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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
45
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Posted - 2015.11.18 10:58:34 -
[571] - Quote
Why not to just to leave punisher stats as is, and remove turret bonus compleatly? Add addtional 3 launcher slots, so players may do what they want with punusher. second bonus may be as CCP wants. Only add some additional CPU. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
185
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Posted - 2015.11.18 11:11:57 -
[572] - Quote
Anyone knows when these changes are being upload in singularity ?
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Matthew Dust
Valklear Legionnaires
42
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Posted - 2015.11.18 11:21:55 -
[573] - Quote
maybe give the vaga some love...munin is probably the least used hac in the game too, out performed and cost ineffective compared to nado/arty cane |
Xzanos
Fools Resurrection
1
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Posted - 2015.11.20 00:59:37 -
[574] - Quote
CCP Fozzie wrote:
Breacher: The Breacher is in a pretty decent place overall, but we think it's could use a bit of help to really shine (and it is quite underused) so we're planning this slight mobility improvement.
-0.08 inertia, +5 m/s Rifter and Slasher: Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs. Rifter: +5 CPU, +3 PWG Slasher: +5 CPU, +2 PWG
Will look at some fittings in Python to see what these changes really can do for the ships. 80 % of Minmatar ships really need some love but i think that the projectile weapon system is really the issue that needs to be reworked. |
Shalashaska Adam
Partial Safety
112
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Posted - 2015.11.21 02:26:04 -
[575] - Quote
Xzanos wrote: And to everyone who thinks that the new Punisher changes are bad.. 14k EHP on a frigate with above 60% resists across the board seem a little OP to me, add in some logi and go to town. It may still may not be the best suited for 1v1 unless kite fit but i think this is a HUGE buff to this ship.
It does 17,358 EHP already, 19,038 EHP in a fleet.
5133 / 5646 armour HP, with 76 / 69 / 64 / 62 resists.
Add an additional 200mm tungsten plate in December:
5633 / 6196 armour HP, with 20,773 EHP in total.
Though leaving it at 19,038 EHP and using those strong resists to get a further 64 EHP per second from a small repper gives you the same EHP boost within 27 seconds. So if you can tank longer than that, which you always can unless your being hit with over 700 applied DPS, then the repper will always add more, and you can repair yourself to full between each engagement.
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Xzanos
Fools Resurrection
1
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Posted - 2015.11.21 17:01:01 -
[576] - Quote
Shalashaska Adam wrote:Xzanos wrote: And to everyone who thinks that the new Punisher changes are bad.. 14k EHP on a frigate with above 60% resists across the board seem a little OP to me, add in some logi and go to town. It may still may not be the best suited for 1v1 unless kite fit but i think this is a HUGE buff to this ship.
It does 17,358 EHP already, 19,038 EHP in a fleet. 5133 / 5646 armour HP, with 76 / 69 / 64 / 62 resists. Add an additional 200mm tungsten plate in December: 5633 / 6196 armour HP, 20,773 EHP in total.
WOW yeah i was looking more into it after i made this post. Why is everyone so salty about the punisher? Its like the golden frig fleet, and it has little difference to an Imp Slicer now other than base stats and bonuses. |
Xzanos
Fools Resurrection
1
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Posted - 2015.11.21 17:16:47 -
[577] - Quote
Vlad Vladimir Vladinovsky wrote: The punisher is slow as crap, unagile
Its an Amarr ship is supposed to be slow and "not agile" thats why you tank better than anything by far. Fly a different race if your looking for speed and agility.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
651
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Posted - 2015.11.21 18:08:39 -
[578] - Quote
Xzanos wrote:Vlad Vladimir Vladinovsky wrote: The punisher is slow as crap, unagile
Its an Amarr ship is supposed to be slow and "not agile" thats why you tank better than anything by far. Fly a different race if your looking for speed and agility.
Actually the punisher is quite fast. After these changes it will be faster than a tristan. People just dont realize it or have never tested it. Its also fairly agile.
The thing about some amarr ships, especially the ones that usually fit plates, is they have decent base speed/agility to compensate for the plates that will be put on them. If you dont weigh them down with plates and add a nano, they can be quite fast. Even moderately agile with a 10mn AB (in the punishers case).
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Shalashaska Adam
Partial Safety
112
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Posted - 2015.11.22 05:16:35 -
[579] - Quote
With a 10MN compact AB being so easy to fit, I can see a lot of interesting fittings spring up for it.
Compensating for the lack of a web with a base afterburner speed of 2124 m/s, 2326 m/s with a nano.
Overheat to 3246 m/s, that would be around 1300 m/s with a scram and a web on you.
So much more interesting than just another 3 midslot frigate. |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
242
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Posted - 2015.11.22 07:27:00 -
[580] - Quote
Shalashaska Adam wrote:With a 10MN compact AB being so easy to fit, I can see a lot of interesting fittings spring up for it.
Compensating for the lack of a web with a base afterburner speed of 2124 m/s, 2326 m/s with a nano.
Overheat to 3246 m/s, that would be around 1300 m/s with a scram and a web on you.
So much more interesting than just another 3 midslot frigate.
The problem is tracking, no web, no tracking bonus and weapons that don't track well to begin with. I also wouldn't try to use a 10mn ab fit for scram kiting without a web he'll be so much more agile you haven't got a hope of keeping them on the edge of scram range even if you have better speed than him. so for me it's going to be face brawling with blasters and 10mn ab or kiting with mwd and distuptor.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Shalashaska Adam
Partial Safety
112
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Posted - 2015.11.22 09:02:41 -
[581] - Quote
Fourteen Maken wrote:The problem is tracking, no web, no tracking bonus and weapons that don't track well to begin with. I also wouldn't try to use a 10mn ab fit for scram kiting without a web he'll be so much more agile you haven't got a hope of keeping them on the edge of scram range even if you have better speed than him. so for me it's going to be face brawling with blasters and 10mn ab or kiting with mwd and distuptor.
That was my thought, ether blasters or autos or pulse, depending on how much fitting you want left over for the rest.
It wont be agile enough for scram kiting no, but it will be able to hug an AB/web frig, or escape from it.
You basically have the range control capability of a web but with a lot less agility, but with the speed of a mwd.
I'm sure a small gang fit with oversize AB in combination with its tiny sig might make for something quite effective also. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
625
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Posted - 2015.11.22 09:48:07 -
[582] - Quote
Shalashaska Adam wrote:Fourteen Maken wrote:The problem is tracking, no web, no tracking bonus and weapons that don't track well to begin with. I also wouldn't try to use a 10mn ab fit for scram kiting without a web he'll be so much more agile you haven't got a hope of keeping them on the edge of scram range even if you have better speed than him. so for me it's going to be face brawling with blasters and 10mn ab or kiting with mwd and distuptor. That was my thought, ether blasters or autos or pulse, depending on how much fitting you want left over for the rest. It wont be agile enough for scram kiting no, but it will be able to hug an AB/web frig, or escape from it. You basically have the range control capability of a web but with a lot less agility, but with the speed of a mwd. I'm sure a small gang fit with oversize AB in combination with its tiny sig might make for something quite effective also.
TBH i think the 10mn ab punisher will do quite well with beams; it's got the powergrid and capacitor for it, and as it was stated earlier the punisher is actually quite fast when fit correctly. Punk an ASB on there after fitting speed/dps and you're (quite literally) golden. |
Feodor Romanov
Blitzkrieg Federation NEOS FLEET
30
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Posted - 2015.11.22 14:14:35 -
[583] - Quote
For now Punisher is bad even for a fleet tackler. But will become very interesting after this changes. Buff to all 3 matar frigates is good too. Well, all of changes in this topic are good. Good job CCP. |
Lady Inferus
Grey Operations Wander Lust
1
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Posted - 2015.11.22 17:46:46 -
[584] - Quote
I love all the additions for combative ships but what about some new stuff for Industrial and Mining ships. for example with the orca yes its an industrial command ship but it seriously does not make sense that with the three high power slots that either a Rig to allow a turret mounting or just to allow a single strip miner can not be allowable. just my 2 cents worth though.
I can definately understand trying to keep the afk mining to a minimum but if you have a single strip miner on an orca and you are mining you will have to be more active as it will burn through asteroids much faster then with five tech 2 mining drones. |
Paladin Genghis Khanid
Imperial Academy Amarr Empire
7
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Posted - 2015.11.22 18:11:41 -
[585] - Quote
Feodor Romanov wrote:For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW frigate fleets. But will become very interesting after this changes.
How so?
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Feodor Romanov
Blitzkrieg Federation NEOS FLEET
30
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Posted - 2015.11.22 22:06:45 -
[586] - Quote
Paladin Genghis Khanid wrote:Feodor Romanov wrote:For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW frigate fleets. But will become very interesting after this changes. How so? If I understand you right, you pointed this: "But will become very interesting after this changes.". I tried to EFT some fits keeping new changes in mind. Here what I got. Gang support: 1 Vampire; MWD+scrm(or web); 2 x 400mm plates, DC, Energ. and nano membranes = 20k+ EHP, 70% worst resist, 2471 m/s unheat with links, 26 sig, 5kk price. This thing can tank better then many cruisers. You can use 3-4 "punished" newbees to replace even Huginn+Lach when price matters.
Frigate fleet main DPS: duals or focused, AB or MWD, 400mm plate and minimum 2 armor pumps. After the changes punisher will have mederate DPS for t1 frigates (160-180 unheated conflags), but best tank. When used with logis I think this thing will shine.
Solo is still not so good, but more interesting then before: New AB+scrm Pun can be easy fitted 400mm plate + AR with speed 1000+ m/s, 160-180 DPS and stay cap stable. |
Gregor Parud
Ordo Ardish
1666
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Posted - 2015.11.23 06:15:29 -
[587] - Quote
The problem is that the Punisher is good in many ways BECAUSE it only has 2 midslots, would it be given a third and left unchanged it'd be hilariously overpowered. So while I'd like it to get a third I realise that this would then mean nerfing the ship as such and whichever they'd do people would be whining about it.
Having said that I'm not a fan of a 2 midslot frigate that's heavily based on cap that can't use a nos. |
Moose doing Moosethings
Brave Newbies Inc. Brave Squids
8
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Posted - 2015.11.23 09:46:50 -
[588] - Quote
CCP Fozzie, Please give the rifter a 3-4-3 slot layout. I would be oh so happy!
250 artilleries with range bonus. Prop mod, two webifiers, and a point in the mids for best-in-class range control. 3 slots in the lows to put a tank, more speed, or more damage. Throw an aux in one of them to load 280's in the highs.
You know you want to! Give in to the temptation! |
Vibiana
Frontier Trading Company
31
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Posted - 2015.11.23 10:53:00 -
[589] - Quote
As combat refitting is being removed, shall we see yet another role for our beloved Nestor? |
Feodor Romanov
Blitzkrieg Federation NEOS FLEET
30
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Posted - 2015.11.23 11:32:16 -
[590] - Quote
Gregor Parud wrote:The problem is that the Punisher is good in many ways BECAUSE it only has 2 midslots, would it be given a third and left unchanged it'd be hilariously overpowered. So while I'd like it to get a third I realise that this would then mean nerfing the ship as such and whichever they'd do people would be whining about it.
Having said that I'm not a fan of a 2 midslot frigate that's heavily based on cap that can't use a nos.
I think Tristan will remain on the top of most frigate t1 roles. Punisher will be the second. The new Pun will be best only in larger ships gang support role and only till those pilots learn skills to fly Malediction. So not many things will change after rebalance to call new Pun hilariously OP. We already have Pun with 3 mid slots and moderate stats, as you suggest. This is Tormentor. If Pun will have 3 mid slots, it must be missile or drone boat then to be different. |
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Paladin Genghis Khanid
Imperial Academy Amarr Empire
10
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Posted - 2015.11.24 03:09:25 -
[591] - Quote
Feodor Romanov wrote:Paladin Genghis Khanid wrote:Feodor Romanov wrote:For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW frigate fleets. But will become very interesting after this changes. How so? If I understand you right, you pointed this: " But will become very interesting after this changes.". I tried to EFT some fits keeping new changes in mind. Here what I got. Gang support: 1 Vampire; MWD+scrm(or web); 2 x 400mm plates, DC, Energ. and nano membranes = 20k+ EHP, 70% worst resist, 2471 m/s unheat with links, 26 sig, 5kk price. This thing can tank better then many cruisers. You can use 3-4 "punished" newbees to replace even Huginn+Lach when price matters. Frigate fleet main DPS: duals or focused, AB or MWD, 400mm plate and minimum 2 armor pumps. After the changes punisher will have mederate DPS for t1 frigates (160-180 unheated conflags), but best tank. When used with logis I think this thing will shine. Solo is still not so good, but more interesting then before: New AB+scrm Pun can be easy fitted 400mm plate + AR with speed 1000+ m/s, 160-180 DPS and stay cap stable.
So you plan to use lasers instead of hybrids or projectiles? And be cap stable? Interesting.
I feel like these changes will kill it as a PvE vessel. I wonder if they will change the military career mission giveaway ship to a Tormentor.
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
2580
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Posted - 2015.11.24 09:46:06 -
[592] - Quote
Cap stability is overrated.
For whosoever shall lay his life down for his Lord
He shall be taken into the arms of God
And forever consecrated will he be.
-Amarr-Askura 2:3
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Feodor Romanov
Blitzkrieg Federation NEOS FLEET
30
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Posted - 2015.11.24 10:47:49 -
[593] - Quote
Paladin Genghis Khanid wrote:Feodor Romanov wrote:Paladin Genghis Khanid wrote:Feodor Romanov wrote:For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW frigate fleets. But will become very interesting after this changes. How so? If I understand you right, you pointed this: " But will become very interesting after this changes.". I tried to EFT some fits keeping new changes in mind. Here what I got. Gang support: 1 Vampire; MWD+scrm(or web); 2 x 400mm plates, DC, Energ. and nano membranes = 20k+ EHP, 70% worst resist, 2471 m/s unheat with links, 26 sig, 5kk price. This thing can tank better then many cruisers. You can use 3-4 "punished" newbees to replace even Huginn+Lach when price matters. Frigate fleet main DPS: duals or focused, AB or MWD, 400mm plate and minimum 2 armor pumps. After the changes punisher will have mederate DPS for t1 frigates (160-180 unheated conflags), but best tank. When used with logis I think this thing will shine. Solo is still not so good, but more interesting then before: New AB+scrm Pun can be easy fitted 400mm plate + AR with speed 1000+ m/s, 160-180 DPS and stay cap stable. So you plan to use lasers instead of hybrids or projectiles? And be cap stable? Interesting. I feel like these changes will kill it as a PvE vessel. I wonder if they will change the military career mission giveaway ship to a Tormentor. For fleet DPS Puns lasers will be ok. For Solo, 200 AC+AR Pun is good and have many benefits. But 1000 m/s speed+no web make Pun incapable to control range. To compensate this I think about using the lasers. Lasers can apply good DPS to any target inside scrm range. Looks like Focused+AAR AB Pun wil have 1,5-2 mins of cap and could fully restore cap during AAR recharge. Has Pun enough armor buffer to servive AAR recharge tests will answer. Any way most of the frigate fights end before AAR recharge. Blasters are good for ships that have total control of combat range. That is not about Pun. PS: I do not understand how upcoming changes can kill Pun as PVE ship. |
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CCP Fozzie
C C P C C P Alliance
13484
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Posted - 2015.11.24 15:05:10 -
[594] - Quote
Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Harvey James
The Sengoku Legacy
1247
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Posted - 2015.11.24 15:11:00 -
[595] - Quote
CCP Fozzie wrote:Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release.
is that it? after 30 pages a minor if not irrelevant change
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1179
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Posted - 2015.11.24 15:30:32 -
[596] - Quote
CCP Fozzie wrote:Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release.
you should properly fix hull tanking, put a penalty on the rigs or something. they're way too good and have pretty much broken novice plex afterburner warrioring. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
657
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Posted - 2015.11.24 15:56:33 -
[597] - Quote
CCP Fozzie wrote:Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release.
What about the comet? It completely overshadows the other navy frigs. Take away some of its dronebay/bandwidth at least.
What are your plans for the muninn which has completely lost its role since the navy cane? Will we see a proper minmatar brawler HAC?
Sure structure tanking tristans are annoying, but managable. Comets are just outright OP. they have almost the same base structure/armor/shield as a destroyer and drones w/ replacements..
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1179
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Posted - 2015.11.24 16:06:14 -
[598] - Quote
Stitch Kaneland wrote:CCP Fozzie wrote:Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release. What about the comet? It completely overshadows the other navy frigs. Take away some of its dronebay/bandwidth at least. What are your plans for the muninn which has completely lost its role since the navy cane? Will we see a proper minmatar brawler HAC? Sure structure tanking tristans are annoying, but managable. Comets are just outright OP. they have almost the same base structure/armor/shield as a destroyer and drones w/ replacements..
you actually think the muninn was good before the bc buffs? |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
243
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Posted - 2015.11.24 16:29:23 -
[599] - Quote
Stitch Kaneland wrote:
What about the comet? It completely overshadows the other navy frigs. Take away some of its dronebay/bandwidth at least.
It's railly good
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Lan Wang
Knights of the Posing Meat FETID
1923
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Posted - 2015.11.24 16:31:55 -
[600] - Quote
CCP Fozzie wrote:Hi folks. Thanks for the feedback so far in this thread. After going over the discussion here, we agree that the Tristan is still a little too tanky, so we're adding a reduction in structure HP to its changes. We will of course continue monitoring feedback both before and after release.
5 drones not 9
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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