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PINEAPPLE WINE
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Posted - 2006.12.29 19:01:00 -
[1]
I just finished training medium railgun II. I was very happy until I found out that upon loading up on ammos and trying them out that I wasn't hitting anything except immobile targets.
I look at the ammo stats and there is a 0.25 multiplier on spike M! This took my gun tracking down to .0066 from .026! I can't even hit a BS now, what in the world is going on?
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.29 19:02:00 -
[2]
Originally by: PINEAPPLE WINE I just finished training medium railgun II. I was very happy until I found out that upon loading up on ammos and trying them out that I wasn't hitting anything except immobile targets.
I look at the ammo stats and there is a 0.25 multiplier on spike M! This took my gun tracking down to .0066 from .026! I can't even hit a BS now, what in the world is going on?
Are you at around 60km away? ---------------------------------------- Thou Shalt "Pew Pew" |
AKULA UrQuan
Caldari STK Scientific
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Posted - 2006.12.29 19:04:00 -
[3]
Look at your optimal range and take your shots from there for starters.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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PINEAPPLE WINE
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Posted - 2006.12.29 19:09:00 -
[4]
so are you saying I either need to be at 60km for spike or less than 10 for javelin? I can't hit anything in between, I have about a 10% hit rate on slow moving battleships at 20 - 30km right now. I didn't train up to be a blaster or sniper. Am I doomed to stick with tech 1 or named rails?
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Sku1ly
STK Scientific Ascendant Frontier
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Posted - 2006.12.29 19:11:00 -
[5]
You could use T1 ammo if you don't like the T2 ammo penalties.
STK-S |
Flaming sambuka
Trinity Nova
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Posted - 2006.12.29 19:11:00 -
[6]
When you looked at the bonuses spike gets did you not realise it is a sniping ammo?
Trinity Nova Mercenary Services |
Hunter C8
Caldari Celestial Apocalypse Insurgency
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Posted - 2006.12.29 19:14:00 -
[7]
Originally by: Flaming sambuka When you looked at the bonuses spike gets did you not realise it is a sniping ammo?
Lol indeed, Spike = 75% bonus to range IIRC, does that sound like close range BBQ ammo?
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PINEAPPLE WINE
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Posted - 2006.12.29 19:16:00 -
[8]
heh, well Im no gun expert anyways!
I look at .006 tracking and wonder what the hell you'd hit at any distance with that thats moving.
Like I say I'm not gun expert, asking people who know, so I would assume this works well for people who are sniping then?
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Aimar
Caldari FireStar Inc Lotka Volterra
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Posted - 2006.12.29 19:20:00 -
[9]
Get to 120K + and reap the rewards.*
* rewards in this case include taking 4 vollies to kill a plated frigate.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.29 19:22:00 -
[10]
This is the problem with missiles.
They encourage people to learn crapall about the game
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.29 19:23:00 -
[11]
Originally by: PINEAPPLE WINE heh, well Im no gun expert anyways!
I look at .006 tracking and wonder what the hell you'd hit at any distance with that thats moving.
Like I say I'm not gun expert, asking people who know, so I would assume this works well for people who are sniping then?
Yup, you have to get far away to use the long range ammo. The difference between 30km and 60km is about 2x tracking effectiveness.
If you have some tracking computers or enhancers on there you can extend the range even farther[35% or so] and boost tracking even more. At 81 KM with no tracking bonus you have about 2.7x tracking effectiveness vs 30 km. With enhancers instead of computers this should run to about 3.8x tracking effectivenes.
---------------------------------------- Thou Shalt "Pew Pew" |
PINEAPPLE WINE
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Posted - 2006.12.29 19:31:00 -
[12]
I think I'm starting to understand. Conversely, looking at T2 short range/blaster setups, are the tracking penalties ok, and what would the proper use for T2 small and mediums be?
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2006.12.29 19:40:00 -
[13]
Originally by: PINEAPPLE WINE I think I'm starting to understand. Conversely, looking at T2 short range/blaster setups, are the tracking penalties ok, and what would the proper use for T2 small and mediums be?
they do a good bit more damage than the best named t1 guns. For 250mm rail IIs, load up a ferox with 5x of them and got plink frigs from 140km out.
Originally by: Crumplecorn Wow, CCP make a change that eliminates whines and there are whines about the lack of whines.
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Kashre
Minmatar Imperium Technologies Firmus Ixion
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Posted - 2006.12.29 19:48:00 -
[14]
http://www.eve-online.com/guide/en/g26.asp
Go there, read that, play with the little interactive toys, and then discover the joys of managing your transversal. All your problems will be solved. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |
Waxau
Liberty Rogues
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Posted - 2006.12.29 20:02:00 -
[15]
Edited by: Waxau on 29/12/2006 20:02:20 PINEAPPLE WHINE]
I like my changes ^^
In short mate, use long range ammo close range. If you didnt even realise what each ammo types did, you shouldnt have even tried to use them. Thats like using AM at 150km and wondering why you arent hitting.
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Buzzmong
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2006.12.29 20:46:00 -
[16]
Originally by: Waxau Edited by: Waxau on 29/12/2006 20:02:20 PINEAPPLE WHINE]
I like my changes ^^
In short mate, use long range ammo close range. If you didnt even realise what each ammo types did, you shouldnt have even tried to use them. Thats like using AM at 150km and wondering why you arent hitting.
Well..if your not in a rohk
Either way, like everyone has said, Spike is sniper ammo, the description gives it away tbfh:
Originally by: "Item DB, look up and left"
The spike munition package is designed to deliver huge damage to targets at extreme distances. it consist of a superdense plutonium sabot mounted on a small graviton booster unit that provides a subtantial boost to the sabots impact velocity. However the charge is next to useless at close range.
Can only be used by medium tech level II+ railguns.
Item DB Link
Spot for "at extreme distances" and "Can only be used by medium tech level II+ railguns" and the icing on the cake "However the charge is next to useless at close range".
You don't use railguns for close range now do you?
--------------------------------- Member of Raptus Regaliter
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.29 23:52:00 -
[17]
Originally by: Buzzmong <snip>
You don't use railguns for close range now do you?
25 km optimal with antimatter, and .3 tracking =
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Waxau
Liberty Rogues
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Posted - 2006.12.30 01:06:00 -
[18]
Originally by: Audri Fisher
Originally by: Buzzmong <snip>
You don't use railguns for close range now do you?
25 km optimal with antimatter, and .3 tracking =
thats not close range ^^
Close range is more like 5km :)
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Kldraina
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Posted - 2006.12.30 10:09:00 -
[19]
I believe that for Battleships, Shortrange is anything under 20km, and long range is anything over 60km. Though different people often have different definitions of each.
T2 ammo, is very specialized, and often only useful in specific circumstances. It's always good to have some T1 ammo for when T2 isn't gonna work out.
With T1 ammo, you chose which ammo works best for your combat style. With T2 ammo, you chose which combat style works best for your ammo. (if you ever plan on using Javelin, I'd recommend also using Webifier drones) |
Father Abel
Caldari Independent Navy Reserve
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Posted - 2006.12.30 10:27:00 -
[20]
Since we're on the general topic, at what minimum range will Spike L be effective? _____________________ Father Abel - Lieutenant Caldari Independent Navy Reserve Kimotoro Directive
"Private property makes a free man a free man." |
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2006.12.30 10:36:00 -
[21]
Ugh closerange is realative,to me closerange is when im humping your ship.
To a rokh pilot closerange is when those inertal stabs kick in on the warp out. __________________________________________ Yes it is great being amarr. |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.12.30 11:23:00 -
[22]
It sounds like you're barely tracking at all, PINEAPPLE. Even at point blank range you should still hit a BS with Spike.
Have you trained every Gunnery support skill to IV or V?
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Shayla Sh'inlux
Gallente
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Posted - 2006.12.30 13:41:00 -
[23]
Originally by: Waxau
Originally by: Audri Fisher
Originally by: Buzzmong <snip>
You don't use railguns for close range now do you?
25 km optimal with antimatter, and .3 tracking =
thats not close range ^^
Close range is more like 5km :)
For normal pilots it is.
For the spoiled Caldari kids close range is 30-40km. That's why everyone is whining about rocket and assault missile range.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.12.30 13:49:00 -
[24]
Originally by: Shayla Sh'inlux
Originally by: Waxau
Originally by: Audri Fisher
Originally by: Buzzmong <snip>
You don't use railguns for close range now do you?
25 km optimal with antimatter, and .3 tracking =
thats not close range ^^
Close range is more like 5km :)
For normal pilots it is.
For the spoiled Caldari kids close range is 30-40km. That's why everyone is whining about rocket and assault missile range.
No matter what ship you're in and what weapons you use 'close range' is disruptor range. A weapons system is useless if the enemy can leave of their own volition.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Aterna
Minmatar M'8'S
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Posted - 2006.12.30 15:12:00 -
[25]
Edited by: Aterna on 30/12/2006 15:16:45 With Spike M, decent hits can be achieved from optimal all the way down to about 30km on cruiser and up targets. Frigates are much harder to hit. If they have high transversal, even an optimal range shot is not likely to hit.
My current ratting setup is 6x 200mm railgun II with spike M, 1x tracking computer II. I start shooting at 60km (optimal of 55km) and fire down to 30, then switch to antimatter. By the time the guns have reloaded the new ammo, they are close to the 17km AM optimal.
Oh, as an aside. Don't waste your time with Javelin ammo. It doesn't do enough extra damage over Antimatter to justify the tracking penalty and speed penalty. Oh, and the 20% extra cap penalty. Javelin ammo is terrible. - - -
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Veetor
Gallente Acme Manufacturing
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Posted - 2006.12.30 16:53:00 -
[26]
ya CCP obviously has no friggin idea how firearms really work. (if its in front of the barrel it gets hit) Get used to that ignorance and you'll do fine. I'm still wondering how my BS can turn 180 on its axis in 3 seconds but my turrets take minutes by the numbers.....
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Sku1ly
STK Scientific Ascendant Frontier
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Posted - 2006.12.30 16:54:00 -
[27]
It's a game ^^.
STK-S |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.31 02:17:00 -
[28]
Originally by: Waxau
Originally by: Audri Fisher
Originally by: Buzzmong <snip>
You don't use railguns for close range now do you?
25 km optimal with antimatter, and .3 tracking =
thats not close range ^^
Close range is more like 5km :)
It's closerange for Caldari.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Hoshi
Blackguard Brigade
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Posted - 2006.12.31 03:11:00 -
[29]
Originally by: Veetor ya CCP obviously has no friggin idea how firearms really work. (if its in front of the barrel it gets hit) Get used to that ignorance and you'll do fine. I'm still wondering how my BS can turn 180 on its axis in 3 seconds but my turrets take minutes by the numbers.....
Balance > Realism. ---------------------------------------- A Guide to Scan Probing in Revelations |
OrangeAfroMan
Minmatar Suffoco Noctis Atrocitas
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Posted - 2006.12.31 03:19:00 -
[30]
Originally by: PINEAPPLE WINE so are you saying I either need to be at 60km for spike or less than 10 for javelin? I can't hit anything in between, I have about a 10% hit rate on slow moving battleships at 20 - 30km right now. I didn't train up to be a blaster or sniper. Am I doomed to stick with tech 1 or named rails?
You do realize T1 ammo still exists in game and is typically much more effective overall, do you not?
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