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Space Frog
Sebiestor Tribe Minmatar Republic
13
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Posted - 2015.10.23 09:40:07 -
[1] - Quote
In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
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Algarion Getz
Aideron Corp
83
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Posted - 2015.10.23 09:51:45 -
[2] - Quote
WiS combined with EVE Legion overhaul of PvE (make it more dynamic and diverse and give the factions an AI) |
Masaaq
Soggy Biscuit. Did he say Jump
28
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Posted - 2015.10.23 09:54:00 -
[3] - Quote
For a game that is dying, moving to new server hardware seems counter-intuitive...... |
roberts dragon
The Scope Gallente Federation
13
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Posted - 2015.10.23 09:56:57 -
[4] - Quote
why not make a few suggestions maybe a poll with ideas yourself |
Space Frog
Sebiestor Tribe Minmatar Republic
13
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Posted - 2015.10.23 10:18:30 -
[5] - Quote
Personally, Id like to see more WH content. Maybe even a C7 class, sleeper caps etc.
Planets are not utilized to their fullest imo. Apart from Dust 514 (which is not really the best shooter on the market) and indy stuff, would be nice if there was a way to introduce move PvE planetary conquest options for planets. Used to play a game long ago, called Imperium Galactica, had this sorted well.
Maybe make the game more alive. Ive been playing EVE for a long time and I never had the feeling im playing a space game where certain systems and stations are "alive with activity", but its more of a mix between monopoly, chess and Guild Wars (lol, i can feel the flames already).
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MoAbM
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.10.23 11:30:47 -
[6] - Quote
Create a new race with a separate(non accessible space for now) and send out random invites to a couple of thousand player(random so it's harder to create existing power blocks in that new space) give them the equivalent of their current ships/isk for that new race and create an invasion event where they can open portals to all different kinds of New Eden space(randomly so they do not know where the portal will take them including high,low and null sec) they are automatically red to everyone. That should give an added shock to everyone in New Eden and give a breather to high sec players that complain about ganking etc.
Now if that is feasible or even a good idea i do not know adn the "new" race should be open after a while to all the players...well just a tought.. |
Tank Murdock Jnr
Imperial Shipment Amarr Empire
62
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Posted - 2015.10.23 16:42:42 -
[7] - Quote
Masaaq wrote:For a game that is dying, moving to new server hardware seems counter-intuitive......
Wait...can it be? Can the people who operate and run the game actually know more about what is going on than the various forum loudmouths do? No, it can't be...surely?
When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces...do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?
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Prof Anarchia
New Jovian Exploration Department A Band Apart.
8
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Posted - 2015.10.23 21:15:04 -
[8] - Quote
Thoughts of an adhoc casual who would play far more often if some of the things listed below were implemented
1. Story-driven content: develop rich and engaging plotlines tied to "chain" missions that take you all over New Eden - similar to the SoE arc, but updated, many of them, and that make you feel a part of the New eden universe
2. Lore - lots of it: similar to above but running as a backdrop to the whole Eve experience; develop corporation history and roles and their primary protagonists (absolutely love The Scope news items - why not have more stuff like this tied to ingame events)
3. Eradicate repeat missions (on this note one of my first shocks when first playing is that missions were repeatable - initially I thought it was some sort of bug. Rescuing the Damsel over and over again does not facilitate immersion)
4. Exploration: for it to be about exactly that - exploration - not the seeking of repeatable cans and repeatable loot. This can be tied to parts 1 and 2, uncovering stories
4a. To provide NPCs we care about - and what happens to them
5. Provide something more than isk and killmails. One of the things I struggle with when playing Eve (on an adhoc basis) is what I will label "what is the point syndrome?" Most, if not all, activities revolve around the accumulation of isk or killmails. For those of us who are not interested or motivated by either then something else may attract players to the game.
5a. For PvE to not be about making isk to facilitate PvP (for those of us who aren't particularly bothered about PvP)
6. To make Pi feel like Pi - to actually be able to engage with planets (and yes with shiny graphics) - and make it competitive
7. For industry-based stations to look and feel "industrial" - to see ships being constructed; assembly lines and so on
8. Asteroid colonies and habitation modules - why do we have to live in stations?
Just a few thoughts on what may attract/keep players. I'm not a pvper and neither am I a veteran or hardcore gamer so no need to shout me down. Most, if not all, know much more about this game than I do. - I understand "make your own content", and sometimes I'm in the mood for spending six or seven hours trying to make said content (that rarely materialises). But other times I would like to log on and follow a story - just as I love to pick up a book or watch a film. This probably flies in the face of what Eve is al about, and my suggestions need to be taken lightly. But, for example, what, as an individual who works hard in real life, would I prefer? For someone to give me a video camera and say "here make you're own content, make a film", or "here, subscribe to Netflix and watch content someone with infinitely better skills, equipment, experience and so on has put together for you". I can't even begin to imagine what The Walking Dead would look like if I directed it (although some of my neighbours do actually resemble zombies).
But, as said, I'm not arguing against current design philosophy - there are many games out there that provide story-based content, and Eve is unique and I can see why vets have stayed with it. I'm just listng a few things that would motivate me to play more rather than perpetually sub-unsubbing, and that may attract more players. |
Korya Tawate
Science and Trade Institute Caldari State
0
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Posted - 2015.10.23 21:30:34 -
[9] - Quote
Personally I do not think EVE is dying nor do I think the game needs major rebalances. That being said, there are a couple of things I would love to see changed.
1)Better missions, top to bottom. The missions now are too grindy and really aren't worth doing until level 4. But you have to grind standings to get there. And FW missions are a joke.
2) Rebalance FW complexes.
The last one may seem somewhat controversial
3) Speed up training. I'm not saying make everything a day to train but in my opinion no one skill is worth training for. Personally I feel long training time is counter intiutive to the spirit of the sandbox EVE wants to be. "I want to do X" "Well you can...in 3 months." That can make eve a hard sell. |
Korya Tawate
Science and Trade Institute Caldari State
0
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Posted - 2015.10.23 21:32:37 -
[10] - Quote
Korya Tawate wrote:Personally I do not think EVE is dying nor do I think the game needs major rebalances. That being said, there are a couple of things I would love to see changed.
1)Better missions, top to bottom. The missions now are too grindy and really aren't worth doing until level 4. But you have to grind standings to get there. And FW missions are a joke.
2) Rebalance FW complexes.
The last one may seem somewhat controversial
3) Speed up training. I'm not saying make everything a day to train but in my opinion no one skill is worth training for. Personally I feel long training time is counter intiutive to the spirit of the sandbox EVE wants to be. "I want to do X" "Well you can...in 3 months." That can make eve a hard sell.
Also make more things interactive. Ideally there shouldn't be "set it and forget it" activities like mining and industry. |
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Opertone
Deep Core Mining Inc. Caldari State
334
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Posted - 2015.10.23 21:38:52 -
[11] - Quote
REMOVE warp to 0...
remove ability to warp when gun agression
This post sums up why the 'best' work with DCM inc.
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Leeluvv
Polarized
43
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Posted - 2015.10.23 22:44:30 -
[12] - Quote
Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Errr, since when is Eve pay to win? I love finding players that have poured $ into their new, faction fitted ships. It's a great way of redistributing wealth. |
Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
734
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Posted - 2015.10.23 22:52:24 -
[13] - Quote
A ship capable of anchoring into a mini-pos one may use to swap out between different ships.
Kind of like a Space RV you can fly around and live out of.
One that doesn't require an alt. |
Market McSelling Alt
Bernie Madoff Investment Services LLC
675
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Posted - 2015.10.23 22:56:30 -
[14] - Quote
Tank Murdock Jnr wrote:Masaaq wrote:For a game that is dying, moving to new server hardware seems counter-intuitive...... Wait...can it be? Can the people who operate and run the game actually know more about what is going on than the various forum loudmouths do? No, it can't be...surely?
Please do a little research on rented server hardware contract agreements, location of said server hardware and the actual hardware they had versus what they are migrating to.
Once you do that you might not want to use the new hardware as a prop for the idea that the game is fine.
Best description of Eve Online and why the community is the way it is
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Otso Bakarti
Filial Pariahs
398
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Posted - 2015.10.23 23:04:00 -
[15] - Quote
How many "I'm a gaming expert 'cause I played WoW when I was nine...and here's how to perfect THIS game" threads do we need? I should think one would suffice for this level of expertise. We all know what efficiency means in a digital world. No?
Fear of death follows from fear of life. A man who lives fully is prepared to die at any time. -Mark Twain -
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Marsha Mallow
2672
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Posted - 2015.10.23 23:28:04 -
[16] - Quote
More of this ^ less whinging from forum trogs.
The more people post their wild ideas, the better CCP devs can pick them up and make them into something fun.
The more people obstruct this process by regurgitating truisms, gangbanging people and basically being viscious elistist neckbeards, the worse they make themselves look.
Content cockblockers who are twitchily waiting to choke-slam newbros deserve it back.
You had your chance and you messed it up, so shut it. Or carry on pretending you own this game, and have all of the answers.
Unsuccessful At Everything wrote: TO THE PITCHFORKMOBILE!
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
Jenn aSide wrote: does anyone have any assless chaps I could borrow?
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Tiddle Jr
Brutor Tribe Minmatar Republic
624
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Posted - 2015.10.24 00:40:34 -
[17] - Quote
So many saulty threads and all about the same thing...
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Market McSelling Alt
Bernie Madoff Investment Services LLC
675
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Posted - 2015.10.24 01:27:20 -
[18] - Quote
Marsha Mallow wrote:More of this ^ less whinging from forum trogs. The more people post their wild ideas, the better CCP devs can pick them up and make them into something fun. The more people obstruct this process by regurgitating truisms, gangbanging people and basically being viscious elistist neckbeards, the worse they make themselves look. Content cockblockers who are twitchily waiting to choke-slam newbros deserve it back. You had your chance and you messed it up, so shut it. Or carry on pretending you own this game, and have all of the answers.
And sometimes, the forums are filled with Win... this is one of those moments.
Best description of Eve Online and why the community is the way it is
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Paul Pohl
blue media poetry
12
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Posted - 2015.10.24 01:28:50 -
[19] - Quote
Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
I tempted to say 'banning forum posts like this'
I've come back to the game after a number of years and the player levels seem about the same, the forum whining is the same (if anyhting way below other gaming forums), and the game is the same game that has brought me back (and there are no other MMO's that can claim that),
quite where this meme of 'eve is dying' comes from I have no idea - not least because looking at the credits there are three times the number of people working on (and presumably getting paid) the game than when I left
still in answer ot your question - get rid of wardecs in there current form, bring back can flipping and ban the word ''vet'
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Daerrol
Work In Progress.
241
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Posted - 2015.10.24 02:27:32 -
[20] - Quote
I kinda like the idea of removing warp to 0 but I also kinda hate it. Undecided on that.
As for the rest? EVE's problems are largely player side problems not game side.
I like where CCP is going with Sov but I think they need to agressively persue their objectives. More reasons to have SOV. Moon Mining only where SOV is, certain manufacturing requiring SOV (T3 reactions, Drugs, other higher end gear) I'm not quite sure how to do that but SOV needs to -matter-. Player made Stargates which allow their Sov Holders to jump with Weapons Timers? IDK.
Generally more reasons to 'claim' a system. Limit the amount of missions Agents give out per hour in some way. Probably better to make it X number of characters can accept a mission from this agent per hour. This would really redistribute the players.
Less Incursion sites per system and/or Incursion bar fills a 2nd time as player complete sites. If fills completely Sansha withdraw in one hour. Half LP awarded to pilots. Something to prevent mega-farm. In return spawn more incursions.
Take Supers out of Lowsec
All that said.... +1 for Drifters +1 for Burners
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Mir Jana
Copper Serpents
14
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Posted - 2015.10.24 08:49:15 -
[21] - Quote
Well, I for one want to be able to dress my character a bit better. Also to be able to add a pet in the character creation screen, that would be awesome!!! Like a parrot if you are a pirate, or a pack-mule if you are a hauler / transporter. I would like a blue tiger myself to correspond with the tiger skins of some ships. You would have to take care of the pet, feed it, adapt clothes for it.
Also, the on station activities would be nice, like in Sims, you can lift weights to improve the char muscles, chess to improve intellect, reading to improve charisma etc.... That would also be nice.
Also the same way I have access to station rooms and the couch with TV, there should be similar onboard ships when sitting cloaked. You could invite your fleet buddy over onboard for a game of cards, dice or simply to enjoy each others company.
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Bumblefck
Kerensky Initiatives
8863
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Posted - 2015.10.24 11:06:27 -
[22] - Quote
Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Get rid of NPC poasting alt non-entities.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Market McSelling Alt
Bernie Madoff Investment Services LLC
677
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Posted - 2015.10.24 12:37:32 -
[23] - Quote
Bumblefck wrote:Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Get rid of NPC poasting alt non-entities.
As opposed to 3 man corp front posting alt non-entities? Eh Gorki?
Best description of Eve Online and why the community is the way it is
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Nixon Bum
Dont Fly On An Empty Stomach
2
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Posted - 2015.10.24 13:11:32 -
[24] - Quote
Maybe bring WiS back to life and in slome stations like jita/amarr have this "rings/arenas" where players can fight each other. Like have fist fight and bet on who will win. Have a free for all shoot out, where let's say 5 players put down 1m ( 100K per clone giving you 10 clones, or 10 lives if you will) that's not refundable, then put down let's say 10 mil, 10x5=50mil, last man standing takes all. Then of course what's stopping two players working together and splitting the reward. Also, on a Corp/alliance level teams can compete in games like capture the flag. You could also have different arenas, like zero gravity or reverse gravity half way through the game. This could open a way for new missions where a ship get taken over by pirates and you have to board that ship to neutralise the pirate force, free hostages, disabled a bomb and so on, possibilities are limitless.
Better PI, don't limit it just to industry... make dust an eve feature? Perhaps on some planets rebellion can occur, and because military occupied elsewhere, you could be hired to deal with this problem. Maybe,in RTS setting, take command of a few military/security forces available in the area to crush the rebellion?
Introduce T2 faction ships? As both empire and pirate factions are creamed by capsulers all over new Eden and presence of drifters makes everyone uneasy, they've turned to more advanced technologys to combat them both. Now to get the BPC's for this new ships, we can see a creation of new sites that are very difficult to complete and, possibly, can be completed by a team of highly skilled pilots?
Maybe this ideas are not well suited for eve or maybe some can be a good addition to the game. Let me know what you all think |
Bumblefck
Kerensky Initiatives
8868
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Posted - 2015.10.24 13:18:44 -
[25] - Quote
Market McSelling Alt wrote:Bumblefck wrote:Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Get rid of NPC poasting alt non-entities. As opposed to 3 man corp front posting alt non-entities? Eh Gorki?
Your fascination with me is curious, flattering and a little bit scary. Do you see me recently posting with any of those other characters? Am I in a completely untouchable NPC corp? No?
If people take umbrage with my words, they are more than welcome to wardec me - as it should be. See, there should be (and it's good that there are) repercussions for how one acts - both on the forums and in-game. I think that my intent was quite clear on that point.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Market McSelling Alt
Bernie Madoff Investment Services LLC
677
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Posted - 2015.10.24 13:19:19 -
[26] - Quote
Nixon Bum wrote:Maybe bring WiS back to life and in slome stations like jita/amarr have this "rings/arenas" where players can fight each other. Like have fist fight and bet on who will win. Have a free for all shoot out, where let's say 5 players put down 1m ( 100K per clone giving you 10 clones, or 10 lives if you will) that's not refundable, then put down let's say 10 mil, 10x5=50mil, last man standing takes all. Then of course what's stopping two players working together and splitting the reward. Also, on a Corp/alliance level teams can compete in games like capture the flag. You could also have different arenas, like zero gravity or reverse gravity half way through the game. This could open a way for new missions where a ship get taken over by pirates and you have to board that ship to neutralise the pirate force, free hostages, disabled a bomb and so on, possibilities are limitless.
Better PI, don't limit it just to industry... make dust an eve feature? Perhaps on some planets rebellion can occur, and because military occupied elsewhere, you could be hired to deal with this problem. Maybe,in RTS setting, take command of a few military/security forces available in the area to crush the rebellion?
Introduce T2 faction ships? As both empire and pirate factions are creamed by capsulers all over new Eden and presence of drifters makes everyone uneasy, they've turned to more advanced technologys to combat them both. Now to get the BPC's for this new ships, we can see a creation of new sites that are very difficult to complete and, possibly, can be completed by a team of highly skilled pilots?
Maybe this ideas are not well suited for eve or maybe some can be a good addition to the game. Let me know what you all think
Don't you get it? CCP only has interest in appeasing the ever increasingly crybabyish Null sec crew who are bored. Announced this week was yet another massive change to Capitals and Super Capitals. Tactical combat overlays and changes to the server to allow larger non-tidi capital fights.
All other non-capital blob parts of space be damned. You aren't getting crap if it can't jump somewhere with 300 of your Blue Friends.
Best description of Eve Online and why the community is the way it is
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Market McSelling Alt
Bernie Madoff Investment Services LLC
677
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Posted - 2015.10.24 13:22:12 -
[27] - Quote
Bumblefck wrote:Market McSelling Alt wrote:Bumblefck wrote:Space Frog wrote:In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Get rid of NPC poasting alt non-entities. As opposed to 3 man corp front posting alt non-entities? Eh Gorki? Your fascination with me is curious, flattering and a little bit scary. Do you see me recently posting with any of those other characters? Am I in a completely untouchable NPC corp? No? If people take umbrage with my words, they are more than welcome to wardec me - as it should be. See, there should be (and it's good that there are) repercussions for how one acts - both on the forums and in-game. I think that my intent was quite clear on that point.
Your intent is rarely clear. Nevertheless I don't see a difference between setting up a shell corp and putting your alts in there, like you and I have, and people who are too lazy to move their alt from the NPC corp.
IF you really want to know who the NPC alt really is, there is ways to do that too. I am not obsessed with you, the level of free information about every character in this game is nauseating.
Best description of Eve Online and why the community is the way it is
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Jenshae Chiroptera
2318
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Posted - 2015.10.24 13:30:08 -
[28] - Quote
Dynamic AI
Personally, I would like to see dynamic AI. Examples:
- Drifters collect corpses and actually make more of themselves, the more we lose, the stronger they get, so we have to get together and crush them decisively.
- Pirate AI, they have two bags of tricks, build stations, POSes, try claim moons, make proper gate camps. Players can join them, work for them and join in on their attacks on systems to try conquer them.(All types of known space)
In addition to and mixed in with that, I would like to see more GM lead events where they can multi-box ships and drive the changing stories and events forward.
The biggest problem I find with EVE is that it feels quite stale to me. The Null Sec castles are a mess, High Sec, WHs and Low Sec do not change.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Bumblefck
Kerensky Initiatives
8869
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Posted - 2015.10.24 13:32:38 -
[29] - Quote
Quote:Your intent is rarely clear.
Quote:Get rid of NPC poasting alt non-entities.
I think that's pretty clear, and, in the context of this thread, that's all I'm saying.
Quote:Nevertheless I don't see a difference between setting up a shell corp and putting your alts in there, like you and I have, and people who are too lazy to move their alt from the NPC corp.
Why do you call it a shell corporation? It's the one I'm in - there's no other for me, and it's at least as functional as yours. There's no distinction. The fact that you can't see that there's a difference between people belonging to a corp that provides blanket protection against conventional retribution tactics, and, on the other hand, people belonging to one which people can freely declare war against speaks volumes. In the former, there are no consequences, and as such people can post whatever inane **** they like, with the only comeback being a possible vacation from the forums - in the latter, what they say may actually affect what happens to them in-game.
Quote:I am not obsessed with you, the level of free information about every character in this game is nauseating.
In my opinion, following someone around on the forums and posting the exact same thing after they do is creepy. It's stalkerish.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Market McSelling Alt
Bernie Madoff Investment Services LLC
677
|
Posted - 2015.10.24 13:49:19 -
[30] - Quote
Jenshae Chiroptera wrote:Dynamic AI Personally, I would like to see dynamic AI. Examples:
- Drifters collect corpses and actually make more of themselves, the more we lose, the stronger they get, so we have to get together and crush them decisively.
- Pirate AI, they have two bags of tricks, build stations, POSes, try claim moons, make proper gate camps. Players can join them, work for them and join in on their attacks on systems to try conquer them.(All types of known space)
In addition to and mixed in with that, I would like to see more GM lead events where they can multi-box ships and drive the changing stories and events forward. The biggest problem I find with EVE is that it feels quite stale to me. The Null Sec castles are a mess, High Sec, WHs and Low Sec do not change.
That would be a step in the right direction... but like I said, if it can't jump to a cyno at your master's orders... CCP couldn't care less right now.
@BumbleFck: Your intent wasn't clear. I know what you said but the Intent of why you said it is anything but clear. Either you are ignorant to the fact that hiding in a Corp like mine, or a NPC corp is the same thing, false sense of anonymity; or you understand that and you want to remove NPC corp parking for a different, more sinister reason.
Best description of Eve Online and why the community is the way it is
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