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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Larrikin
C C P C C P Alliance
291
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Posted - 2015.11.05 13:31:00 -
[1] - Quote
Hi M8s!
As part of our December release, we're doing a module tiericide pass on Neutralizers and Nosferatu. Tell us what you think!
Goals
Changes
- Added Effectiveness Falloff
- This works by reducing the effectivness of the module when in falloff. Formula is the same as gun falloff formula
at 100% Optimal + 0% Falloff = 100% Effectivness (approx figures only) at 100% Optimal + 100% Falloff = 50% Effectivness (approx figures only) at 100% Optimal + 200% Falloff = 6% Effectivness (approx figures only)
- Renamed Market Group to 'Energy Neutralizers' & 'Energy Nosferatu'
- Neutralizers & Nosferatu won't activate on targets it can have no effect on
- Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff
- Added Deadspace Neutralizers
Stats
Q&A
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Drechlas
Applied Anarchy SpaceMonkey's Alliance
22
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Posted - 2015.11.05 13:32:37 -
[2] - Quote
thanks for the google doc links :) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2242
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Posted - 2015.11.05 13:37:30 -
[3] - Quote
Very interesting. This gives supercaps the ability to neut hictors pointing them no matter what. Before, you needed a meta 15+ officer neut to be able to reliably neut out a hictor (for the range.) Now, you can at least add some cap pressure to a hictor tackling you at any range.
I guess Capital Energy Neutralizers would have done that too. Maybe. I'm assuming they'd have longer range than Heavies.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Shala Raan
Trillionaire.pro
26
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Posted - 2015.11.05 13:40:35 -
[4] - Quote
I'll miss the 5W 50W and 500W named variants (They were super cheap compared to other meta levels) but I think the new deadspace ones make up for it Göî[ Gùö -£ -û Gùö ]GöÉ
(püñGÿ»ßù£Gÿ»)püñ TRILLIONAIRE.PRO
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2242
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Posted - 2015.11.05 13:44:14 -
[5] - Quote
CCP Larrikin wrote:GoalsChanges
- Neutralizers & Nosferatu won't activate on targets it can have no effect on
Does this include targets who are out of capacitor (for neutralizers,) or are below the level of capacitor where a nosferatu would be effective?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Minchurra
Perkone
23
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Posted - 2015.11.05 13:44:26 -
[6] - Quote
CCP Larrikin wrote:
Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff
Could you clarify this point please? Do you mean that the Sentinel bonus will now read:
80% bonus to Energy Vampire and Energy Neutralizer optimal and falloff range
Or
80% bonus to Energy Vampire and Energy Neutralizer transfer optimal range 40% bonus to Energy Vampire and Energy Neutralizer transfer falloff range |
Anthar Thebess
1370
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Posted - 2015.11.05 13:45:37 -
[7] - Quote
Will faction versions will be added to respective LP store?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 13:47:04 -
[8] - Quote
so you have basically added a big chunk of extra range too these mods like they actually needed more range.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
667
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Posted - 2015.11.05 13:47:46 -
[9] - Quote
This is a massive buff too neuts/nos. 80km neuts on geddon is gonna be nuts. Not to mention bhaalgorns 50km super nos
Blue-Fire Best Fire
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afkalt
Republic Military School Minmatar Republic
2371
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Posted - 2015.11.05 13:48:37 -
[10] - Quote
I'm not sure geddons needed this kind of buff to be frank. |
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Lilith5
Black Omega Security The OSS
37
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Posted - 2015.11.05 13:48:52 -
[11] - Quote
Bhaalgorn superiority Looking forwards to Dead space heavy neuts. |
Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 13:49:23 -
[12] - Quote
Aquila Sagitta wrote:This is a massive buff too neuts/nos. 80km neuts on geddon is gonna be nuts. Not to mention bhaalgorns 50km super nos
it seems ill thought out like the WDFG thread changes
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Lugh Crow-Slave
1296
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Posted - 2015.11.05 13:49:55 -
[13] - Quote
does this mean neuts will not activate on rats that don't actually have cap?
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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CCP Larrikin
C C P C C P Alliance
296
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Posted - 2015.11.05 13:51:07 -
[14] - Quote
Querns wrote:CCP Larrikin wrote:GoalsChanges
- Neutralizers & Nosferatu won't activate on targets it can have no effect on
Does this include targets who are out of capacitor (for neutralizers,) or are below the level of capacitor where a nosferatu would be effective?
No, they will activate on a ship regardless, and most NPCs. But stuff like Structures, Asteroids etc, they will not activate on.
Minchurra wrote:CCP Larrikin wrote:
Ships with existing bonuses to Neut/Nos Optimal Range will receive a 2nd half strength bonus to Falloff Could you clarify this point please? Do you mean that the Sentinel bonus will now read: 80% bonus to Energy Vampire and Energy Neutralizer optimal and falloff range Or 80% bonus to Energy Vampire and Energy Neutralizer transfer optimal range 40% bonus to Energy Vampire and Energy Neutralizer transfer falloff range
The second one.
Good questions, let me put them into the Q&A
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 13:52:48 -
[15] - Quote
shouldn't the compact mod get more reduced pg and cpu? .. and small neuts are hard enough too fit anyway surely they all should get reduced fittings
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 13:53:48 -
[16] - Quote
This is going to be interesting. When I viewed these changes on my phone, I was all annoyed at how you lowered the ranges on the faction variants so much. Now that I am looking at the spreadsheet on my laptop, I can see the real effect. This is going to be good...
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Aquila Sagitta
Blue-Fire Great Blue Balls of Fire
667
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Posted - 2015.11.05 13:54:34 -
[17] - Quote
Between this and the hic changes kiting is getting the nerf bat hard!
Blue-Fire Best Fire
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FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 13:56:53 -
[18] - Quote
Anthar Thebess wrote:Will faction versions will be added to respective LP store? Do you plan to create capital versions of this modules?
They already announced that Capital versions would be forthcoming.
Which had the potential to massively wreck the demand for the Large variants... But now, the Large variants will continue to be in demand because Bhaalgorns will be even sexier (and Armageddons too!).
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 13:58:51 -
[19] - Quote
Aquila Sagitta wrote:Between this and the hic changes kiting is getting the nerf bat hard!
That's a good thing.
I was already using a Curse to decent effect to counter some of the long range Orthrus action, now it will be a bit more effective at Orthrus point range.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:00:56 -
[20] - Quote
removing the unstable meta 4 neut which is the most used is a bad idea when you could make it a restrained version so uses less cap too activate is a good role for a neut how have you missed this?
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:02:00 -
[21] - Quote
amarr laser kiters are getting shafted here big time.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:04:15 -
[22] - Quote
anyone noticed how skewed the cpu too pg requirement is on small neuts/nos's compared too medium and larges are?
and who has 10pg too spare on a frig too put a T2 small neut on it? , i bet the sentinel/neut based ships can't fit them without sacrificing a ton of fittings on fitting mods
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Anthar Thebess
1370
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Posted - 2015.11.05 14:06:25 -
[23] - Quote
FT Diomedes wrote:Anthar Thebess wrote:Will faction versions will be added to respective LP store? Do you plan to create capital versions of this modules? They already announced that Capital versions would be forthcoming. Which had the potential to massively wreck the demand for the Large variants... But now, the Large variants will continue to be in demand because Bhaalgorns will be even sexier (and Armageddons too!).
This is why i am asking about it. If we have rebalanced now , why we don't have capital mods balanced as well. They don't need to be seeded, but stats can be known already and modified thanks to community feedback.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Eti Skywalker
What Could Go Wrong Snuffed Out
2
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Posted - 2015.11.05 14:08:35 -
[24] - Quote
Can you please tweak the neut icons a bit, to indicate the size? For example a slightly lesser icon for the small neut, and a slightly bigger for the heavy? Or 1 lightnings for small, 2 for medium, 3 for heavy?
Would be cool in situtations when you fit neuts of differnt sizes. |
Lloyd Roses
Artificial Memories
1304
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Posted - 2015.11.05 14:11:07 -
[25] - Quote
With 100+km neuts and 40km scrams avaiable, kiting might take a hit :< |
Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:12:12 -
[26] - Quote
-T2 nos's/neuts need too have higher strength in the cap transfer/neuted but normal meta range - scoped should have the highest range comfortably or its obsoleted by T2 what happened too everything having its role instead of being obsloted? - compacts need lower fittings -unstable meta 4 should be converted too restrained instead of being deleted
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:13:07 -
[27] - Quote
Eti Skywalker wrote:Can you please tweak the neut icons a bit, to indicate the size? For example a slightly lesser icon for the small neut, and a slightly bigger for the heavy? Or 1 lightnings for small, 2 for medium, 3 for heavy?
Would be cool in situtations when you fit neuts of differnt sizes.
it would be nice if the neut and nos icons got a different look the tiny icon difference is a bit lame
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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afkalt
Republic Military School Minmatar Republic
2372
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Posted - 2015.11.05 14:21:19 -
[28] - Quote
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there? |
Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:24:07 -
[29] - Quote
afkalt wrote:The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there?
range hits? have you seen the amount of falloff added too them?
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
afkalt
Republic Military School Minmatar Republic
2372
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Posted - 2015.11.05 14:28:22 -
[30] - Quote
Harvey James wrote:afkalt wrote:The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there? range hits? have you seen the amount of falloff added too them?
Yes, I have.
Let's look at the Corpus X-Type Heavy Energy Nosferatu because it is what I have highlighted.
Today: 120 drain at 42km.
Tomorrow: 80% of 120 at 40km.
A small percentage of an already low amount beyond my original 42km range is not something I'm happy to trade. |
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