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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
DeMichael Crimson
Republic University Minmatar Republic
55745
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Posted - 2016.07.20 01:30:50 -
[7591] - Quote
Hello LAGL, hope everyone is doing good.
After going through all of my assets and selling / reprocessing all Tech 1 modules, I researched the amount of minerals needed to produce the parts required to build the Bowhead and realized I had maybe 1/5th of the amount needed.
The required amount of minerals I needed cost over 1 bill ISK so I decided to sell my 2x PLEX I've had sitting in the Redeem Queue for years (failsafe if my sub ran out unexpectedly).
The Market cost for a Bowhead hull on average is 1.5 bill ISK. The production cost for me to build it is 1.1 bill ISK.
Guess the good side to all of this is I managed to clear out a lot of stuff that's been sitting in stations for years.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Rudi Gaterau
Stromberg Erze GmbH
3504
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Posted - 2016.07.20 05:54:24 -
[7592] - Quote
Good morning. I hope you have a nice day
Morgen gibts Freibier :)
Stromberg Erze GmbH
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Nana Skalski
Poseidaon
13772
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Posted - 2016.07.20 07:07:30 -
[7593] - Quote
DeMichael Crimson wrote:Hello LAGL, hope everyone is doing good. After going through all of my assets and selling / reprocessing all Tech 1 modules, I researched the amount of minerals needed to produce the parts required to build the Bowhead and realized I had maybe 1/5th of the amount needed. The required amount of minerals I needed cost over 1 bill ISK so I decided to sell my 2x PLEX I've had sitting in the Redeem Queue for years (failsafe if my sub ran out unexpectedly). The Market cost for a Bowhead hull on average is 1.5 bill ISK. The production cost for me to build it is 1.1 bill ISK. Guess the good side to all of this is I managed to clear out a lot of stuff that's been sitting in stations for years. DMC I find production costs of ships above batlecruiser as something prohibiting me from producing them. I tried to make some industry but I dont know how people can figure out how to make money out of it...
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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DeMichael Crimson
Republic University Minmatar Republic
55747
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Posted - 2016.07.20 08:54:04 -
[7594] - Quote
Nana Skalski wrote:DeMichael Crimson wrote:Hello LAGL, hope everyone is doing good. After going through all of my assets and selling / reprocessing all Tech 1 modules, I researched the amount of minerals needed to produce the parts required to build the Bowhead and realized I had maybe 1/5th of the amount needed. The required amount of minerals I needed cost over 1 bill ISK so I decided to sell my 2x PLEX I've had sitting in the Redeem Queue for years (failsafe if my sub ran out unexpectedly). The Market cost for a Bowhead hull on average is 1.5 bill ISK. The production cost for me to build it is 1.1 bill ISK. Guess the good side to all of this is I managed to clear out a lot of stuff that's been sitting in stations for years. DMC I find production costs of ships above batlecruiser as something prohibiting me from producing them. I tried to make some industry but I dont know how people can figure out how to make money out of it... Well, if I was to sell it I'd make a profit. Granted it's not much but still a profit nonetheless.
I believe production of large ship hulls and structures is something more suited for Player Corporations. Having plenty of members working together makes it much easier to gather resources for large quantity production. I'm sure that alone creates more profit.
The only Mining ship I have is a Venture. Using that would take me forever to gather the required minerals. Even if I had the skills to pilot a Hulk or some other Mining ship it would still take a long time. A Player Corp can easily field a lot more ships to quickly gather materials.
Also I can only have 6 production jobs active at the same time so it's going to take a long time just to build the parts. Sure I can skill up to increase that amount but once again a Player Corp can easily produce much more than I can in a much shorter time period.
In my opinion small hull ships, modules, rigs, munitions, etc are more suited for solo players and small Player Corps. I jumped on this project because at the start of collecting up assets I thought I'd end up with more minerals than I actually did.
Anyway, this is definitely a learning experience.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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miiral
12666
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Posted - 2016.07.20 08:59:40 -
[7595] - Quote
Nana Skalski wrote: I find production costs of ships above batlecruiser as something prohibiting me from producing them. I tried to make some industry but I dont know how people can figure out how to make money out of it...
I'd say it's all about the volume you can produce. Of course you'd better aiming ships that have good margins at the time but still.
And then you can do it the hard way: just did some number crushing on my own shop from the past +600 days and the average profit per day is something between 7 to 14 mil ISK, total sell value +87b ISK for 1390 ships Thank god for market trading
li'l things about miiral...GÅÄ
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Kaaeliaa
Tyrathlion Interstellar Rote Kapelle
94492
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Posted - 2016.07.20 15:27:02 -
[7596] - Quote
Good timezone, everyone!
I could totally go back to sleep. |
Nana Skalski
Poseidaon
13780
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Posted - 2016.07.20 16:21:15 -
[7597] - Quote
miiral wrote:Nana Skalski wrote: I find production costs of ships above batlecruiser as something prohibiting me from producing them. I tried to make some industry but I dont know how people can figure out how to make money out of it...
I'd say it's all about the volume you can produce. Of course you'd better aiming ships that have good margins at the time but still. And then you can do it the hard way: just did some number crushing on my own shop from the past +600 days and the average profit per day is something between 7 to 14 mil ISK, total sell value +87b ISK for 1390 ships Thank god for market trading One overseer just dropped a pirate cruiser blueprint copy. Wil produce it like always with those. Its really the only way I am doing industry. This and researching blueprints.
For a few ISK more.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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LordOdysseus
Skyfang Inc.
7889
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Posted - 2016.07.20 23:05:35 -
[7598] - Quote
Good Night lovelies. GÖÑ
If fire doesn't solve your problem,you're not using enough.
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Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60073
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Posted - 2016.07.20 23:37:49 -
[7599] - Quote
Meh, industry profitability got killed with the industry revamp. |
DeMichael Crimson
Republic University Minmatar Republic
55758
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Posted - 2016.07.21 01:16:24 -
[7600] - Quote
Hengle Teron wrote:Meh, industry profitability got killed with the industry revamp. I agree 100%, especially with the system cost index. Not to mention all the extra materials that were added to the BP's.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60074
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Posted - 2016.07.21 01:28:58 -
[7601] - Quote
DeMichael Crimson wrote:Hengle Teron wrote:Meh, industry profitability got killed with the industry revamp. I agree 100%, especially with the system cost index. Not to mention all the extra materials that were added to the BP's. DMC But that's not the real reason. The reason profits are gone, is because EVERYBODY can build the stuff as same cost. |
DeMichael Crimson
Republic University Minmatar Republic
55760
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Posted - 2016.07.21 03:20:18 -
[7602] - Quote
Hengle Teron wrote:DeMichael Crimson wrote:Hengle Teron wrote:Meh, industry profitability got killed with the industry revamp. I agree 100%, especially with the system cost index. Not to mention all the extra materials that were added to the BP's. DMC But that's not the real reason. The reason profits are gone, is because EVERYBODY can build the stuff as same cost. No, the cost isn't the same for everyone. Lot's of different aspects will affect the cost. Skill level, Blueprint Material Efficiency, availability of resources, production location, etc.
Since I don't have access to a POS, I have to use public NPC R&D services. According to the Facilities list, the lowest system cost index was 0.22% located 15 jumps away from my Base Of Operations in Rens system. System Cost Index - As more items are produced in a specific system, the cost goes up.
Also the amount of Material Efficiency research done on a blueprint will reduce input costs resulting in more profit per unit.
Not to mention NPC stations add a 10% tax for production compared to manufacturing in your own POS.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Taishoku Mayaki
State War Academy Caldari State
711
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Posted - 2016.07.21 06:41:45 -
[7603] - Quote
Good morning team, not as warm as yesterday thank god. Not sure what I will get up to though. |
Nana Skalski
Poseidaon
13791
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Posted - 2016.07.21 07:35:47 -
[7604] - Quote
Good morning. o/
Aaaah the industry revamp. industry became so accessible. Maybe its because more people do it, the profits had come down, like with more competition the prices are going down.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13791
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Posted - 2016.07.21 10:01:25 -
[7605] - Quote
Yesterday someone said to me that some PvPers can count wrecks on directional scanner to warp in the site in perfect moment to scram and kill someone. I cant help but imagine how someone with a severe autism counts the wrecks on overview, because its what he likes.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
13793
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Posted - 2016.07.21 11:21:58 -
[7606] - Quote
https://community.eveonline.com/news/news-channels/eve-online-news/billboard-submissions-are-now-open/?utm_source=launcher_news&utm_medium=launcher&utm_campaign=
Quote:There was also some more questionable content that we didn't feel was suitable for display in game. (You people know who you are!)
I wonder who could have been that and what he submitted. Pleasure hub advertising?
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Ria Nieyli
45685
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Posted - 2016.07.21 11:49:04 -
[7607] - Quote
Counting the number of wrecks in sites that spawn varying amounts of enemies. Mon visage.
"slang" is shortened language for "shortened language"
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Ria Nieyli
45687
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Posted - 2016.07.21 12:16:39 -
[7608] - Quote
The internet on this thing isn't good at all, I can't evemail or skype or anything.
I miss my wife.
"slang" is shortened language for "shortened language"
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Ria Nieyli
45687
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Posted - 2016.07.21 12:18:27 -
[7609] - Quote
I mean wifi. I'm not married. Apparently, I can't edit my posts either.
"slang" is shortened language for "shortened language"
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Kaaeliaa
Tyrathlion Interstellar Rote Kapelle
94500
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Posted - 2016.07.21 12:35:42 -
[7610] - Quote
I'm not entirely sure why I'm awake. I should fix this mistake immediately. |
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Nana Skalski
Poseidaon
13801
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Posted - 2016.07.21 13:42:37 -
[7611] - Quote
Kaaeliaa wrote:I'm not entirely sure why I'm awake. I should fix this mistake immediately. Maybe too much emotions... *hugs*
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60085
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Posted - 2016.07.21 14:46:34 -
[7612] - Quote
DeMichael Crimson wrote:Hengle Teron wrote:DeMichael Crimson wrote:Hengle Teron wrote:Meh, industry profitability got killed with the industry revamp. I agree 100%, especially with the system cost index. Not to mention all the extra materials that were added to the BP's. DMC But that's not the real reason. The reason profits are gone, is because EVERYBODY can build the stuff as same cost. No, the cost isn't the same for everyone. Lot's of different aspects will affect the cost. Skill level, Blueprint Material Efficiency, availability of resources, production location, etc. Since I don't have access to a POS, I have to use public NPC R&D services. According to the Facilities list, the lowest system cost index was 0.22% located 15 jumps away from my Base Of Operations in Rens system. System Cost Index - As more items are produced in a specific system, the cost goes up. Also the amount of Material Efficiency research done on a blueprint will reduce input costs resulting in more profit per unit. Not to mention NPC stations add a 10% tax for production compared to manufacturing in your own POS. DMC Obtaining a fully researched bpc for most t1 ships is trivial. And there is no skill that would reduce your cost. That's the one that was removed and the one that made the production non-profitable. System index doesn't matter, because you're not bound to any system. |
Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60085
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Posted - 2016.07.21 14:52:47 -
[7613] - Quote
Nana Skalski wrote:https://community.eveonline.com/news/news-channels/eve-online-news/billboard-submissions-are-now-open/?utm_source=launcher_news&utm_medium=launcher&utm_campaign= Quote:There was also some more questionable content that we didn't feel was suitable for display in game. (You people know who you are!) I wonder who could have been that and what he submitted. Pleasure hub advertising? Not sure, but I find that squid coming out of hole highly inappropriate! |
LordOdysseus
Skyfang Inc.
7895
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Posted - 2016.07.21 15:08:31 -
[7614] - Quote
I wish I knew how to industry.
If fire doesn't solve your problem,you're not using enough.
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Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60091
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Posted - 2016.07.21 15:20:28 -
[7615] - Quote
LordOdysseus wrote:I wish I knew how to industry. Simple:
Buy blueprint, buy minerals, use blueprint, install job.
Probably won't be a profitable job, but you'll have the basics. :) |
Kaaeliaa
Tyrathlion Interstellar Rote Kapelle
94506
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Posted - 2016.07.21 19:00:20 -
[7616] - Quote
I build things sometimes. |
Cory Za
64
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Posted - 2016.07.21 21:10:25 -
[7617] - Quote
Morning All,
Can't wait for the weekend, Feeling meh at work to day.
Gÿ£GÿåGÿP __Unemployed__ Gÿ£GÿåGÿP
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Nana Skalski
Poseidaon
13812
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Posted - 2016.07.22 07:07:23 -
[7618] - Quote
Cory Za wrote:Morning All, Can't wait for the weekend, Feeling meh at work to day. Morning. o/
Yes, I know that feeling, mine work also often feel meh.
I want one in EVE. do you think that a staple of fantasy, flying islands, have a place in EVE? I mean its science fiction, how would you keep it above surface like that, without magic.
All I have seen was those DUST MCC's, so I imagine someone would strip armor and weapons, add hollow shield imitating boulders around, take some soil, put it on top, install drainage and plant a forest and even make a small water reservoir with a small boat and build a small beautiful palace beside it, with a garden.
Hmm I think I will search for construction company now.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Taishoku Mayaki
State War Academy Caldari State
717
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Posted - 2016.07.22 19:10:19 -
[7619] - Quote
Send help being made to stay at the sister in laws.... can't access eve till sunday, send help! |
Esrevid Nekkeg
Justified and Ancient
2042
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Posted - 2016.07.22 19:15:13 -
[7620] - Quote
Taishoku Mayaki wrote:Send help being made to stay at the sister in laws.... can't access eve till sunday, send help! I have informed the SOE.
I hope they will come to your aid soon.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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