|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arthur Aihaken
CODE.d
4703
|
Posted - 2015.10.27 21:37:04 -
[1] - Quote
First and foremost, check this thread out. I can't hold a candle to Anize, so kudos. This is pretty much the gold standard for blitzing L4s...
This is what is achievable running standard Lv4 missions (no Burners) in a 0.6 system through non-SoE Factions. All missions were accepted (none were declined except Enemy). Minimal salvage (basically any juicy implant that drops). The results were based on a runtime of 1:22 with three characters all running Faction battleships and Ascendancy implants (so there was a few billion ISK invested). Security V and Negotiation IV. I started the clock from the time all three characters were logged in, so this includes time to form-up as well as any prep such as loading ammunition, accepting the first mission, etc.
Yes, I do realize that I'm not "doing it right". Not everyone likes Burner missions, not everyone runs in true 0.5 systems and not everyone runs for SoE (again, see above link). And I do realize I'm using three characters, but that's kind of the point since dredging through standard Lv4s in a single character is rather monotonous. .....
ISK total: 99,377,780 (after a few million ISK in repairs because I was lazy). This includes a 20m ISK implant (single Storyline less the 2.5m ISK for the Kernite) and a chance Crimson Harvest where I sold a Blood Raider Abaddon SKIN for 2m ISK. I sold the salvage for market value @Jita (again, because I was lazy). Munitions costs were negligible (maybe 1-2m ISK).
LP total: ~40,000 (approximate). Conversion rate with the Faction I'm using is about 1200 ISK/LP, so definitely on the low side although not abysmally low like some Factions. I'm fairly sure I could play around with various LP rewards to get this higher, but I'm erring on the side of what is easily achievable. Moving to a 0.5 system would bump up the LP compensation as well.
Grand Total: 147m ISK / 1:22 or 108m ISK/hour.
This is a list of missions (10) I was able to complete in the 1:22 timeframe: Pirate Invasion The Anomaly 1/2/3 Unauthorized Military Presence Gone Beserk Worlds Collide Pirate Invasion The Rogue Slave Trader Downing The Slavers
I'm going to keep running this over the course of the evening to see if I can improve upon it. I know if I take a few MTUs along and come back later (provided they survive) I'll easily add another 25-50m ISK in salvage.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4707
|
Posted - 2015.10.27 23:29:42 -
[2] - Quote
Anize Oramara wrote:I will be the first to admit that I blatantly cheat by running burners It's not cheating if you're doing it right.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4707
|
Posted - 2015.10.27 23:56:31 -
[3] - Quote
Here is an addition update based on an extended run of 1:53. A few caveats: First, I made a few dumb mistakes by going after the wrong mission objective in one mission and had a few unfortunate incidents where I bounced one or more ships off the acceleration gates (it happens). Second, I got rid of my light drones because I wasn't sure if they were having much of an impact due to lengthy lock times on frigates (turns out it did have a minor effect). Third, I didn't have optimal ammunition for the last mission but decided to grind through anyway (that probably extended it more than normal considering it was 5 rooms).
Mission list: GÇó Duo of Death (this is where I screwed up the objective) GÇó Stop The Thief GÇó The Guristas Spies GÇó Worlds Collide (I didn't actually go back and clear one of the second rooms) GÇó The Rogue Slave Trader GÇó Downing The Slavers GÇó The Wildcat Strike (didn't clear the second room as there's not really much point) GÇó Cargo Delivery (just got the Quafe) GÇó The Assault GÇó Angel Extravaganza (not the optimal ammo type; didn't do the bonus room) GÇó Evolution (Storyline, and drones are a b*tch on this one) GÇó Blood Raiders Beacon (Crimson Harvest)
Loot consisted of a crappy implant in Angels (not really sure why I bother; they're almost always crappy implants), another Blood Raider Abaddon SKIN and an Admiral tag from the destroyed carrier in Evolution. No repair costs this time (I decided to spring for a pair of cheap inefficient large armor repairers) and minimal ammunition costs (<2m ISK).
ISK total: 142,776,735 LP total: ~45,000 (1200 ISK/LP conversion) Grand total: 196.8m ISK / 1:53 or 104.5m ISK/hour
So even with a few screw-ups 100m ISK/hour is still attainable.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4707
|
Posted - 2015.10.28 02:12:31 -
[4] - Quote
Made a few tweaks to two of the ships in my fleet to have a bit less tank and damage and more damage application overall, and added a flight of light drones to each (minimal use in 1 or 2 missions). Running time was 1:03 (the shortest segment) but the most profitable of the group. Finally got some decent implant drops in this one. Mission list (7): GÇó The Assaut GÇó Cargo Delivery (did kill everything this time) GÇó Dread Pirate Scarlet (killed absolutely everything, including Scarlet twice) GÇó The Rogue Slave Trader GÇó Downing the Slavers GÇó Massive Attack GÇó The Damsel In Distress (only looted 70m Zor implant; worth it chasing after this chick occasionally...)
ISK total: 78,498,606 Loot: 80,300,000 LP total: ~32,500 (1200 ISK/LP conversion) Grand total: 197,798,606 ISK / 1:03 or 188.3m ISK/hour
Taking the average of the last three sessions: GÇó 539.6m ISK total (197.8m ISK, 147.0m ISK and 194.8m ISK) GÇó 258 minutes total (1:22, 1:53 and 1:03) GÇó 2.09m ISK/minute or 125.5m ISK/hour
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4714
|
Posted - 2015.10.28 20:07:58 -
[5] - Quote
Are the gates more golden on the other (SoE) side? I was understandably curious, so I ran a little experiment. I choose a 0.5 SoE hub way out in the middle of nowhere (or at least it sure felt like it) and spent the next hour ferrying various assets to their new forward operating base. Here were the results in a rather short running time of 0:41.
Total ISK: 51,118,687 Total Salvage: 8,330,000 (one implant) Total LP: ~23,000 (1400 ISK/LP conversion) Grand Total: 91,648,687 / 0:41 or 134.1m ISK/hour
All missions were within 1-4 jumps of port with the same "shoot everything" premise. Here was the short list: GÇó Dread Pirate Scarlet (looted implant) GÇó Stop The Thief GÇó Vengeance (this one took forever and probably skewed the results)
Why the small list? Two words: travel time (I was almost starting to nod off in warp)... Even with a warp speed that exceeded 4.0 AU/s and a 6-second align time, I spent what felt like an eternity travelling (even to the 1-jump missions). From what I recall about the main SoE hub that most players frequent, this hub offers missions with fewer jumps on average. Unless you have a very fast ship (minimum warp speed of 4.0 AU/s), you're going to find these very frustrating.
So are the SoE gates really more golden? Yes, it would seem that you can earn at least an additional 10-25m ISK/hour more in SoE space (provided you can meet the travel component). There is a trade-off, of course - namely that you'll be sacrificing damage application, tank and capacitor (among others) for warp speed. And you'll be quite a ways off the major trading hubs, which means you'll need a relatively fast transport to ferry your munitions and loot. As SoE systems are substantially more populated, there is a higher risk of ganking if you're running any blingy fits. And "shoot and loot" scenarios will find that there are more than a few players who have made a career of actively scanning down stray MTUs and killing them.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4714
|
Posted - 2015.10.29 01:04:37 -
[6] - Quote
Sacrificed some damage and damage application for a 20% boost in warp speed and inertia. Despite getting four (4) Zazzmatazz and Damsel missions I didn't get the juicy implant. Sometimes you get Bob; sometimes Bob gets you...
Mission completion list (rounded up to nearest 30 seconds): GÇó 2x Zazzmatazz (0:04 and 0:4:30 to complete) GÇó Stop the Thief (0:05) GÇó Zazzmatazz (0:04:30) GÇó Attack of the Drones (0:07:30) GÇó Gurista Spies (0:07:00) GÇó Angel Extravaganza (0:19:00) GÇó Damsel (0:07:00)
ISK total: 59,553,186 Salvage total: 1,050,000 LP total: 39,467 (x1200 ISK/LP) Grand total: 107.9m ISK/ 00:59 or 109.7m ISK/hour.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4714
|
Posted - 2015.10.29 02:15:06 -
[7] - Quote
Ion Kirst wrote:So let me see if I got this right. You used 3 players to make about 100M ISK/ hour? It seems like to me each player, or character, earned about 33M ISK / hour. That may be another way to look at it, but that's what I see. Correct. That's definitely one way to look at it. Another is that the other two characters boost your ISK/hour as you'd only be capable of achieving less than half this with a single character for this particular play style. Even with the loot and salvage route it's hard to break the 60m ISK/hour mark. Still another way is that if I play for an hour each day I'm able to easily PLEX the cost of the two additional characters.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4717
|
Posted - 2015.10.29 19:42:42 -
[8] - Quote
Anize Oramara wrote:This is just information. Threads like these are there to inform, to say if you do X you get Y. That way newer players, or players who don't have that information can make an informed decision on what they want to do. Or even what's possible if you don't want to run burners/blitz/own a machariel, or if you have multiple characters, or if you don't want to run missions in certain areas etc. Exactly this. In fact, I'd welcome and look forward to ways to improve upon any results.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.11 00:56:00 -
[9] - Quote
Updated this with a newer run. Here are the results:
Standard non-SOE L4 missions (0.6 system). No blitzing or Burners - kill everything (even turrets). Minimal looting (only where there's a chance to drop an implant). Triple Rattlesnake setup in mostly T2 fits (you need to be "Johnny on the Spot" in selecting targets and applying damage). Note that the total is a bit lower as two of the characters only had Security/Negotiation III.
ISK: 94.18m Salvage: 85.2m LP: 38,406 (1200 ISK/LP) Grand total: 225.48m / 1:28 = 153.73m ISK/hour
Cons: Takes three characters. Pros: You can make a lot more ISK/hour with three characters - period.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4728
|
Posted - 2015.11.11 07:28:53 -
[10] - Quote
Well, it comes down to risk vs. reward.
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 20:36:03 -
[11] - Quote
Anize Oramara wrote:There is a hardcap to what I do, I've said that multiple times. Doing it with more than one character is asking for very, very expensive lossmails. Incursions and nullsec ratting (and even wormholes) is consistently multiboxed with a far higher isk cap. I mean I multiboxed them fine, all three. And I think I've established the upper limit of what you can achieve running non-Burner missions with up to 3 characters: It's about 150m ISK/hour with storyline missions and the occasional lucky Zor implant drop; 100m ISK/hour on the lower side with crappy mission draws and when Bob frowns upon you. With a single character you will be hard-pressed to break 50m ISK/hour with a combination of shooting/looting NPCs unless again, Bob smiles and you get a lucky Zor implant drop. And the 50m ISK/hour would be running something like a Golem (so not exactly a small hit on the wallet or skills).
In order to routinely break that 200m ISK/hour ceiling you need to really get lucky with Burner mission draws or spend a lot of time accepting regular missions repairing your standings (even with V social skills). And there are more than a few Burner missions where if you screw up just once, you're effectively hooped (and get a ringside seat to watching your 100m+ ISK ship explode in flames). And then there are the Burner missions you draw that are just useless (Guristas base being a prime example).
And let's not forget that the 200m+ ISK/hour more or less relegates you to SOE agents and systems, making you a prime ganking target regardless of fit (I've seen masses of Catalysts taking out T2-fit battleships just for sh*ts and giggles to pad their killboard). With upwards of 100 mission runners in any system at any given time, it's a gank smorgasbord.
I can't speak to low-sec, null-sec or wormhole income - but I would assume risk vs. reward comes into play. Ditto for high-sec Incursions, as I imagine a high rate of return entails running a rather blingy ship.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 21:22:09 -
[12] - Quote
As an aside, I should note that there's a way to break 600m+ ISK/hour if you cherry-pick a specific series of L4 missions. The downside is that you will absolutely, positively destroy opposing Empire standings in the process - as well as severely damage your own declining mission after mission to get it. I'm referring of course to the 'Enemies Abound' mission series for Caldari (and Empire equivalents). Mission rewards and salvage alone typically exceed 170m ISK per run, so with LP you're easily over 200m per character. With 3 characters you can easily blitz all three sets in roughly an hour. 600m+ ISK. Voila.
However, this should be considered a burst in income - and isn't sustainable unless you regularly pray at the Altar of Bob (you could literally get two 'Enemies' back-to-back or decline 50 missions and not get a single one...). You will also need at least one Golem to pull this off (ideally 2 or 3), if only for the salvaging/cargo capabilities.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 21:47:39 -
[13] - Quote
baltec1 wrote:If you want staggering income you need to try bomber blitzing FW level 4 missions. I've heard it can be insanely lucrative. But how staggering are we talking about?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4733
|
Posted - 2015.11.13 12:33:03 -
[14] - Quote
baltec1 wrote:Carriers are losing drones and fighters need to be manually used, the age of AFK carriers is at an end. You also cant refit with a weapons timer or use capital reps without the new dedicated logi capitals without large drawbacks so current defensive tactics are also taking a large hit. Ratting carriers can still work but you will need new fits, tactics and you cant be afk in them. Ratting Dreadnoughts?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4733
|
Posted - 2015.11.13 14:16:35 -
[15] - Quote
baltec1 wrote:Possible, I'm more interested in nano dreads OK, you perked my interest. Any details you'd care to share?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4733
|
Posted - 2015.11.13 18:03:20 -
[16] - Quote
baltec1 wrote:I have heard numbers such as 500m/s with the capital MWD which if I am correct means I should be able to get a dread up fast enough to keep up with AB cruiser fleets. Challenge is going to be cap usage as I don't have any info on the new capital cap mods. Will that be with or without Hyperspacial rigs?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4758
|
Posted - 2015.11.26 23:33:15 -
[17] - Quote
Wow, not quite sure how a thread about what you could potentially earn in ISK in high-sec turned into a high-sec vs. low-sec vs. null-sec vs. wormhole income debate... In this (and other) thread(s) I was simply trying to illustrate what was achievable if one put one's mind to it. I don't think high-sec income needs to be nerfed anymore than any other area, simply for the reason that your average player isn't going to run 3 characters (typically 1 or 2 at most).
The Blitz-Burner method for Lv4s can certain pay off dividends, but no more so than using the same method in low-sec or null-sec. It's a fairly huge investment at around 5-billion ISK - not to mention the necessary skills. You can apparently make insane ISK in Faction Warfare and we won't even mention farming C5s and C6s or Incursions (everything has an associated risk vs. reward that accompanies it).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4759
|
Posted - 2015.11.27 18:16:51 -
[18] - Quote
Since when is multi-boxing difficult?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4759
|
Posted - 2015.11.27 18:46:01 -
[19] - Quote
Jenn aSide wrote:It's not, who said it was? I was sure I saw a comment alluding to how it was more difficult to multi-box than a single character setup, but I find there's not really a huge challenge in running 3 characters vs 1.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
State Protectorate Caldari State
4763
|
Posted - 2015.11.28 17:48:09 -
[20] - Quote
Jenn aSide wrote:PVE is the issue. You guys go on not caring, that's your right. I guess I don't understand what the issue is then...
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4764
|
Posted - 2015.11.28 22:51:17 -
[21] - Quote
The Bigpuns wrote:And frankly, I would like to extend you an apology that your thread got hijacked by this nonsense. It's cool. In fairness, it's hard to have any kind of separate PvE/balanced-ISK discussion because anything ISK balance-related things tends to turn into a 'nerf this/that income', it immediately becomes emotionally charged and few (if any) facts are ever presented.
From what I've been able to observe and ascertain, if you're setup and well-organized (whatever that may entail) - you can make obscene ISK outside of high-sec. Well in excess of any of the most ultra-realistic ISK/hour numbers any of us have been able to obtain with either the 'several character blitz' or 'Burner/blitz' scenarios. Neither of the these scenarios are without risk, as you are relegated to running rather shiny fits in some instances - which leaves you at the mercy of being ganked (particularly in 0.5 or popular systems).. Running multiple characters is also more involved in terms of micromanagement (not to mention ongoing costs), and you will never achieve the DPS or salvage potential of a single ship.
Burners are also fairly unforgiving (especially Team Burners right now), and will become even more so with the pending elimination of off-grid links - and it is quite easy to see your ISK/hour implode with an easy mistake.
Can't even comment on Incursions - and not sure I even want to touch that snake with a 50-foot pole...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4764
|
Posted - 2015.11.28 23:06:45 -
[22] - Quote
Short update with some revised fits (for those that like experimenting). Same 0.6 system setup, 'shoot everything' scenario with minimal (implant only) cargo salvage. Anomaly 3/3, Score and Scarlet (didn't get the implant). Ammunition costs were just shy of 400k.
GÇó Total ISK/rewards: 79.03 million ISK GÇó Total LP: 19.68m ISK (16,400 LP) GÇó Grand Total: 98.71 / 00:40:00 or 148.07m ISK/hour
This was with a trio of Golems, running a passive shield fit with T2 FoF cruise launchers, three precision-scripted MGCs and three BCUs. All V missile skills (Cruise Missile Specialization IV) with Security/Negotiation V on one character and IV on the other two. High-grade Ascendancy implants and +5 Zainou missile implants with an average warp speed of just shy of 5.0 AU/s. With semi-AFK fits I can run this all day without really having to worry about screwing anything up (the biggest detractions are losing volleys and not paying attention to reloads).
This can probably be duplicated with Navy Ravens to some extent, although with half the cargo space and twice the ammunition consumption you will literally bleed missiles (there's also the issue of the Golem's tank).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4765
|
Posted - 2015.11.29 01:19:19 -
[23] - Quote
Market McSelling Alt wrote:I would trade removing lvl 4's and incursions from High-Sec if we got local removed in Null. Include local from low-sec and my interest is perked.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4767
|
Posted - 2015.11.29 03:57:11 -
[24] - Quote
Daniela Doran wrote:What pending elimination of off grid links?? A link...send me a link of this discussion please. There was a thread on Reddit, but it's also mentioned here. http://crossingzebras.com/command-destroyers/
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4767
|
Posted - 2015.11.29 05:42:50 -
[25] - Quote
Daniela Doran wrote:Thank you Arthur. Still looking at about 6 months to a year before this kicks in which should be plenty of time to convert my OGB Tengu/Legion alt to be able to fly the Nighthawk/Damnation. Sorry I couldn't find the original CCP quote (I assume there's some Twitter or Reddit reference somewhere). My guess would be that the successful implementation of Brain-in-a-Box is probably a deciding factor.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4773
|
Posted - 2015.11.29 14:17:06 -
[26] - Quote
Market McSelling Alt wrote:FW is the major reason for most items from the Navies to be worthless, but Concord LP from incursions is really stupid too. So... Can we surmise that Faction Warfare and Incursions may need a review with respect to the actual LP loot tables so there are less conflicts with standard missions?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4773
|
Posted - 2015.11.29 18:39:54 -
[27] - Quote
baltec1 wrote:Add in highsec and we might have a deal. What's the benefit in high-sec?
baltec1 wrote:Told you the PVE imbalances are complicated So it would seem... Is there an easier fix, like just making certain LP items exclusive to Faction Warfare as opposed to duplicating many in the Navy Factions?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4773
|
Posted - 2015.11.29 22:29:34 -
[28] - Quote
baltec1 wrote:Easier to hide in a war. You mean as opposed to say, not undocking?
Arthur Aihaken wrote:Toning down the amount of LP gained per hour would help, splitting up the rewards is another and dealing with the mountain of concord LP is yet another but there is no one magic bullet. This isn't just a grr nerf highsec, its a need to revamp the lot in all areas in EVE. Are we talking Faction Warfare, Incursions or both?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4775
|
Posted - 2015.11.30 19:31:30 -
[29] - Quote
Any chance we can keep the discussion civil here gang?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4775
|
Posted - 2015.11.30 22:02:05 -
[30] - Quote
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4775
|
Posted - 2015.11.30 23:01:11 -
[31] - Quote
Estella Osoka wrote:Lemme break it down. Nullie logs on, sees baddies in their area, nullie logs off and logs on hisec alt; because, killing baddies is actual work. This was intended as a legitimate question... I'm not sure nerfing high-sec income would force low-sec or null-sec players to focus more on their respective regions, nor do I think simply buffing low-sec or null-sec income would entice players to remain there either. I think the majority of players live in high-sec not because it's necessarily more interesting, but because it's somewhat stable and predictable. While there is an element of risk in being ganked, it's something that can also be mitigated to some extent.
If you removed L4 missions from high-sec it's highly unlikely you'd see anyone 'take the plunge' and relocate to low-sec to continue to blitz L4s or Burners (especially with some of the 'shinier' fits required to solo some). It's more likely that you'd see players come up with unique and creative ways to attempt to replace that income with L3s.
And from an economics standpoint, there's one thing every proponent of nerfing high-sec continues to overlook - there is simply no need or reason to fit Faction or Deadspace modules for running L3s. And there is a less than zero chance that players will fit these to fly into low-sec to run L4s. Anyone who runs DED sites or farms belts depends on demand from the high-sec market for these modules, so nerfing high-sec will also have the unintended effect of nerfing low-sec and null income.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4775
|
Posted - 2015.12.01 00:08:08 -
[32] - Quote
Chainsaw Plankton wrote:that is the issue. it is better to run a high-sec income alt than try and make income in low/null. According to risk/reward it should be the other way around. In some ways the model works, in day to day individual income it breaks pretty hard. if you ask me if I want to run null anoms or highsec lv4s, I'm picking the lv4s every time. Players that live in null should be able to make isk in null and not feel cheated that highsec can earn more. Also null should make more to incentivize players to move out there. probably should jump on the FW gravy train, get that dank t4 minmatar LP in a stealth bomber. and personally I'm starting to like WH space. however it is designed to be difficult to live in and often you are at the mercy of bob, and god knows how many cloaky t3s And that's a fair point. However...
Don't a lot of null-sec players earn ISK through their corporate overlords, ie: ISK distributed from moon mining, space rental, etc. If not directly then indirectly through ship replacement programs and subsidized ships and equipment? DED spawns are so rare as to be almost non-existant in high-sec, and belt ratting does not see any Officer spawns, Faction loot, BPC or implant drops. High-sec anomalies almost never lead to escalations, and even when they do it's almost exclusively low-sec.
We're referencing ISK/hour, and it seems more than a little convenient that the very real potential for exotic loot is conveniently overlooked (I'm fairly certain high-sec Burner ISK/hour blitzing does in fact reflect this, as my own non-Burner attempts to include implant drops in the totals).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4775
|
Posted - 2015.12.01 00:49:03 -
[33] - Quote
Jenn aSide wrote:The potential is there, sometimes you hit the lottery.
These is not lottery involved with incursions, and the burner blitz guide doesn't rely on random number generator Gods smiling on you. That's why I'm training my alt to better execute the burner guide (instead of training it for a carrier to run low sec lvl 5s like I planned to, why accept risk when you don't have to?). But we're not really discussing Incursions - they're kind of a separate item entirely and beyond most high-sec players, are they not?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4776
|
Posted - 2015.12.01 22:24:38 -
[34] - Quote
If the various alliances weren't so tainted, one might be inclined to take some of what's being said at face value. It's hard to take claims of "high-sec PvE is too lucrative" seriously when these same alliances are literally drowning in ISK and supercapitals. Not a week goes by without some CSM, Alliance Tournament, Kickstarter, RMT or other scandal being brought to the forefront - so you'll have to forgive me if a lot of what's being proposed sounds and comes across as suspect.
High-sec Incursions are only run by a select (elite) few, yet the topic keeps rearing its ugly head time and time again. Why? Because they're near impossible to gank (or at least too much effort), and that makes null-sec alts sad.
High-sec DED sites are not an issue because even when they make a rare appearance, they are farmed into oblivion by low and null-sec alts. During the Blood Harvest it was next to impossible to find a spawn, despite the fact that both low and null-sec were literally flooded with sites. I'm sure we'll see a repeat with the upcoming Frost event as well.
Which brings us to high-sec PvE. Specifically - L4 missions. Even before Burners there have long been calls to remove these from high-sec, and now it effectively kills two birds with one stone. Never mind the fact that to achieve the level of ISK/hour by blitzing and running Burners requires about a year of solid training, a 5-billion or so investment in ISK and selection of one or two very specific regions. The alternative is several characters, a similar level of training and ISK investment and a higher degree of micromanagement beyond simply pressing 'F1' (something many null-sec players might be unfamiliar with).
High-sec players aren't risk-averse - we're bullsh*t averse. We don't want to be bullied or otherwise indoctrinated into the various alliance marketing and propaganda machines. If you nerf high-sec PvE income anymore than it already has (let's not forget the various loot drop, mineral, reprocessing, etc. nerfs that have taken place over the last year or so), you'll probably find that the vast majority of high-sec EVE players just quit.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4776
|
Posted - 2015.12.01 23:04:27 -
[35] - Quote
Jenn aSide wrote:This is the 1st mistake. We are individual PVErs. We are talking about individual pve, not about what alliances have or do.
Looking at a group rather than the individuals that make up that group is how prejudices work. I'm not TEST Alliance, I'm one guy who likes to pew pew npcs. If you don't believe what we are saying about imbalances, you can always take a ship to null when the owners aren't there (for instance, the Detorid Region when Russians are sleep) and see for yourself. Prejudice aside, how do you account for the fact that the constant calls for high-sec nerfing continue to come almost exclusively from players associated with the major alliances?
Quote:I don't know why what I'm about to say next is hard to understand. WHY WOULD WE GANK OURSELVES? I know I have an incursion alt, and if you go to TVP's teamspeak and ask, lots of people will tell you "yea, I play in null, this is how I get isk". Apparently even more elitist than I had imagined...
Quote:The rest of this is again dripping with the types of prejudices that are the real enemy of discussion. I've yet to hear a decent proposal for discussion.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4776
|
Posted - 2015.12.01 23:19:55 -
[36] - Quote
Chainsaw Plankton wrote:null sec has a severe lack of content and that is something worth talking about. Press F10, and select pilots in space. I see a lot of empty wasted space. Players could be out there doing things, which creates more content as players are content for other players if most players see that running missions in highsec is the main content worth doing... well there isn't really a point to eve any more. I thought the appeal of null-sec was supposed to be player-driven content? Is it possible that null-sec in fact deserves the reputation and fate that befell it? Blue donuts, rental and moon goo empires, supercapital proliferation... There's one alliance in particular that seems to serve no purpose other than to further a real-world media empire and several others that would appear to be operated as thinly-veiled RMT schemes.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4779
|
Posted - 2015.12.02 06:40:57 -
[37] - Quote
I'm curious how many of the active high-sec players are null-sec alts...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4779
|
Posted - 2015.12.02 06:54:38 -
[38] - Quote
Getting back to the original topic, I made 150-million ISK in just over an hour this evening. I wasn't really pushing it or focusing on micromanagement, so I suspect I could've made another 10-20 millions ISK if I'd concentrated more. If I'm really feeling lazy and unmotivated, I'll average somewhere between 75-90 million ISK/hour. Strangely enough, it's the blitz missions like 'Cargo', 'Duo', 'Recon' and 'Anomaly' that actually drag averages down. To consistently get high numbers you need to capitalize on missions like 'Enemies', 'Damsel', 'Scarlet', 'Beserk', 'Attack Drones' and the 'Extravaganzas' (in addition to the occasional Zor or Storyline implants to boost ISK/hour). No null bears were harmed in the collection of this data...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4782
|
Posted - 2015.12.02 14:48:38 -
[39] - Quote
Daniela Doran wrote:Do only the 1st Recon (skip the rest) and skip Cargo, Attack of Drones, Extrava. Worlds Collide.....skip all except the following Yes, this is the optimized mission list for blitzing. But I'm going for bounties (and not running Burners), so blitzing missions actually bring my per ISK/hour down.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4782
|
Posted - 2015.12.02 15:06:06 -
[40] - Quote
PLEX prices and changes to multi-boxing are also two factors influencing high-sec numbers.
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4783
|
Posted - 2015.12.02 18:37:21 -
[41] - Quote
Jenn aSide wrote:How does it make sense that we went into the most dangerous space EVE Online has and PVE'd successfully and ended up with less wealth than had we just stayed in the safest part of EVE Online (or just went into low sec with cheap as hell bombers and did FW missions and made way more)?
If you can explain to me how that makes any damn sense, I'll swear i'll drop it. Good luck on that though lol. Please correct me if I'm wrong, but aren't C3s on the 'lighter' side of wormhole income? They're kind of the equivalent wormhole equivalent of high-sec L3 missions, are they not? I have a limited amount of game time in wormholes (mostly C4s), so I can't really comment beyond that I know you can make obscene ISK in wormhole space - but it takes a lot logistically, and it's not without risk.
I will concede the point on high-sec Incursions because I really don't know very much about them other than they seem to be an ISK faucet for predominantly null-sec players (not necessarily exclusively, but a sizeable segment). I'm not entirely convinced that restricting Incursions to low-sec would warrant continued player investment in terms of risk vs. reward. The high-sec community as a whole has never really viewed Incursions as anything more than an 'elite' or exclusive activity, anyway.
I think everyone agrees Faction Warfare is broken to some extent. I made 250k LP in just under an hour using nothing more than a cheap T2 fit stealth bomber (and this was only at Caldari T2). If it wasn't so incredibly boring optimizing the 80 or so odd jumps required to string a half dozen missions together I'd probably find it more interesting (or if my Faction was at level T4 or T5).
From everything everyone is saying it really sounds like null-sec just, well... sucks. Everyone's trying to kill you all of the time, it's obscenely expensive to live there and a person can't really eek out anydecent kind of living. Or it's the complete opposite and it's boring as hell and there's just not a lot to do. The only thing I'm certain of is that I don't have a very favorable opinion of null-sec, and nothing in this discussion has really given me pause to think otherwise.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4784
|
Posted - 2015.12.02 20:43:45 -
[42] - Quote
Jenn aSide wrote:Or you could just do this in high sec with a ship that cost about as much, with next to zero risk and much less effort (no scanning down sigs, bookmarking entrances and exist etc) while making the same isk. 500 mil Domi in WH space solo or a 600 mil mach in high sec solo. Which one makes more financial sense? The answer is ALWAYS high sec. That's the problem (in this case it's yet again the problem of blitzing). The fix is to either eliminate blitzing OR make more stuff (like WH anomalies) some how 'bltizable' so that people who put in more effort/creativity can wring more wealth out of dangerous space like they can in safer space. You're citing an outdated and extreme example of L3 blitzing. 2000 ISK/LP is probably unrealistic to use on a consistent basis, and I think the reality is more in the 1400-1600 ISK/LP range. If memory serves, there was also some recent discussion on how the 80m ISK ceiling was (for whatever reasons) no longer achievable and that 40-50m ISK/hour was a more accurate L3 blitz number.
Running standard L4s (shooting and looting) in 0.5-0.6 systems with typical (non-SoE) Empire agents will yield anywhere from 30-40m ISK/hour on average (-¦ skills and the specific Faction). This can be greatly enhanced by accepting missions that damage opposing Faction standings. The odd lucky implant drop or storyline mission will further augment this. I've been able to hit over 200m ISK/hour running three characters, but this was influenced heavily by favorable mission draws.
I have consistently broken the 100m ISK/hour mark blitzing L4s/Burners solo with standard Empire agents, although this required a fairly substantial initial investment (one I'm still paying off).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4785
|
Posted - 2015.12.02 23:56:58 -
[43] - Quote
Hasikan Miallok wrote:It would be interesting to know exactly how many people actually blitz missions for 100 mill per hour plus. It seems to me the bulk of mission runners get nothing like that and many newer players spend over an hour on one level 4 mission that may return 20 mill ISK if they are lucky.
It is highly unlikely that the handful of people making 100 mill plus per hour as an ACTIVE activity are online enough to be having that much effect on the EVE economy. That was kind of my point as well. I could be blitzing L4 SoE missions and Burners, but I'm not. It's just not my thing, but more power to anyone who wants to invest the time and ISK to pull it off.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4785
|
Posted - 2015.12.03 01:32:30 -
[44] - Quote
Hasikan Miallok wrote:However SOE level IVs are more or less ISK neutral. You pretty much invest all the LP plus any ISK from reward/bounty to get assets, generally some SOE Probe Launchers or a Stratios. Selling those assets later to another player in return for ISK does not inject any ISK into the game. I'd love to see the price of Faction modules reduced by half or even three quarters. Then players might actually start utilizing them more than they do. It's ridiculous that a Faction BCU or gun costs 50x more than a comparable T2 version.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4785
|
Posted - 2015.12.03 03:16:45 -
[45] - Quote
Chainsaw Plankton wrote:most of that cost is the tag cost. most people are afraid to "mess up" their standings or whatever excuse. also with more people running SoE missions less are running the faction kill missions for the tags for bcus. I haven't really seen tag prices increase though - have they? If you loot FW missions (not sure how many do) you can scoop a lot of tags there as well.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4785
|
Posted - 2015.12.03 06:55:03 -
[46] - Quote
I like shooting rats.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4786
|
Posted - 2015.12.03 16:42:55 -
[47] - Quote
Can we revisit this 90m ISK/hour estimate blitzing L3s? I seriously doubt this is obtainable, and rather than quoting threads I'd like to see some of those championing L3 blitzing post their fits and actual numbers achieved. This includes a breakdown of mission rewards, NPC bounties, salvage where applicable and ISK/LP conversion - in addition to which Empire Faction and system type.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4787
|
Posted - 2015.12.03 17:10:19 -
[48] - Quote
Yes, if it were 70m ISK/hour - but I don't even think this is achievable. I think the real number is under 50m ISK/hour, which makes any comparison to null-sec income somewhat moot (no one is going to blitz L3s for 35-40m when they can easily earn more than that in null). As I said, let's run the numbers and find out what the realistic achievable rate is (and using a realistic ISK/LP conversion of around 1200 ISK/LP).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4788
|
Posted - 2015.12.03 20:29:01 -
[49] - Quote
baltec1 wrote:Looking back you were there at ground zero when this was discovered. Probably, but I've lost track of many of these threads. Thanks for posting the spreadsheet analysis. It looks like if we use an ISK/LP conversion ratio of 2000 (which seems a tad on the high side), 80m ISK/hour is achievable. On the low side, 55m ISK/hour. So a happy medium is probably somewhere in the middle around 67.5m ISK/hour.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4790
|
Posted - 2015.12.03 21:08:24 -
[50] - Quote
Just to do a quick comparison, I ran Gone Beserk with a non-SoE 0.5 agent. The mission rewards were 143500 (12%) lower. It took me 00:05:48 start to finish, which was shooting everything. I had a faster mission warp speed but arguably my drone, gunnery and other applicable skills are not 100% (mostly IV with some V). I earned 1689 LP which is 143 (8%) less. I will be lucky to get a 1000 ISK/LP conversion with a non-SoE agent. I didn't blitz it - but this will yield higher bounties. No salvage.
Mission rewards: 1.08m ISK LP rewards: 1.69m ISK (1000 ISK/LP) Bounties: 1.68m ISK Grand total: 4.45m ISK / 00:05:48, or 44.5m ISK/hour if I continue at this rate.
A few observations. First, unless you use a SoE agent in the perfect system, you're never going to break 50m ISK/hour blitzing or even just running L3s with the Machariel fit. Second, you cannot keep up a blitz pace indefinitely. At some point you're going to start burning out, making mistakes (or reading forums) which will impact your ISK/hour. There is a lot more micromanagement involved in blitzing or running missions as opposed to shooting battleship spawns in anomalies. Third, the ISK/LP conversion is the real wild card here. The 80m ISK/hour threshold should be considered an upper limit under ideal conditions with perfect skills and favorable mission conditions. You start with 80m ISK/hour potential and go down from there. How fast depends on you.
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4791
|
Posted - 2015.12.04 00:02:24 -
[51] - Quote
Chainsaw Plankton wrote:I think the two main problems with null incursions are that they spawn randomly so it is hard to maintain interest in them. I think it's hard to interest players in null-sec just to show up.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4791
|
Posted - 2015.12.04 01:26:49 -
[52] - Quote
baltec1 wrote:SOE probes are also selling at very good rates at the moment. 2000 ISK/IP good?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4795
|
Posted - 2015.12.04 01:45:38 -
[53] - Quote
How exactly is ISK/LP being calculated here? I assume any Faction store ISK cost is deducted from the selling price before calculating ISK/LP?a
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4798
|
Posted - 2015.12.04 07:45:50 -
[54] - Quote
Let's use Sisters Combat Scanner Probes then.
GÇó Cost of 10 Combat Scanner Probe Is (Jita) ... 10x 12,894 = 128,940 ISK GÇó 10x Sisters Combat Scanner Probe (SoE store) ... 1,200,000 ISK GÇó 10x Sisters Combat Scanner Probe (SoE store) ... 1800 LP
In November the average selling price ranged from a low of around 450,000 ISK to a high of around 475,000 ISK, so we'll split the difference and go with 462,500 ISK as a realistic price to fetch (market conditions will vary).
GÇó 4.625m ISK - 1.329m ISK = 3.296m ISK GÇó 3.296m ISK / 1800 LP = 1831 ISK/LP
As previously indicated (as as the numbers demonstrate), 2000 ISK/LP is unrealistic and 2400 ISK/LP is grossly exaggerated. Can you obtain more than 1800 ISK/LP? Sure, probably on occasion - and provided you're willing to watch the market like a hawk for 0.01 underbidders. This also won't be instantaneous ISK, and you could well be sitting on your items for days or longer. Maybe you can get 2400 ISK/LP on certain items, but since no one's delving into specifics ("2000 isk/lp can also be found in a surprisingly large number of factions too") I'm going to treat some of these higher conversions with a degree of skepticism.
And yes, depending on the system you mission, where you buy your probes and where you sell them will all influence these numbers. I'm using Jita, but this is by no means the best (or worst) market.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4798
|
Posted - 2015.12.04 07:48:21 -
[55] - Quote
Somewhat off-topic (but still related), when you run in a SoE system your likelihood of being ganked just increased 10-fold (if not more). And it doesn't matter if you're running a cheap T2 fit, when you're flying around in a billion ISK Marauder and run into one of the roving Catalyst or Tornado gank gangs simply looking to pad their killboard - all bets are off (just ask some of the former Golem owners who lost both ship and pod last night).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4803
|
Posted - 2015.12.04 21:20:10 -
[56] - Quote
One thing I hadn't considered is that if you manufacture your own probes you can bring the cost down substantially - especially if you mine your own minerals or have access to a cheap source. There's the cost of acquiring and researching a set of original blueprints, but that's really only a one-time hit unless you switch items.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 05:46:36 -
[57] - Quote
So as with L4 mission blitzing/Burners, to approach these numbers for blitzing L3s you need: GÇó SoE agents in Lanngisi (the closest SoE hub is only 0.7, and Lanngisi is preferable over Apanake; minimal jumps and distances) GÇó Both Security V and Negotiation V (at least Security V, as LP return is key) GÇó Researched BPCs, skills and minerals to manufacture any items required in LP redemption GÇó Timing sell orders with peak market demand to ensure the highest rate of return (requires market monitoring)
I don't think you necessarily need a Machariel, though. A HML Tengu with FoF missiles would probably suffice (warp speed with a Gravitational Capacitor will be comparable), and you can run a passive fit for the most part. 600 applied DPS with implants, no micromanagement and a fast align time would seem to meet the requirements (you're not going to be getting 1000+ DPS with a Machariel at maximum range anyway).
Personally, I wouldn't rank blitzing L3 SoE missions as a high-point in my PvE activities. I much prefer shooting (and occasionally looting) L4s with 3 characters. It's quite easy to sustain 125-150m+ ISK/hour (and occasionally break 200m+ ISK/hour) which is double what you can get blitzing SoE L3s and almost on par with blitzing SoE L4s/Burners. And my numbers are typically at Security/Negotiation IV in standard 0.6 Faction systems, and the majority of the ISK comes from bounties, mission rewards and occasional salvage (if I get more than 1000 ISK/LP I'm ecstatic). You don't need a 5-billion ISK investment (you can ramp-up with additional characters), perfect skills and you can opt for a system closer to your favorite market hub.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 09:55:49 -
[58] - Quote
baltec1 wrote:FoF tengu wont get close to a mach. I think you underestimate, but I'll run a few L3s and report the completion time for comparison. With respect to "sides", I've tried to relay my own observations in an unbiased manner (granted, it's not as technical or comprehensive as the spreadsheet you've linked).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4804
|
Posted - 2015.12.05 15:11:38 -
[59] - Quote
The Bigpuns wrote:Ok, this is getting out of hand. So it would seem...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4805
|
Posted - 2015.12.06 00:00:47 -
[60] - Quote
Overall, I think high-sec PvE income is fine. Where all the disparity occurs is in a single SoE hub. There might be a few other Factions where you can get a high ISK/LP conversion, but these are the exception rather than the rule. This hub is well off the beaten path, and a good distance to major trade hubs (so you need to ferry everything you need in and transport all your spoils of war out). There's also the requisite standings requirement (not a hurdle, but still something that needs to occur) in addition to perfect Social skills (Secutity/Negotiation V). There are also more kill/gank squads in addition to players who love nothing more than scanning down MTUs (not that you'll necessarily salvage, but if you do...).
Faction Warfare and Incursions are a bag of snakes, and null-sec is just a gong show.
I am currently away, traveling through time and will be returning last week.
|
|
Arthur Aihaken
CODE.d
4807
|
Posted - 2015.12.07 04:55:05 -
[61] - Quote
baltec1 wrote:How about we bring back tracking titans again so we can earn 500mil/hr? I think this was before my time; can you expand on this a bit?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4808
|
Posted - 2015.12.08 13:50:19 -
[62] - Quote
Did they add missile tracking disruptors as part of NPC electronic warfare?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4810
|
Posted - 2015.12.08 23:34:11 -
[63] - Quote
PLEX prices have more than doubled over the past few years, and outside of Burners mission income has seen successive nerfs (including the reprocessing nerf). So if anything, you have to play 2.5x longer to PLEX your account every month. This isn't an argument for or against the current discussion - just a footnote.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4814
|
Posted - 2015.12.09 09:56:08 -
[64] - Quote
baltec1 wrote:This is why having anoms as the primary way of earning isk is a bad plan, they don't adapt to inflation because bounties can't rise while at the same time the inject the very isk that is causing them to lose value. Add on the fact you can run them afk and they can't support more than a few players per system and it becomes clear anoms can't continue to be the primary pve content in null sov. In case I missed it somewhere, what exactly is the proposal to buff null-sec income?
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4815
|
Posted - 2015.12.09 22:40:01 -
[65] - Quote
Jenn aSide wrote:For the record I still disagree completely with sov null missions. I'm inclined to agree.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4816
|
Posted - 2015.12.10 06:46:02 -
[66] - Quote
Jerry T Pepridge wrote:27 pages of highsec Vs nullsec income sperg & look what happens. they fixed the exploit that allowed missions to be completed with a blitz method. Arthur said in another thread he didn't blitz - but all the attention posted here has obviously made a difference. I was going to say: "Someone was obviously paying close attention to these threads..."
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4816
|
Posted - 2015.12.10 08:08:33 -
[67] - Quote
Anize Oramara wrote:If you think CCP makes any changes based on the complete and utter garbage that gets posted on these forums instead of, you know, actual metrics and figures they can draw from the game itself then you are the most deluded fool to ever walk this planet. I know for a fact that they have indeed expanded upon some of the ideas presented in the forums and listened and responded to player feedback. Whether or not that was the case in this instance or if this was merely a long overdue PvE update is open to speculation. I really don't have a problem with either the mission or FW changes - both were long overdue (the FW tears are particularly sweet).
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4823
|
Posted - 2015.12.10 14:30:40 -
[68] - Quote
The Bigpuns wrote:Can I just ask what missions have actually changed? I haven't noticed any differences, but that says more about how little attention I pay to spawns and objectives, I just keep shooting until there's no more red... I'm working on a short list. Feel free to let me know if you notice anything amiss...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4840
|
Posted - 2015.12.11 17:22:52 -
[69] - Quote
baltec1 wrote:Done a few of the missions you listed and they are all the same on my end, must have been some kind of bug. If that's the case, it's still present - the same missions were still exhibiting those errors this morning.
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
4841
|
Posted - 2015.12.11 18:12:13 -
[70] - Quote
Admit it. - you were engrossed by the new armor and hull damage effects.
I am currently away, traveling through time and will be returning last week.
|
|
|
|
|