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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
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Posted - 2015.10.27 20:15:46 -
[241] - Quote
Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well?
outposts will go away, PERIOD
when, where, what timeframe and how has not been decided yet |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:16:55 -
[242] - Quote
Max Kolonko wrote:Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well? they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures
PLEASE stop saying player "Stations" they are called OUTPOSTS
Normally, I wouldn't care but the difference between an outpost and a station kinda matters here and is causing a cubic fuckton of confusion |
Rek Seven
Hidden Agenda Deep Space Engineering
2083
|
Posted - 2015.10.27 20:24:23 -
[243] - Quote
Kenneth Feld wrote:Rek Seven wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos. We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes. That kind of stuff will come with the observatory array, the possibilities for that are endless
I hope you are right but we don't know that for sure do we?
The wishlist is pretty much complete...
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Lady Rift
What Shall We Call It
235
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Posted - 2015.10.27 20:28:46 -
[244] - Quote
Kenneth Feld wrote:Max Kolonko wrote:Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well? they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures PLEASE stop saying player "Stations" they are called OUTPOSTS Normally, I wouldn't care but the difference between an outpost and a station kinda matters here and is causing a cubic fuckton of confusion
they are player stations called outposts. get over it. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2216
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Posted - 2015.10.27 20:29:31 -
[245] - Quote
Here's a quick glossary for Things You Dock In.
Outpost: A player-built structure. Limited to one per system. Can only be erected in conquerable space. Cannot be placed in a system with a Conquerable Station (read below.) Comes in racial flavors, and are highly upgradable, with a fully-upgraded outpost costing in excess of 100b ISK.
Conquerable Station (aka "conq"): Structures seeded by CCP when the game was released. Three conqs exist in every region without native NPC space, except for the Drone Regions, and Delve (which has conqs because its NPC space was added later.) These structures can be claimed by players in the same manner as Outposts, but their inability to be upgraded and their inferior services make them largely useless in TYOOL 2015. In Deklein, VFK-IV, 3JN9, and CZD are conqs.
Station: An NPC-owned structure in empire, or NPC-controlled nullsec such as the pockets of Pure Blind and Venal.
When everything surrounding new structures (including Citadels) is complete, Outposts will be gone, for sure. The fate of conqs is unknown. Stations in NPC nullsec will likely remain, barring any one-time shuffling by CCP. Stations in Empire, most likely, won't change. Nothing is completely off the table, however, especially with Asset Safety making it trivial to fold, spindle, and mutilate player assets.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rek Seven
Hidden Agenda Deep Space Engineering
2083
|
Posted - 2015.10.27 20:31:43 -
[246] - Quote
CCP Ytterbium wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety This man. He gets it.
It's a shame you don't Warping to an anomaly is essentially the same thing as warping to something on overview.
Conciser intel is gathered in wormhole space. Are you adding new scanners that can be used while cloaked, or will we have to decloak to gather intel? If it's the latter, that is not good!
Maybe you don't understand what the issues? I have tried to explain multiple times if you care to look.
The wishlist is pretty much complete...
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
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Posted - 2015.10.27 20:32:27 -
[247] - Quote
Rek Seven wrote:Kenneth Feld wrote:Rek Seven wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos. We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes. That kind of stuff will come with the observatory array, the possibilities for that are endless I hope you are right but we don't know that for sure do we?
I don't think CCP knows, at this point there are 10000000 possibilities, but if that one was to happen, it would be in the obs array realm |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:34:13 -
[248] - Quote
Rek Seven wrote:CCP Ytterbium wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety This man. He gets it. It's a shame you don't Warping to an anomaly is essentially the same thing as warping to something on overview. Conciser intel is gathered in wormhole space. Are you adding new scanners that can be used while cloaked, or will we have to decloak to gather intel? If it's the latter, that is not good! Maybe you don't understand what the issues? I have tried to explain multiple times if you care to look.
the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:35:27 -
[249] - Quote
Also, I wasn't answering you specifically, there were plenty of people who didn't understand when and what would be on overview and warpable |
Octoven
WIFI Express Phoebe Freeport Republic
392
|
Posted - 2015.10.27 20:50:00 -
[250] - Quote
Saede Riordan wrote:Quote: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended. CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on. None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic. Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space.
This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed. |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:52:04 -
[251] - Quote
Octoven wrote:Saede Riordan wrote:Quote: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended. CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on. None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic. Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space. This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.
Can tether a titan to a medium, can tether a freighter to a medium and access hangars, where you can drag the citadel to your cargo bay on your freighter |
Obil Que
Star Explorers Reckoning Star Alliance
352
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Posted - 2015.10.27 20:55:44 -
[252] - Quote
Octoven wrote:Saede Riordan wrote:Quote: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended. CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on. None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic. Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space. This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.
They've already said that you can dock freighters to a M or larger, regardless of what happens with the launching requirement |
Vivi Masivi
Lavina Holding MATOU Alliance
0
|
Posted - 2015.10.27 21:23:17 -
[253] - Quote
I know that POSes will not removed instantly after Citadel release. When CCP will add all new structures to replace old system - POSes will gone... But I have a question
How does new system will replace cynosural system jammers, jump bridges, cynosural generator arrays??
Will it be new stand alone structures, or we will have service modules to fit into citadels??? |
Rek Seven
Hidden Agenda Deep Space Engineering
2083
|
Posted - 2015.10.27 21:31:08 -
[254] - Quote
Kenneth Feld wrote: the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan
You have got it backwards.
I DON'T want hostile to be able to warp to my Citadel (using overview or scan window) without any real effort.
If that means i need to put a mod/rig on my citadel, so be it... As a wormhole I would love it it went further and i could hide my pos from d-scan but i doubt ccp would do anything that cool.
In case you are not experienced how wormholes/pos scouting works; we can currently gather intel without decloaking so to take this away would be a bad move IMO.
The wishlist is pretty much complete...
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Terranid Meester
Tactical Assault and Recon Unit
313
|
Posted - 2015.10.27 21:45:44 -
[255] - Quote
probag Bear wrote:
ISK is already used as a material for the manufacturing of all items in Eve
True but it isn't actually removed from the game [as far as I know] it just gets transferred elsewhere even if that elsewhere is an npc corp. You could also regard the reduction of inflation as a consequence of less players than there used to be. If there are more players you will see an increase in inflation.
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Gabriel Karade
Noir. Mercenary Coalition
285
|
Posted - 2015.10.27 21:47:57 -
[256] - Quote
Might have been answered already but...
will you be able to tether unmanned ships to a citadel, and what sort of access controls will be available?
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Balthizarr
Unknown Skies Eve Engineering
7
|
Posted - 2015.10.27 21:50:50 -
[257] - Quote
Are there any plans to finally make walking in stations possible with these new citadels, seeing as were now getting these new massive buildings we can dock with and call home???? |
Terranid Meester
Tactical Assault and Recon Unit
313
|
Posted - 2015.10.27 21:52:01 -
[258] - Quote
Ice Cold Beer wrote:I see the CSM has been busy. More nul sec crap of no interest to empire dwellers. CSM, hang your heads in shame.
You can build them in high sec you moron.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2217
|
Posted - 2015.10.27 21:55:33 -
[259] - Quote
Terranid Meester wrote:probag Bear wrote:
ISK is already used as a material for the manufacturing of all items in Eve
True but it isn't actually removed from the game [as far as I know] it just gets transferred elsewhere even if that elsewhere is an npc corp. You could also regard the reduction of inflation as a consequence of less players than there used to be. If there are more players you will see an increase in inflation. Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 21:57:04 -
[260] - Quote
Vivi Masivi wrote:I know that POSes will not removed instantly after Citadel release. When CCP will add all new structures to replace old system - POSes will gone... But I have a question
How will new system replace cynosural system jammers, jump bridges, cynosural generator arrays??
Will it be new stand alone structures, or we will have service modules to fit into citadels???
Read the FIRST blog from like 6 months ago, it is all explained
cyno jammer and beacon is on gates
gates are essentially jump bridges
there might be a temp cyno beacon on citadels until gates are introduced
yes, no, maybe, sort of, yes |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 21:58:19 -
[261] - Quote
Balthizarr wrote:Are there any plans to finally make walking in stations possible with these new citadels, seeing as were now getting these new massive buildings we can dock with and call home????
When you dock, you are still in space
overview is gone, citadel services appears, but you see space, just like you did in your ship
There is no "Station" to walk in |
Karash Amerius
Sutoka
213
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Posted - 2015.10.27 22:00:11 -
[262] - Quote
This is more of a thematic question...one I really don't expect a solid answer to, but it will be important once things are implemented.
Scale.
Right now, the system sizes...planet and moon diameters, and even NPC stations are laughably out of scale for how they compare to ships. You just need to zoom out completely to notice it. How are Citadels with their huge size going to compound this visual problem?
Some of the prelim artwork I am looking at will dwarf a lot of background celestials...or at the very least, continue to break the immersion of Eve.
Karash Amerius
Operative, Sutoka
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 22:02:31 -
[263] - Quote
Rek Seven wrote:Kenneth Feld wrote: the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan
You have got it backwards. I DON'T want hostile to be able to warp to my Citadel (using overview or scan window) without any real effort. If that means i need to put a mod/rig on my citadel, so be it... As a wormhole I would love it it went further and i could hide my pos from d-scan but i doubt ccp would do anything that cool. In case you are not experienced how wormholes/pos scouting works; we can currently gather intel without decloaking so to take this away would be a bad move IMO.
Listen, i don't have a dog in this fight, i just don't care
I am explaining the way it is currently being developed, of course it could change
If you don't like it, don't **** on the messenger, contact your CSM and convey how bad it is |
Malakai Asamov
Van Diemen's Demise Pandemic Legion
37
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Posted - 2015.10.27 22:06:58 -
[264] - Quote
Bit early but what's the ball park for Citdael DPS? Should it be enough to break a Force Auxiliaries local tank? Cause at that point your welping alot of caps to take a citadel...
Also can we apply ewar to citadels?
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Homer Simpson Amatin
Central Builders Incorporated Short Bus Syndicate
0
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Posted - 2015.10.27 22:31:13 -
[265] - Quote
What would happen to any EXISTING station parts that anyone may happen to have? will they get re-named and still be useful or will they get removed from the game? Same question fro any copies for station component BPC's ? |
Rek Seven
Hidden Agenda Deep Space Engineering
2083
|
Posted - 2015.10.27 22:34:20 -
[266] - Quote
Kenneth Feld wrote:Rek Seven wrote:Kenneth Feld wrote: the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan
You have got it backwards. I DON'T want hostile to be able to warp to my Citadel (using overview or scan window) without any real effort. If that means i need to put a mod/rig on my citadel, so be it... As a wormhole I would love it it went further and i could hide my pos from d-scan but i doubt ccp would do anything that cool. In case you are not experienced how wormholes/pos scouting works; we can currently gather intel without decloaking so to take this away would be a bad move IMO. Listen, i don't have a dog in this fight, i just don't care I am explaining the way it is currently being developed, of course it could change If you don't like it, don't **** on the messenger, contact your CSM and convey how bad it is
Dude what are you talking about? I'm not having a go at you i'm explaining my stance to you because you indicated you didn't get where I was coming from.
I also though we wanted the same thing after reading the highlighted parts of your posed... I'm so confused
The wishlist is pretty much complete...
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Terranid Meester
Tactical Assault and Recon Unit
313
|
Posted - 2015.10.27 22:34:21 -
[267] - Quote
Querns wrote:Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form.
I stand corrected. guess I didn't get the memo Cheeky to ask but anyone got a link?
Also regarding the number of citadels a person can put up at a time, will there be restrictions? We all know titans were supposed to be rare so what is stopping anyone from spamming single systems with hundreds of citadels? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 22:43:41 -
[268] - Quote
Terranid Meester wrote:Querns wrote:Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form. I stand corrected. guess I didn't get the memo Cheeky to ask but anyone got a link? Also regarding the number of citadels a person can put up at a time, will there be restrictions? We all know titans were supposed to be rare so what is stopping anyone from spamming single systems with hundreds of citadels?
Welcome to Crius July 2014
job install costs
There are several 100+ page threadnaughts on it from over a year ago
Google -> that way |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2217
|
Posted - 2015.10.27 22:52:32 -
[269] - Quote
Terranid Meester wrote:Querns wrote:Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form. I stand corrected. guess I didn't get the memo Cheeky to ask but anyone got a link? Also regarding the number of citadels a person can put up at a time, will there be restrictions? We all know titans were supposed to be rare so what is stopping anyone from spamming single systems with hundreds of citadels? Man, you must not have done any manufacturing in the last 18 months.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Balthizarr
Unknown Skies Eve Engineering
7
|
Posted - 2015.10.27 22:54:37 -
[270] - Quote
Kenneth Feld wrote:Balthizarr wrote:Are there any plans to finally make walking in stations possible with these new citadels, seeing as were now getting these new massive buildings we can dock with and call home???? When you dock, you are still in space overview is gone, citadel services appears, but you see space, just like you did in your ship There is no "Station" to walk in
I know how the citadels are going to work as of now, my question was are there any plans to make these citadels as I described ie dockable like stations and there for making it a possibility to walk around inside them!
These are going to be MASSIVE floating stations, so not letting you walk around them one day making a use for the character we created SO LONG AGO, would be as pointless as having the planets you will never be able to land on that other similar games will allow you to do! |
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