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Satch Boogie
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Posted - 2003.11.27 19:08:00 -
[1]
How about introducing a licensing system for bounty hunters ? These licenses once acquired would give bounty hunters extra privileges, be it protected security status, information on bounties or access to better weapons/ammo.
Being granted a license should depend on the security status and faction status of a player though.
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Vel Kyri
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Posted - 2003.11.27 20:49:00 -
[2]
"letters of Marque"
allow player with high faction ratings to hunt down low security players with NO concord intervention.
you can buy the right to hunt in certain areas, and concord(faction will not hunt you down :)
this would be nice. -----
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CLONE 9
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Posted - 2003.11.27 23:01:00 -
[3]
I like this and was thinking about something similar the other day. Perhaps, to discourage every Tom, **** and Harry from becoming a BH and exploiting it - the licences could be commissioned and sold off.
Bronze, licence gives you a day to hunt someone with a bounty at XXXX isk
Silver for a week at a higher premium
Gold - two weeks at a further increase in premium.
Benefits could be access to bounty agents in systems, licence to kill regardless of system security etc ..
You could complicate things by having Race or Faction aligned licences which allow for hunting in their respective territories for faction / race enemies.
Perhaps you could factor in your own personal race or faction standing in to this - i.e. if you have a negative rating to race or faction - you can't get your hands on a license.
etc etc etc
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Ris Dnalor
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Posted - 2003.11.28 03:44:00 -
[4]
heh, how about changing the bounty system so it can't be exploited? that'd make the BH life easier i'd think. -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Amicus
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Posted - 2003.11.28 05:46:00 -
[5]
Edited by: Amicus on 28/11/2003 06:01:03 Edited by: Amicus on 28/11/2003 05:59:19 While I am all for bounty reform, Ris Dnalor is right: licensing does not make life better for bounty hunters, eliminating bounty fraud does. Licensing just makes it easier for the targets, because it reduces the number of bounty hunters. Targets should fear everyone! Their allies, their corp mates, their bosom buddies, should all be potential bounty collectors -- not just a select few players with licenses. A good bounty hunter must make a name for him or herself by collecting the top bounties, not by kissing ass for a license. Giving the bounty hunters special privileges (e.g. better weapons), just undercuts their achievement. Pirates will say the bounty hunter had an unfair advantage and could not win on a level playing field. Thus licensing leads to the wussification of bounty hunting, i.e., ôonly a wuss would be a bounty hunterö because they are not good enough players to make it without special advantages.
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Saar Elyse
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Posted - 2003.11.28 06:23:00 -
[6]
I like the idee, have the same bevor :)
Link to the old post "Head Hunter License" best regards
Operator of the German Help Channel |
Satch Boogie
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Posted - 2003.11.28 17:48:00 -
[7]
Edited by: Satch Boogie on 28/11/2003 17:55:36 I am not saying the only people allowed to bounty hunt will be those who have licenses. Just that those who do will have special privileges. Mainly information, but better weapons is also a valid because most bounty hunters tend to act alone and most pirates only attack when they have superior numbers or firepower. I agree that the ability to exploit bounties should be fixed and this is more important than my suggestion. But there isn't a single pirate in eve who would have a right to complain about not having a level playing field since they only start fights they know they can win. After having my blackbird destroyed by 5 pirate battleships camping a spawn point, it is a joke to suggest they fight fair.
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Amicus
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Posted - 2003.11.28 20:37:00 -
[8]
Yes Satch, pirates do not fight fair, nor do they insult fair. I have no objection to evening the playing field. However, I do not think solo hunting is the way to combat piracy. I think group tactics will generally be the answer, and probably using the same tactics as the pirates. However, unless bounties are at least as profitable as piracy, most groups will not have the resources to hunt pirates successfully.
There are a lot of pirates out there even today with high security ratings (though some only temporarily) that could use your license to get these superior weapons for themselves. What is to prevent pirates from using alts to buy these weapons from impoverished or greedy bounty hunters? The pirates will soon have these weapons, and likely sooner than your solo hunters will. How is the hunter's job any easier then?
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Herophant
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Posted - 2003.11.29 02:48:00 -
[9]
How about maximum bounty paid sys? If a player pirate had a bouny of 30mill. and he was poddkilled the killer would only get 90% of the sum the pirate would lose when killed(clone and implants, not ship) then the leftover bounty would remain. The rat has 2 implants and a 500k clone. He gets paid ca 10 mill. The pirate now have a ca 20 mill bouny left.
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Amicus
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Posted - 2003.11.29 04:08:00 -
[10]
You have got the right premise Herophant û assume that the target will share in the bounty, and find ways to make it unprofitable. Unfortunately, your cap also makes it pretty unprofitable for the bounty hunter, who risks losing one or more 50+ million isk battleships to collect the bounty.
I suggest that bounty targets whose security status dips below -5 have to pay double their bounty at time of death for an advanced clone. They don't have to pay the fee, but if they have more than about two months of skill points they will lose the extra skill points. They could also work-off 1/2 the fee by keeping their security level above 0 for a while (say minus 2 million on the fee per day they keep it over 0), but if their security level dipped below 0 the fee would go back up again to double their bounty. If they work their fee down to 1x their bounty, they can turn themselves in to Concord for capital punishment and use the bounty to pay off the rest of the clone fee. Under this system, bounty targets either pay a fee, stay clean for a while, or take a skill hit on death. Bounties would have real negative consequences on the targets, and you would see bounties rise into the 100's of millions.
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