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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Logibro
C C P C C P Alliance
1322
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Posted - 2015.11.05 15:09:05 -
[1] - Quote
At EVE Vegas 2015, CCP Quant showed off a number of statistics about the current economic state of EVE Online. Now, he's back again to share his amazing graphs with everyone. Take a look in the latest dev blog to see all the juicy details.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2244
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Posted - 2015.11.05 15:31:02 -
[2] - Quote
Wow, this is a lot of awesome data. More opinions as I digest the numbers.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2244
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Posted - 2015.11.05 15:37:51 -
[3] - Quote
Also, I'll take this space to gloat a bit GÇö-áDeklein, #5 production value in the game, behind only the regions hosting major trade hubs. Booyah!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1886
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Posted - 2015.11.05 15:40:43 -
[4] - Quote
Yeah, we sorta knew based on trade hub value. But yes, my smug at all the planning that made Dek the way it is today is enormous.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Ix Method
Brutor Tribe Minmatar Republic
478
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Posted - 2015.11.05 15:54:35 -
[5] - Quote
lol incursions
Travelling at the speed of love.
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Obil Que
Star Explorers Reckoning Star Alliance
364
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Posted - 2015.11.05 15:55:34 -
[6] - Quote
Ix Method wrote:lol incursions
Now can we kill them? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5719
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Posted - 2015.11.05 15:59:47 -
[7] - Quote
Numbers!
(raw numbers pls )
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Anthar Thebess
1370
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Posted - 2015.11.05 16:01:29 -
[8] - Quote
We need more isk sinks, that are connected to LP stores.
Reducing drop rate on some of the faction modules and introducing them to LP stores could help this situation.
Out of curiosity , how big isk sink comes from the implants? I assume bigger part.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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stg slate
Caldari Provisions Caldari State
15
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Posted - 2015.11.05 16:35:38 -
[9] - Quote
CCP Quant,
You should considering checking out Tableau as a tool to assist you in constructing graphs/visualizations. It will integrate with R and it provides really nifty features and allows for interactive data. The license for it is fairly priced, and its amazing what you can do with it in a short time! |
Estevan Andrard
World Traders Guild Channel
190
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Posted - 2015.11.05 16:47:55 -
[10] - Quote
Well interpreted figures without the bias forums have.
It is amazing how people can be proven wrong consistently and insist in making points moved by narrow minded conclusions of their own micromanaging experience.
That reminds me of the real World, and people doing the exact same thing.
If con is the opposite of pro, then is Congress the opposite of progress?
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tasman devil
HUN Corp. HUN Reloaded
57
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Posted - 2015.11.05 16:49:33 -
[11] - Quote
CCP Logibro wrote:At EVE Vegas 2015, CCP Quant showed off a number of statistics about the current economic state of EVE Online. Now, he's back again to share his amazing graphs with everyone. Take a look in the latest dev blog to see all the juicy details. YAY! DATA!
Do please provide more data regarding the PCU! - like how many of them are active or passive (just sitting in station totally AFK) - how many of them can be tied to how many people (read. number of accounts actively used by single individual) - number of average (active or passive) accounts used by people - etc.
I don't belive in reincarnation
I've never believed in it in my previous lives either...
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Lim Hiaret
Hiaret Family
55
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Posted - 2015.11.05 16:52:07 -
[12] - Quote
CCP Logibro wrote:The economic devotee in me hopes that, in the not so distant future, all items in EVE Online will be player made and tradeable, including blueprints, skills, and skillpoints. There is a lot to be considered, discussed, and adjusted before then, but thatGÇÖs my hope.
Opening an exotic dancer (female) school in Amarr... seems to be in high demand... damn hypocrites...
And ... Oh dear!
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Estevan Andrard
World Traders Guild Channel
190
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Posted - 2015.11.05 17:09:25 -
[13] - Quote
The day everything you can have in EVE Online must be produced by players, is the day EVE Online will start some real problem.
Quoting "The Dark Knight":
Quote:Well, because he thought it was good sport. Because some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.
Due to the policies enforced by EVE Online mechanics, the only agent who have the real reason to keep it running is CCP through the NPCs. Due to the lore and gameplay of EVE, contrary to the real World, the environment is very apocalyptic and most people are well described by that quote.
For most people in other games it would be unreasonable to spend thousands of dollars just to make a mess, because no matter what you do, the domain of the game universe is always NPC. The not so big difference EVE shows in that regard generated through its history a myriad of people ready to make their money's worth in power. Those people are only limited by the side of EVE that is indeed NPC controlled.
The day EVE Online neglect that power will be the day CCP gets in the position to be "Some men who just want to watch the World burn", because that is what will happen.
A game World with that kind of player control will interest little for people actually wanting to build something, yet that EVE mechanics clearly benefits destructing more than constructing.
If con is the opposite of pro, then is Congress the opposite of progress?
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Cristl
257
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Posted - 2015.11.05 17:20:46 -
[14] - Quote
I really enjoyed this devblog. Bravo! |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12900
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Posted - 2015.11.05 17:49:39 -
[15] - Quote
Quote:You can see some interesting and unexpected things like the fact that only 1.5% of players run Incursions and13.8% of players engage in PVPon any given day. The former is especially interesting considering the fact that incursion payouts were the 3rd largest ISK faucet in September, at 8.3T ISK, which you'll see this later in this blog, and on top of this is the added value of Concord LP payouts for clearing incursions.
I do so love this part. I run incursions from time to time and they are cool but the rewards the pay out or unbalanced in high sec because of the security that comes with being in high sec. This is why High Sec has spawned several incursion running communities while none have spawned soley for low/null incursions even though they pay better. High Sec incursion defenders love to deny that this imbalance exists.
High Sec incursions should be adjusted to take into account the value of having automated CONCORD response to aggressors, OR CONCORD should be turned off in incursion sites (perhaps with incursion sites offering instead defensive buffs to shields and armor like wormholes do to compensate, so as to not turn incursion sites into total gank zones but rather to just even out the risk/reward equation). |
Max Kolonko
WATAHA. Unseen Wolves
571
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Posted - 2015.11.05 17:57:23 -
[16] - Quote
Any chance for You to share Your code snippets for generating those graph (im talking about the esthetics used and settings for ggplot functions, not the data source or anything altough that would rocks) for those of use learning to R?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Miss JamHot
Scion Technology
0
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Posted - 2015.11.05 18:23:27 -
[17] - Quote
Nice post.
QUOTE from 3. graf: "Here you can see that, contrary to some conclusions that can be drawn from the PCU graph, activity is not going down overall. If we normalize it by unique logons, we rather see those numbers increasing, meaning that those playing now contribute relatively more to the sandbox than the general population in the previous years, which is a great sign"
But if you whant to compare don-¦t you have to take the prize index into account. I mean to get those to, to make sens together. the graf of total value destroyed vs. the total value of end products has to be ajusted for prize change.
Ore am i missing somthing ? |
voetius
Quiet Days in Clichy
397
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Posted - 2015.11.05 18:37:04 -
[18] - Quote
Thanks Quant, this is now my favourite blog of this year |
Zappity
Black Aces I N F A M O U S
2559
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Posted - 2015.11.05 20:11:47 -
[19] - Quote
Excellent blog, thanks.
I don't generally care about this sort of thing but incursions do seem to be paying out an awful lot for such a small number of players doing them.
Zappity's Adventures for a taste of lowsec.
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Alain Colcer
Agiolet Security and Logistics
145
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Posted - 2015.11.05 20:21:27 -
[20] - Quote
absolutely incredible info, thanks. |
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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2724
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Posted - 2015.11.05 20:25:12 -
[21] - Quote
I like it. Lots of interesting data. |
Epigene
Noir. Academy Mercenary Coalition
52
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Posted - 2015.11.05 20:40:03 -
[22] - Quote
Boy, great post. This will raise the price of tinfoil, better stock up.
www.splatus.wordpress.com-á
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Vincent Athena
V.I.C.E.
3689
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Posted - 2015.11.05 21:06:43 -
[23] - Quote
Anthar Thebess wrote:We need more isk sinks, that are connected to LP stores.
Reducing drop rate on some of the faction modules and introducing them to LP stores could help this situation.
Out of curiosity , how big isk sink comes from the implants? I assume bigger part. I'm not sure we do, but your suggestion would not be sufficient. It would be needed, but two other things are needed too.
People have to have more LP before they can use the LP store. You do not want to just increase the value of LP, and encourage more mission running, as that increases bounty payouts.
So: Increase the LP payout from missions, and decrease the bounties. Result: More of the mission value is in LP, which is an ISK sink, and less in bounties, the big ISK source. The total value of a mission would remain unchanged.
The change would only need to be 5% to 10%, not big enough to be disruptive, especially as the total value of a mission would remain unchanged
Know a Frozen fan? Check this out
Frozen fanfiction
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12736
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Posted - 2015.11.05 21:12:32 -
[24] - Quote
dedevblog wrote: However, these are two completely different economies and comparing them would make for a complete sepearate devblog!
that would be facinating to read
Better the Devil you know.
=]|[=
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Nafensoriel
KarmaFleet Goonswarm Federation
175
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Posted - 2015.11.05 21:31:33 -
[25] - Quote
EVE online.. the only game where we have spreadsheets, graphs, and economic discussions as our gamep0rn.
Thank you for the write up Quant. Nice to see that contrary to what doomsayers scream we are doing just fine and dandy.
Also /hellyesdekleinproduction! |
Lyk Ataraxia
State War Academy Caldari State
0
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Posted - 2015.11.05 21:43:26 -
[26] - Quote
Any chance you can share the R code for the graphs?
Unless you had some weirdo variable names, of course |
FT Diomedes
The Graduates Get Off My Lawn
1905
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Posted - 2015.11.05 21:53:37 -
[27] - Quote
Very interesting...
If only 1.5% of players run Incursions... and they bring in all that ISK... can we maybe do something about them?
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Sven Viko VIkolander
Friends and Feminists
361
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Posted - 2015.11.05 23:22:05 -
[28] - Quote
Wow this is awesome stuff
Does CCP have a view about how big the isk sinks should be? Also, are incursion payouts really in a good place? Doesn't seem like it... It seems like we need a few more. It will be really interesting to see whether Citadel blueprints, destruction, and fees end up making a statistically large isk sink. Here's hoping they do |
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CCP Quant
C C P C C P Alliance
41
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Posted - 2015.11.06 00:00:23 -
[29] - Quote
Lyk Ataraxia wrote:Any chance you can share the R code for the graphs? Unless you had some weirdo variable names, of course
The code is remarkably clean compared to some earlier stuff I've made all thanks to the dplyr package, which really helps with keeping the R code/flow clean.
I see no reason not to release the code, soon as I've made the datasets available. |
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helana Tsero
Science and Trade Institute Caldari State
233
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Posted - 2015.11.06 00:07:26 -
[30] - Quote
Great Blog. Very interesting to see a overview of the eve economy and player activity.
The most interesting and exciting bit of information for me was
"We might later move these releases into the EVE client itself, so the Secure Commerce Commission would be taking over. We'll also be looking at ways to distributing some datasets behind these graphs. "
Does this mean we will be getting scope videos and economy stats/reviews on our Captains Quarters Screens ? and hopefully PVP/ Political updates as well.
Currently to learn about player driven content, wars, politics, production etc we need to check 3rd party websites. Which is great if your a diehard eve player with lots of time... but for most of us we don't have time to check 3rd party websites. If the info was available ingame it would be so much better and immersive. Might even help with new player retention as well... get them into the game world and understand about the player driven possibilities.
Also citadels need CQ. for those of us who live in wormhole space and don't have access to stations.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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