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Kbot9000
POS Party
0
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Posted - 2015.10.18 17:46:12 -
[1] - Quote
So in the ship viewer when it says "126m long axis" is that from back to front in the direction of travel (THE X axis on the PIC) or is it of the longest axis on the ship (Y axis on the PIC)??
http://dl.eve-files.com/media/1510/LONG_AXIS.png |
Mr Epeen
It's All About Me
9308
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Posted - 2015.10.18 17:52:00 -
[2] - Quote
I've often wondered the same thing.
It would seem kind of weird if the long axis of something like a Nightmare was a quarter the length of the 'short' axis (height).
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Mr Mieyli
Hedion University Amarr Empire
65
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Posted - 2015.10.18 18:50:25 -
[3] - Quote
I've always assumed that "long axis" meant the longest of the three axes. So whether it was x, y, or z would vary from ship to ship.
A case for more AoE in EvE
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Salvos Rhoska
1563
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Posted - 2015.10.18 18:53:01 -
[4] - Quote
I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing.
PvE v PvP
Selling CODE licenses! 9.99mil isk!
Bid for unique CODE neon edition special agent certificate!
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Memphis Baas
707
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Posted - 2015.10.18 21:00:51 -
[5] - Quote
Longest axis of the ship. |
Otso Bakarti
Filial Pariahs
365
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Posted - 2015.10.18 21:01:17 -
[6] - Quote
Well...imagine if you will the height notice on a bridge to let our trucker buddies know if they have to let air out of their tires to pass through. For intents and purposes, I'd say a stat like "length" or "height" would have a practical application, rather than an aesthetic one, i.e. "Am I looking at this lengthwise or edgewise?"
So, you're pulling your Nightmare into the station and it has a height stat painted on the door header, I'd assume you're not going to use your "length" stat to decide if you have the clearance, Clarence. Likewise, if you're parking your said Nightmare in a slot, and you don't want its ass-end to be out in the traffic lane only to be clipped by some hotshot in a runaway Rifter, then the "height" stat used for length would...obviate...obviate...hm....hm.
Why is it, when you mention "length", most guys cross their legs? Odd, eh?
Fear of death follows from fear of life. A man who lives fully is prepared to die at any time. -Mark Twain -
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Nevyn Auscent
Broke Sauce
2612
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Posted - 2015.10.18 21:50:27 -
[7] - Quote
Salvos Rhoska wrote:I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing. Learn EVE code. Your ship has no facing, Simply a vector of travel. |
ShahFluffers
Ice Fire Warriors Snuffed Out
8798
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Posted - 2015.10.18 22:14:41 -
[8] - Quote
Note: the server sees your ship as a sphere. That sphere has no "front" or "rear" until you have some kind of velocity.
The "axis" you see on the in-game view window is referring to the size of that axis (or the diameter of the sphere... which also happens to be the collision sphere)... not the model of the ship (which can be very different).
How did you Veterans start?
The Skillpoint System and You
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Akirei Scytale
Okami Syndicate
3597
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Posted - 2015.10.18 22:20:20 -
[9] - Quote
Nevyn Auscent wrote:Salvos Rhoska wrote:I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing. Learn EVE code. Your ship has no facing, Simply a vector of travel.
Yes it does, it has a model. Its velocity has a direction at all times (just like in real life), except when it is stationary and becomes a flat directionless 0. Although your velocity is 0 and can initiate in any direction instantly, your ship model still has a discrete way it is facing. |
Tau Cabalander
Retirement Retreat Working Stiffs
5458
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Posted - 2015.10.19 03:42:59 -
[10] - Quote
Akirei Scytale wrote:Nevyn Auscent wrote:Salvos Rhoska wrote:I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing. Learn EVE code. Your ship has no facing, Simply a vector of travel. Yes it does, it has a model. Its velocity has a direction at all times (just like in real life), except when it is stationary and becomes a flat directionless 0. Although your velocity is 0 and can initiate in any direction instantly, your ship model still has a discrete way it is facing. Everything you see in the client is a figment of the client's imagination.
When a ship has no direction, there is no facing direction for the model.
It takes a while for a ship to reach 0 m/s. Even a fast frigate takes roughly 10 minutes. When this happens, one can often observe the ship model suddenly and spontaneously doing a direction flip. This is a result of the client not knowing which direction to point the model.
Similarly, ships can be seen warping sideways, or even backwards (T3 oops since patched). |
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Akirei Scytale
Okami Syndicate
3597
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Posted - 2015.10.19 03:48:00 -
[11] - Quote
Tau Cabalander wrote:Akirei Scytale wrote:Nevyn Auscent wrote:Salvos Rhoska wrote:I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing. Learn EVE code. Your ship has no facing, Simply a vector of travel. Yes it does, it has a model. Its velocity has a direction at all times (just like in real life), except when it is stationary and becomes a flat directionless 0. Although your velocity is 0 and can initiate in any direction instantly, your ship model still has a discrete way it is facing. Everything you see in the client is a figment of the client's imagination. When a ship has no direction, there is no facing direction for the model. It takes a while for a ship to reach 0 m/s. Even a fast frigate takes roughly 10 minutes. When this happens, one can often observe the ship model suddenly and spontaneously doing a direction flip. This is a result of the client not knowing which direction to point the model. Similarly, ships can be seen warping sideways, or even backwards (T3 oops since patched).
The direction flip isn't the ship reaching 0 velocity, it also happens to ships that are spawned into space without motion. |
Benny Ohu
Chaotic Tranquility
4472
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Posted - 2015.10.19 04:09:22 -
[12] - Quote
salvos' suggestion can just be applied to the ship's velocity anyway
stop having the argument it's dumb |
Top Guac
Mexican Avacado Syndicate
9
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Posted - 2015.10.19 04:38:17 -
[13] - Quote
Akirei Scytale wrote:Tau Cabalander wrote:Akirei Scytale wrote:Nevyn Auscent wrote:Salvos Rhoska wrote:I cant answer that.
But somewhat related I do wish the EVE UI would have a narrow pointer showing the current orientation of your ship, when zoomed out.
A simple small -> thats shows where its currently facing. Learn EVE code. Your ship has no facing, Simply a vector of travel. Yes it does, it has a model. Its velocity has a direction at all times (just like in real life), except when it is stationary and becomes a flat directionless 0. Although your velocity is 0 and can initiate in any direction instantly, your ship model still has a discrete way it is facing. Everything you see in the client is a figment of the client's imagination. When a ship has no direction, there is no facing direction for the model. It takes a while for a ship to reach 0 m/s. Even a fast frigate takes roughly 10 minutes. When this happens, one can often observe the ship model suddenly and spontaneously doing a direction flip. This is a result of the client not knowing which direction to point the model. Similarly, ships can be seen warping sideways, or even backwards (T3 oops since patched). The direction flip isn't the ship reaching 0 velocity, it also happens to ships that are spawned into space without motion. Are all people here so protective of their own misunderstandings that they answer so stupidly?
I hope not.
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Otso Bakarti
Filial Pariahs
365
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Posted - 2015.10.19 05:41:03 -
[14] - Quote
All the people here have the right to be wrong...militantly.
Fear of death follows from fear of life. A man who lives fully is prepared to die at any time. -Mark Twain -
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Top Guac
Mexican Avacado Syndicate
9
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Posted - 2015.10.19 05:50:11 -
[15] - Quote
Otso Bakarti wrote:All the people here have the right to be wrong...militantly. Ah yes. Ok. I've seen that from the way you post.
Was just hoping it was a minority. |
Azazel The Misanthrope
Proioxis Assault Force Exodus.
109
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Posted - 2015.10.19 06:37:03 -
[16] - Quote
Memphis Baas wrote:Longest axis of the ship.
I agree with this answer. The image is referencing the length of the ship from whatever axis is the longest axis.
I personally think it should just give the full dimensions of the ship. |
VaL Iscariot
The Concilium Enterprises The Volition Cult
84
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Posted - 2015.10.19 06:44:49 -
[17] - Quote
its the longest axis of the ship. the more important question is why are there 30 billion year old stars... |
Tau Cabalander
Retirement Retreat Working Stiffs
5458
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Posted - 2015.10.19 17:53:55 -
[18] - Quote
VaL Iscariot wrote:its the longest axis of the ship. the more important question is why are there 30 billion year old stars... Magnets. |
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