - 2015.10.15 22:17:12 -
[940] - Quote
Querns wrote:Neuntausend wrote:Querns wrote:Make 5 alts. Train them at maximum SP on a skill plan that is in-demand. Sell them on the Character Bazaar. Use the proceeds to buy a character with the skills you want.
Exactly the same thing. No, it's not. I want to create a Mothership alt. Training one would take what? a year - no idea. Training 5 characters and transferring the SP would take 3 Months, and I don't even have to worry about market availability. Training the five characters and then using their sale proceeds to buy a supercarrier alt would be the exact same amount of time, plus or minus a small random factor for availability.
without the limit of 50mil sp where the usefulness of sp packs lowers
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Arec Bardwin
1887
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Posted - 2015.10.15 22:17:44 -
[941] - Quote
Konrad Kane wrote:Has CCP considered what happens if Alliances decide to buy these to stock pile SP so they can future proof themselves from changes in the meta?
no wonder Mittens and Elise thinks this is a great idea
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2068
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Posted - 2015.10.15 22:17:50 -
[942] - Quote
Ima Wreckyou wrote:Querns wrote:Ima Wreckyou wrote:Querns wrote:Arec Bardwin wrote:]You realise that the pro vets with unlimited wallets would profit the most from this, don't you?
How? They have to spend ten times as much ISK for the same benefit as a new player would. You think they care? they have trillions of ISK and nothing they can spend it on. Say bb to PLEXing your account because it will sky-rocket, say bb to SP for ISK because you will never have the ISK to buy them. Why would I spend trillions of isk barely improving the same character? I can already fly all T1 subcaps and nearly every T2 subcap, and I only have 100m SP. I also have alts to fly all the capital ships I'm interested in flying. If you're arguing that a rich person who also has the mental defect where he thinks that the total amount of SP he has matters can gorge himself on meaningless SP for ships he never flies and game the eveboard top SP leaderboard, then I say "more power to him." Means the profit of my bastard farm goes up. It literally has no consequence to anyone possessing even a modicum of rationality in their think pan. Who cares about leader boards? He will buy it because there is nothing else he does not already have and he can perfect his character and win EVE. Today, I learned that hitting rank 5 in all skills causes the end credits to roll for Eve: Online, noted spaceship-themed spreadsheet.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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u3pog
Ministerstvo na otbranata
719
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Posted - 2015.10.15 22:18:34 -
[943] - Quote
Don't forget people on the forums are actually a small percentage of the whole player base, so whether we approve or disapprove this idea, we do not speak for all of them. We are expressing our little, humble opinion. I don't think CSM can speak for us too. Sure they are our voice in CCP, but they are not our mind. The fact that I voted for someone doesn't mean that he/she always expresses my opinion.
If CCP has doubts about this after reading the thread, I suggest a poll to all players, maybe shown in the launcher or something. If not, they could "polish" this idea based on feedback and then release it.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1642
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Posted - 2015.10.15 22:18:45 -
[944] - Quote
Moac Tor wrote:Because SP has a value which will be diminished if you can liquidate unwanted skills and trade them with other players in the form of unallocated SP. A better question is why do you feel like you are such a special snowflake that you think you are entitled to buy skills which others have had to wait for for the last 12 years?
I remember Greyscale giving one of the reasons for not wanting to reimburse advanced industry when it was made to be useless was because he thought giving out unallocated SP diminishes the skill system. What has changed CCP? The diminished value of SP is a non-issue in my mind. I've frequently disagreed with the idea that SP re-reimbursement needed to be so strict and we have the perfect means to address that here for every instance in which it was potentially justifiable.
And the whole special snowflake reasoning is BS. The character Bazaar already bypasses that here and now. The only difference is not being able to control the identity, which, ironically the solution you proposed is actually built into this system; it would cost me a 90% loss of any removed SP to actually place new skills on this character.
The loss of efficiency ensures that those skill removals still come at a price.
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IV0 SANADER
REMETINEC
1
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Posted - 2015.10.15 22:19:01 -
[945] - Quote
EVE is ****** up anyway since Jump Fatigue, entosis link, than you boost a drake make it good platform again, after that you announcing missile disruptors on something that is hardly working good, people dont know anymore what to do, we older guys are barely logging, i had played with 10 acc before all capital pilots titans supers etc now i play with 1, last few months they are not active while there is no game content for that kind of game, before i had in my corp 105 active members now i have 35 active rest is offline with expired accounts, you destroying this game and will to play it, god know what kind of **** you will do with citadels and removing poses, and now this with skills i think you are insane while you have not much sunlight up there, or some ass in CCP trying to sabotage everything, only ting you need to do is get game as it was before jump fatigue, rewrite that shity system to multycore processors on servers that there is no TiDi let us jump and fight in capital fights use our supers and we will get you fights like B-R5RB or 6VDT-H and on that kind you can get players to come back and that will get you even more new players ingame |
Nomistrav
Aliastra Gallente Federation
325
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Posted - 2015.10.15 22:19:52 -
[946] - Quote
Grenn Putubi wrote:There is only 1 way that I'd be willing to support this: Using a Skill Extractor consumes a Neural Remap.
This would seriously curtail the abuses that would otherwise be rampant with the proposed system. Young characters could make mistakes or change their minds by using up those bonus remaps to get rid of skills they don't want while older characters would have to make meaningful decisions about whether they want to make a skill packet to sell/transfer to an alt or remap for faster training in the coming year of their planned training queue.
This would also help stem the flood of Skill Packets on the market since each character could only make 1 per year (not counting bonus remaps). I'm unsure of how I'd feel about an option to extract more than 500,000SP at a time, but if you're only allowed to do it once per year I think being able to extract more than 500,000SP to create multiple skill packets at once would need to be considered. Most people earn about 23-24mil SP/year and I think maybe being able to extract up to 25mil SP/year in exchange for your yearly remap would be acceptable, but it would need to be done all at once with all the accompanying AUR fees paid in one lump sum (ie: if you want to extract 25mil SP then you're going to lose your yearly remap and be forced to consume 50 Skill Extractors at once to generate the 50 Skill Packets you'd be creating). Or maybe instead of consuming your yearly remap each Skill Extractor used would instead increase your Remap timer by an amount of time, say 15 days. There by limiting a character to creating 2 Skill Packets per month, or 24 per year.
I don't know. It's a tough issue and it definitely needs more consideration and a lot of community involvement. This idea of Skill Extractors and Skill Packets being sold in game on the market isn't an entirely bad idea. But the system as described certainly isn't a positive change for most players because it stinks of a pay to win style of gameplay where anyone with enough money to throw at the game can instantly compete with veterans that have been playing for a decade or more. I agree that the Character Bazaar could definitely use some love, but I don't believe this is the best way to address it.
Pro-logic right there: Limit the amount of times it can be done. +1
Third Place Winner
Pod and Planet Fiction Contest YC114
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Quesa
Burning Napalm Northern Coalition.
84
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Posted - 2015.10.15 22:20:14 -
[947] - Quote
This is ******* stupid.
Why does Rise still work for CCP? |
Jeann Valjean
Justified Chaos Spaceship Bebop
64
|
Posted - 2015.10.15 22:21:39 -
[948] - Quote
Before the "details" section the blog was interesting. Then I read the details and felt like it was Christmas morning and the big shiny box with my name on it only contained a smaller shoebox with a pair of used, dirty socks.
And no, I don't say that because this is any more "pay to win" than buying PLEX and using the bazaar as it is now.
This idea is so terribly misguided because the blog can't even make a logical connection between its premise of subpar character control when using the bazaar, and the need for trading SP packets in diminishing returns.
Alternate proposal: Why not leverage the Mastery system and let people remove/inject whole blocks of skills at once? That's what we're all looking for anyway- not "unallocated SP".
If I have an industry character with 51m SP, and I want to start using a JF, let me search the market for people selling "Jump Freighter Mastery IV". Maybe none are available or at a good price at the moment (same as the bazaar), and I have to choose to either overpay or wait? Still gives me freedom of choice, and doesn't penalize me for having 51 mil SP in industry and wanting to take my character in a different direction.
Maybe on another PVP character I want to get into BLOPS. I've got some racial BS skills at IV, which is included in the BLOPS Mastery III that I want to purchase. What should happen to my sense of entitlement for "wasting" those SP that I'm getting anyway from purchasing the mastery package? I should HTFU and acknowledge this is a far better system than having to buy another separate character.
What happens when I'm in Jita and someone offers to sell me Titan Mastery V because they're leaving the game, and are selling it for only 75 billion ISK? I'll spam accept on the trade window because i'm a dumb pubbie and didn't realize it was another scam. Now I'm out 75 billion and have to go find some ISK doublers again!
Seriously... there are good ways to pull this off. The existing proposal is not one of them.
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Neuntausend
GoonWaffe Goonswarm Federation
370
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Posted - 2015.10.15 22:22:21 -
[949] - Quote
Querns wrote:Make 5 alts. Train them at maximum SP on a skill plan that is in-demand. Sell them on the Character Bazaar. Use the proceeds to buy a character with the skills you want.
Exactly the same thing
No, it would not. Yes, after x time you will have the same amount of skill points over all characters involved. However, with the new system you have that one character you need much quicker and exactly like you need it.
On the character bazaar you can only buy an alt, if one is available. It will more than likely not be perfect and you will have to compete with other potential buyers.
With the extractors, you just make it yourself. With 5 training accounts in 1/4 the time, with 10 in 1/8, beyond that it will probably be even quicker than looking for a suitable alt on the market. |
Ursula Thrace
Red Federation RvB - RED Federation
358
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Posted - 2015.10.15 22:22:22 -
[950] - Quote
https://www.youtube.com/watch?v=xRxqY4wuTHw#t=54s
eve online original intro
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atif09
THE THIRTEEN SAMURAI The Old Guard.
8
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Posted - 2015.10.15 22:23:08 -
[951] - Quote
Just saw the new dev blog
https://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
Unless I'm mistaken this will allow players to drain unwanted characters of their sp and simply gorge their mains with all the sp until they get a supreme maxed character?
There was once a game called runescape whose developers let you buy sp for in game currency and rl cash want to know where that game is now? it's dead.
On the same topic what is with the abysmal returns on sp investment?
Lets say I have an unwanted alt with 50mil sp which I drain in to a packet and give to my main which has 100 mil sp does that mean I will get a return of 50k sp per 1 mil sp?
that would mean I would get 2.5 million sp for 80 million sp.....that is just awful
Please reconsider inputting this update into the game. but if you absolutely have to please make the sp trade more fair
how about making it a linear trade system where the more sp you use on a character the less the returns?
Thanks |
Provoked Comatose
Moved By Force
0
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Posted - 2015.10.15 22:23:12 -
[952] - Quote
I approve!
Same thing as buying a character as is now. ^pay to win?
Keep same character, same name, same corp +1
Gives players that fubar'd with mining skills a way to remove that from list, make some extra isk on the side.
Been playing since 06, one of the best change proposals I've seen.... RIP Nano fleets =(
-PC |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2068
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Posted - 2015.10.15 22:24:42 -
[953] - Quote
Neuntausend wrote:Querns wrote:Make 5 alts. Train them at maximum SP on a skill plan that is in-demand. Sell them on the Character Bazaar. Use the proceeds to buy a character with the skills you want.
Exactly the same thing No, it would not. Yes, after x time you will have the same amount of skill points over all characters involved. However, with the new system you have that one character you need much quicker and exactly like you need it. On the character bazaar you can only buy an alt, if one is available. It will more than likely not be perfect and you will have to compete with other potential buyers. With the extractors, you just make it yourself. With 5 training accounts in 1/4 the time, with 10 in 1/8, beyond that it will probably be even quicker than looking for a suitable alt on the market. So, your argument is that the new system is a little more efficient than the character bazaar? That a small increase in efficiency is the straw that broke the camel's back?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Scott Dracov
Isogen 5
7
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Posted - 2015.10.15 22:25:39 -
[954] - Quote
from a Roll Playing perspective this change shatters my suspension of disbelief.
Time is the fire in which we burn.
You can never get back any time you wasted. This was the case in the EVE skill training mechanic.
Well it used to be.
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Edwin Wyatt
In Utter Darkness Amarrian Confederation
75
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Posted - 2015.10.15 22:26:24 -
[955] - Quote
Finally I can get rid of Mining II on my PVP character.
I think they need to iron out some of the details but I like the idea.
Any vet who has seen change should welcome an opportunity to change up their skills if mechanics change, if their not, I would assume no change would make them happy.
+1 CCP your on the right track. |
Jessica Danikov
Eternity INC. Goonswarm Federation
452
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Posted - 2015.10.15 22:26:26 -
[956] - Quote
Quesa wrote:This is ******* stupid.
Why does Rise still work for CCP?
I'm gonna stop you right there. CCP Fozzie rightly complained about Fozziesov taking after his namesake, the stuff he writes about often represent the work of a whole team, not just himself.
There's no way this is just the result of CCP Rise. There will be buy-in from executive management, from marketing, from legal, this kind of thing doesn't just happen in vacuum. Team Size Matters are likely the developers and designers who are working on the details and implementing this feature. CCP Rise is the fella bringing us the words.
Don't be a **** trying to shoot the messenger. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1642
|
Posted - 2015.10.15 22:27:00 -
[957] - Quote
Neuntausend wrote:No, it would not. Yes, after x time you will have the same amount of skill points over all characters involved. However, with the new system you have that one character you need much quicker and exactly like you need it.
On the character bazaar you can only buy an alt, if one is available. It will more than likely not be perfect and you will have to compete with other potential buyers.
With the extractors, you just make it yourself. With 5 training accounts in 1/4 the time, with 10 in 1/8, beyond that it will probably be even quicker than looking for a suitable alt on the market. With this system, the transfer isn't perfect, you will waste SP dependent on the amount needed total. Unless the end result is under 5m SP, the total training speed for one character being fueled by 4 will range from a 400% bonus down to a 40% bonus.
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Anastasia Nikolaeva
University of Caille Gallente Federation
0
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Posted - 2015.10.15 22:28:37 -
[958] - Quote
Neuntausend wrote:Yep. If lore-wise "skill points" are just data in the first place anyway, why not write the data directly, copy it a bajillion times and sell it to everyone.
Not that I think the lore should limit game mechanics, but anything to keep this from happening is fine with me.
Again, for the "how is this different from the character bazaar"-crowd:
1. Make 5 alts. Train them at Maximim SP/h, the skills you train don't matter. Just go for spaceship command skills, no need to respec. 2. Transfer it all to one Charakter until he hits 50M
That way you can effectively train more than 4 times as fast as you normally would and no, those SP are not being taken out of the game, but created just for the purpose. People are already creating alts just for the CB, and they will do that as well for that new Extraction bullshit, only that this time, turnaround times are much quicker.
At a cost of 3.5 million sp per 2 plex per character to the one harvesting the sp, I don't see the problem. These prices will not be able to compete with the character bazaar prices. Even now when they are pants on head ******** expensive.
I can buy a 10 mil focused pilot for 6-7 biliion right now. just got to wait 10 hours. it would be cheaper to buy a character than this new method. This method just breaks it up into affordable chunks for someone that doesn't want a whole vindicator pilot, just large blaster spec and minnie/ gallente bs IV |
Alexander Vasslo
Republic Military School Minmatar Republic
1
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Posted - 2015.10.15 22:29:40 -
[959] - Quote
No thank you, this made me throw up a little in my mouth. I would stop playing if this happened, for sure. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2069
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Posted - 2015.10.15 22:29:47 -
[960] - Quote
Jessica Danikov wrote:Quesa wrote:This is ******* stupid.
Why does Rise still work for CCP? I'm gonna stop you right there. CCP Fozzie rightly complained about Fozziesov taking after his namesake, the stuff he writes about often represent the work of a whole team, not just himself. There's no way this is just the result of CCP Rise. There will be buy-in from executive management, from marketing, from legal, this kind of thing doesn't just happen in vacuum. Team Size Matters are likely the developers and designers who are working on the details and implementing this feature. CCP Rise is the fella bringing us the words. Don't be a **** trying to shoot the messenger. ESPECIALLY their financials people. Adding a new character transfer mechanic messes with their bottom line.
According to the devblog, there are 70 transfers a day. That's 140 plex a day, or 4200 a month. That's a pretty big "shadow" subscriber count! They will be reticent to alter that without buy-in from people who manage money at their company.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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