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Anize Oramara
The Arch Dashing Dashers
467
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Posted - 2015.10.17 00:50:05 -
[1] - Quote
Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access.
14:42Time Start 17:45Time End
Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time.
Isk Start:128 104 106 Isk End:389 098 972
Isk Tot260 994 866
This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h)
84 072LP Start 338 026LP End
253 954LP Tot
System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation.
LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.
Other income/expenses: -60 000 000isk During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h.
For those interested here's the breakdown of the exact missions I ran roughly each hour:
Burners Normal
Worm - 14:42 - Attack of Drones - Stop the Thief Enyo - - Gone Bezerk Enyo - Jaguar - Cruor - - Recon 1 Hawk -
Jaguar - 15:45 Dramiel - Vengeance - Dramiel Base - Cruor - Dramiel Base -
- Attack of Drones 16:45 Dramiel - Hawk - Dramiel Base - Talos - - Cargo Delivery - Recon 1 - Cargo Delivery - Dread Scarlet - - 17:45
For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h.
Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky. |
Glathull
Blue Republic RvB - BLUE Republic
1188
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Posted - 2015.10.17 01:28:01 -
[2] - Quote
In before McAlt Seller shows up to tell us all how you hate high sec, that you hosed your standings and can never run missions again now, or that you are just straight up lying.
Seriously, thanks for the numbers.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Market McSelling Alt
Bernie Madoff Investment Services LLC
662
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Posted - 2015.10.17 02:48:46 -
[3] - Quote
That is crap. Complete crap.
Jori can do 7.6 Burners per hour but you managed to only do 6.
Obviously you lack skill.
You should have been pulling at least 300mil per hour in asset generation.
Scrub
Best description of Eve Online and why the community is the way it is
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Z'krooh
Pator Tech School Minmatar Republic
8
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Posted - 2015.10.17 05:34:41 -
[4] - Quote
Perhaps the standings limit for l4 agent should be higher. |
Daniela Doran
Ministry of War Amarr Empire
145
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Posted - 2015.10.17 06:37:40 -
[5] - Quote
Anize Oramara wrote:Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access. 14:42Time Start 17:45Time End Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time. Isk Start:128 104 106 Isk End:389 098 972 Isk Tot260 994 866 This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h) 84 072LP Start 338 026LP End 253 954LP Tot System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation. LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate. Other income/expenses: -60 000 000isk During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h. For those interested here's the breakdown of the exact missions I ran roughly each hour: Burners Normal
Worm - 14:42 - Attack of Drones - Stop the Thief Enyo - - Gone Bezerk Enyo - Jaguar - Cruor - - Recon 1 Hawk -
Jaguar - 15:45 Dramiel - Vengeance - Dramiel Base - Cruor - Dramiel Base -
- Attack of Drones 16:45 Dramiel - Hawk - Dramiel Base - Talos - - Cargo Delivery - Recon 1 - Cargo Delivery - Dread Scarlet - - 17:45
For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h. Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky.
You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.
Wait, huh? You using only one ship as well?? Is that even possible? |
Z'krooh
Pator Tech School Minmatar Republic
8
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Posted - 2015.10.17 07:11:02 -
[6] - Quote
Full API key or we do not believe! |
The Bigpuns
Touring New Eden Haven.
12
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Posted - 2015.10.17 12:48:45 -
[7] - Quote
Daniela Doran wrote:Anize Oramara wrote:Just some sample data for anyone interested regarding blitzing lv4 missions. Very important: You are able to keep this pace up indefinitely, without the need for mission pulling alts so long as your Social skill is at V and your other mission related social skills are at least at IV. You also only need to run 1/3 or even less of the storyline missions (War Prep) to maintain mission access. 14:42Time Start 17:45Time End Just slightly over 3h. This as measured from accepting the first mission, to docking and completing the last mission. Obviously includes all travel, docking/undocking and mistake time. Isk Start:128 104 106 Isk End:389 098 972 Isk Tot260 994 866 This includes repairing damaged modules, bounties and mission rewards. I only have Negotiations at IV. This effects mission reward payouts only and is only 5% of that (roughly 6-7mill extra over the 3h) 84 072LP Start 338 026LP End 253 954LP Tot System is a .5 system. Relatively low .5 true sec. I only have security connections IV so I am missing out on 10% of LP, around 25k I think. Much bigger impact than Negotiation. LP exchange rate for purposes of this example: 1 679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate. Other income/expenses: -60 000 000isk During missioning there are certain items you do pick up like implants from storylines, Scarlet or faction mods form burners. This run was extremely unlucky in that I got no faction mods, mostly junk and a single scarlet (so one implant). Neither of the two storylines were War Prep so no implants there either. Also I lost one of my burner ships due to a lapse in concentration. It happens and needs to be taken into account when calculating isk/h. The total comes out to around -60mill over the course of the 3h. For those interested here's the breakdown of the exact missions I ran roughly each hour: Burners Normal
Worm - 14:42 - Attack of Drones - Stop the Thief Enyo - - Gone Bezerk Enyo - Jaguar - Cruor - - Recon 1 Hawk -
Jaguar - 15:45 Dramiel - Vengeance - Dramiel Base - Cruor - Dramiel Base -
- Attack of Drones 16:45 Dramiel - Hawk - Dramiel Base - Talos - - Cargo Delivery - Recon 1 - Cargo Delivery - Dread Scarlet - - 17:45
For those that don't want to do the math, total isk worth is 627 425 958 or 205 713 428isk/h. Caveat: My skills are far from being All V for purposes of running burners faster/more efficiently as well as social skills for mission reward. There's a decent bit of room to grow. This was also not a cherry picked data set, I simply got home from work today, got a snack and started running missions for 3hs and noted down the results. I have had results as high as 235mill/h (no ship loss, some faction loot) depends on the luck and today I was pretty unlucky. You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis. Wait, huh? You using only one ship as well?? Is that even possible?
Forgive me if I went blind, but I can't see the bit where she said 1 ship. I'm guessing a mach and a bunch of frigates. |
Anize Oramara
The Arch Dashing Dashers
469
|
Posted - 2015.10.17 13:26:23 -
[8] - Quote
Daniela Doran wrote: You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.
Wait, huh? You using only one ship as well?? Is that even possible?
All in all it was a kinda meh day honestly. Way too many hard or long burners (curor, jags, vengeance, worm), no faction loot despite the number of burner missions, no succubus burner, only one talos run, lost a ship too and had to decline a few burner missions that were either in LS or that I don't have the ship for yet (the gurista base). And to be honest I would have liked a few more 'normal' lv4 blitz missions, especially scarlet or stop the thief. It'll balance out on my next run.
The Angel Base burners were nice though. One went a bit wonky where 2 of the frigs went of back to their starting positions for a while but the angel base burner is pretty sweet.
Also yes, this is not with a single ship as a mach can't get into any of the burner missions, obviously. I have a set of ships specifically for each burner, that's how you run em. Worth it though.
Regardless, These are the numbers and they're about average. This thread isn't to convince you, just as info for people that wanted it
That said, if anyone is interested in learning more, contact me in game. I'll show you the ropes. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1905
|
Posted - 2015.10.17 17:51:55 -
[9] - Quote
Daniela Doran wrote:You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis.
sure you can, you can even do it declining a bunch of those missions. I might pick the best one or two of them to keep standings in check and that is just because I'm lazy and cba to frequently check my agent standings.
attack of the drones - skip, involves sitting there waiting for stuff to spawn *yawn* stop the theif - awful payout/bounty, skip gone berserk - meh skip it, might consider running it if on a bad streak of declines. recon - depends on where you run missions, some versions you run, some get skipped cargo delivery - yea it only takes seconds to run, but meh skip
@ChainsawPlankto
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Daniela Doran
Ministry of War Amarr Empire
159
|
Posted - 2015.10.17 23:48:01 -
[10] - Quote
Chainsaw Plankton wrote:Daniela Doran wrote:You must've had a lucky mission draw that day. You can't these numbers using only one char to pull missions on a daily basis. sure you can, you can even do it declining a bunch of those missions. I might pick the best one or two of them to keep standings in check and that is just because I'm lazy and cba to frequently check my agent standings. attack of the drones - skip, involves sitting there waiting for stuff to spawn *yawn* stop the theif - awful payout/bounty, skip gone berserk - meh skip it, might consider running it if on a bad streak of declines. recon - depends on where you run missions, some versions you run, some get skipped cargo delivery - yea it only takes seconds to run, but meh skip
Well I use 6 chars to draw lev 4 SOE missions from. I use a combination of 2 or 3 Paladins + either a Legion, or Sleipnir. When I run missions I do full clear and the only missions I except are: The Assault --loot/salvage Recon (1st one only)--loot/savage Blockade--loot/salvage Smash the Supplier--loot/salvage Mordus Headhunters--skip loot (too much work) Worlds Collide-- (best bounty mission) skip loot (too much traveling) Vengeance--loot/salvage Dread Pirate Scarlet (best overall)--loot/salvage
When I run burners I use combination of Kitsune + Slicer + either a Worm, Vengeance or Hawk. I run all the Team Burners except the Worm. And I only do the Angel Base Atomic mission with a Deimos or Zealot, the others are just to hard. If I go full throttle I can make around that 200 mill an hour range, but I'm lazy and like to watch Japanese animation when I run missions so I make around 100-150 mill an hour. |
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DeMichael Crimson
Republic University Minmatar Republic
52109
|
Posted - 2015.10.17 23:52:53 -
[11] - Quote
I gave Anize Oramara a +1 Like for posting this thread. It is rather impressive to say the least. Seems like a good streak of luck during a single 3 hr game session.
However a much larger sample size and more time invested is actually needed to get a better estimate on approximate ISK per hour average. Also need to include documentation showing in-game stats.
Quote:LP exchange rate for purposes of this example: 1679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate.
The thing I don't like about all these 'X amount of ISK made per hour' threads is that LP's are always included to establish the total 'ISK per hr' amount yet there's never any specifics posted such as what items are being used, where and how those items are being sold.. Obviously it takes time and ISK to convert LP's into items which then needs to be resold for ISK. Doing that detracts from the average amount of ISK made per hr.
Bottom line - there's a lot of different variables that affect the total amount of ISK made per hr average. What one player states isn't the same for other players. Skills, Ship used, Ship fitting, Combat tactics, Mission offers, etc, all affect the outcome. Not to mention posting an average amount of ISK made per hr gives a bad impression to others in that it looks like the norm for running missions.
Anyway, thanks and gratz to Anize Oramara. Hope she has continued success in making that amount of ISK per hr average.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Daniela Doran
Ministry of War Amarr Empire
159
|
Posted - 2015.10.18 00:00:47 -
[12] - Quote
DeMichael Crimson wrote:I gave Anize Oramara a +1 Like for posting this thread. It is rather impressive to say the least. Seems like a good streak of luck during a single 3 hr game session. However a much larger sample size and more time invested is actually needed to get a better estimate on approximate ISK per hour average. Also need to include documentation showing in-game stats. Quote:LP exchange rate for purposes of this example: 1679/LP. With this rate I can instantly sell the items I am buying and convert around 95% of the LP I gathered. For ease of this example I'll assume 100% because I will sell that LP on the next run at the same rate. The thing I don't like about all these 'X amount of ISK made per hour' threads is that LP's are always included to establish the total 'ISK per hr' amount yet there's never any specifics posted such as what items are being used, where and how those items are being sold.. Obviously it takes time and ISK to convert LP's into items which then needs to be resold for ISK. Doing that detracts from the average amount of ISK made per hr. Bottom line - there's a lot of different variables that affect the total amount of ISK made per hr average. What one player states isn't the same for other players. Skills, Ship used, Ship fitting, Combat tactics, Mission offers, etc, all affect the outcome. Not to mention posting an average amount of ISK made per hr gives a bad impression to others in that it looks like the norm for running missions. Anyway, thanks and gratz to Anize Oramara. Hope she has continued success in making that amount of ISK per hr average. DMC
She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
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Spruillo
Spruillo Corp
37
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Posted - 2015.10.18 00:05:11 -
[13] - Quote
I MADE LIKE 2.5B HR RUNNIN MISSIONS WALLET FLASHED N JITA ALT HAD SOLD 2 PLEX
PLAYIN SPACE TRUCKS VROOM VROOM
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King Aires
I'm Sexy And I Know It
54
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Posted - 2015.10.18 01:08:23 -
[14] - Quote
Just for poops and shenanigans I decided to do this 3 hour adventure to see what the fuss was all about. I just happened to be in Ichoriya so I ran the double lvl 4 agent station in that .6 system.
I ran for 3 hours and 7 minutes. So I will round that down to 3 hours.
I did 22 burner missions in that time, or 7.3 per hour. I averaged 73029 lp per hour I will use that rather liberal number of 1700 Isk per LP unit I averaged 68,519,135 Isk per hour in my wallet after repair costs
I am not calculating out the ammo or lost drones
So I averaged 117,065,400 Isk worth of LP for a total of:
188,584,535 Isk per hour*
*Not including ammo, drones, time to sell LP Items and time to pee from all the Red BullGäó
Ok, But what I did find interesting is that the claims McAlty Farty Seller or whatever is pretty spot on... I killed my Caldari Navy standings.
I declined almost 200 missions, my Caldari State standings went from 6.05 to 5.89 in 3 hours. My Caldari Navy standings went from 9.8 to .35 in 3 hours. My Amarr faction standings dropped from 5.55 to 5.48
This simply isn't sustainable. And doing the storylines isn't going to help as they would tank my Gallente/Min standings and reduce my isk per hour anyways. Besides, I don't know if I would get enough storylines to cover the standings hits anyways.
The thing that stood out the most was the Corp standings, those things tanked so fast. 4 out of every 5 Burner offers was for Low Sec, declining those are free, but then you have to round your way through the regular missions to get another Burner.
End of story, at least for me... This is not a permanent thing. I find it unsustainable long term. Good Isk injection in the short term. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1909
|
Posted - 2015.10.18 03:28:35 -
[15] - Quote
Daniela Doran wrote:She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason.
King Aires wrote:Just for poops and shenanigans I decided to do this 3 hour adventure to see what the fuss was all about. I just happened to be in Ichoriya so I ran the double lvl 4 agent station in that .6 system.
I ran for 3 hours and 7 minutes. So I will round that down to 3 hours.
I did 22 burner missions in that time, or 7.3 per hour. I averaged 73029 lp per hour I will use that rather liberal number of 1700 Isk per LP unit I averaged 68,519,135 Isk per hour in my wallet after repair costs
I am not calculating out the ammo or lost drones
So I averaged 117,065,400 Isk worth of LP for a total of:
188,584,535 Isk per hour*
*Not including ammo, drones, time to sell LP Items and time to pee from all the Red BullGäó
Ok, But what I did find interesting is that the claims McAlty Farty Seller or whatever is pretty spot on... I killed my Caldari Navy standings.
I declined almost 200 missions, my Caldari State standings went from 6.05 to 5.89 in 3 hours. My Caldari Navy standings went from 9.8 to .35 in 3 hours. My Amarr faction standings dropped from 5.55 to 5.48
This simply isn't sustainable. And doing the storylines isn't going to help as they would tank my Gallente/Min standings and reduce my isk per hour anyways. Besides, I don't know if I would get enough storylines to cover the standings hits anyways.
The thing that stood out the most was the Corp standings, those things tanked so fast. 4 out of every 5 Burner offers was for Low Sec, declining those are free, but then you have to round your way through the regular missions to get another Burner.
End of story, at least for me... This is not a permanent thing. I find it unsustainable long term. Good Isk injection in the short term.
188.5 isn't far off of 200, a few small improvements would put it over. Running in Ichoriya is a terrible idea for burners as it is nearly surround by lowsec, no wonder you burned through your standings. burners give good standings increases and declining them means you are declining a whole bunch more standard missions to get the next burner.
corp standing is almost irrelevant, as long as it doesn't go below -2.0 you can continue running. That said you may want to preserve CN standing for jita benefits, but you probably shouldn't be running CN missions for isk anyways.
Pretty sure the 6.05 to 5.89 drop in faction standings will be repaired with one combat storyline, maybe even more (I remember getting a 0.20 point boost from one, and that was with higher standings). IMO opposing standings barely matter. can always just go fix it later. and if Gal/Min standings are the ones you are worried about SoE missions will fix that. Derived standings bottom out at -5 anyways.
the blitzing play style is sustainable, if slightly bad standings with other empires is the only downside I can see, and that is pretty much always a mission running problem.
@ChainsawPlankto
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Daniela Doran
Ministry of War Amarr Empire
163
|
Posted - 2015.10.18 04:14:09 -
[16] - Quote
Chainsaw Plankton wrote:Daniela Doran wrote:She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason. [quote=King Aires]
Yea it wasn't fair to single her out in particularity. I should've reworded that and said her style of LP blitzing could be the cause of the SOE LP/Isk conversion rate decline.
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Market McSelling Alt
Bernie Madoff Investment Services LLC
666
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Posted - 2015.10.18 04:37:04 -
[17] - Quote
Daniela Doran wrote:Chainsaw Plankton wrote:Daniela Doran wrote:She could also be one of the reasons why the SOE LP/Isk conversion rates are starting to decline.
there are 100s (1000s?) of SoE mission runners. and anytime anyone asks who to run for people almost immediately say SoE. the blitzing lp glut maybe is quickening the decline of LP, but I wouldn't say is the main reason. [quote=King Aires] Yea it wasn't fair to single her out in particularity. I should've reworded that and said her style of LP blitzing could be the cause of the SOE LP/Isk conversion rate decline.
It is 100% true that the LP values continue to decline. It is also 100% true that any and all calculations are heavily dependent on market conditions, social skills and agent location.
Since the prevailing calculations of the day point to 2:1 LP Isk to Raw Isk ratio I would be very concerned that mission income has no where to go but down. If the LP market were to take a significant drop, missioning would be in a world of hurt.
Best description of Eve Online and why the community is the way it is
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1910
|
Posted - 2015.10.18 06:16:51 -
[18] - Quote
I think LP is a good mechanic as buying stuff with LP and then trading that stuff is an isk sink. And if LP gets too easy to farm it's value will go down on its own. Also if many people start blitzing a certain mission its reward will go down, and rejected missions value goes up.
the other thing with LP is with quick easy to search websites like fuzzwork and CONCORD lp, incursion runners can cash out quickly anywhere a good isk/lp ratio pops up. I haven't done any incursions in a while but the top earners were making 500k+ LP. It doesn't look like there are a lot of good ways to spend a few million concord LP. the meta cap mods look like decent isk/lp earners but I question the volume. when there are 3 highsec incursions going and 2 are just getting farmed, I wonder how much concord LP is being generated, and how much it influences other LP stores. I imagine if I ran incursions I'd have a mil or two LP stashed (at least) to convert when the opportunity arises.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
471
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Posted - 2015.10.18 10:24:36 -
[19] - Quote
The system you run in can make as much as 50mill/h difference, even if you compare two different SOE systems.
I've measured myself the exact same way 3 times so far since I've moved to my current system, this thread being the 3rd time. Each time was a 3h run. The first run was 210m/h, no ship losses, the 2nd run was 235mill/h no ship losses and the results of the 3rd run is in the OP. I guess I can do another run, though at this point I'm sure it will make little difference to anyone.
So far each time I have measured myself I have been able to make over 200mill. In the last month+ that I have been running SOE in this system I have not once had to run normal lv4 missions apart form the ones I always run (8 missions). Nor have I had to use an alt to pull missions. This has been 100% solo.
Regarding faction standing I have stopped running storylines pretty much completely, since I'm at over 8 faction standing. My agent standing usually averages out at atound 3-4. Sometimes it goes as high as 6 or as low as 1-2 after a very, very bad mission streak. Even then to get to -2 I'd need to decline something like 15+ missions in a row with no burners. Burners rarely spawn in LS so something like that has never happened and probably will never.
Converting LP to isk currently takes me 1-2min and the value I used is far from optimal. If I was willing to wait for the items to sell I'd be looking at 1720+ or if I was willing to transport the items and sell to buy orders a little bit more. Obviously if I wanted to go all out and put up sell orders I could make even more but trading is not my thing.
The thing about Mission running, blitzing in particular, is that pretty much all of the variables can be either fully controlled or through sheer brute force of numbers remove all impact of them on income. I wish I was the 'reason' SOE LP seem to be on a slightly downward trend. That would be a cool thought but I am only one of hundreds or thousands. To be fair it keeps on bouncing back up somehow. The apatite for SOE modules and ships is a little disturbing to my mind, I mean where the heck does it all go?
For the foreseeable future though this CAN be the norm for running missions. That's the whole point of all of this. Theres an initial skill, time and isk investment, for sure but none of the skills are skills a normal combat pilot would not have access to. The skills are actually exactly what most mission running and PvP combat pilots alike would want to have on their characters. Best part is as your skills increase you can slowly do more and more of the burners, or do them faster and faster. Even my own skills are far from optimal.
Meh I'll do another run sometime this week. |
Hasikan Miallok
Republic University Minmatar Republic
1571
|
Posted - 2015.10.18 22:50:22 -
[20] - Quote
Just a note on blitzing the Recons.
The returns on 2 and 3 are indeed poor but both are very quick with a MJD.
In recon 2 you MJD within about 3 or 4 km of the mission completion gate. In recon 3 you MJD past the exit gate but only have about 18km to burn back for mission completion. |
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12747
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Posted - 2015.10.18 23:42:00 -
[21] - Quote
Hasikan Miallok wrote:Just a note on blitzing the Recons.
The returns on 2 and 3 are indeed poor but both are very quick with a MJD.
In recon 2 you MJD within about 3 or 4 km of the mission completion gate. In recon 3 you MJD past the exit gate but only have about 18km to burn back for mission completion.
Erm, I just do recon in a frigate with an mwd.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1915
|
Posted - 2015.10.19 00:07:54 -
[22] - Quote
warp speed ceptor works fine for the 2 & 3 recon missions. My raptor fit makes it out of recon 3 at 1/2 shields. one heated mwd cycle and you are ramming into the warp gate. I've heard of people doing it in a slasher.
@ChainsawPlankto
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Major Doppler
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.10.19 06:02:18 -
[23] - Quote
I see many people are trying to measure their average ISK per hour. Here are my last 250 completed missions. (in alphabetical order for easier reading) I can do this more or less indefinitely. I have done between 300 and 500 missions since I had to fix my agent standings. Fixing agent standings takes 5min a day and 5 days max to fix (usually between 2 to 3). Mission running is done with single character. No alts are used even when fixing standings.
Also I did measure theoretical isk per hour in 14 one hour sessions ( session lasted between 59min and 63min ) last month. how is it calculated? ISK at the end -ISK at the start + 1.6mil per 1k LP +loot -any costs and fees ( loot calculation and any other costs and fees not included below. That is why numbers are bit lower when just calculating LP + ISK)
327mil per hour ( 117874LP + 128mil ) ISK 333mil per hour ( 139874LP + 122mil ) ISK 318mil per hour ( 114751LP + 119mil ) ISK 313mil per hour ( 129390LP + 102mil ) ISK 311mil per hour ( 121504LP + 120mil ) ISK 342mil per hour ( 148324LP + 108mil ) ISK 351mil per hour ( 138908LP + 144mil ) ISK 336mil per hour ( 90785LP + 79mil ) ISK + 110mil implant (storyline mission) 268mil per hour ( 115186LP + 77mil ) ISK (server lag and 1 socket close) also 1 burner mission (4 jumps away) because of lower than usual agent standings) 323mil per hour ( 138952LP + 93mil ) ISK 305mil per hour ( 113607LP + 127mil ) ISK 353mil per hour ( 149222LP + 118mil ) ISK 314mil per hour ( 128612LP + 97mil ) ISK 320mil per hour ( 131057LP + 125mil ) ISK
average 322mil per hour
Loot, ammo cost, lost drones and repair costs are included. Courier cost and any fees when selling items is also included.
Not included is time to: 1.) Research what item is best when converting. 2.) Accquiring required items to convert LP. (I am also buying ammo, cap booster and drones when doing this) 3.) Converting items in LP store. 4.) Transporting items to market hub. 5.) Selling items in market hub.
Now to measuring true isk per hour 1.) takes 2minutes max. ( using website http://evefight.com ) 2.) takes 5minutes max. ( includes setting up courier using market hub alt ) 3.) takes 3minutes max. 4.) takes 5minutes max. ( private contract to alt, then alt makes courier contract ) 5.) also 5minutes max. ( using buy orders cannot be bothered to babysit sell orders )
Now I usually do this for every 1mil LP Accquiring 1mil LP takes around 8hours. so 20 minutes for every 8 hours running missions. average was 322mil per hour 322mil x 8 ( 480min ) =2576mil 2576mil / 500min = 5,152mil 5,512 x 480 = 2472.96mil 2472.96 / 8 = 309,12 mil per hour True isk per hour is 309,12mil.
But you are using alt character for moving, selling items, buying requried items for mission running! Well it is on the same account created some time ago with near minimal skills.
Conclusion: With highly skilled characters, Ascendancy implants and optimised ship setups it is possible to earn near or above 300mil isk per hour in high sec with single account.
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King Aires
I'm Sexy And I Know It
55
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Posted - 2015.10.19 06:50:50 -
[24] - Quote
Major Doppler wrote:I see many people are trying to measure their average ISK per hour. Here are my last 250 completed missions. (in alphabetical order for easier reading) I can do this more or less indefinitely. I have done between 300 and 500 missions since I had to fix my agent standings. Fixing agent standings takes 5min a day and 5 days max to fix (usually between 2 to 3). Mission running is done with single character. No alts are used even when fixing standings. Also I did measure theoretical isk per hour in 14 one hour sessions ( session lasted between 59min and 63min ) last month. how is it calculated? ISK at the end -ISK at the start + 1.6mil per 1k LP +loot -any costs and fees ( loot calculation and any other costs and fees not included below. That is why numbers are bit lower when just calculating LP + ISK) 327mil per hour ( 117874LP + 128mil ) ISK 333mil per hour ( 139874LP + 122mil ) ISK 318mil per hour ( 114751LP + 119mil ) ISK 313mil per hour ( 129390LP + 102mil ) ISK 311mil per hour ( 121504LP + 120mil ) ISK 342mil per hour ( 148324LP + 108mil ) ISK 351mil per hour ( 138908LP + 144mil ) ISK 336mil per hour ( 90785LP + 79mil ) ISK + 110mil implant (storyline mission) 268mil per hour ( 115186LP + 77mil ) ISK (server lag and 1 socket close) also 1 burner mission (4 jumps away) because of lower than usual agent standings) 323mil per hour ( 138952LP + 93mil ) ISK 305mil per hour ( 113607LP + 127mil ) ISK 353mil per hour ( 149222LP + 118mil ) ISK 314mil per hour ( 128612LP + 97mil ) ISK 320mil per hour ( 131057LP + 125mil ) ISK average 322mil per hour Loot, ammo cost, lost drones and repair costs are included. Courier cost and any fees when selling items is also included. Not included is time to: 1.) Research what item is best when converting. 2.) Accquiring required items to convert LP. (I am also buying ammo, cap booster and drones when doing this) 3.) Converting items in LP store. 4.) Transporting items to market hub. 5.) Selling items in market hub. Now to measuring true isk per hour 1.) takes 2minutes max. ( using website http://evefight.com ) 2.) takes 5minutes max. ( includes setting up courier using market hub alt ) 3.) takes 3minutes max. 4.) takes 5minutes max. ( private contract to alt, then alt makes courier contract ) 5.) also 5minutes max. ( using buy orders cannot be bothered to babysit sell orders ) Now I usually do this for every 1mil LP Accquiring 1mil LP takes around 8hours. so 20 minutes for every 8 hours running missions. average was 322mil per hour 322mil x 8 ( 480min ) =2576mil 2576mil / 500min = 5,152mil 5,512 x 480 = 2472.96mil 2472.96 / 8 = 309,12 mil per hour True isk per hour is 309,12mil. But you are using alt character for moving, selling items, buying requried items for mission running! Well it is on the same account created some time ago with near minimal skills. Conclusion: With highly skilled characters, Ascendancy implants and optimised ship setups it is possible to earn near or above 300mil isk per hour in high sec with single account.
Whoa... I don't mean to sound like a troll but I have to call some of that into question. 200mil, 250mil per hour, sure. 322? not with those numbers.
You have 140k+LP in one hour... how?!
Lets put it like this, that is roughly 12-14 burners... lets just say 12.
60 minutes / 12 = 5 minutes per burner.
Considering your undock/dock timer is 30 seconds, Frigate align time is 4 seconds and even the shortest of warps would be 10 seconds.
You have a minimum of 45 seconds in navigation if, and this is a big if, you were running in your agent system.
Now take into account the fastest anyone has ever completed a Burner mission (And proved it) was 2 minutes flat... and that is only before the changes to the enyo fits. The daredevil unified time to kill alone is averaged over 2.5 minutes.
Then you are telling me you never have to change ships? Another timer You never have to decline missions? Takes 6 seconds to decline and ask for a new mission You never have to jump gates?
I don't see how anyone could "Average" 12 missions per hour. You might get lucky one hour, but there have been several posts with the average somewhere in the high 7's, maybe even 8's.
I just don't think your numbers hold up. Can we see a screen shot with some times in there? Ticks on your wallet maybe?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1915
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Posted - 2015.10.19 07:30:24 -
[25] - Quote
if the burner mission pays out 14k LP then it is 10 burner missions, and as they average ~6mins that is doable. with burner bases I'd say it is on the high side of average, but burner bases pay out more in isk, so you make up for it there.
my stats are a little worse, but that is because 1. I run in a higher sec status system so less LP payout, and I think slightly less payout/reward 2. I cheap out on a few ship fits so I lose a minute or two here and there.
200, 250, 300, eh what's the difference, I've run out of things to care about making a little bit of isk.
@ChainsawPlankto
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Major Doppler
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.10.19 07:41:00 -
[26] - Quote
King Aires wrote:
You have 140k+LP in one hour... how?!
10 burners missions. One burner mission is usually 14.2k LP.
Here are my times from when I measured time starting with clicking accept mission to complete mission ( 2jumps )
Burner Angel 4min 35s 4min 45s 4min 34s 4min 21s 4min 7s
Burner Blood (should a bit lower now since I optimised ship setup further ( atleast 20s to 40s) 7min 22s
Burner Gurista 6min 10s 6min 6s 6min 8s 5min 23s 6min 4s
Burner Sansha 5min 15s 5min 5min 8s 5min 4min 26s (Ascendency implants) 4min 43s
Burner Serpentis 4min 40s 4min 52s 4min 54s 5min 4s 4min 59s 4min 26s (Ascendency implants)
Team Enyo 5min 9s 5min 50s 6min 12s
Team Jaguar 5min 50s 5min 36s 5min 58s
Team Vengeance 5min 26s Team Vengeance 6min 20s
Team Hawk 5min 6min 13s 5min 17s 5min 41s 4min 42s 4min 58s 5min 10s |
Anize Oramara
The Arch Dashing Dashers
471
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Posted - 2015.10.19 09:07:52 -
[27] - Quote
I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.
What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?
Also the blood burner is currently my biggest pita. Using a cap injected armor wolf? |
Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 18:05:54 -
[28] - Quote
Major Doppler wrote:King Aires wrote:
You have 140k+LP in one hour... how?!
10 burners missions. One burner mission is usually 14.2k LP. Here are my times from when I measured time starting with clicking accept mission to complete mission ( 2jumps ) Burner Angel 4min 35s 4min 45s 4min 34s 4min 21s 4min 7s Burner Blood (should a bit lower now since I optimised ship setup further ( atleast 20s to 40s) 7min 22s Burner Gurista 6min 10s 6min 6s 6min 8s 5min 23s 6min 4s Burner Sansha 5min 15s 5min 5min 8s 5min 4min 26s (Ascendency implants) 4min 43s Burner Serpentis 4min 40s 4min 52s 4min 54s 5min 4s 4min 59s 4min 26s (Ascendency implants) Team Enyo 5min 9s 5min 50s 6min 12s Team Jaguar 5min 50s 5min 36s 5min 58s Team Vengeance 5min 26s Team Vengeance 6min 20s Team Hawk 5min 6min 13s 5min 17s 5min 41s 4min 42s 4min 58s 5min 10s King Aires wrote: Can we see a screen shot with some times in there? Ticks on your wallet maybe?
This is from yesterdays session.
Wait a second, why did you block out the hour and date?
Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.
Best description of Eve Online and why the community is the way it is
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Market McSelling Alt
Bernie Madoff Investment Services LLC
668
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Posted - 2015.10.19 18:08:52 -
[29] - Quote
Anize Oramara wrote:I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.
What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?
Also the blood burner is currently my biggest pita. Using a cap injected armor wolf?
Blood burner is easy in a passive Jag.
[Jaguar, Burner Cruor] Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer
Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier Republic Fleet Medium Shield Extender Dark Blood Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Caldari Navy Rocket Launcher
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x360 Caldari Navy Nova Rocket x56
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
Best description of Eve Online and why the community is the way it is
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12753
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Posted - 2015.10.19 18:23:22 -
[30] - Quote
Market McSelling Alt wrote:
Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's
I didn't know me and yo momma shared the same 1st name. That's amazing!
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