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Thread Statistics | Show CCP posts - 128 post(s) |
FT Diomedes
The Graduates Get Off My Lawn
1950
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Posted - 2015.11.17 22:54:54 -
[331] - Quote
CCP Goliath wrote:Terranid Meester wrote:CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones. Dictor probes? They don't appear in the probe menu, and aren't destroyable with that button though?
Moon scanning probes.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Mark726
Project Compass Holdings
217
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Posted - 2015.11.18 03:53:15 -
[332] - Quote
Apologies if I'm repeating a comment said already (I unfortunately do not have the time to wade through 17 pages of feedback). First off, this iteration of the probing changes seems to have raised the usability quite a bit, so well done! I'm pleased to see a lot of the older feedback taken into account.
There is one thing I miss from the old map, however, and on the off chance that this hasn't been mentioned yet, there something that I'd like to see brought into the new system, if possible. In the old interface, a signal would only turn green once the signal strength hit 100%. It was a quick, visual way to know if the scan succeeded without me needing to check the scan results. In the new interface, however, I've noticed that the signal will often (though not always, it's a tad inconsistent) turn green when the signature gets about 75% strength (You can see that here). I'd love a return back to the old system, where a marker didn't turn green until it was at 100% strength, unless there's some point in turning it green prior to 100% that I'm not aware of. Thanks again for all your work!
Author, EVE Travel
Author, EVE Lore Survival Guide
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Morwen Lagann
Tyrathlion Interstellar
1587
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Posted - 2015.11.18 06:10:02 -
[333] - Quote
+1 to Mark's post above. I noticed that and didn't pay it too much mind since I always relied on the percentage bar on the signature list.
Speaking of the signature list - while you've certainly cleaned it up, I don't think having a colored line under the signature's information line is particularly ideal or really all that readable. All it looks like at a glance is a line separator, not an indicator of the strength of the result. The existing version that fills in a highlight behind the entire line of text works better, IMO.
A couple additional things:
The manipulators for moving probes do not appear after the probes are launched, until you press control, alt or shift. Not game-breaking, but a little odd, since the first thing you're generally going to do after launching your probes is move them.
The old scanning interface let you create probe formations and then save them with names. You could then set one as default and from then on, clicking on the custom formation button would just move the probes into that formation. In the current iteration of the beta scanning UI, the button doesn't seem to do this; instead you click on or hover over the button, then have to move up OFF of the button to click on the custom formation in a drop-up (yes, drop-up) menu that appears. Extra clicking and/or movement involved as it is currently in the beta interface; the behavior of the old button is superior and more efficient - odds are users are not going to be switching between formations all that often, so displaying a list of custom formations, while a requirement, should be considered and treated as the secondary function of the button, not the primary one.
Grabbing the edges of probe scan radii still feels a little finicky and more difficult compared to the old interface.
Generally speaking, this iteration of the scanning UI is far and away an improvement over literally every iteration up to this point: namely, It's actually usable. Not sure if I'm faster with it than with the old one, but the only way to figure that out is with more practice, but at least I'm not going "OMG **** THIS ****" five seconds after opening it anymore.
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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CCP Goliath
C C P C C P Alliance
2871
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Posted - 2015.11.18 10:02:17 -
[334] - Quote
Soltys wrote:CCP Goliath wrote:Soltys wrote:CCP Goliath wrote:So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it! WB ! Anyway, regarding few imho important points in my earlier post - ad. #4, #7 and updated #8 ? #4 and #7 are really "forced" regressions from the sisi version (and with simple checkboxes they don't have to be). #8 is separately a bug (really docking is unusable if camera settings are used, whether it's 1 or more monitors) and a feat. request (with necessary math provided). I totally get why you think that checkboxes are simple, but they actually increase the complexity of the feature both for the user and for testing immeasurably, by introducing yet another variable. This is one of the reasons why we try to minimise the amount of toggles and such we are putting in. At this time I really don't think we are going to add a toggle for the picking, but we are going to be making some improvements there so maybe the situation resolves itself. I ... don't really see how that would resolve itself. The more difficult it is to "accidentally" grab a sphere (implicitly it comes down to following complaints: "omg !!! I cannot grab a sphere; why is it so difficult now ???; I want old interface back !!!111") - the more people prefering to grab them will be complaining. And vice versa. Besides, a checkbox is a complexity for the user in this game ? A checkbox that (by default enabled matching current behaviour) says "you can resize spheres by picking and dragging their border" ? Come on, let's be serious and reflect a bit what game we are talking about ... Same about testing. It's not some complex subtle game mechanics. It's simple "can/cannot drag" option. In the exact same barrel as "enable / disable dscan cone". What kind of testing would you want to do here ? Dscan toggle (read: more customization) made everyone happy. Aforementioned checkboxes would be exactly welcome. Either way - the SiSi version was best in this regard (from my PoV at least). You get win-win solution pleasing everyone: - wanna classic behaviour with rotating being living hell as it catches sphere borders instead of rotating ? - leave it enabled - wanna alt+cone/mousewheel functionaltiy only ? - leave it disabled Same about having dockable probe interface inside floating solar map (and again, old SiSi version > this version). Without it you will have one or the other group complaining. You have toggle for dscan - try removing them and see how people will react to "we made it so it's less complex for you". Quote:Similarly with the docking. That being said, we will be taking a look at the camera offset issue. I can prepare short video if that helps. With camera offset there is another irritating issue I explained in this auto(?) closed and ignored(?) bug report. There're more issues with certian targeting/tagging functions as well (it would be really nice to have them fixed after all those years).
Hi,
I've put our points across as best I can. I understand that you don't agree with the direction we're taking with the toggles, but we're just going to have to move on for now.
The offset issue we don't need a video for, thanks though. I checked out the bug reports, and the first one was closed by our outsourcers, presumably because they saw it as a feature request rather than a bug - you've posted in karkur's little things thread with the suggestion, and that is the correct place to post. The latter bug report I'm going to look into, but not as a priority at this time.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871
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Posted - 2015.11.18 10:07:27 -
[335] - Quote
Brokk Witgenstein wrote:I tried and failed to use it.
The old probe scanner had cubes I could click to move them around. I don't know what you did to them, but - I can barely see them. I'm not even sure there are cubes anymore -- I saw some very tiny arrows lost in the crowd somewhere. The old map presented all the information I needed without much ado and overly convoluted colour schemes. Red dots. Cyan cubes. Blue outlines. Perfection. This new map doesn't show me anything the old map didn't, yet somehow, it looks very cluttered.
- I can't click on these arrows if my life depended on them. I may not be an avid mouse user, I've always slightly struggled with pointing exact locations; but I've always managed quite easily to grab the old cubes and place them where I want them. (I already failed at clicking the arrows even in the old map but at least the cubes were big enough for me).
- When I click something, it's almost certainly "something else" than what I wanted to click. Background stuff, bookmarks, you name it I've clicked it. Why is the background clutter even clickable? What could I possibly want to do with it? Hover over to tell us what it is would be fine. If it really has to be selectable, maybe make it so only when the Alt key is pressed? The probes really ought to be the default here guys. When I click on/near a probe, that's what I want. Not planet VI asteroid belt III. Don't care. Just the probe.
- I think I liked the new DScanner - even though the Scan button is at the wrong side of the dialog. My DScan is at the left side of my screen. My Scan button used to be close- now it's not anymore. But that said, I think I could like it. However, having one checkbox for both "Try the new DScan and Probe window" means I can't get the new DScanner with the old probescanner. I really, *really* need the old probescanner for now.
I know what you're probably thinking. "does this guy even know how to scan?" Well actually, Yes he does. I've lived in a wormhole. I've scanned and hacked and combat scanned and all that jazz. Sites I could scan down in a minute (yea, a pro only takes 20 sec LOL) with the old map took me three minutes and a lot of frustration with the "previous new map". And with this "latest new map" I can't even do it anymore. After reverting to the oldschool scanner I had it in two scans and I was happy again.
In a nutshell: don't remove the old views just yet. I beg you. I'm not opposed to change and most of the bugs seem to be gone now; but without VISIBILITY and CLICKABILITY my scanning career is over.
Have you seen my posts earlier in the thread about making the scanner more customisable for your own style of play (using the Markers list to stop the background clutter from being clickable, for instance) and hotkeying the D-scan rather than using the scan button and such? I recommend taking a look. Can you give me a screenshot illustrating your top 2 points please? I'm a little confused, as the cube is really not difficult to see, so I think you might be experiencing a bug or something.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871
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Posted - 2015.11.18 10:09:15 -
[336] - Quote
FT Diomedes wrote:CCP Goliath wrote:Terranid Meester wrote:CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones. Dictor probes? They don't appear in the probe menu, and aren't destroyable with that button though? Moon scanning probes.
Not sure what you're answering with this? Is there a use case with Moon scanning probes that I've missed?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871
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Posted - 2015.11.18 10:10:51 -
[337] - Quote
Mark726 wrote:Apologies if I'm repeating a comment said already (I unfortunately do not have the time to wade through 17 pages of feedback). First off, this iteration of the probing changes seems to have raised the usability quite a bit, so well done! I'm pleased to see a lot of the older feedback taken into account. There is one thing I miss from the old map, however, and on the off chance that this hasn't been mentioned yet, there something that I'd like to see brought into the new system, if possible. In the old interface, a signal would only turn green once the signal strength hit 100%. It was a quick, visual way to know if the scan succeeded without me needing to check the scan results. In the new interface, however, I've noticed that the signal will often (though not always, it's a tad inconsistent) turn green when the signature gets about 75% strength (You can see that here). I'd love a return back to the old system, where a marker didn't turn green until it was at 100% strength, unless there's some point in turning it green prior to 100% that I'm not aware of. Thanks again for all your work!
Signals would turn green earlier than 100% for sure in the old system. I've had plenty ~90% greens. I don't know the purpose behind it though, and I'll ask!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871
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Posted - 2015.11.18 10:13:59 -
[338] - Quote
Morwen Lagann wrote:+1 to Mark's post above. I noticed that and didn't pay it too much mind since I always relied on the percentage bar on the signature list. Speaking of the signature list - while you've certainly cleaned it up, I don't think having a colored line under the signature's information line is particularly ideal or really all that readable. All it looks like at a glance is a line separator, not an indicator of the strength of the result. The existing version that fills in a highlight behind the entire line of text works better, IMO. A couple additional things: The manipulators for moving probes do not appear after the probes are launched, until you press control, alt or shift. Not game-breaking, but a little odd, since the first thing you're generally going to do after launching your probes is move them. The old scanning interface let you create probe formations and then save them with names. You could then set one as default and from then on, clicking on the custom formation button would just move the probes into that formation. In the current iteration of the beta scanning UI, the button doesn't seem to do this; instead you click on or hover over the button, then have to move up OFF of the button to click on the custom formation in a drop-up (yes, drop-up) menu that appears. Extra clicking and/or movement involved as it is currently in the beta interface; the behavior of the old button is superior and more efficient - odds are users are not going to be switching between formations all that often, so displaying a list of custom formations, while a requirement, should be considered and treated as the secondary function of the button, not the primary one. Grabbing the edges of probe scan radii still feels a little finicky and more difficult compared to the old interface. Generally speaking, this iteration of the scanning UI is far and away an improvement over literally every iteration up to this point: namely, It's actually usable. Not sure if I'm faster with it than with the old one, but the only way to figure that out is with more practice. I'm not going "OMG **** THIS ****" five seconds after opening it anymore, so it's actually going to be a problem of me having to remember to switch back to the old one periodically to compare.
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Morwen Lagann
Tyrathlion Interstellar
1587
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Posted - 2015.11.18 14:56:59 -
[339] - Quote
CCP Goliath wrote:
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
Cool, thanks for the quick response. Out trying the scrollwheel thing right now - will take some getting used to.
Regarding Mark's thing - I think a previous iteration had little circular progress bars around the signature icons in the map. Perhaps that should come back, if signatures are going to turn green around ~75%?
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Soltys
34
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Posted - 2015.11.18 15:03:21 -
[340] - Quote
CCP Goliath wrote:I've put our points across as best I can. I understand that you don't agree with the direction we're taking with the toggles, but we're just going to have to move on for now.
Allright, let's see how the updated interface will function in practice first. Any timeframe for the new version (whether on tq or sisi) ?
Quote:I checked out the bug reports, and the first one was closed by our outsourcers, presumably because they saw it as a feature request rather than a bug - you've posted in karkur's little things thread with the suggestion, and that is the correct place to post.
Well, if we add extra toggles then it's a suggestions (though frankly speaking, that thread has 110+ pages, I won't be holding my breath =) ).
But other than that - how "Target Anchor List" aligns targets is another part of the interface that completely ignores camera/interface settings (and it certainly should never ignore it when "Offset Interface With Camera" is enabled). If it's supposed to align relatively to the "center" , and the players sets the center for both ship/hud and interface to be somewhere else - and it ignores that, then it's a bug.
Please whenever you have time, push it to someone that could look into it (I can help at any time). Point being multi monitor setup is almost flawless - and this is one of the very few remaining thorns. As you said you will be looking into space/solar map docking to play properly with those settings, then you can get 2 birds with one stone.
Quote:The latter bug report I'm going to look into, but not as a priority at this time.
Ok, thanks for that. If you need any more info or video showing it lemme know.
Jita Flipping Inc.: Solmp / Kovl
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
278
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Posted - 2015.11.18 15:44:54 -
[341] - Quote
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. |
Terra Chrall
Royal Amarr Institute Amarr Empire
59
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Posted - 2015.11.18 16:22:06 -
[342] - Quote
Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.
Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on. |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
78
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Posted - 2015.11.18 17:09:28 -
[343] - Quote
Quote:Signals would turn green earlier than 100% for sure in the old system. I've had plenty ~90% greens. I don't know the purpose behind it though, and I'll ask!
If I recall correctly from back when I first learned to probe, the colors (red/yellow/green) denote how many probes are getting a 100% hit on the sig you are trying to probe out. Red was none, I think yellow was one or more, and green was a third number which I forget.
This mattered a hell of a lot more when you had to move each probe individually and there was no module to reduce the spherical error margin (I don't quite know what else to call it) of the sig you were trying to probe down. A yellow hit meant you were close, so start scooting individual probes around to try and triangulate.
Now, with the probe groupings and the new upgrade modules, I haven't individually moved a probe in years. On the other hand the feature may not be entirely legacy; there may still be use cases either for very hard to scan ships in combat probing, or for people with lower skills or sub-optimal fits. |
elitatwo
Eve Minions The-Company
909
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Posted - 2015.11.18 18:18:32 -
[344] - Quote
The scan button is on the wrong side of the window. I do not want to see the solar system map when I d-scan. That underline thing suggest that your signature is not in the row of the signatue but below or above.
Too long to read:
As soon as it looks like before I can use it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Nicen Jehr
The Scope Gallente Federation
417
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Posted - 2015.11.18 18:30:43 -
[345] - Quote
I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Salmandi Deritro
The Dark Space Initiative Scary Wormhole People
1
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Posted - 2015.11.19 01:01:04 -
[346] - Quote
Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.
Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.
I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better. |
helana Tsero
Science and Trade Institute Caldari State
237
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Posted - 2015.11.19 02:39:08 -
[347] - Quote
helana Tsero wrote:CCP Goliath wrote:Leeluvv wrote:CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix. I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in. Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either. To be honest if this was a legacy issue their is no way it was being triggered before the new changes. I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have probe and dscan windows stacked and the Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again. Dscan is critical for wormholers, so please fix this asap.... .
Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:24:18 -
[348] - Quote
Morwen Lagann wrote:CCP Goliath wrote:
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
Cool, thanks for the quick response. Out trying the scrollwheel thing right now - will take some getting used to. Regarding Mark's thing - I think a previous iteration had little circular progress bars around the signature icons in the map. Perhaps that should come back, if signatures are going to turn green around ~75%?
The circular progress bars were much maligned and will probably not be making a return.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:25:55 -
[349] - Quote
Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.
Could you post a screenshot please? Sounds like something is amiss here.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:26:41 -
[350] - Quote
Terra Chrall wrote:Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.
Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on.
We are going to address the issue of grabbing the cube directly with the picking, rather than changing its size which is apparently very contentious :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:29:40 -
[351] - Quote
Nicen Jehr wrote:I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.
The toggle for probe bracket visibility is in the Markers menu at the top left of the Solar System map window/window controls.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:31:46 -
[352] - Quote
Salmandi Deritro wrote:Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.
Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.
I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better.
Left click - warp to BM would cause tons of accidents, so no, sorry. You can right click on signatures in the probe scanner window to warp to them directly though, similarly with the People and Places menu for bookmarks.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876
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Posted - 2015.11.19 11:33:37 -
[353] - Quote
helana Tsero wrote: Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.
As I explained, it's a legacy issue and it's being fixed. If you're asking for a timeline, we don't give that for fixes that aren't already lined up for a deployment, sorry. I agree that separating the windows isn't a solution, it's a workaround.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Noene Drops
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.11.19 11:45:26 -
[354] - Quote
CCP Goliath wrote:Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. Could you post a screenshot please? Sounds like something is amiss here.
Here's a screenshot from Sisi, taken 1 day ago. The cube is barely seen, and overall signatures visibility is severely reduced because the globes are too bright. |
Nicola Arman
Lacuna. AII ShaII Perish
59
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Posted - 2015.11.19 16:03:57 -
[355] - Quote
I love the new scanner. Hot keys have changed my life. Probes do disappear from time to time but pressing shift brings them back magically. And bookmarks tend to not always show up on the map at all. Otherwise love this ****. |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
279
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Posted - 2015.11.19 16:29:29 -
[356] - Quote
CCP Goliath wrote:Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. Could you post a screenshot please? Sounds like something is amiss here.
Here you go.
Screenshot 1
Screenshot 2
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Soltys
34
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Posted - 2015.11.20 11:19:41 -
[357] - Quote
I peeked on sisi on the interface - one remark for current version is that the visual richness/brightness of probe spheres is a bit of an overkill tbh.
Jita Flipping Inc.: Solmp / Kovl
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Dreadgar Mole
Massive Online Logistical Enterpeises
0
|
Posted - 2015.11.20 20:19:54 -
[358] - Quote
Others may already have said something about this but just in case they have not.
First I like the updates that have been made. It is like the scanning tools have been brought up to date but in doing so you have affected some of the colours in the scan results in the map. I am colour blind (I can see colours but often find it hard to differentiate between them) I am finding it really difficult to see the little red dots. Nearly impossible to see the red rings and cannot tell the difference between the green and the yellow results. Could someone possibly review the colour choices to allow for those of us who struggle with colour differentiation. |
marly cortez
Mercurialis Inc. RAZOR Alliance
116
|
Posted - 2015.11.21 14:34:41 -
[359] - Quote
Like the new map, this new scanning interface 'Drop Down' really is something you either love or simply hate beyond belief, question is why this huge divided in opinions.
Asking around and using it...Very Briefly' myself, I get the same answer, 'Way to much detail', comments like, over engineered, fiddly, difficult to use, and more concerning and predominant, Just another reasons to stop scanning all together, were some of the answer I got, Happily for me at least there is still an option to turn the wretched thing off allowing me for the time being to continue scanning stuff down quickly and efficiently until such time as CCP force this change on the players.
After that sadly my days in EVE are numbered as finally the Dev's have done for me as far as this game goes, Dunno how you really believe that by killing off in sequence all activities that players once found the ability to generate there own content in is a good plan I have no idea and scanning stuff down, having once almost killed it as a profession with Nerf's and your silly unfinished, 'Pac Man' game in past iterations it was one of the few things left to us as it stood were we could relax in game as individuals in space, introducing this abomination will finally ensure that even those few of us that ever un-docked will have one less reason to do so.
I said a few years ago that they should take away your crayons until you learned to talk to players before and not after you dreamed up another scheme, Seems you were not listening then either. |
Dominous Nolen
Powder and Ball Alchemist Industries
80
|
Posted - 2015.11.22 07:24:02 -
[360] - Quote
Please enable a quick method of disabling the active overview settings in the dscanner for tools such as Pirates Little helper. It was nice being able to quickly toggle off and back on.
One thing i've noticed is that the text entry box currently doesn't act the way it use to on the old D-scan. I use to be able to enter a scan value, hit enter and it the results list would update with the new value. Currently though that doesn't appear to be case and the results stay static until the scan button is pressed.
I miss the seperate values for the AU and KM windows from the old scanner.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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