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Chanina
ASGARD HEAVY INDUSTRIES
5
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Posted - 2011.12.13 09:55:00 -
[31] - Quote
Karash Amerius wrote:As in my previous thread on the subject, I just think the active tanked bonuses on all Transports are very misplaced as NO ONE with a brain actually fits any transport to actively tank anything.
A passive fit Bustard however is quite hilarious getting aggro in high end anoms I am told.
Thanks, I accept, i'm brain less ;-)
take a DST and fit its lowslots with bulkheads and a damage control II and you get a serious amount of HP + Resis. Also some surprise for hulltanking ;-) (Hull reppers are very slow but good to clean up the mess afterwards)
Fit an occator with T2 Repper, dmg control, Hardeners / erng. Platings and an armorplate and you also get a decent amount of EHP. Add some Tank supporting rigs (buffer or rep bonus).
Last time i checked that could hold of a lot of dmg. Repping away a Torp fitted raven and even sustaining some volleys of alpha BS setup.
Not so sure about the number but after undocking you are invulnerable for 20 or 30 seconds or until you change the course of your ship. you can stop your ship without loosing the invu timer. If you get shot out of station and it's not in your warp direction stop ship, warp off to a celestial or have a save bm. stopping ship will allow you to align faster without drifting around but you cold be bounced. Celestial might be a bit obvious but using something between 10 and 100 km warp distance should limit the risk the enemy is waiting there. If you are in a low traffic system use the 20 sec do get out of rang for cloaks and hit the MWD short before the time is over. You should be able to cloak pretty fast after hitting mwd, if not it might not be a so low traffic system.
One thing i would like to see a change concerning Logistics is that the Freighter should get an industrial SMA like the Rorqual so it can take a fitted Hauler with it. Freighter can stay on the main route while you collect the small stuff in off road systems. |
Mike Whiite
Progressive State
5
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Posted - 2011.12.13 10:16:00 -
[32] - Quote
Although not very friendly brought, your buddy made the mistakes mentioned above.
Some are rather comon, low and 0 sec flyers tend to get sloppy when in Highsec, because they don't expect it.
Personaly I tent avoid the use of Cloaky Blockade Runners in Hi Sec as much as possible. It's like putting your expansive Television set in front of the window so every passing person with burgulary intentions can see it. Not to mention a strong tank works better in hi sec.
and when using the transport (a Crane in my case) I go for aggilaty and speed instead of cargohold. 2 T2 nano's and 2 T1 med low friction nozzile's instead of cargohold extenders. Keeps you safe in almost any situation, a fair chance at escape in bubbles as long as you stay sharp.
That's the cost you pay, though goodluck trying to target me when leaving a station.
Note with crucible you get 30 sec invunrability when leaving the station and you're able to redock in 20.
edit: Only when using a covert-opps Cryo I risk cargo extenders over nano's then change them on the last station before hi sec and make that run a couple of times, or let the escort scout the last jumps. |
Averyia
2
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Posted - 2011.12.14 15:29:00 -
[33] - Quote
Wait, you are dying in a blockade runner in high sec?
Wow, i find this interesting. I've never lost one in 0.0, lost one in low sec due to lag, and you've apparently been one shot in high sec. Do you realize what this means?
The ability of the blockade runner to avoid destruction is indirectly proportional to the security rating of the system you're in. |
el alasar
The Scope Gallente Federation
110
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Posted - 2011.12.15 18:19:00 -
[34] - Quote
while i have to agree with Tippia, Cap Tyrian and others, i do think eve would benefit if HP of ALL ships were increased.
check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
Mag's
the united Negative Ten.
3194
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Posted - 2011.12.15 19:31:00 -
[35] - Quote
My alt has had the same BR since they could fit a cloak. It's fitted for full cargo too, including tech2 rigs.
Therefore I do not agree with the OP.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Velicitia
Open Designs
205
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Posted - 2011.12.15 20:14:00 -
[36] - Quote
Mike Whiite wrote: Note with crucible you get 30 sec invunrability when leaving the station and you're able to redock in 20.
So they changed this too? Nice, used to be 30/30.
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Chanina
ASGARD HEAVY INDUSTRIES The Citadel of Asgard
8
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Posted - 2011.12.16 09:11:00 -
[37] - Quote
Velicitia wrote:Mike Whiite wrote: Note with crucible you get 30 sec invunrability when leaving the station and you're able to redock in 20.
So they changed this too? Nice, used to be 30/30.
yes it was 30/30. but the invu timer is independent from the session change timer. And the Session change timer is the one which prevented you from docking. And the session timer has been changed to 20 sec. |
mnybag1
Imperial Academy Amarr Empire
1
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Posted - 2011.12.16 15:04:00 -
[38] - Quote
Artreju Woodsparrow wrote:i wanted +1 Warpstrength per Skill not for the Cloaky ones ^^, but nvm that will never happen. For me the Tech2 Transport isnt worth 100+mil with only benefit from +2 Warpstrength and bit more HP/Resi and no bigger Cargo.
You get MUCH bigger cargo. With a Viator i max out at about 10.5km3 with t1 rigs and t2 cargo expanders. With an occalator you can get 35km3 with the same set up but with 2 warp stabs built in. Throw some invuls in the mids after your MWD and you will not be easy to kill before you wave as you warp away.
I love DST for fueling my low sec POSes, however, they are lacking something to make them useful in null. I think the interdiction nullifier would be a good buff to make them viable in null. |
Hiryu Jin
noXCorp Ninja Unicorns with Huge Horns
12
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Posted - 2011.12.16 19:27:00 -
[39] - Quote
Most people already know this, but a DST can do the mwd/cloak trick, too. It just takes a little practice. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
35
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Posted - 2012.01.01 06:59:00 -
[40] - Quote
For the record, you cannot cloak while undocking. You are usually too close and the cloak will fail. You must have an Undock Instant Bookmark to get away from the station before the undock invulnerability wears off then cloak up. |
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RubyPorto
Profoundly Disturbed RED.Legion
1050
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Posted - 2012.01.01 10:20:00 -
[41] - Quote
Fronkfurter McSheebleton wrote:Cap Tyrian wrote:Blockade Runner are fast and cloaky. Deep Space Transporters are hard to kill. I think perhaps part of the problem here is that the second bit isn't really true.
I got an Occator fit that I keep wanting to put together that has a 260k EHP Buffer tank. But it sacrifices some cargo capacity, so I suppose that doesn't count, since every carebeary ship should be able to fit a monster tank and perform its job perfectly.
(A reasonably priced version of the above still boasts 213k EHP buffer and costs less than half as much as a freighter.)
So DSTs can be hard to kill. You just haven't put the effort into making yours hard to kill. I have the same problem with my tankless EWAR drake, but I don't complain after it meets it's inevitable demise. |
Takeshi Yamato
eXceed Inc. No Holes Barred
63
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Posted - 2012.01.01 10:31:00 -
[42] - Quote
RubyPorto wrote:I got an Occator fit that I keep wanting to put together that has a 260k EHP Buffer tank. But it sacrifices some cargo capacity, so I suppose that doesn't count, since every carebeary ship should be able to fit a monster tank and perform its job perfectly.
(A reasonably priced version of the above still boasts 213k EHP buffer and costs less than half as much as a freighter.)
Care to share this titanic fitting?
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RubyPorto
Profoundly Disturbed RED.Legion
1050
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Posted - 2012.01.01 11:13:00 -
[43] - Quote
[Occator.]
[Empty High slot]
[Empty Med slot] [Empty Med slot]
Damage Control II Imperial Navy Energized Adaptive Nano Membrane 400mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Rolled Tungsten Plates I Core C-Type Armor Explosive Hardener Imperial Navy Energized Adaptive Nano Membrane
Medium Trimark Armor Pump II Medium Trimark Armor Pump II
~500m (mostly in the Rigs+Hull), with a Legion boost, 213k EHP. Without, 176 EHP. Easily comparable to a Charon's 180k EHP, and much faster.
EDIT: Getting the bigger tank one is easy. Spend more ISK. |
tankus2
Endless Destruction Imperial Ascension
29
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Posted - 2012.02.02 23:13:00 -
[44] - Quote
Now, I am all for DSTs getting an appropriate hit point buff (no more than 6k hp total gained) and, more importantly, a cargo hold buff, though if your friend can't survive a single salvo from a tornado he's doing something wrong, even if its a BR.
Jumping into bonuses, all the transports could use a 5% resistances per level of transports vs the 5% shield boost/ armor repair amount per level they currently get, which would also be a positive step without overpowering them. I also like where Artreju was going (yes, two pages back), though the +2 warp strength bonus is a role bonus, which are always a fixed bonus. Turning the BR's transport bonus of covert cloak into a role bonus and giving it something else in its place, now that may work. Giving the DST a set +25% hitpoint bonus, or a +50% hitpoint bonus but a -10% rep/boost/regen amount (thinking of the Makinaw's role bonus here) would accent these ship's high short-term durability, encouraging them to try to simply run from conflict than to stick around.
Overall, the OP is onto something good, but approached it from the wrong way. What I'd like to know what is an interdiction nullifier ability going to do in empire? Not like the DST can switch its engines around for an afterburner bonus or a sig radius reduction bonus. Where the science gets done |
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