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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Drechlas
Applied Anarchy SpaceMonkey's Alliance
15
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Posted - 2015.11.05 11:49:16 -
[31] - Quote
More readable format
https://docs.google.com/spreadsheets/d/1I9gNYh03OKNIr3tMNteEH-051htPaUbsLmYqpKwULDY/edit?usp=sharing |
ChromeStriker
Out of Focus Odin's Call
961
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Posted - 2015.11.05 11:51:39 -
[32] - Quote
000708070 white wrote:31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .
... 36ish with skills
No Worries
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1161
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Posted - 2015.11.05 12:00:21 -
[33] - Quote
ChromeStriker wrote:000708070 white wrote:31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying . ... 36ish with skills
time to biomass I guess, more free kills for campers and blobbers ;_; |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2242
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Posted - 2015.11.05 12:07:37 -
[34] - Quote
xttz wrote:Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot? I don't really understand why Graviton Physics is a requirement for these to start with, it's a science/manufacturing skill. It's like requiring Caldari Starship Engineering to fly t2 Caldari hulls. It would make more sense if WDFGs had their own skill under Electronic Systems with standard pre-reqs (level 1 for T1, level 4 for T2), plus some form of bonus for each level trained (reduced thrust/velocity penalties or something). I agree with this -- make a new skill for warp disruption field operation, and grant it to those at their current graviton physics level, so long as they have heavy interdictors to at least 1. Reduce bubble/infinite point size, and give the skill a bonus to size to effectively "cancel" the change.
Full disclosure: I have Graviton Physics 5. :V
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 12:08:02 -
[35] - Quote
As someone with HIC V and Graviton Physics V, this makes me quite happy. HIC's are already great ships. Don't make them any easier to get into or they will boot out the sun. A truly awesome and underrated ship class just got better. There is no reason to add new skills.
PS - WTB four faction WDFG's ASAP!
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Airi Cho
Dark-Rising Decayed Orbit
111
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Posted - 2015.11.05 12:09:32 -
[36] - Quote
wasnt it graviton waves or so that disrupt the warp field? so the science skill kind of make sense. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
136
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Posted - 2015.11.05 12:10:17 -
[37] - Quote
Ehh, I'm not feeling the scramble bonus. Large ships already have trouble enough going through nullsec(they are already a pretty rare sight to begin with) let alone when there is a chuckling interdictor stalking them and having various incredulous sniping ships shooting them from a safe distance. And its not only large ships either, you would eliminate any ship that do not have any bonuses towards afterburners.
I can see interdictors being far more popular now, for the wrong reasons. I -could- see maybe a speed reduction, like a global bubble web of some sort. Maybe. But not a scramble. Nope. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1554
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Posted - 2015.11.05 12:19:02 -
[38] - Quote
I'm not entirely sure how I feel about the long range scrambling effect - I think that it somewhat infringes on the role of the Lachesis / Arazu but being able to operate with twice the tank and an awful lot more offensive DPS.
The armor tanked varieties, I suspect, are going to become prevalent on camps, thanks to their ability to fit their own rack of Sebos in the mids. You end up with one ship able to act as fast tackle and decent dps while still having a substantial tank. |
Lamhoofd Hashur
Future Corps Sleeper Social Club
27
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Posted - 2015.11.05 12:24:35 -
[39] - Quote
Sentient Blade wrote:I'm not entirely sure how I feel about the long range scrambling effect - I think that it somewhat infringes on the role of the Lachesis / Arazu but being able to operate with twice the tank and an awful lot more offensive DPS.
The armor tanked varieties, I suspect, are going to become prevalent on camps, thanks to their ability to fit their own rack of Sebos in the mids. You end up with one ship able to act as fast tackle and decent dps while still having a substantial tank.
There is more in this game then null sec and w-space. Arazu / Lach can still be used pefectly in low sec. |
FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 12:29:44 -
[40] - Quote
Sentient Blade wrote:I'm not entirely sure how I feel about the long range scrambling effect - I think that it somewhat infringes on the role of the Lachesis / Arazu but being able to operate with twice the tank and an awful lot more offensive DPS.
The armor tanked varieties, I suspect, are going to become prevalent on camps, thanks to their ability to fit their own rack of Sebos in the mids. You end up with one ship able to act as fast tackle and decent dps while still having a substantial tank.
The Lachesis is a hell of a lot more nimble than any of the HIC's. Taking a HIC along on a roam is pretty painful.
The Lachesis also has that awesome point range, even before heat, pimping, and links.
And the Lachesis doesn't have to stop doing its job to receive remote repairs. I've already been using a Broadsword and Onyx a lot. I often find it essential to cycle my infinite points to keep a target locked down and my ships alive.
In short, HIC's just got a lot better, but the Lachesis is still an excellent ship with its own role.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Ted McManfist
GoonWaffe Goonswarm Federation
74
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Posted - 2015.11.05 12:32:03 -
[41] - Quote
Any thoughts on making specialized scripts that will give bubbles special properties?
TrouserDeagle wrote:time to biomass I guess, more free kills for campers and blobbers ;_;
I'm sure they will make another broken ship so you can pretend you are good while remaining uncatchable via game mechanics. |
CyberRaver
GoonWaffe Goonswarm Federation
33
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Posted - 2015.11.05 12:37:28 -
[42] - Quote
Ted McManfist wrote:Any thoughts on making specialized scripts that will give bubbles special properties? TrouserDeagle wrote:time to biomass I guess, more free kills for campers and blobbers ;_; I'm sure they will make another broken ship so you can pretend you are good while remaining uncatchable via game mechanics.
So much this
I hope they keep the full range of the point and it causes rivers of tears
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
667
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Posted - 2015.11.05 12:42:06 -
[43] - Quote
Phobos is going to be solo gate camping machine
Blue-Fire Best Fire
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Joshua Foiritain
Coreli Corporation Mercenary Coalition
1485
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Posted - 2015.11.05 13:00:51 -
[44] - Quote
CCP Larrikin wrote:Q&A Q: Where will we get the new meta and faction modules?! A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules.
Sansha currently doesnt have modules in their LP stores, will this be the only item in there or will you be adding all other faction modules to their LP stores in the near future as well?
[https://forums.eveonline.com/default.aspx?g=posts&t=232744&p=4](Coreli Corporation) is recruiting.
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Tyr Dolorem
Snuff Box Snuffed Out
167
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Posted - 2015.11.05 13:04:54 -
[45] - Quote
CCP Larrikin wrote:Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
I think this may prove too powerful.
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Anthar Thebess
1370
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Posted - 2015.11.05 13:18:45 -
[46] - Quote
Joshua Foiritain wrote:CCP Larrikin wrote:Q&A Q: Where will we get the new meta and faction modules?! A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules. Sansha currently doesnt have modules in their LP stores, will this be the only item in there or will you be adding all other faction modules to their LP stores in the near future as well?
I hope not , without big changes in drop rate - they will be like next Nightmare BPC or Hull.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Suitonia
Furnace Thermodynamics
662
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Posted - 2015.11.05 13:22:17 -
[47] - Quote
A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links.
Contributer to Eve is Easy:
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https://www.youtube.com/watch?v=BvOB4KXYk-o
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 13:25:15 -
[48] - Quote
perhaps you could change the skill requirement so that the T2 version requires higher skills as should be across all mods/ships, so maybe reduce propulsion jamming too lv3 on the rest and leave it at lv5 on the T2 version.
there isn't enough difference in stats i feel, also really hate the -90% velocity thing just like on serpentis ships its well OP, perhaps consider ditching mass modifier and thrust bonus, surely velocity modifier could do the job instead of needing 3 stats too confuse things.
on the scripted mod is this usable in high sec? its not at all clear and could use this clarification in the module description and if it is then consider removing the sig radius and rr restriction in scripted mode please and the range increase is too much its basically a double range scram or like a recon in that mode.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Winter Archipelago
Autumn Industrial Enterprises
472
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Posted - 2015.11.05 13:26:39 -
[49] - Quote
Shilalasar wrote: But not many T2 modules require a skill to lvl 5 to use them. Especially if the skill doesn-Št actually incresase the performance at all. T2 guns and links are the only other T2s that have a lvl 5 prereq that come to mind.
There are many. Just to name a few...
- 400mm T2 steel plate and EANM II's all require Hull Upgrades V.
- Heavy Neuts and NOS II's require Cap Emission V.
- Reactor Control Unit II requires Energy Grid Upgrades V.
- Large T2 smartbombs require Energy Pulse Weapons V.
- T2 drones require their size of Drone Operation to V.
- T2 scanning arrays and T2 hacking mods require their respective scanning skill to V.
Having a level V skill to use a T2 mod is pretty normal.
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Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
41
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Posted - 2015.11.05 13:26:52 -
[50] - Quote
i love the scram part.
please let us keep the range as well |
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afkalt
Republic Military School Minmatar Republic
2370
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Posted - 2015.11.05 13:27:31 -
[51] - Quote
Please consider making them block ALL ships from jumping gates AND disallowing remote sebos at the same time.
Scram effect though, that's pretty sick. |
My Little Friend
Amok. Goonswarm Federation
3
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Posted - 2015.11.05 13:30:42 -
[52] - Quote
How about a bubble that disables interdiction nullification. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3583
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Posted - 2015.11.05 13:30:49 -
[53] - Quote
The scram effect will make them much more useful and is super appropriate for their role. I like it a lot. |
aurowen
Xi Nostrum Inc.
0
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Posted - 2015.11.05 13:45:06 -
[54] - Quote
Warp Disruption Field Generator II [Meta Level 0; Powergrid 84; CPU 55; Activation 150; Mass Modifier -80%; Thrust Bonus -80% (-5); Velocity Bonus -90% (-5); Signature Radius Bonus 50%; Bubble Range 20km]
Cmon guys, is there no one (not fozzie cause we all know he as no clue) who reads that stuff before you release it?
it should be the following
Warp Disruption Field Generator II [Meta Level 0; Powergrid 84; CPU 55; Activation 150; Mass Modifier -80%; Thrust Bonus -80% ; Velocity Bonus -90%; Signature Radius Bonus 50%; Bubble Range 20km (+0.8km)
So you basicaly added random (-5's) on stats you didnt touch.. and bubble range which is basicaly the only stat you change.. you dont add something? I know that mistakes happen.. but cmon that just gives me the feeling that you guys dont even know what you talk about.. |
W0lf Crendraven
Welfcorp
393
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Posted - 2015.11.05 13:47:52 -
[55] - Quote
This is absurdly broken. |
Anthar Thebess
1370
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Posted - 2015.11.05 14:02:56 -
[56] - Quote
My Little Friend wrote:How about a bubble that disables interdiction nullification. LOL What will be the point of having nullified ship then?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Always Shi
t Posting
4
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Posted - 2015.11.05 14:06:11 -
[57] - Quote
W0lf Crendraven wrote:This is absurdly broken.
Then use the new super-long-range neuts to shut it down. |
FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 14:11:06 -
[58] - Quote
W0lf Crendraven wrote:This is absurdly broken.
You understand that this was necessary once you factor in 5000mn MWD's, right?
PS - and potentially even Capital MJD's...
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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afkalt
Republic Military School Minmatar Republic
2372
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Posted - 2015.11.05 14:16:31 -
[59] - Quote
FT Diomedes wrote:W0lf Crendraven wrote:This is absurdly broken. You understand that this was necessary once you factor in 5000mn MWD's, right? PS - and potentially even Capital MJD's...
Nah, caps are losing ewar immunity.
I could scram and shut down a caps MWD/MJD in a condoer, were I inclined. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
113
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Posted - 2015.11.05 14:18:06 -
[60] - Quote
I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? |
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