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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Teroh Vizjereij
Rapid Withdrawal
12
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Posted - 2015.11.05 20:53:59 -
[151] - Quote
As someone on reddit mentioned : Is now the time to ask for a more "fun" overheat mechanic for the Warp Disruption Field Gens?
I mean sure, cycle time is a useful on the bubble, but most other ewar mod get range boni from it and a faster cycle time on nos/neuts makes sense. It still feels odd to get cycle time on scripted gens. It technically even hurts you to heat scripted gens in case you get neuted. |
Lloyd Roses
Artificial Memories
1308
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Posted - 2015.11.05 21:08:29 -
[152] - Quote
Alexis Nightwish wrote:Reduce the skill requirements for low meta WDFGs. Currently they ALL take Propulsion Jamming V and Graviton Physics IV. Why not make it more like: Meta 0: Propulsion Jamming III, Graviton Physics II Meta 1: Propulsion Jamming IV, Graviton Physics III Meta 5: Propulsion Jamming V, Graviton Physics IV Meta 8: Propulsion Jamming V, Graviton Physics III
It doesn't quite matter since prop jamming V is a requirement for the ship they're fitted on. |
Styphon the Black
Forced Euthanasia Soviet-Union
44
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Posted - 2015.11.05 21:16:12 -
[153] - Quote
Querns wrote:Styphon the Black wrote:I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. The warp scramble effect is only available when using the Focused Warp Disruption script, which turns the bubble into a single-target effect. The bubbles emitted by Heavy Interdictors do not shut off MWD and MJD.
OK good. I thought that was what was being implied was a "bubble". Thanks for clearing that up.
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Alexis Nightwish
341
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Posted - 2015.11.05 21:26:38 -
[154] - Quote
Lloyd Roses wrote:Alexis Nightwish wrote:Reduce the skill requirements for low meta WDFGs. Currently they ALL take Propulsion Jamming V and Graviton Physics IV. Why not make it more like: Meta 0: Propulsion Jamming III, Graviton Physics II Meta 1: Propulsion Jamming IV, Graviton Physics III Meta 5: Propulsion Jamming V, Graviton Physics IV Meta 8: Propulsion Jamming V, Graviton Physics III
It doesn't quite matter since prop jamming V is a requirement for the ship they're fitted on. Good point. I was only thinking about the skills, not the ships. My stance on the Grav Physics skill still stands.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2250
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Posted - 2015.11.05 21:37:28 -
[155] - Quote
Styphon the Black wrote:Querns wrote:Styphon the Black wrote:I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. The warp scramble effect is only available when using the Focused Warp Disruption script, which turns the bubble into a single-target effect. The bubbles emitted by Heavy Interdictors do not shut off MWD and MJD. I thought that was what was being implied was a "bubble". So where does it say it is a Focused single target effect?
From the OP:
Original Post wrote: Changes
Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
Read the original post here.
Warp Disruption Field Generators only have one script. This script turns the bubble into a single-target disruption beam with an effectively unlimited strength. This is useful for tackling supercapitals.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Ransu Asanari
AQUILA INC Verge of Collapse
468
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Posted - 2015.11.05 21:46:00 -
[156] - Quote
This seems like a good idea, considering the announced capital changes, where it will be possible to tackle a Supercapital with conventional warp disruption, but requiring much more warp disruption strength.
- No Storyline HIC module? If you're adding Meta and Faction modules, why not Storyline as well to give them more value, combined with the additional changes being made to Data sites?
- Why is the Faction module being given to Sansha? They already have a good LP store with Pirate Faction ships. Why not give it to the Syndicate LP store, since they received the Surgical Warp Disrupt Probe? Or one of the other factions that doesn't have a unique item, like Society of Concious Thought in Geminate, or Thukker Tribe in Great Wildlands?
- I like that the focused script now disable scrams and MJD. I do think that the range is a bit OP however for a scram effect. I agree with Sutonia that the range should be reduced and enabled with a separate script.
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Odris Meza
The Reborn The Gorgon Empire
13
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Posted - 2015.11.05 22:05:32 -
[157] - Quote
Alexis Nightwish wrote:Lastly, please make it so that all scripted WDFGs prevent ANY targeted ship from jumping through stargates. Currently it is just capitals and that a) makes no sense, and b) is dumb. Shouldnt it's just oneshot any ship insteed? |
Ariete
Future Corps Sleeper Social Club
51
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Posted - 2015.11.05 22:13:53 -
[158] - Quote
Currently a infinite point will stop a capital from warping or jumping through a gate. Could we see a change.
Current Infinite point script remains as is ie stop warping but has the stopping gates removed.
A new script added to stop any ship from using a Gate, Wormhole, Cyno or docking, however it would not effect the ability of warping off.
Here's some of the more insane ideas that I have heard over the years.
- Web Bubble
- Neut Bubble
- Damp Bubble
- Jam Bubble
- Mass Bubble, increases mass of any ship in the bubble by 100%
- Solid Bubble, A bubble that is solid so as it expands it pushes ships out of the way.
So CSM IX ????
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Desorem
The Reborn The Gorgon Empire
7
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Posted - 2015.11.05 23:43:45 -
[159] - Quote
I do like the changes in WDFG, but things of such power should have disadvantages - 1 per ship for example. People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes.
Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers.
And make generator with new script impossible to activate if ship is less then 35 km away from stargate.
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FT Diomedes
The Graduates Get Off My Lawn
1908
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Posted - 2015.11.06 00:59:39 -
[160] - Quote
Swiftstrike1 wrote:CCP Larrikin wrote:Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs This is by far the most meaningful and best part of the changes. +1,000,000 On a side note, do (scripted) Warp Disruption Field Generators benefit from Skirmish Warfare Links that increase point range? If not, they should do.
No, they do not.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1908
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Posted - 2015.11.06 01:16:19 -
[161] - Quote
Alexis Nightwish wrote:Lastly, please make it so that all scripted WDFGs prevent ANY targeted ship from jumping through stargates. Currently it is just capitals and that a) makes no sense, and b) is dumb.
Honestly, I do not think anything should stop any ship from jumping back through a stargate (except an aggression timer). But maybe that's just me...
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
261
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Posted - 2015.11.06 01:23:17 -
[162] - Quote
Skyler Hawk wrote:afkalt wrote:[quote=Aiyshimin]So much this. It's like they've never seen a proteus. Ed: 26.6 km scram, 185k EHP (not even slaved), over 900 DPS. Yeah....but these HICs....totally different To achieve that result with a proteus, you are using a 200m ISK faction scram on a 450m hull with links and heat, and even then you fall 10 km short of the tackling capabilities that hictors will get with just a t2 WDFG and no links, at a total cost of around 250m. It's not a remotely honest comparison.
I used that 200m Faction scram on every proteus period. You faction web a loki... Whats a 200m Scram on a proti? Running a few anoms, level 4's or any other PVE site and its yours. Considering when you field a proteus in small gang or even solo you almost always get the kill, unless the "Small gang" blob gets you. |
Madrax573
Bastion of Mad Behaviour
16
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Posted - 2015.11.06 01:28:02 -
[163] - Quote
I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!
I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.
If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.
The universe is my playground
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FT Diomedes
The Graduates Get Off My Lawn
1908
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Posted - 2015.11.06 01:29:00 -
[164] - Quote
Madrax573 wrote:I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!
I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.
If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO.
Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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elitatwo
Eve Minions The-Company
906
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Posted - 2015.11.06 01:39:36 -
[165] - Quote
So give me give a translation of what CCP is "offering" the lobbyists from farmville online:
Hey kids, wanna has a 40km scram on an unsinkable boat for all your prescious citadels. We heard you and you said you wanted your farms in farmville-land free of content, so you can farmville your lands in high- errm not so nullsec, there you go.
Oh by the way, you tax returns on moon poo just increased, happy farmville everyone!!!!1111one..
How about NO?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
261
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Posted - 2015.11.06 01:41:34 -
[166] - Quote
I am all for these HIC changes as it gives them use in the current Nullify all the roams meta. At least with this ship the chance of catching something raises up higher. Currently its he decloaked and is 90km away already, or he decloaked.. and he warped. Tho the bubble wont be stopping them from warping away as the Script is the only thing changing, at least you have a chance of grabbing one now without needing to pray to server ticks or a crap load of linked ceptors.
I sold my HIC long ago because in todays meta it became useless. Every roam encountered burned out of bubbles or just warped off and your stuck on grid waiting for it to drop. Now the hics have a chance to play again in the small gang world or even Solo. Only true way to see is when it comes out. Pending on how many risk-averse people throw pitchforks around over low cost frigs that now have a chance of getting pointed. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
618
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Posted - 2015.11.06 01:42:05 -
[167] - Quote
For all the people saying that the long scram is going to be OP, broken, etc. consider this:
It's still only one infini-point per hictor. It's really not that powerful if you're fighting with friends, especially considering that most of these are slow enough to get locked down by a heavy brawler (or several). |
Madrax573
Bastion of Mad Behaviour
16
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Posted - 2015.11.06 01:46:48 -
[168] - Quote
FT Diomedes wrote:Madrax573 wrote:I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!
I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.
If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO. Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble.
I have gone through the entire thread and item descriptions and can't see anywhere where it says that once it's scripted the bubble is not generated.
Please link a quote/doc or something that states this as if this is the case then I'm fine with it.
Not trolling or arguing I just can't find where it say that and want to clarify my understanding.
Cheers
The universe is my playground
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2256
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Posted - 2015.11.06 01:50:11 -
[169] - Quote
Desorem wrote:I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example. People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes. Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers. And make generator with new script impossible to activate if hic is less then 35 km away from stargate. WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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FT Diomedes
The Graduates Get Off My Lawn
1910
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Posted - 2015.11.06 02:27:05 -
[170] - Quote
Desorem wrote:I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example.
I completely agree with this part. Especially since I hear that you can sneak a HIC into a frigate only WH by fitting multiple WDFG's.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1910
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Posted - 2015.11.06 02:31:25 -
[171] - Quote
Madrax573 wrote:FT Diomedes wrote:Madrax573 wrote:I've not had much to do with bubbles apart from annoying some locals when I go for a jaunt through null however I do have a lot of concern of the size of these bubbles that can scram!
I don't have an issue with bubbles as they are a great tactical tool. However having massive scram bubbles will just kill of a lot of people like me who take little walks through null and have to rely on the fact that bubbles don't scram to be able to travel. If you want to make the bubble scram at least reduce there range so you can at least try to escape.
If the range isn't decreased it just makes them way OP in controlling the area. That level of control should be for active piloting only not a 'field' effect IMO. Please Train Reading Comprension to Level 1. The bubble does not scram. You put in a script and it no longer generates a bubble. I have gone through the entire thread and item descriptions and can't see anywhere where it says that once it's scripted the bubble is not generated. Please link a quote/doc or something that states this as if this is the case then I'm fine with it. Not trolling or arguing I just can't find where it say that and want to clarify my understanding. Cheers
Quote:Changes Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
From the current description for the Focused Warp Disruption Script:
Quote:This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Judas Lonestar
Stryker Industries
127
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Posted - 2015.11.06 02:55:51 -
[172] - Quote
Soooo, wheres the generator to prevent warping, prevent MJDing, prevent MWDing and cause all objects in the bubble range to decloak. Thats the disrupt generator I want. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1555
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Posted - 2015.11.06 03:06:36 -
[173] - Quote
CCP Larrikin wrote:Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.
Save yourself the trouble and put it in at the start. You can adjust its range and such in future balance passes without starting off with something that is clearly OP as hell. |
Zorena
The Red Circle Inc. Ministry of Inappropriate Footwork
11
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Posted - 2015.11.06 03:15:02 -
[174] - Quote
Hi, 10nm afterburner keres might be the good thing to counter it if not just the regular one, I see them being a problem only if they are blobbing with them, so I guess goonspace is going to even be more dangerous to goto when its released sence small kitey gangs are going to have all sorts of problems fighting blobs of thise ships.
grr goons, I still think its a cool change tho. |
Madrax573
Bastion of Mad Behaviour
16
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Posted - 2015.11.06 03:34:00 -
[175] - Quote
FT Diomedes [quote wrote:Changes Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
From the current description for the Focused Warp Disruption Script:
Quote:This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. [/quote]
Awesome cheers.
Well then I can't see any major issue with this tbh.
The universe is my playground
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Grm Makentor
Low Drag.
32
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Posted - 2015.11.06 04:31:42 -
[176] - Quote
Hi I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit. Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances? |
Sabriz Adoudel
Black Hydra Consortium.
5460
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Posted - 2015.11.06 06:02:32 -
[177] - Quote
This looks like an interesting shakeup.
I'm not sure if I'd support adding deadspace WDFGs; I'm leaning toward it. They'd have their uses.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Nevyn Auscent
Broke Sauce
2668
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Posted - 2015.11.06 06:21:50 -
[178] - Quote
Grm Makentor wrote:Hi I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit. Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances? This adds nothing a gate camp could not already do to you. A Solo player is not applying enough DPS to make any real difference if they use an Azeru or if they use a new HIC. Except the HIC can't continue to chase you if you are oversize AB fitted. So for solo players, 0 difference. |
Challus Mercer
Sacred Temple The Gorgon Empire
21
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Posted - 2015.11.06 07:04:10 -
[179] - Quote
Catherine Laartii wrote:For all the people saying that the long scram is going to be OP, broken, etc. consider this:
It's still only one infini-point per hictor. It's really not that powerful if you're fighting with friends, especially considering that most of these are slow enough to get locked down by a heavy brawler (or several). Not exactly. You can fit a lot of this to a single hictor. Cap booster solves all problems with cap. |
afkalt
Republic Military School Minmatar Republic
2378
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Posted - 2015.11.06 08:18:22 -
[180] - Quote
Querns wrote:Desorem wrote:I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example. People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes. Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers. And make generator with new script impossible to activate if hic is less then 35 km away from stargate. WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.
You know reality isn't welcome here, right
Still, at least I learned just how disgusted many, many people seem to be at the idea of committing to a fight. |
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