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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Gully Alex Foyle
Black Fox Marauders
4139
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Posted - 2015.10.16 11:14:47 -
[1591] - Quote
TO THOSE SUPPORTING THIS:
If you think SP-trading makes sense, why not take all the Aurum crap out of the equation and make everything super simple?
1. You can drain SP from any character, anytime; why should we need for rip-off 'extractors'???
2. The SP you drain becomes freely tradable in any way and on a unit basis, just like any other item (think ammo, for example)
3. You can freely apply this SP to any character, anytime; why should we need for rip-off 'applicators'???
4. SP drained-to-SP available ratio to be defined. Just as an example, say you get 1 freely usable SP for every 5 you drain. So draining 500,000 SP gives you 50,000 SP that you're free to trade, give away, sell, use yourself. I'm sure CCP and/or character bazaar experts can come up with a better ratio
5. The Jita price per SP will be freely set by the players. It's a sandbox! Or you can give them out for free or charge whatever you wish.
Not sure this is a good idea gameplay-wise, but isn't it definitely better than the proposed system?
If you think SP draining/trading/selling/injecting is a good idea, why the hell does CCP need to profit from this addition to the gameplay?
This pretty much sums up my point of view I guess. I'm more or less neutral to the SP-trading idea, but what I definitely don't like is the Aurum part, that just makes it needlessly shady.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Inferno Bourbon
ComCon Gaming Community Soviet-Union
0
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Posted - 2015.10.16 11:14:53 -
[1592] - Quote
The way I see it we have two ways to gain SP:
- spend time and money to train or - spend more money to buy SP(pilots)
What CCP proposed here is nothing new, just another way to spend even more money to buy SP.
See nothing wrong with that, go for it, CCP. if people are willing to pay you for aurum and get these new sp-items, than by all means they should be able to do that. If they don't want it, well, they just won't use it. |
Tippia
Sunshine and Lollipops
26449
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Posted - 2015.10.16 11:15:21 -
[1593] - Quote
Dave Stark wrote:eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything. So what?
The point remains the same: this idea will let you bypass a core game mechanic simply by throwing cash at it, which is entirely unlike anything we've had before, and which is an inherently bad thing. The goals of the change can be achieved without ever coming close to this kind of dimwitted solution and without breaking any game mechanics. All that needs to happen is for the trade to not be in the form of unallocated SP.
While the supposed problem may have some merit, the proposed solution is the laziest, most ill-conceived mess I've come across in a very long time. It creates a vastly bigger problem than what it intends to solve using mechanisms and limitations that demonstrate a fundamental incomprehension of not just the game mechanics involved GÇö which is worrying from a dev GÇö but also of the behaviour of the players.
Quote:yes, again the fact that the max sp is no longer dicated by character age - however you've yet to cite a a reason why this is even remotely an issue. GǪaside from the issue cited from the very start: you are paying money to bypass game mechanics. If that's the kind of end goal they want to achieve, there is a far better way of doing that: remove the game mechanic completely. It has the same effect, with the added bonus that it's no longer determined by meta-game factors.
If you want to decouple max SP from age, which is a questionable goal to begin with, you can do it by replicating the bazaar in a more granular manner, and you will avoid almost all of the problems of creating a mechanical bypass. What this idea proposes is almost entirely unlike what the bazaar does, since it does not actually work with skills, but rather with something far more fundamental and far more closely tied to those core game mechanics.
Eternal Bob wrote:The limitations on SP accumulation speed will remain for characters whose SP are being harvested. Extra SP will not be generated out of thin air and thus nothing is being broken. GǪaside from the core mechanic that determines how quickly a single character can accumulate SP, since with this idea there is no limit other than how much money you choose to throw at it.
It doesn't matter whether or not it is GÇ£extraGÇ¥ SP; what matters is that training speed is now functionally infinite, but only for those why are willing to pay. Such mechanical bypasses are bad in and of themselves, since they render the underlying mechanic pointless; hiding them behind money changes them from merely bad to utterly horrendous.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
696
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Posted - 2015.10.16 11:16:23 -
[1594] - Quote
Gully Alex Foyle wrote:TO THOSE SUPPORTING THIS:
If you think SP-trading makes sense, why not take all the Aurum crap out of the equation and make everything super simple?
1. You can drain SP from any character, anytime; why should we need for rip-off 'extractors'???
2. The SP you drain becomes freely tradable in any way and on a unit basis, just like any other item (think ammo, for example)
3. You can freely apply this SP to any character, anytime; why should we need for rip-off 'applicators'???
4. SP drained-to-SP available ratio to be defined. Just as an example, say you get 1 freely usable SP for every 5 you drain. So draining 500,000 SP gives you 50,000 SP that you're free to trade, give away, sell, use yourself. I'm sure CCP and/or character bazaar experts can come up with a better ratio
5. The Jita price per SP will be freely set by the players. It's a sandbox! Or you can give them out for free or charge whatever you wish.
Not sure this is a good idea gameplay-wise, but isn't it definitely better than the proposed system?
If you think SP draining/trading/selling/injecting is a good idea, why the hell does CCP need to profit from this addition to the gameplay?
This pretty much sums up my point of view I guess. I'm more or less neutral to the SP-trading idea, but what I definitely don't like is the Aurum part, that just makes it needlessly shady.
O great, an extreme.
Or lets go the opposite!
Lets make it so you only get 1 skill point a day! Also, quadruple the training timers for everything!
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Don ZOLA
Omniscient Order
50
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Posted - 2015.10.16 11:17:55 -
[1595] - Quote
Divine Entervention wrote:You know how people are always arguing in that one thread that has like 200 pages about EVE DECLINE RAMPANT?
Where half the dudes are like, it's dying! and the other half are like, "no it's not you have no proof!"
Well uhhhhhhhhhh
this is kind of proof that the "eve is dying" guys are right, dontcha think?
So instead of making matters worse by adversely reacting to the change being adminstered by the people who's very lives rely upon the success of this game via threatening to quit and spewing vitriol, you throttle back a bit and let Jesus, I mean CCP take the wheel on this one?
Obviously game isn't doing so well, so a change is needed. EvE can't retain new players, proven by their willingness to make such a drastic change in an effort to entice new players into wanting to give this game another go and the means to reach a level where they can personally feel satisfied with their ability to perform/contribute in a meaningful manner that convinces them to stick around and become long term subscribers to the beauty this game offers via personal interaction with others flying ships in space.
It doesn't actually hurt any of you. You're just imagining that it will.
bla bla bla. Care to get back to that post and provide me some counter arguments FINALLY or you are just going to continue with gibberish, pathetic stories?
If their lives depend on the success of their game their decisions are leading them to the job market. So they should either improve themselves, their employees and their game they depend on or it will end. Only reason why we are posting here is because we do not want it to end and we are actually helping them to realize their mistakes. We are actually doing something they are paid for and we do it for free, because we love the game.
There are 2 rules in a successful life: 1. Don't tell people everything you know
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Niding
CRY.NET Nihilists Social Club
54
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Posted - 2015.10.16 11:19:02 -
[1596] - Quote
Well, people have covered the basics earlier in this thread, so Ill just settle for;
"Bad idea is bad". |
Gully Alex Foyle
Black Fox Marauders
4141
|
Posted - 2015.10.16 11:19:12 -
[1597] - Quote
Divine Entervention wrote:Or lets go the opposite!
Lets make it so you only get 1 skill point a day! Also, quadruple the training timers for everything!
I wish there was a kid's section of the forums for you to play in
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Dennie Fleetfoot
DUST University Ivy League
368
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Posted - 2015.10.16 11:20:49 -
[1598] - Quote
Can't say I'm a fan of this at all.
And just saying as a member of the CPM for Dust 514, if the Shanghai office come up with something of the same ilk, the CPM as one would say no way.
CEO Dust University
www.twitter.com/DennieFleetfoot
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DivineHero
University of Caille Gallente Federation
314
|
Posted - 2015.10.16 11:21:23 -
[1599] - Quote
To all: Can i have your staff and SP?
-P-¦-¦-¦,-¦-¦-+-+ -¦-+-é -¦ -ç-æ-+.-P-¦-+-+ -+-+ -¦-¦-ü,-¦-ü-¦ -¦-ï -+-+-+,-+-+-¦-¦-é,-+-+-¦-é-+ -+-+ -¦-¦-ü -+-¦,-é-+-ç-+-+ -+-+-¦-¦-é,-ç-é-+ -é-â-é -+-Ç-+-+-ü-à-+-¦-+-é.
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Don ZOLA
Omniscient Order
50
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Posted - 2015.10.16 11:21:29 -
[1600] - Quote
Dave Stark wrote:Astroyka wrote:If the idea that this is for new players, it really isn't.
Looking at the bazaar now and doing the math, the skill packets will be about 250M to 350M ISK each. Your avg newbro will need to be cash rich and committed to playing eve to spend RL cash to advance his/her char.
I doubt there will be many newbro's doing that.
This is for committed players (vets?) who want a new clean char but don't want to create a new account/sub and do it the "hard" way.
Aside from the ISK/$ cost, losing a character's history bothers me. Probably more than it should, but I like the intel I get from seeing the age of a char and its employment history even if there are a lot of assumptions I make from that data.
they're going to be more than that. do the math. on a perfect remap with +5s, 7.7 days to get 500,000 SP. 7.7 days game time at current plex prices - 400m. (now add on whatever the extractor will cost). you're looking at 400m+ if chars on the bazzar are going for 250-350m/per 500,000 sp then new players are better off buying a new character than buying straight SP. even more so since people who train characters for sale are less likely to have wasted/redundant skills trained so they'll get more bang for their buck.
Hello! Majority of new players do not have needed isk so unless they are willing to spend cash this is void. And since not many will be ready to spend additional cash this will be fail with all the side effects kicking in.
There are 2 rules in a successful life: 1. Don't tell people everything you know
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Gully Alex Foyle
Black Fox Marauders
4141
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Posted - 2015.10.16 11:22:19 -
[1601] - Quote
DivineHero wrote:To all: Can i have your staff and SP? You can have some of my SP, but I like my staff. How about my wand instead?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Eternal Bob
Science and Trade Institute Caldari State
42
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Posted - 2015.10.16 11:22:40 -
[1602] - Quote
Tippia wrote:The point remains the same: this idea will let you bypass a core game mechanic simply by throwing cash at it
You just described the character bazaar.
Tippia wrote:GǪaside from the core mechanic that determines how quickly a single character can accumulate SP, since with this idea there is no limit other than how much money you choose to throw at it.
It doesn't matter whether or not it is GÇ£extraGÇ¥ SP; what matters is that training speed is now functionally infinite, but only for those why are willing to pay. Such mechanical bypasses are bad in and of themselves, since they render the underlying mechanic pointless; hiding them behind money changes them from merely bad to utterly horrendous.
The limit to which purchasers can accumulate SP is in part determined by the rate at which SP is generated by the sellers. There will be an initial splurge, and then over time the market will adjust due to availability. |
Ima Wreckyou
The Conference Elite CODE.
1725
|
Posted - 2015.10.16 11:23:13 -
[1603] - Quote
Divine Entervention wrote:Ima Wreckyou wrote: It is funny that you actually think you or your newbro friends will somehow benefit from this at all.
While you are still celebrating about something you have no idea about how it will impact the game we already make plans how to gut that system if it actually hits the servers.
All the ingredients to this, SP and massive amounts of ISK, are in the hands of old players.
All you have to look forward too are massive PLEX prices and SP you are too pore to purchase. Sucks to be you.
So then you prove your intentions are set to serve no one but your own. Therefore any opinion you offer one way or the other is tainted by your impure personage relegating your opinion as nothing but manipulation for your sole benefit at the expense of others. Thanks for exposing the truth about yourself so we know not to listen to what you try to say. lol @ pore Yes, those are my intentions. I use the rules of the game to win no matter what the rules are. That's why we always win (ALWAYS).
I don't care if you ignore me, it does not change the fact that you will gain nothing out of this whole thing no matter if it is implemented or not. Cry more.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Portmanteau
oooh ponies
81
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Posted - 2015.10.16 11:23:22 -
[1604] - Quote
Don ZOLA wrote:Divine Entervention wrote:This gives new players an actual reason, an actual object to strive for to further their progression.
They can subscribe, then go farm isk for the purpose of using it to buy skill points to level their characters faster.
Instead of subscribe and wait for a year, they can subscribe and play a ****-ton of EvE being out in the game actively playing, using their activity to acquire an actual benefit. Using the actual desirable reward of leveling their character as incentive to want to spend more time actively pursuing it.
Sure, just as it's possible to purchase a subscription with dollars, it's also possible to purchase a subscription with isk. This adds another benefit to the new player, something he wants.
No it does not. They will have to spend isk (which they dont have as they are new, so cash) to get in the game. How many people are going to do so. Your subscription is 15 bucks per month, but you should invest 50-100 bucks to get better start. If you think that is going to get people attracted or keep them in the game, you are wrong.
Exactly. Where now some newbros look at vets enviously and perhaps wish they could train a bit faster, now they will look at other newbros with lots or RL cash and wish they could buy skillpoints, if they don't have access to this they will likey say..."what's the f***ing point" and quit. There are better ways of bring newbros into the game more quickly (which CCP are doing with new char skillpoints, cerebral accelerators and could continue to do buy removing learning implants and adding those points to attributes permanently). Buying SPs will just setup another have/havenot divide amongst new players ... they won't all be able to afford it. Add to that a lot of the supply will get hoovered up by existing mega rich players and powerblocks anyway.
It is a huge huge mistake on par with, if not worse than summerof rage/monoclegate/$1000jeans |
Moac Tor
Cy-Core Industries Stain Confederation
178
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Posted - 2015.10.16 11:23:35 -
[1605] - Quote
The thing that makes the least sense is that the skill system is already designed in such a way that helps new players. Having copious amount of SP doesn't make you any better but simply allows more options in what you want to fly. That is the beauty of the skill system in eve.
Allowing players to buy SP for ISK will actually mainly help older players who want to recycle or sell SP, or train up alts quickly.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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Dave Stark
7550
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Posted - 2015.10.16 11:25:38 -
[1606] - Quote
Tippia wrote:Dave Stark wrote:eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything. So what?
so nothing's being bypassed that hasn't already naturally been passed, and thus your entire point is irrelevant. bypassing this mechanic doesn't change anything.
you're bypassing a game mechanic you could already bypass by purchasing characters. the mechanic has been bypassed a long time ago. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1302
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Posted - 2015.10.16 11:26:39 -
[1607] - Quote
EVE Search wrote: Top 50 posters in thread Posts (% of total) Querns 128 (8,0%) Teckos Pech 60 (3,8%) Tyberius Franklin 51 (3,2%) Don ZOLA 40 (2,5%) Alavaria Fera 28 (1,8%) Divine Entervention 26 (1,6%)
Unique authors 650 (avg 2,4 posts/author)
I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split.
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Estevan Andrard
World Traders Guild Channel
128
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Posted - 2015.10.16 11:26:44 -
[1608] - Quote
That is a nice thing to throw in the table:
"They have to pay tech III servers somehow."
They could make some better fashion for ships and avatars.
They could bring up some sort of ingame corporation perks for a fee.
They could sell extra char slots.
They could make some other things non SP related for plex.
The list can grow a 100 pages long until we are left with only making players buy plex to make SP cows to milk.
Aralyn Cormallen wrote:EVE Search wrote: Top 50 posters in thread Posts (% of total) Querns 128 (8,0%) Teckos Pech 60 (3,8%) Tyberius Franklin 51 (3,2%) Don ZOLA 40 (2,5%) Alavaria Fera 28 (1,8%) Divine Entervention 26 (1,6%)
Unique authors 650 (avg 2,4 posts/author)
I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split.
That is the common place of all forum threads. I myself have most of them blocked already.
If con is the opposite of pro, then is Congress the opposite of progress?
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Josef Djugashvilis
3015
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Posted - 2015.10.16 11:27:34 -
[1609] - Quote
This idea seems to me to be more about CCP needing money (less folk logging on - see Eve-offline.net) than 'improving' the game.
They should just pass a tin-foil hat around and ask the players to donate some money as thay see fit.
Of course, CCP could just introduce and improve gameplay to both keep old players and attract new ones.
Sometimes, the obvious course is actually the best course of action.
This is not a signature.
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Schedar
School of Applied Knowledge Caldari State
16
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Posted - 2015.10.16 11:29:24 -
[1610] - Quote
This touches the very core of EVE. I hope this will not come to pass, but seeing how Goons & Co. are actively promoting this, it most likely already is in the pipelines. I will vote with the wallet when time comes. |
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Nakaara Adahsa
Hedion University Amarr Empire
14
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Posted - 2015.10.16 11:29:45 -
[1611] - Quote
This concept is clearly pay-to-win, and it's a horrible idea. The abuse would be terrible.
1. As some others have mentioned, it's easy to imagine someone running 5-10 accounts with 3 alts each dedicated to skill point farming. Some players would be willing to spend a large amount of real money for an in-game advantage, and others have massive ISK revenue streams from nullsec and wormhole space to spend on PLEX.
2. This could invite a whole new level of griefing: imagine an alliance like CODE hounding players or even smaller corps to give them skill points in exchange for freedom from harassment.
3. Preventing SP farming would be difficult. You could try banning players from transferring SPs between characters from their own accounts, but players would just work around this by transferring SPs between themselves in SP farming rings. Defeating the latter would be difficult as well: banning exchanges in private contracts would not work since players could just use closely timed exchanges in the open market in regions with low trade activity and/or with mutually inflated prices to prevent third-party interference with the exchange.
4. Making it so easy to acquire new skills is the equivalent of adding a mega-implant / meta-implant to characters. It's like adding an implant that affects all clones that cannot be lost and takes on whatever form you desire with the potential for several years worth of skill improvements. Such an implant would clearly imbalance gameplay too much and would be rejected by most players.
The potential for abuse and game imbalance is pretty much all one needs to know to see just how bad an idea this is for the game. Please devote CCP resources toward something else that might actually improve the game. |
Eternal Bob
Science and Trade Institute Caldari State
43
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Posted - 2015.10.16 11:30:06 -
[1612] - Quote
Aralyn Cormallen wrote:EVE Search wrote: Top 50 posters in thread Posts (% of total) Querns 128 (8,0%) Teckos Pech 60 (3,8%) Tyberius Franklin 51 (3,2%) Don ZOLA 40 (2,5%) Alavaria Fera 28 (1,8%) Divine Entervention 26 (1,6%)
Unique authors 650 (avg 2,4 posts/author)
I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split.
What makes you think that is their motivation for posting?
This isn't the only place CCP go to for feedback, btw. Reactions elsewhere have been quite different. |
Estevan Andrard
World Traders Guild Channel
128
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Posted - 2015.10.16 11:34:48 -
[1613] - Quote
Schedar wrote:This touches the very core of EVE. I hope this will not come to pass, but seeing how Goons & Co. are actively promoting this, it most likely already is in the pipelines. I will vote with the wallet when time comes.
From a strictly selfish business point of view, I could see SP market as a booming market to profit from.
I understand that not only I could profit from joining that as a market, but profit by making that a tool for my trade.
It changes EVE into an entertainment source of investment internally profitable game-financially wise.
It is effective to boost all venues of profit from a person willing and prepared to invest real money into creating a powerhouse for financial or military superiority into the game.
As I am a person of estabilished IRL career in a field I am left with lots of free time, and not in the mood for night-life or drinking and such, just your regular gym rat, I could simply use and abuse SP market to oblivion.
If I did not care about who else will be left playing the game, I would very much enjoy this proposal, as it makes space for the Idiocracy of Money in EVE plain simple.
If con is the opposite of pro, then is Congress the opposite of progress?
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Troubled Basterd
Island Life Capitalist Bastards Chained Reactions
5
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Posted - 2015.10.16 11:35:16 -
[1614] - Quote
Hi,
Wat is the prognoses on the plex price? I asume its going to sky rocked once more. I wile back CCP posted that something has to be done to plex prices, that there are to manny players leafing becaus of the high plex price.
Wy create even more reasons to buy plex for isk?
o/ |
Alavaria Fera
GoonWaffe
6852
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Posted - 2015.10.16 11:38:51 -
[1615] - Quote
Eternal Bob wrote:Aralyn Cormallen wrote:EVE Search wrote: Top 50 posters in thread Posts (% of total) Querns 128 (8,0%) Teckos Pech 60 (3,8%) Tyberius Franklin 51 (3,2%) Don ZOLA 40 (2,5%) Alavaria Fera 28 (1,8%) Divine Entervention 26 (1,6%)
Unique authors 650 (avg 2,4 posts/author)
I am mildly amused how much the "for" crowd is feeling the need to pad the thread out in order to make opinion seem split. What makes you think that is their motivation for posting? This isn't the only place CCP go to for feedback, btw. Reactions elsewhere have been quite different. There's no way I can catch up to Querns.
Unless I can get a Post Packet and inject someone else's posts into my count!
Also, Querns was aiming for 10%, but I guess they had to sleep or something, thus they slid to 8%...
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Alavaria Fera
GoonWaffe
6852
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Posted - 2015.10.16 11:40:41 -
[1616] - Quote
Nakaara Adahsa wrote:2. This could invite a whole new level of griefing: imagine an alliance like CODE hounding players or even smaller corps to give them skill points in exchange for freedom from harassment. Instead of just ISK, with which to buy stuff that's useful to them like... more catalysts?
Besides, all the sub 5mil people around because highsec is the home of newbies, they can't anyway right~
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Portmanteau
oooh ponies
82
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Posted - 2015.10.16 11:41:14 -
[1617] - Quote
Josef Djugashvilis wrote:This idea seems to me to be more about CCP needing money (less folk logging on - see Eve-offline.net) than 'improving' the game.
They should just pass a tin-foil hat around and ask the players to donate some money as thay see fit.
Of course, CCP could just introduce and improve gameplay to both keep old players and attract new ones.
Sometimes, the obvious course is actually the best course of action.
It really does seem that monetization never really left the ideas table since summer of rage and they've been waiting for a way to shoehorn it back in. It may be a slippery slope argument, but I fear what they suggest next if they manage to get skillpoints for cash through the door.
If they really wanted to make they game more quickly accessible to new guys there are so many more things they could do.
Increase new char SPs even further (a million say) Remove learning implants, add points to attributes. Lower skill point requirements or adjust training time multipliers on various non "end game" skills (with appropriate reimbursements)
these would be accessible to all, not just cash rich players... but I suspect this is about CCP getting paid and getting paid quick.
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Estevan Andrard
World Traders Guild Channel
128
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Posted - 2015.10.16 11:43:27 -
[1618] - Quote
Troubled Basterd wrote:Hi,
Wat is the prognoses on the plex price? I asume its going to sky rocked once more. I wile back CCP posted that something has to be done to plex prices, that there are to manny players leafing becaus of the high plex price.
Wy create even more reasons to buy plex for isk?
o/
Preciselly to lower its price.
Supply and Demand is a very misunderstood concept in the market. That is not how markets are controlled.
If you really void the value, price goes down faster, no matter how supply changes, because need is actually what drives demand, not supply.
It is like sell beef in hindu countries. It does not matter how little is the supply, the price wont rise if people are already not interested in it to begin with.
The problem is right the opposite, it is to make need to boost demand, foreseeing a shortage of sales, or planning a boost on movement rather than price to rise profit.
Simple market manipulation done right.
If con is the opposite of pro, then is Congress the opposite of progress?
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Ima Wreckyou
The Conference Elite CODE.
1731
|
Posted - 2015.10.16 11:46:58 -
[1619] - Quote
Nakaara Adahsa wrote:2. This could invite a whole new level of griefing: imagine an alliance like CODE hounding players or even smaller corps to give them skill points in exchange for freedom from harassment. Let's not call it harassment. Otherwise, great idea!
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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roberts dragon
The Scope Gallente Federation
9
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Posted - 2015.10.16 11:47:16 -
[1620] - Quote
with all this passion think a few buckets of cold water is in order |
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