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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
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Posted - 2015.11.03 21:36:10 -
[121] - Quote
Modules are offline not only when fitting from saved fitting but when changing ships on pos in SMA. Also got some weird "can't use navigation rig" .... when switching to the same ship again later all is ok.
EDIT: Seems to be connected to one ship only, getting all sort of popups when entering or leaving my Prowler. Also, with every reship less and less modules are shown in the fitting window. although HUD still shows that I have shield extenders and cloak on it, fitting window insists I have empty slots.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Skyrider Deathknight
Repercussus Goonswarm Federation
21
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Posted - 2015.11.03 21:54:19 -
[122] - Quote
I've lost about 120k SP trained into Capital Emission Systems 5 since parallax hit, before down time he had around 24-20 ish Hours left. as of right now 4 days 1min. I had around 450,000 trained before DT currently it's 330,000. |
Tridiel McNath
Republic University Minmatar Republic
0
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Posted - 2015.11.03 22:11:31 -
[123] - Quote
Since new patch today. Log on no problems but then go to look at training queue and nothing is there. I tried the work around going through the character select still doesnt work. Shows i am training skill still just wont show anything in queue (including previously learned skills) or let me change anything. Plz help |
Soltys
33
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Posted - 2015.11.03 22:30:30 -
[124] - Quote
CCP Shadowcat wrote:Known issues
Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
For the record, this is standard behavior of EvE client since 2003. Bind any stuff like modules, windows activations, etc. to anything that isn't a function key or any other modified (alt/ctrl/shift) key and see how often that works when you have focus on anything but space (answer: almost never).
Jita Flipping Inc.: Solmp / Kovl
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miquela01
Imperium Technologies DARKNESS.
0
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Posted - 2015.11.03 23:06:36 -
[125] - Quote
i am having login issues. Black screen like previously stated. My second account i was able to login and everything was fine just this one account...i submitted a ticket and have heard nothing yet. |
Valleriani
Polarized
13
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Posted - 2015.11.03 23:11:54 -
[126] - Quote
Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.
Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.
Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random
Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8) |
Midnight Hope
Pator Tech School Minmatar Republic
182
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Posted - 2015.11.03 23:28:07 -
[127] - Quote
#140 - 2015-11-03 23:05:28 UTC | Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable.
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Meyetuka
Static-Noise Upholders
2
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Posted - 2015.11.03 23:31:27 -
[128] - Quote
CCP Shadowcat wrote:Known issues
- Probe control box does not always display to users (Workaround, press Shift)
- Solar System Map in full screen mode covers up HUD
- Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
The first one is a mild nuisance. The second one can get you killed (like if something uncloaks you, and you can't tell without closing the map. The third one is a pain my ass. When manually clicking down the AU range, I have to either click in space, then use the hotkey or click the Scan button in the interface each time the value changes by 0.1AU. I know, it's not a huge deal, but it triples the amount of time it takes a scanner to pinpoint the range of whatever it is they're looking for. |
Lucifer Darchangel
Helghast Rebirth
3
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Posted - 2015.11.03 23:42:14 -
[129] - Quote
Cant log in.
'done processing bulk data', then just a black screen......
Game has not frozen, can still access the ESC menu and quit game as if running. Can run my other client with no issues.
please fix this.... |
uhnboy ghost
retard hills
79
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Posted - 2015.11.04 00:16:58 -
[130] - Quote
OV delay: warped in to a plex -> d-scan and d-scan say 3 ship next to me but OV is empety then 3-4s later the ships and drones are there on the ov.
later i warped to a gate and samething the gate was empety and when i hit the d-scan it was like i got "rubber banded" re landed at gate 2-3s later whit alot of suspect next to me (useing old d-scan, good internet )
speedometer still gets stuck randomly
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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James Altruine
New Eden Mining Organisation
0
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Posted - 2015.11.04 00:30:14 -
[131] - Quote
SurrenderMonkey wrote:CCP Shadowcat wrote:
- After activating an additional skill training queue using a Multiple Pilot Training Certificate, players are unable to train skills until they log off and then log on again
This, I think, is more broken than realized. Having just activated a MPTC,I cannot start a queue on this character even with zero other queues running. Doing so offers to sell me another MPTC. I've logged out... and in... and out... and in... etc. I've stopped and started queues on all other characters. Nothing I do will allow me to start a queue on this character.
Experiencing this exact issue as well. I am unable to train my current character at all, as it seems to believe my other character is training despite his queue being paused or empty. |
miquela01
Imperium Technologies DARKNESS.
0
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Posted - 2015.11.04 01:05:59 -
[132] - Quote
Has anyone been helped with the black login screen yet? Its been 4.5 hours since i submitted my bug report and i have not even heard anything back yet. |
Soltys
33
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Posted - 2015.11.04 01:28:52 -
[133] - Quote
CCP Goliath wrote:Soltys wrote:The issues are roughly the same I posted in that other thread in WH forum: -stuff- We put resize by grabbing spheres back in - you can do that again. Personally speaking I find the Mousewheel and mappable keyboard shortcuts far preferable now though.
Ahh, yes it's indeed working. But now the option to ....
- enable both grabbing and cones at the same time - enable only grabbing - enable only cones
.... is even more needed. Otherwise people that (righlty so) complained about randomly grabbing spheres when they wanted to do something else (rotate map most of the time) - will complain again.
And yea - modifiers+mousewheel works really well.
Jita Flipping Inc.: Solmp / Kovl
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Elivii Maken
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.11.04 01:42:46 -
[134] - Quote
Thin lines in scanner window are hard to comprehend. Does it belong to the top item or bottom item? Dscan button animation is cool. In the past I had a hard time knowing if I was scanning or not. However, huge red dscan shere in my probe map is very distracting. Let me turn it off. Dscan map is cool however.
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Zanthrus Stetille
Hidden Agenda Deep Space Engineering
4
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Posted - 2015.11.04 02:31:12 -
[135] - Quote
Please make it so that the probe scanning map is always behind everything else, or give an option to send it to the back and keep it there. It is not useable if I can't see my overview, ship modules, etc. |
Somal Thunder
V0LTA WE FORM V0LTA
27
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Posted - 2015.11.04 02:47:40 -
[136] - Quote
I was traveling between systems and while I was in one system my shield extenders didn't work (they were fitted but my shields showed like 2k instead of 7k or whatever). When I jumped into the next system, the shields got full again. |
Masao Kurata
Perkone Caldari State
303
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Posted - 2015.11.04 03:08:27 -
[137] - Quote
CCP Goliath wrote:Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes.
What you want to see and what you want to get in the way of moving probes are two different things. The latter set is always an empty set, just give probe handles highest priority for mouse selection always. The fact that you had to turn off almost everything should've told you that there's a problem. |
Will Godscastle
Technoluzlz
0
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Posted - 2015.11.04 03:09:40 -
[138] - Quote
Got issue with fitting window. Modules are in place and looks like working, but not showed in fitting. Screenshot |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1554
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Posted - 2015.11.04 03:11:44 -
[139] - Quote
Moac Tor wrote: I have a similar problem. I paused training on one character and logged in another to resume training on the new character and it offers to sell me MPTC. I tried logging on and off a few times but to no avail. In the end I submitted a support ticket and resumed training on the previous character which it allowed.
Quoting this for seconding. Did likewise and submitted a support ticket; one character on the account refuses to train unless I purchase multiple character training. All queues are stopped. |
Kalseth
Anomalous Existence Low-Class
42
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Posted - 2015.11.04 03:17:36 -
[140] - Quote
Valleriani wrote:Brain in a box issues, I'm guessing. Happening in wormholes, and also in pretty empty nulls.
Alot of our members are getting random lag. Aka opening up something is delayed (corp fitting, warping off, dscanning, etc.). Jumping in wormholes is giving the 'timer' stating you will be moved in 180 seconds, and can last between 3-20 seconds.
Also getting strange issues like opening up fittings giving wierd things (missing modules), and in a wormhole when taking damage, it was not calclating damage properly, assuming because of missing modules. For example, people had claims of 'no armor' very fast when taking DPS because the plates they had installed were't there, but when they jumped back into another wormhole, they realized they never took that much damage at all. I assume they go hand in hand. It's not that the ships going to blow up, it's just giving improper readouts. This is happening to multiple ships and seems random
Finally minor issues with warping. We done two warps (one in null and one to our PoS) and for some reason would not be warped to the correct location. We warped to our PoS after a battle just now, and ended up 200km away from the PoS. The weird thing is, it was considered a new grid as well. We couldn't' see the PoS even 200km away, even though technically it should be the same grid. Had to do another warp to PoS and all was well, but I mean, that's pretty BAD since if it was considered a new grid, PoS wouldn't help us if we got jumped 8)
THIS ... when jumping into a ship from a SMA you get random announcements about not having enough cap / power grid then all or most of the ship moduals do not show up in fitting or everything is fine then you jump through a Wormhole and come out with no plates fitted to your ship in the middle of a battle or guns. I do not know if it is just on the client side and everything is being calculated correctly on the server side but its kinda a bif deal when you go into a fit with 120 EHP and end up at 15. I have looked and not seen anything about this. |
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Krystyn
Serenity Rising LLC
217
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Posted - 2015.11.04 03:18:26 -
[141] - Quote
Had a Poco Defense today. I had a fleet ready to rep and it repped up by itself in a few seconds. I landed as it came out of reffed mode and saw the damage, but I had hardly landed a few cycles and then it was full. I think thats a bug. |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
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Posted - 2015.11.04 03:21:59 -
[142] - Quote
Having problems with fitting.
1) Fitting Screen - Imgur linky
2) More serious, when I board a ship stored in an SMA, I have more than once found modules offline, with a warning about insufficient power grid. At first I thought this was due to module changes, but then I bought and fitted the above Gila, flew it to my POS, stored it, re-boarded it - and hey presto, the rapid lights have turned off due to insufficient grid. I can only imagine something is not applying my skills correctly to the ship's stats.
Once boarded, I am able to on-line modules, but I'm sure you can appreciate the implications for WH pew pew. |
Malliss Darksky
Trovas Dregonas
0
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Posted - 2015.11.04 03:24:04 -
[143] - Quote
In some cases the skill queue window does not open properly, when trying to open it directly. Workaround: Open the character sheet first and open the skill queue from there. Please send bug reports if you experience this bug.
Well couldn't get into the skill queue after the server came up last night, just home from work and tried again and same thing, neither way into the queue works for my main who has a Prototype Cerebral accelerator. the 2 alts, no active training queues on either, can get into their queues fine. So seems it's related to the implant, hope this gets sorted fast since only got 5 days left on the thing. |
Flax Volcanus
Montezuma's Revenge. Silent Infinity
7
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Posted - 2015.11.04 03:32:11 -
[144] - Quote
I just jumped a JF to a cyno and landed 7100 meters away from the cyno, and almost inside a station. First time that has ever happened to me in 10 years of playing the game. Is this a new feature related to jumping, or a problem? I'm not jumping again until I figure out which. |
Amber Kurvora
231
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Posted - 2015.11.04 03:34:37 -
[145] - Quote
Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
- The map now causes everything to lag when it's open.
- Actually there now seems to be lag in lots of little bits and bobs, and I've got an i5 in my rig.
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Nirad Tskai
Vulcan Jedi Masters Of Krypton Bleak Horizon Alliance.
0
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Posted - 2015.11.04 03:38:31 -
[146] - Quote
I cannot get to the skill queue via either method stated in the original post. Also none of my skills show on the character sheet when i expand each section ie. Gunnery / Missiles / Spaceship Command etc. |
Altwo Isu
State War Academy Caldari State
0
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Posted - 2015.11.04 03:45:08 -
[147] - Quote
Skill cue doesn't open on ... cue (Just tossed that in there. Good luck fixing it. My new favorite phrase: 'All new code but same old function'. Hmm.
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Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.04 03:48:13 -
[148] - Quote
- Modules are missing from ship in space, session changes do not seem to cause them to reappear. They only return when docking in station.
- Probe directional cube missing initially when opening the probe scanner
- Cannot reload probes while in space. I can only reload them in station or after docking
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Rythen Risalo
Immortals of New Eden DARKNESS.
2
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Posted - 2015.11.04 04:30:28 -
[149] - Quote
Having problems with my skill queue, stops letting me add skills, constantly asks me if I want to save my changes when opening the skillqueue, sometimes it won't open at all, can't modify training. |
Leonardo Adami
Science and Trade Institute Caldari State
55
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Posted - 2015.11.04 04:36:33 -
[150] - Quote
What about the beta map completely lagging the eve client when open? It happens every time and I've used exclusively since it became an option with the exception of scanning. As it stands it's unusable. |
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