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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Ginger Barbarella
2068
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Posted - 2015.12.21 23:03:17 -
[481] - Quote
Sorry if this has been answered already...
Any idea when the skillbooks for building or planting required skills will be made available for viewing or purchase?
Thx! ~ginger
"Blow it all on Quafe and strippers." --- Sorlac
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1081
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Posted - 2015.12.23 15:45:07 -
[482] - Quote
Ginger Barbarella wrote:Sorry if this has been answered already...
Any idea when the skillbooks for building or planting required skills will be made available for viewing or purchase?
Thx! ~ginger Per the blog, we already have the skills we will need: Outpost Construction and Industry
Another poke of the devs though, on when the component changes (and new components) is coming though. |
Edwin Rothbard
Interstellar Arbitrage
22
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Posted - 2015.12.28 06:04:59 -
[483] - Quote
The potential for citadels to upend many stale things in Eve is a welcome change.
I've poured over the blogs and the related threads, but I still have some questions:
- Can large/XL be deployed in high security space like regular POSes or will they be limited to null?
- Since they can be deployed anywhere, what determines who gets to mine which moon in a system?
- If a citadel is in immune mode where it cannot be shot, can the owner still man the guns at shoot at ships in low/null/wh space?
- where will structure modules be manufactured? Station only? can that be done with one of the existing POS modules?
- where will the hulls be built? Station only? somewhere else?
- what happens to old pos/outpost modules? do they become collector's items, refunded, or converted to new structures?
- what about old bpos like POS and outposts? do they get refunded at npc price, converted, or something else?
- what happens to faction POS/module bcs?
- what advantages is there to allow public access to a high sec citadel? can you allow/tax others to use your research/manufacturing/market?
- can you avoid NPC station taxes/brokers fees if you setup a market in a high sec large/XL citadel?
- 12 of the 15 structure bpos already exist. you can build them right now. they do not have the new build requirements yet. if you build units today will they get converted to the new units or refunded? IE will a "station market network" module built today work as an input into the new citadels?
Rothbard's Casino
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Orb Hammerhand
Cosmic Industrial Complex
0
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Posted - 2015.12.28 07:59:34 -
[484] - Quote
In the presentation it stated that Freighters will be able to dock at medium Citadels, what about the Orca? |
stonefly
Unicorn Solutions
0
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Posted - 2015.12.31 19:03:02 -
[485] - Quote
Honestly im worried about us small time industrial players.. What about small/medium pos towers? Should there not be small citadel too to fill needs of us smaller players? We dont all want to put up several billion citadel just to research out BP's or run some invention jobs...
Sadly this citadel stuff looks by devblogs like handing keys to large nullsec alliances again and forcing us smaller players to join their sandbox instead of letting us play our own corner of global eve sandbox. |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.01.02 11:37:40 -
[486] - Quote
stonefly wrote:Honestly im worried about us small time industrial players.. What about small/medium pos towers? Should there not be small citadel too to fill needs of us smaller players? We dont all want to put up several billion citadel just to research out BP's or run some invention jobs...
Sadly this citadel stuff looks by devblogs like handing keys to large nullsec alliances again and forcing us smaller players to join their sandbox instead of letting us play our own corner of global eve sandbox.
'Small' structures are now the 'little' deployables - MTUs; Depots; etc.
So the one(s) you are looking for are the 'Medium' Citadels - and around 700m for the hull.
At present, whilst I've seen the Citadel(s) mentioned as covering: SMAs; Markets; Offices; Refining; & Compressing - I haven't seen (iirc) mention of a 'Laboratory' module - but this could be part of a wholly separate 'Research Array' structure later. Factory Arrays are also 'later'.
The one thing that does look to be being seriously nerfed at present is the Small POS + Compression Array which many miners use - for they are a hell of a lot cheaper than 700m!
But POSs will be around, I suspect, for at least another 15 months
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Nakota Joe Nakota
Archron Dusyfe Industries
1
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Posted - 2016.01.09 01:10:02 -
[487] - Quote
I'm thinkin' that all these folks who are begging to make items more expensive and complex to make are batchit crazy. here's my thoughts on it. keep the rigs as are, no need to wreck somebodys gameplan all because you have a ton of whatever and need a use for them. next, enough about these citadels, I see the only ones showing interest are the ones that already have inside information so why bother us with details? we aren't going to be able to afford them anyway. final point, since goonswarm is the only corp that is serious about these....and they have advance knowledge, it is clear that they will be running eve soon. and you thought the mutliboxing nerf forced a lot of people out? I don't think you fully understand these implications, until its too late I guess. later taters. |
Alavaria Fera
GoonWaffe
6904
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Posted - 2016.01.09 02:31:53 -
[488] - Quote
Marcus Tedric wrote:'Small' structures are now the 'little' deployables - MTUs; Depots; etc.
The one thing that does look to be being seriously nerfed at present is the Small POS + Compression Array which many miners use - for they are a hell of a lot cheaper than 700m! A compression deployable would be nice.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Alavaria Fera
GoonWaffe
6904
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Posted - 2016.01.09 02:33:32 -
[489] - Quote
stonefly wrote:Honestly im worried about us small time industrial players.. What about small/medium pos towers? Should there not be small citadel too to fill needs of us smaller players? We dont all want to put up several billion citadel just to research out BP's or run some invention jobs... Check out what the NPCs have to offer you.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Beanhead2
The Bean Consortium
6
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Posted - 2016.01.09 03:51:05 -
[490] - Quote
What is the plan for POS towers, will we get isk for them to help buy a citadel? |
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Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.01.09 12:07:37 -
[491] - Quote
Beanhead2 wrote:What is the plan for POS towers, will we get isk for them to help buy a citadel?
There isn't a plan - there have been only hints...
I suspect the most likely (given one->one swops are unlikely as everything is different) are NPC Buy Orders (then we can all cry about how undervalued they are and losing billions on faction mods!)
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Nakota Joe Nakota
Archron Dusyfe Industries
1
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Posted - 2016.01.09 15:44:36 -
[492] - Quote
maybe I missed it in all the ruckus, but can you actually make isk off of a citadel? I mean with people docking in your station and using your services that you paid to provide and fuel......where is the pay off for the station owner or corp? |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.01.10 19:51:03 -
[493] - Quote
Nakota Joe Nakota wrote:maybe I missed it in all the ruckus, but can you actually make isk off of a citadel? I mean with people docking in your station and using your services that you paid to provide and fuel......where is the pay off for the station owner or corp?
The only thing I know has been said is that you will be able to decide 'who' can dock.
But I am fairly sure that, just as with Outposts, you will be able to charge fees for services - including just docking.
So, that would probably apply to: market taxes; repair fees; refining costs; etc |
Roberta Gastoni
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.12 12:01:54 -
[494] - Quote
Any ETA on Structure Advertisement Nexus, Structure Telescope Lens and Structure Acceleration Coils?
The Dev Blog said they should have been added around december to "give players time to acquire and research them before the introduction of Citadels" and with the research event we are getting closer to the release.
Assuming consistency with the other BPOs, researching the ME/TE in a Hyasyoda Research Lab, it will take 18 days for ME or TE 7, another 25 days to pass from ME 7 to 8 and... probably people will stop there, since it's 59 days for ME 9 and 142 additional days for ME 10 |
DarkChocolate Thunda
Science and Trade Institute Caldari State
0
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Posted - 2016.01.16 03:19:38 -
[495] - Quote
Maybe its been asked and answered before I haven't found an answer that clearly states a through response to my question. Since stations are going away and I'm sitting on a large stack of faction tower mods Bpc's and tower Bpc's I've read that compensation for people with control towers deployed will be paid but nothing about compensation for people with faction Bpc's. |
Ninlarra
Tounge punching fart boxes
35
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Posted - 2016.01.16 07:10:50 -
[496] - Quote
Sizeof Void wrote:Hmm... I find it interesting that, with one exception, CCP Ytterbium has only been responding to posts by Goons. (The one exception is a TEST post.)
Is everyone else's post simply being ignored? Where are the conspiracy trolls when you need them? lol....
Didnt you know? CCP is simply the LLC of the Goons. I mean the CCP guy literally asked the goons wtf they should regarding balence. Its laughable. |
Ninlarra
Tounge punching fart boxes
35
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Posted - 2016.01.16 07:13:40 -
[497] - Quote
Nevyn Auscent wrote:Querns wrote: It's because we actually have relevant questions about small details that are easy and possible to answer. Most of the rest of the posting is complaining.
If it makes you feel any better, they didn't answer a few of mine.
Other people also have had relevant questions and do get nowhere near the Dev response time that goons have in this thread. So.... it's a fair complaint, even if your questions have all been pertinent.
Also get off the elistist high horse bullshit will ya? Youre still some random dude, living in a random place, with random kids and a wife wife doing random everyday things. So ease back.
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Asptar Monastair
Frontier Adventurers
24
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Posted - 2016.01.20 03:24:53 -
[498] - Quote
It would be nice if the service modules or some related manifestation were visible in space on the citadel when the modules are equipped on the citadel, similar to the turret display mechanic. |
Iowa Banshee
Fenrir Vangard
59
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Posted - 2016.01.20 18:47:02 -
[499] - Quote
As a small corp wormholer I would like to know if I can still do business in the same way I'm doing it now
1) log on, land at tower in Orca 2) Get out of Orca, leaving it sitting in the bubble. 3) Get into an Epithal / Gas Harvester / Stealth Bomber / Scout ship ... what ever 4) Do my thing then and swap back to Orca
DEV's In a Citadel is it true that anyone would be able to get in my Orca and fly it away
EDIT: Its a C3 |
Cat Harkness
Twilight Labs Elemental Tide
40
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Posted - 2016.01.20 23:37:01 -
[500] - Quote
Asptar Monastair wrote:It would be nice if the service modules or some related manifestation were visible in space on the citadel when the modules are equipped on the citadel, similar to the turret display mechanic.
I believe the Modules will be visible on the structure, at least that is what I remember seeing. But of course that was early WIP, so I guess we will have to wait and see.
Cat Harkness
CEO
Twilight Labs
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Zappity
Black Aces I N F A M O U S
2624
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Posted - 2016.01.21 04:52:06 -
[501] - Quote
CCP Ytterbium wrote:Ransu Asanari wrote:I'm glad we're finally talking about build components for Citadels. I have to say, it's pretty much what I expected, and that disappoints me somewhat. I'm glad the PI requirements are staying equivalent so there is still demand for products in the PI chain. The plan to use T1 and T2 Salvage will greatly increase the value of salvage from Relic Sites, as well as salvaging wrecks from sites. So the planned change will be a net boost to the value of Relic Sites - but I don't see anything in the devblog on helping fix value for Data Sites. The current Faction POS Tower and Module BPCs are only found in Data Sites via Exploration. Since these will be made obsolete when Citadels come along, I was hoping there would be some mention of how they would be replaced. Since the Citadels are not Faction specific anymore, that precludes the base structure having faction versions. In the devblog it was stated "If and when we release Tech II or faction modules the material build-up will be properly modified to match." So that means there aren't plans to release Faction Citadel Modules to replace Faction POS Modules at this launch? The "High-Tech" items, as well as the Faction Materials (Positron Cords, Electric Conduits) that used to be for building Interfaces for invention before they were removed from the game still have no real use in manufacturing. I was hoping maybe they would find some use in the Sovereignty or Citadel Structure build chain to give them some value. CCP RedDawn stated in the current Exploration Site feedback that there is a plan to replace the POS based drops once Citadels come out, but I don't see anything in this Devblog on how. Could you elaborate, or is this still in the works? Still being worked on Has there been any update to this? Specifically about data site loot being used for the production of citadels and other structures.
Zappity's Adventures for a taste of lowsec.
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Marcus Longfellow
Pan Galactic Gargle Blasters Ocularis Inferno
1
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Posted - 2016.01.23 00:34:19 -
[502] - Quote
Is there intention to release information soon about storage capability of the Citadels both ships and items? |
Zappity
Black Aces I N F A M O U S
2624
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Posted - 2016.01.23 01:00:22 -
[503] - Quote
Marcus Longfellow wrote:Is there intention to release information soon about storage capability of the Citadels both ships and items? There was talk on reddit of another dev blog in a couple of weeks.
Zappity's Adventures for a taste of lowsec.
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Spar Multendor
Sebiestor Tribe Minmatar Republic
7
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Posted - 2016.01.25 00:49:41 -
[504] - Quote
When can we expect to see Citadels on SiSi?
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Jinn Daedric
Federal Navy Academy Gallente Federation
0
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Posted - 2016.01.26 04:00:43 -
[505] - Quote
From what i have read ,this is just another waste of time,your taking resources away and not providing enough back.Hey its great you want all these things but you are really doing it wrong.It is great you providing something bigger for people to blow up,yeah go content...you still havent fixed various other things in game but your wanting us to go and blow other stuff up to take away from the simple life we live in eve.really if you needed something bigger,scale said item and increase it size then tack on the hitpoints.Why centralize everything?you killed interceptors and entrosis link,which is a great idea,people just hate getting pings when they stuff is attacked....and yes they should form a fleet or whatnot to go after this person...make sure their stuff is good to go then they can go back to whatever their doing.even with people playing the game,its losing life.what will it be this year lets start new player in nullsec,cause that will be where the agents are.oh yeah wait they get shot trying to mission ,but missioning isnt part of eve,no way ,lets talk about pvp or in certain circumstances ganking,whats the point in moving anything through high sec now....You have capped off systems,tweaked things to allow criminals into systems they have no business in since they conduct themselves as "pirates" or in CODE's circumstances "extremists" since they bully people to buy permits,then shoot them,then push this belief that a character that barely plays anymore is a savior,we have only one tool to ward off their proprganda and that is a block button that is ...wait for it.....capped as well.
but not all you do is bad.you have brought things to the game that is good.the tag system so that those negative status people can redeem and fly in "normal" space.Great thing,and they can always turn bad again...see they didnt lose anything there.the poco thing was great,however, now we have wasted our iskies and resources on those now didnt we.Ummm,Some of the UI interfaces have improved alot,i think the sun shines too bright it actually hurts my eyes,so i have to keep rotating the view away from the sun but the UI and interfaces has improved.there is alot you have done to improve the game,but lets fix some things instead of bringing us half baked goods,Fozisov was a clear example of this.You bring updates more often which isnt the best idea but it was good,people now have something to look forward to,even if it is half baked.the graphics have been amazing,it really has came along over 11-12 years,but i dont use them cause they do what...slow me down,but graphics is great.this number for estismated value when you loot stuff is complety off,if you take that option out does it make room for you to fix something else
DOnt get me wrong,i love playing eve as much as the next person,but your killing it.I have started collecting my stuff to go sell or "firesell" it all (another great idea) cause now its not worth playing ,high sec never has enough resources so you force players to go to low sec and null for these things,(yeah about those wormholes what good are they now...not worth it) low sec is all about pvp and Faction warefare(great place for them but alot of stuff needs work there),which sends people to null sec where it is fill out stupid applications for corps and alliances just to go ratting or mining in "their" space.Most of the time this is pointless cause their is always a large number fleet looking for you just to pod kill you and send you back to highsec ,this is the cycle for a normal player,simply because they traded an item to an opposing corp,or they dont have the pvp experience,or skills they cant join these big alliances so there is no hope of taking sov (Yeah sov,still working on that one guys??) and now you want to put bigger things in space...you making it pointless to use the small stuff like siphons or pocos ,small towers,just for a central collection point.and you want us to help you build one so you can give away the bpos ....come on guys ,your starting to be as bad as the scammers in jita.you even made it sound good like its a lottery.You got ships that dont perform like they should,or even have master levels in skills that have nothing to do with the ship,(GO BIfrost),you have systems that are glitchy,wanting to tell me i have modules that are online,but they are using too much of something,along with numerous other things,with all the updates alot of things are being missed,it cant be the players cause we only pay to play this game,you proclaim player driven but you set rather crappy standards,not low,or poor,fair ,good but crappy.alot of these things your bringing to the game dont do anything for a regular player.worst even you give out infomation (via CCP API) ,you killed off battleclinic,more things are disappearing than your fixing or bringing,you want to ban programs for this and that so why pay for this,it use to be cool,log on hang out roam around for some negative status guys,go back home check on some miners see if they need a hand but now you pit everyone against everyone,you run more of a spy game if anything (yeah cause the fleet posting is just the best way to go ,or wait ..lets go check out twitch for a while and see if we find someone ratting in carrier so we can jump him.
Really eve can be a great game.This is my final year playing,all you blokes can check api's and whatnot and see i have paid to play so before i run out of characters to type.
Some major breaks, Why is there the possibly of having so many people in one alliance(Goons,duh) you all can never log in the same place so why have this.(not limited to just them)maybe a sov problem Harrassment,CODE clearly uses ingame mechanics to harrass (not limited to just them) does this not violate my right to play a game free from bullies like these guys,or am i just suppose to Pay to stay docked up?? Why do guys not in FW able to join up with other faction to bash fw people?
you got a year
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Kaivar Lancer
Placid Peace Corps
714
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Posted - 2016.01.27 14:52:41 -
[506] - Quote
^ your stuff, can i have? |
Moloney
Mass Effect Enterprises
187
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Posted - 2016.01.27 15:21:36 -
[507] - Quote
Hi Conserning docking capabilities:
Is it? :
Medium = Sub cap & Freighters Large = Sub cap, Freighters, and caps (Dread / Carrier only) XL = Titans & everything else
I would like to know as I don't see many WH corporations capable of putting down 700bil + fittings for an XL just to store a few Carriers and Dreadnaughts.... |
Corraidhin Farsaidh
Farsaidh's Freeborn
2008
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Posted - 2016.01.27 23:27:19 -
[508] - Quote
Zappity wrote:Marcus Longfellow wrote:Is there intention to release information soon about storage capability of the Citadels both ships and items? There was talk on reddit of another dev blog in a couple of weeks.
I do wish they'd talk here about it instead of reddit. I don't want to have to crawl through muliple sites for information on game changes that should be on the official forums!
I look forward to these coming in but definitely feel there's still a lot of detail missing ... |
jerppu2
DeathGames Inc. Nova Co.
1
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Posted - 2016.01.28 05:59:23 -
[509] - Quote
Marcus Longfellow wrote:Is there intention to release information soon about storage capability of the Citadels both ships and items?
I have not totally mistaken, Citadels are like stations/outposts when you talk about storage... unlimited item and ship storage.
If I recall correctly, here's the source. |
Incestuous Criticism
10
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Posted - 2016.01.29 19:57:25 -
[510] - Quote
Edwin Rothbard wrote:The potential for citadels to upend many stale things in Eve is a welcome change. I've poured over the blogs and the related threads, but I still have some questions:
- Can large/XL be deployed in high security space like regular POSes or will they be limited to null?
- ****Since they can be deployed anywhere, what determines who gets to mine which moon in a system?****
- If a citadel is in immune mode where it cannot be shot, can the owner still man the guns at shoot at ships in low/null/wh space?
- where will structure modules be manufactured? Station only? can that be done with one of the existing POS modules?
- where will the hulls be built? Station only? somewhere else?
- what happens to old pos/outpost modules? do they become collector's items, refunded, or converted to new structures?
- what about old bpos like POS and outposts? do they get refunded at npc price, converted, or something else?
- what happens to faction POS/module bcs?
- what advantages is there to allow public access to a high sec citadel? can you allow/tax others to use your research/manufacturing/market?
- can you avoid NPC station taxes/brokers fees if you setup a market in a high sec large/XL citadel?
- 12 of the 15 structure bpos already exist. you can build them right now. they do not have the new build requirements yet. if you build units today will they get converted to the new units or refunded? IE will a "station market network" module built today work as an input into the new citadels?
OK I have tried to read the information pertaining to the implementation of the structures replacing the POS. It maybe just me but not very logical in the structure of providing information.
As highlighted above I would like one answer. If a citadel can be deployed anywhere in a system, what will be used to harvest moons. Perhaps moon goo will be removed from the game which will alleviate this past time.
We currently use POS's to protect harvestors and silos. I cant imagine a citadel needing to be placed at each moon. Will there be other structures that can be deployed to do these tasks.
Speculations, thoughts... has anyone read somewhere some information since multiple platforms are being used to communicate what is happening.
Thanks |
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