Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Teddy KGB
Stand Alone Forces
0
|
Posted - 2015.10.19 14:30:53 -
[241] - Quote
Let me spik from my hart... Rattlesnake is OP. Donno why you decided to leave it alone. Cos its mostly used fleet BS and best aswell nowadays. So i will put down some standard fit that people use in their fleets
Rattlesnake (only t2 mods\T1 rigs) + Vulture siege bonuses
290k EHP (340k overloaded) 1500 DPS (1700 overloaded) - with rapid heavy missiles effective range - 50km depends on missile type, and half powergrid unused... 1730 DPS (1900 overloaded) - with torpedoes (over 2k DPS with +5 damage implants) - effective range - 20-30km
And still half of that damage invulnerable to E-War as it comes from flying drones. Resist are very high so remote shield transfers will be supereffective One will pay 400kk for this
I couldn't make any BS even close to this numbers using only tech 2 mods. So i think it's not right to leave it alone. At least its price! Standard T1 BS cost about 250-300kk+ |
SFM Hobb3s
Wrecking Shots Northern Coalition.
378
|
Posted - 2015.10.19 14:37:33 -
[242] - Quote
Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go out and kill some more AFKtars in deklein. |
Cearain
Goose Swarm Coalition
1403
|
Posted - 2015.10.19 14:38:45 -
[243] - Quote
Previously you gave us an idea that pirate faction ships were supposed to be more powerful than t2. This would justify their much higher pricetag:
http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
Clearly the worm and the garmur where much more powerful than the other faction frigates so nerfing the worm was understandable.
But its hard to understand why the garmur wasn't hit. Also what about all the other pirate frigs (except the dd) that clearly are not competitive with assault ships? Do they not need some help?
Perhaps I misunderstood and the pirate frigates were not supposed to be as strong as assault ships. Or perhaps you are no longer following that model. Why would people pay more for a weaker ship in the same class?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
cecil b d'milf
State War Academy Caldari State
18
|
Posted - 2015.10.19 14:39:42 -
[244] - Quote
Lan Wang wrote:tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig
5m3 less bandwidth would be far more meaningful
|
Cearain
Goose Swarm Coalition
1403
|
Posted - 2015.10.19 14:40:28 -
[245] - Quote
Also aren't these little tweaks ignoring the elephant in the room which is ogb? That pretty much breaks everything.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
FT Cold
The Scope Gallente Federation
32
|
Posted - 2015.10.19 14:50:18 -
[246] - Quote
W0lf Crendraven wrote:FT Cold wrote:
The navy osprey fills a role that's already well filled in the navy and pirate cruiser lineup, we simply do not need to have yet another kitey missile cruiser that can shake off tackle easily. An idea I've heard before is to make the navy osprey a caldari version of the navy aug. Give it two utility highs, a hybird bonus, and a shield HP bonus. I think it's an interesting concept, and it might lead to a great ship with a variety of novel uses, instead of walking on well trodden ground.
The nosprey is **** atm m8.
I agree, I just think that a redesign is in order, rather than buffing it to where it can be yet another RLML platform. |
Ares Desideratus
Minmatar Brotherhood Ushra'Khan
281
|
Posted - 2015.10.19 15:01:14 -
[247] - Quote
cecil b d'milf wrote:Lan Wang wrote:tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig 5m3 less bandwidth would be far more meaningful Drone frigates should be able to field a full flight of drones. Tristan is hardly even OP, so -10ms is good enough to "bring it back in line".
Speaking of drone frigates that have gimped drone bays, Crucifier and Sentinel both deserve to field 5 light drones. They're good ships as it is, but are more geared toward ewar support, but if they had the full flight of drones it would make them more usable for solo and small gangs. |
ArmyOfMe
Hull Breach. Outnumbered.
492
|
Posted - 2015.10.19 15:01:22 -
[248] - Quote
Blood Animus wrote:ArmyOfMe wrote: Use a dual rep ishtar for c3's then. Works fine, does 730ish dps and tanks quite a bit.
3/4 of C3 sites neut and most web, the site that doesn't neut starts off at 7k alpha (undodgable in a cruiser) and the last wave alphas for 9k. Any other ideas that don't involve 2-3 month olds trying to fly HACs? Havnt run into any issues with my dual rep ishtar in a c3 as of yet. Even with their nuets, its basicly easy to kill them before u have to go down to a single repper. And a 2-3 months old shouldnt be soloing a c3 in the first place if u ask me.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
|
cecil b d'milf
State War Academy Caldari State
18
|
Posted - 2015.10.19 15:22:45 -
[249] - Quote
Ares Desideratus wrote:cecil b d'milf wrote:Lan Wang wrote:tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig 5m3 less bandwidth would be far more meaningful Drone frigates should be able to field a full flight of drones. Tristan is hardly even OP, so -10ms is good enough to "bring it back in line". Speaking of drone frigates that have gimped drone bays, Crucifier and Sentinel both deserve to field 5 light drones. They're good ships as it is, but are more geared toward ewar support, but if they had the full flight of drones it would make them more usable for solo and small gangs.
If they can field a full flight then they shouldn't be able to fit a full rack of guns or neuts as well, there is way too much fittings on the tristan, combined with hull rigs having no drawback (that affect pvp anyway) the tristan is stupidly OP for a T1 frigate. The speed nerf is not nearly enough, it will have zero effect on the very high numbers of them being flown.
|
Garnoo
Eternity INC. Goonswarm Federation
189
|
Posted - 2015.10.19 15:30:01 -
[250] - Quote
guys, you forget about stratios... there are no other ships roaming in null... :)
People are going to try to ruin your day. Get together with others, ruin their day back --á EvE
|
|
Teddy KGB
Stand Alone Forces
0
|
Posted - 2015.10.19 15:37:48 -
[251] - Quote
SFM Hobb3s wrote:Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go out and kill some more AFKtars in deklein. Oh right so ccp need do nothing with that. right. Even if the price stood high Only Vindicator can get same damage with tech2 mods. but still half of EHP Rattle has. |
Teddy KGB
Stand Alone Forces
0
|
Posted - 2015.10.19 15:38:47 -
[252] - Quote
and yes. rattlesnake damage is splited. half from missiles and half from drones. it means no ship can counter it. Assault will be killed by drones, BS will be killed by drones and missiles. i think +4% resist bonus should be removed |
Harvey James
The Sengoku Legacy
1228
|
Posted - 2015.10.19 15:54:26 -
[253] - Quote
Teddy KGB wrote:SFM Hobb3s wrote:Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go out and kill some more AFKtars in deklein. Oh right so ccp need do nothing with that. right. Even if the price stood high Only Vindicator can get same damage with tech2 mods. but still half of EHP Rattle has.
yes the rattlesnake dps is far too high for a tanky brawling range projecting drone/missile ship, it needs the -1 slot too reduce its dps
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
W0lf Crendraven
Welfcorp
382
|
Posted - 2015.10.19 16:02:29 -
[254] - Quote
Cearain wrote:Previously you gave us an idea that pirate faction ships were supposed to be more powerful than t2. This would justify their much higher pricetag: http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg Clearly the worm and the garmur where much more powerful than the other faction frigates so nerfing the worm was understandable. But its hard to understand why the garmur wasn't hit. Also what about all the other pirate frigs (except the dd) that clearly are not competitive with assault ships? Do they not need some help? Perhaps I misunderstood and the pirate frigates were not supposed to be as strong as assault ships. Or perhaps you are no longer following that model. Why would people pay more for a weaker ship in the same class?
cause the garmur is a bad ship, its not very good (i mean it is with snakes + links, but thats not the ships fault) |
Cearain
Goose Swarm Coalition
1405
|
Posted - 2015.10.19 16:29:42 -
[255] - Quote
W0lf Crendraven wrote:Cearain wrote:Previously you gave us an idea that pirate faction ships were supposed to be more powerful than t2. This would justify their much higher pricetag: http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg Clearly the worm and the garmur where much more powerful than the other faction frigates so nerfing the worm was understandable. But its hard to understand why the garmur wasn't hit. Also what about all the other pirate frigs (except the dd) that clearly are not competitive with assault ships? Do they not need some help? Perhaps I misunderstood and the pirate frigates were not supposed to be as strong as assault ships. Or perhaps you are no longer following that model. Why would people pay more for a weaker ship in the same class? cause the garmur is a bad ship, its not very good (i mean it is with snakes + links, but thats not the ships fault)
I am not blaming an inanimate thing. I am actually not blaming anyone. I am just wondering why they left this ship out of the balance pass.
I guess we could say the garmur is not so powerful unless you put missiles in the highs and a disruptor or scram in the mids. Does that mean we shouldn't consider the actual ship overpowered? All of the tools currently available to eve pilots make this ship overpowered.
Hopefully some day ccp will remove ogbs. And perhaps then the ship will not be so overpowered. But that is really hard to tell because ogb give such huge bonuses.
Thats why I say these tweaks like reducing the tristan's speed by 10m/s are sort of silly when ogb just smashes all balance to hell. It's like someone trying to dry their flooded basement with a tissue.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
605
|
Posted - 2015.10.19 16:47:47 -
[256] - Quote
This balance pass while appreciated seems a bit... unconcentrated i suppose.
There are some ships that needed tweaks (Nosprey, punisher) and the faction nerfs were welcome. However, things like looking at the breacher and sac and giving them minor updates but ignoring the muninn which is all but useless now is a bit odd. Not to mention the t1 minny cruiser line-up.
The ruppy and stabber's only redeeming characteristic is that people underestimate them because they rarely see them. So you get the surprise factor when you know how to fit a ship properly and maybe get a kill. The stabber is rarely used to kite anymore because acs are garbage, especially compared to RLML. Maybe take a look at acs, or nerf RLML or just rebuild the ruppy, stabber, vagabond and muninn from the ground up? Can minmatar get a proper HAC brawler with more than 3-4 mids?
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|
W0lf Crendraven
Welfcorp
383
|
Posted - 2015.10.19 17:10:44 -
[257] - Quote
Cearain wrote:W0lf Crendraven wrote:Cearain wrote:Previously you gave us an idea that pirate faction ships were supposed to be more powerful than t2. This would justify their much higher pricetag: http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg Clearly the worm and the garmur where much more powerful than the other faction frigates so nerfing the worm was understandable. But its hard to understand why the garmur wasn't hit. Also what about all the other pirate frigs (except the dd) that clearly are not competitive with assault ships? Do they not need some help? Perhaps I misunderstood and the pirate frigates were not supposed to be as strong as assault ships. Or perhaps you are no longer following that model. Why would people pay more for a weaker ship in the same class? cause the garmur is a bad ship, its not very good (i mean it is with snakes + links, but thats not the ships fault) I am not blaming an inanimate thing. I am actually not blaming anyone. I am just wondering why they left this ship out of the balance pass. I guess we could say the garmur is not so powerful unless you put missiles in the highs and a disruptor or scram in the mids. Does that mean we shouldn't consider the actual ship overpowered? All of the tools currently available to eve pilots make this ship overpowered. Hopefully some day ccp will remove ogbs. And perhaps then the ship will not be so overpowered. But that is really hard to tell because ogb give such huge bonuses. Thats why I say these tweaks like reducing the tristan's speed by 10m/s are sort of silly when ogb just smashes all balance to hell. It's like someone trying to dry their flooded basement with a tissue.
What i mean is that they didnt do a general balancing pass to everything, only the super weak ships (i.e punisher), the barely used (nosprey, hookbill, firetail) and the op stuff (and 2 useless buffs to 2 of the 3 best frigates). The garmur does one thing well, it kites well with lmls and mwd + long point. However, everyone knows that, the ship cant hold down fast mwd frigates and the other ones just wont engage it unless they can force it at 0. Try actually flying a garmur, you may not due very often but you wont get many kills either. That is if you fly it solo without links/implants. |
General Twitch
Alwar Fleet Alwar Alliance
0
|
Posted - 2015.10.19 17:14:41 -
[258] - Quote
looks like my Gila won't be as useful in my C3. Just glad I was able to use this before the nerf. In my year of playing, everything else I've trained toward has taken a nerf bat before I can fly it. Looks like I'll train toward a rattlesnake, bet it gets nerfed before I'm effective with it .
Sad about the nerf to my passive Gila. A buff to passive regen woukd be appreciated. Thats the only feedback I can offer with my limited experiance . Just wanted to share some tears for the salt farmers.
I love this game so no real complaints. I look forward to exploding hilariously while trying to find a new ship/fit that works for me. |
Cearain
Goose Swarm Coalition
1405
|
Posted - 2015.10.19 17:47:07 -
[259] - Quote
TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:CCP Fozzie wrote:
Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow. We also think that the "laser tank and gank" archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. We don't expect it to become a dominant solo powerhouse for veterans, but it will continue to be extremely good as a newer player PVE boat and to strengthen its (quite niche) existing role in T1 frigate gangs. The two midslot layout definitely hurts the ship's power and flexibility, but that can be an interesting tradeoff if compensated for in other ways. These changes give the Punisher one more slot than most T1 frigs, and increase damage slightly (4 effective turrets instead of 3.75) while reducing weapon cap use and adding the significant buff of an extra lowslot. In exchange it loses its utility high.
+1 Turret +1 Lowslot +10 PWG +13 CPU Replace the 5% damage bonus with -10% laser cap use per level
What? this is the opposite of what everyone wanted. The punisher is slow as crap, unagile and cannot web anything. Because it can't web it can't keep up even with merlins purely because of WEBS. 2 mid slots is abhorrent. The punisher needs the webifier to compete with the other brawlers. giving it a 5th lowslot doesn't do anything but allow me to fit some non-utility mod like a nanofiber or overdrive. The 10% cap usage bonus again? its a crutch bonus because lasers just gobble cap meanwhile you now have 3 frigates with the SAME cap usage bonus and no other 2nd combat bonus like every other ship in the game gets. Unsurprisingly the Tormentor and Executioner have the SAME ship bonuses, the only two ships in the game to have such an unoriginal set up. 2 mids is fine, not every ship needs to be a competitive 1v1 brawler.
Yes I agree.
I anticipate the punisher will be a very good pve ship and it should be a fun ship to fly in a group of 5 or so.
BTW: I wish they would give me my 1 mid 4 low coercer back.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Einar Tarkka
State War Academy Caldari State
0
|
Posted - 2015.10.19 18:07:23 -
[260] - Quote
General Twitch wrote:In my year of playing, everything else I've trained toward has taken a nerf bat before I can fly it. Looks like I'll train toward a rattlesnake, bet it gets nerfed before I'm effective with it . Same. Was training towards an Ishtar, it got hit by the nerfbat. Trained for a Gila, almost done with the training, and decided to start training to a Rattlesnake just before this news hit. Good times.
Oh well. Not like the skills will be useless.
|
|
Nafensoriel
KarmaFleet Goonswarm Federation
146
|
Posted - 2015.10.19 18:19:24 -
[261] - Quote
Teddy KGB wrote:SFM Hobb3s wrote:Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go out and kill some more AFKtars in deklein. Oh right so ccp need do nothing with that. right. Even if the price stood high Only Vindicator can get same damage with tech2 mods. but still half of EHP Rattle has.
A few things..
One: CCP has very little absolute control over how much we farm rattlesnake BPCs. They could triple the mineral price and we will still make rattlesnakes dirt cheap. If the rattlesnake spawned in any other region of eve online they would be nearly 1b per hull.
Two: The rattlesnake does not do "great damage" without "great sacrifice". Half its damage is crippled by zero application. This paired with a really tight CPU limit actually balances the hull. In the majority of applications a rattlesnake cant break 1100-1200 applied dps which puts it squarely in line with other pirate boats. This is further balanced by the absolutely slow as dirt nature of a snake. Even with MWD you cant travel very quick with one. It's a semimobile turret. Vindicator can at least dance as it blaps.
Three: Where are the rattlesnake fleets blotting out the sky? You dont really seem them all that much because they are extremely limited utility compared to just about any other docrine. Being semimobile high sp turrets you dont really roll them out if you have a risk of getting bombed to death(because a rattlesnakes sig is bigger than a bloody carriers) and you absolute cannot chase anyone with a rattlesnake fleet short of a lamed crippled unfit supercarrier with no fuel... and even then its a slow race.
The snakes unique problems actually work in its favor for balance. It found its special niche and does that niche well. The gila and the worm were operating significantly above their weight classes and had no real drawbacks compared to other similar hulls.
|
Harvey James
The Sengoku Legacy
1228
|
Posted - 2015.10.19 18:28:42 -
[262] - Quote
Nafensoriel wrote:Teddy KGB wrote:SFM Hobb3s wrote:Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go out and kill some more AFKtars in deklein. Oh right so ccp need do nothing with that. right. Even if the price stood high Only Vindicator can get same damage with tech2 mods. but still half of EHP Rattle has. A few things.. One: CCP has very little absolute control over how much we farm rattlesnake BPCs. They could triple the mineral price and we will still make rattlesnakes dirt cheap. If the rattlesnake spawned in any other region of eve online they would be nearly 1b per hull. Two: The rattlesnake does not do "great damage" without "great sacrifice". Half its damage is crippled by zero application. This paired with a really tight CPU limit actually balances the hull. In the majority of applications a rattlesnake cant break 1100-1200 applied dps which puts it squarely in line with other pirate boats. This is further balanced by the absolutely slow as dirt nature of a snake. Even with MWD you cant travel very quick with one. It's a semimobile turret. Vindicator can at least dance as it blaps. Three: Where are the rattlesnake fleets blotting out the sky? You dont really seem them all that much because they are extremely limited utility compared to just about any other docrine. Being semimobile high sp turrets you dont really roll them out if you have a risk of getting bombed to death(because a rattlesnakes sig is bigger than a bloody carriers) and you absolute cannot chase anyone with a rattlesnake fleet short of a lamed crippled unfit supercarrier with no fuel... and even then its a slow race. The snakes unique problems actually work in its favor for balance. It found its special niche and does that niche well. The gila and the worm were operating significantly above their weight classes and had no real drawbacks compared to other similar hulls.
Rattlesnake is a BRAWLER, at least thats what its massive tank suggests, but its ease of using cruises + heavy drones /sentries means it can project a long distance if it wants too, application depends on if it fights upclose torps+webs or not and it can easily do 1800dps upclose so its application of dps is still better than most ships can achieve, and the comparison too the vindi tells you its OP, as its not meant too be very mobile in the first place.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Moac Tor
Cy-Core Industries Stain Confederation
233
|
Posted - 2015.10.19 18:59:24 -
[263] - Quote
Nafensoriel wrote: A few things..
Two: The rattlesnake does not do "great damage" without "great sacrifice". Half its damage is crippled by zero application. This paired with a really tight CPU limit actually balances the hull. In the majority of applications a rattlesnake cant break 1100-1200 applied dps which puts it squarely in line with other pirate boats. This is further balanced by the absolutely slow as dirt nature of a snake. Even with MWD you cant travel very quick with one. It's a semimobile turret. Vindicator can at least dance as it blaps.
It puts out great damage with no sacrifice whatsoever. It has plenty of free low slots for damage mods, and try fitting rapid heavy missile launchers, you can easily put out 1750 dps with cruiser sized weapons, so you have perfect application at 50km+ versus anything battlecruiser and above, and you'll apply a good chunk to cruisers too, with 1750 dps even half your dps will wipe the floor with them.
So you could only be complaining that you can't apply good dps to destroyers and below, but then every other battleship has it a lot worse.
The Rattlesnake is a beast in small gang pvp bordering on OP much like the Gila and Worm.
Suggestion for a rebalance of ECM - Modulated ECM Effects
|
styh Sotken
Caldari Provisions Caldari State
2
|
Posted - 2015.10.19 19:21:55 -
[264] - Quote
DPS has almost nothing to do with Application.
DPS is what's left after "application effects" is applied.
That inclues a lot of factors, that does not sum up to shooting a stationary target's resist hole.
So many EFT warriors continue to fail at basic eve math in this thread.
To put it easy for you DPS is Application's *****.. |
Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
10
|
Posted - 2015.10.19 19:44:46 -
[265] - Quote
Can we look at full line battleship re-balancing? It's needed now. |
Teddy KGB
Stand Alone Forces
3
|
Posted - 2015.10.19 19:51:10 -
[266] - Quote
General Twitch wrote: looks like my Gila won't be as useful in my C3. no u still wont need ammo for your drones |
Nafensoriel
KarmaFleet Goonswarm Federation
146
|
Posted - 2015.10.19 19:56:44 -
[267] - Quote
A brawler has to chase and capture a target or it will be incapable of killing said target. A snake can never chase and it can only capture things for an extremely limited time.. Even within its own weight class a snake is going to die to the majority of other battleship doctrines.
Hell.. Show me a KB where snakes have been used more than machs or domis. You'll be hard pressed to find it. The ships inherent slowness (94m/s) really does cripple it. Most of your complaints are EFT numbers in one to one situations. In fleet fights the snakes don't have the option of pursuing.
This is the type of fit you seem to be terrified of: [Rattlesnake, Testbead]
Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 800 X-Large Ancillary Shield Booster, Navy Cap Booster 800 Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II 500MN Cold-Gas Enduring Microwarpdrive Large Micro Jump Drive
Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile [Empty High slot]
Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Extender II
Berserker II x2
Trouble is... that fit cant exist. The snake doesn't have the raw CPU to do it. Hell I even left off the obligatory utility high. For a brief moment lets consider the snake received a free 37% CPU. Lets say that fit exists. Literally every single battleship doctrine out ranges it. Whats worse.. unlike most other battleship doctrines once this fit is out ranged its done. No damage will be applied period.
Its also HALF the speed of the currently widely used mach. This doesn't even get into HACs and T3s... It's also using the fastest heavy drones.. and the longest ranged heavy missiles.
The first thing you will say is "MGC". The second thing you will say is "cruise missiles".. The third thing you will say is "it has enough tank i can take some off". Notice a pattern? To get a snake to compete directly within the current fleet meta you have to sacrifice. This paired with a retardedly high SP requirement and slow speed makes it relatively self balancing.
Hate to tell you this fellas... EFT is not real life. If it was rattlesnakes would be the only thing we ever used. On paper they look better than even T3s unless you know what you are actually looking at. As it stands snakes are better positioned to be newbie friendly PVE boats and the rare high stakes defensive operation. |
Teddy KGB
Stand Alone Forces
4
|
Posted - 2015.10.19 20:10:33 -
[268] - Quote
dude. we are talking about fleet Rattlesnake.
[Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Damage Control II
Large Shield Extender II Large Shield Extender II Large Shield Extender II EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 500MN Microwarpdrive II
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Ogre II x2 Berserker II x2
|
Moac Tor
Cy-Core Industries Stain Confederation
237
|
Posted - 2015.10.19 20:26:07 -
[269] - Quote
Nafensoriel wrote:Hate to tell you this fellas... EFT is not real life. If it was rattlesnakes would be the only thing we ever used. On paper they look better than even T3s unless you know what you are actually looking at. As it stands snakes are better positioned to be newbie friendly PVE boats and the rare high stakes defensive operation. *chuckles* I've killed and died to rattlesnakes friend. Yourself on the other hand obviously has not had much experience outside of PvE given that fitting you posted, I've never seen any fitted like that.
Trust me from experience in small gang PvP situation rattlesnakes are the best battleships out there excluding marauders. If your talking large scale fleet situations such as you get in karma fleet then they are not as good as some of the others due to not being able to volley stuff off the field. In small and mid gang then it is a different story though.
Suggestion for a rebalance of ECM - Modulated ECM Effects
|
Teddy KGB
Stand Alone Forces
4
|
Posted - 2015.10.19 20:26:54 -
[270] - Quote
and you -Çrobably didn't fly abaddon before com-Çlaning about 1350m/s rattle s-Çeed.. lol |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
First page | Previous page | Next page | Last page |