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Janis Goblin
PYM Technologies SpaceMonkey's Alliance
0
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Posted - 2015.11.07 12:30:27 -
[1] - Quote
We often see one or more reds in our system, parked and cloaked up to stop mining by simply beeing there. Often these players are passive and pay no attention to the game, when they are in position and cloaked up.
I surgest, that we get a skill to decloak these "parked" players by triangulating them. Much like you can find the position of a cellphone or a HAM-radio.
3 players with this skill homing in on the parked player, decloaking him and removing the treat.
An active cloaked player could easily avoid this by moving.
Regards Janis |
Felsusguy
Aliastra Gallente Federation
386
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Posted - 2015.11.07 12:32:56 -
[2] - Quote
Was this the thread you were looking for?
The Caldari put business before pleasure. The Gallente put business in pleasure.
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Lugh Crow-Slave
1301
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Posted - 2015.11.07 13:09:02 -
[3] - Quote
If he is paying no attention to the game and is afk why do you stop mining?
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Mag's
the united
20682
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Posted - 2015.11.07 13:26:46 -
[4] - Quote
Thanks for not bothering to look for an open thread on this subject OP.
Your lack of awareness may be an indicator, of why you are affected so profoundly from psychological warfare.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Donnachadh
United Allegiance of Undesirables
607
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Posted - 2015.11.07 13:31:13 -
[5] - Quote
NO - because cloaked is cloaked. High sec dwellers have to deal with reds in system all the time an you know what they never know why or what they are there for. In nul sec anything red is potential serious problem and you know that and because of the extremely limited number of players in an average low sec system it is EXTREMELY easy for you to keep watch for them. I am always amazed by the number of players that call high sec dwellers "care bears" and "risk averse" yet this request proves that nul sec players are just as risk averse as those care bears they are always complaining about. So I say suck it up, take the chances and keep mining like they have to in high sec when a red shows up, or you know prove your risk averse nature and dock up to protect yourself.
To make sure this is clear. No you cannot have a new ability to de-cloak a player AFK or otherwise. |
Slang Drex
Federal Navy Academy Gallente Federation
0
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Posted - 2015.11.07 16:57:25 -
[6] - Quote
nerf local, problem solved |
Madd Adda
145
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Posted - 2015.11.07 17:30:26 -
[7] - Quote
Slang Drex wrote:nerf local, problem solved that doesn't solve that there are cloaked people that can jump you at anytime.
Carebear extraordinaire
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12749
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Posted - 2015.11.07 17:45:25 -
[8] - Quote
Paikis wrote:This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:
1. OP posts a post with a new (lol) idea that always boils down to some variation of the following: - "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"
2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.
3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.
4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)
5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.
6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.
7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!
8. Someone asks if they can have 7's stuff.
We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.
Now that I've had this entire thread's conversation, can we just let it die? Please?
Better the Devil you know.
=]|[=
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Vic Jefferson
Stimulus Rote Kapelle
687
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Posted - 2015.11.07 17:54:23 -
[9] - Quote
Janis Goblin wrote:3 players with this skill homing in on the parked player, decloaking him and removing the treat.
In this thread: big tough null player cannot handle risk.
Vote Vic Jefferson for CSM XI
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Faxat
13
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Posted - 2015.11.07 18:05:46 -
[10] - Quote
Actually; it is very likely that we will have quite a few ways to counter these things once the citadels come online.
Afk cloaky camping can probably be countered by one of the new structures, titan hotdropping can be countered by cynojamming. Blops hotdropping can be countered by hunting the blops ships in the 5-30 minutes they are forced to stay in system, by using the same structure as earlier to decloak ships and scan them down.
That being said though, lock this thread until ccp is ready to discuss specific mechanics, then I'm sure everyone will be discussing these things quite vigorously.
Faxat out! o/
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
46
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Posted - 2015.11.07 18:45:11 -
[11] - Quote
Show me on the doll where the AFK cloaker touched you.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Vic Jefferson
Stimulus Rote Kapelle
688
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Posted - 2015.11.07 19:29:53 -
[12] - Quote
Faxat wrote:Actually; it is very likely that we will have quite a few ways to counter these things once the citadels come online
Then the nullbear risk exclusion zone will be complete.
No null-null connections.
No capitals can project far enough to kill ratting capitals.
Blops range/fatigue is wholly inadequate to actually hunt in most null areas.
No actual way to meaningfully interact with the AegisSov system utilization mechanics.
No way to actually project harassment.
Welp. Time to go join CODE and kill people in High Sec, evidently the last place content is allowed to happen. Uedama here I come!
Vote Vic Jefferson for CSM XI
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Zimmer Jones
Aliastra Gallente Federation
330
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Posted - 2015.11.07 19:31:39 -
[13] - Quote
Linus Gorp wrote:Show me on the doll where the AFK cloaker touched you.
Kinda reminds me of the typical 5-10 year old trick of "im not touching you" while holding a finger less than an inch away. The rage seems about the same flavor at least.
You are content to be content. This is not a jedi mind trick, you're just the game
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Xe'Cara'eos
A Big Enough Lever
345
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Posted - 2015.11.07 23:24:42 -
[14] - Quote
What if you couldn't see them in local - would you have the same problem then? because apparently they're not at their keyboards (or at least not typing in local). I think you'd be braver with no local intel.
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Infinity Ziona
Cloakers
2362
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Posted - 2015.11.08 02:39:36 -
[15] - Quote
Not sure why people play dumb on this issue. The problem is every ship that's cloaked in local has the potential to be sitting right next to you and the ability to open up a cyno dropping anything from a frig to an entire coalition on your head.
The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious.
It would help not only to improve the cloaking issue but also prevent the problem of hunting down players online but inactive rather than finding out they're inactive after spending hours using locators and spies trying to hunt them when they're not even playing.
Alternatively adding a [player name] was last active [days, hours, minutes, seconds] ago in info tab.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Arya Regnar
Darwins Right Hand
813
|
Posted - 2015.11.08 03:22:08 -
[16] - Quote
Vic Jefferson wrote:Faxat wrote:Actually; it is very likely that we will have quite a few ways to counter these things once the citadels come online Then the nullbear risk exclusion zone will be complete. No null-null connections. No capitals can project far enough to kill ratting capitals. Blops range/fatigue is wholly inadequate to actually hunt in most null areas. No actual way to meaningfully interact with the AegisSov system utilization mechanics. No way to actually project harassment. Welp. Time to go join CODE and kill people in High Sec, evidently the last place content is allowed to happen. Uedama here I come!
You just have to pod Ripard Teg a few times.
EvE-Mail me if you need anything.
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Zepheros Naeonis
TinklePee
59
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Posted - 2015.11.08 04:18:55 -
[17] - Quote
Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious.
Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... |
Infinity Ziona
Cloakers
2363
|
Posted - 2015.11.08 04:56:36 -
[18] - Quote
Zepheros Naeonis wrote:Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious. Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... Logical reason is 1) 1 person cannot hold a system to ransom based on the potential to drop an overwhelming number of ships onto players. 2) the ability to filter out inactive players so one does not waste game time on hunting players who are not playing.
Both reasons are logical and would improve gameplay for those who are playing rather than those not playing. Emphasis should always be on players who are active obviously.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Lady Rift
What Shall We Call It
239
|
Posted - 2015.11.08 07:02:21 -
[19] - Quote
Infinity Ziona wrote:Zepheros Naeonis wrote:Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious. Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... Logical reason is 1) 1 person cannot hold a system to ransom based on the potential to drop an overwhelming number of ships onto players. 2) the ability to filter out inactive players so one does not waste game time on hunting players who are not playing. Both reasons are logical and would improve gameplay for those who are playing rather than those not playing. Emphasis should always be on players who are active obviously.
and what is actively observing? if im clock and my ship is moving does that count?
why is it so hard for people not to just use gates to move systems. if the cloaker is active and trying to hunt well he will follow you if he truly is afk then he will stay in the other system. Literally every system in game is connected to a minimum of 1 other system. |
Infinity Ziona
Cloakers
2363
|
Posted - 2015.11.08 07:35:54 -
[20] - Quote
Lady Rift wrote:Infinity Ziona wrote:Zepheros Naeonis wrote:Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious. Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... Logical reason is 1) 1 person cannot hold a system to ransom based on the potential to drop an overwhelming number of ships onto players. 2) the ability to filter out inactive players so one does not waste game time on hunting players who are not playing. Both reasons are logical and would improve gameplay for those who are playing rather than those not playing. Emphasis should always be on players who are active obviously. and what is actively observing? if im clock and my ship is moving does that count? why is it so hard for people not to just use gates to move systems. if the cloaker is active and trying to hunt well he will follow you if he truly is afk then he will stay in the other system. Literally every system in game is connected to a minimum of 1 other system. Active is recent input, mouse click, chat, mail whatever. Time is irrelevant really but some games go 5 mins others a few hours.
My corporation is called Cloakers and I have spent very large amounts of time cloaking in null and observing the effects. The most likely result of cloaking someone's system or systems (I have 9 cloakie alts) is that the system will empty. Using all 10 accounts I can empty a constellation.
It's not always a result of being afraid either, many corporations and alliances have a standing rule that you do not operate with nuets in local. Sounds stupid but the fact is most aggressive alliances and corps have dedicated cyno chars whose only job is to perma-cloak in a decent station system or valuable resource system and drop on those stupid enough to operate with nuets around.
The people in this thread saying stupid shite like "if they're AFK then why not mine" likely would be posting the usual "you deserved it cus you were mining with a nuet in local lols".
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Rivr Luzade
Kenshin. DARKNESS.
2084
|
Posted - 2015.11.08 07:43:26 -
[21] - Quote
ISD must be on holidays ...
Well, the standing rule of "not operating in a camped system" is just as dumb as doing it without support. If the system is worth it, people holding it should just determine what would be going to drop on them with a disposable victim and the next time just counterdrop the droppers, when they go for a juicier bait. I do not see the difference between having a standing fleet ready to undock/jump for a couple of hours from just sitting in station playing Spin My Ship.
Smaller entities might have problems organizing that (However, I know for a matter of fact from at least one small entity in the Drone Regions that they are perfectly fine countering drops from bigger droppers and even managed to drive the droppers out of their systems just by having certain people online), but especially large groups like the oh-so good SMA should be very much capable of having a BLOPS fleet or Titan bridge ready in their main system in range of valuable target systems being camped. Do this a couple of times and people will stop perma-camping your systems.
It requires effort, you say? Oh well ... too bad.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Shallanna Yassavi
Imperial Academy Amarr Empire
39
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Posted - 2015.11.08 07:50:20 -
[22] - Quote
Infinity Ziona wrote:Not sure why people play dumb on this issue. The problem is every ship that's cloaked in local has the potential to be sitting right next to you and the ability to open up a cyno dropping anything from a frig to an entire coalition on your head.
The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious.
It would help not only to improve the cloaking issue but also prevent the problem of hunting down players online but inactive rather than finding out they're inactive after spending hours using locators and spies trying to hunt them when they're not even playing.
Alternatively adding a [player name] was last active [days, hours, minutes, seconds] ago in info tab.
Nice idea, but... If this mechanism happens, people will figure out how the game determines they're AFK, and: 1: Use it to spai 2: Wait until they're pretty sure whoever's in system isn't paying attention and drop stuff on them because the game said they were more AFK than they really were and very close to the mining action. If you think "Just warp to another belt" is a counter to that, the AFK cloaker can always warp to a belt the miners aren't mining and eventually they'll warp to the belt the covops is actually are cloaked in.
A signature :o
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Iain Cariaba
1931
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Posted - 2015.11.08 07:51:23 -
[23] - Quote
Infinity Ziona wrote:Active is recent input, mouse click, chat, mail whatever. Time is irrelevant really but some games go 5 mins others a few hours. Well, I could only think of about 15 ways to get around this, without actually being at my computer, while reading this thread. Give me a few minutes and I can come up with a couple dozen more.
AFK cloakers are not the problem, it's OP's, and others like him, unwillingness to adapt to a perceived threat that is the problem.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Infinity Ziona
Cloakers
2363
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Posted - 2015.11.08 07:56:25 -
[24] - Quote
Rivr Luzade wrote:ISD must be on holidays ... Well, the standing rule of "not operating in a camped system" is just as dumb as doing it without support. If the system is worth it, people holding it should just determine what would be going to drop on them with a disposable victim and the next time just counterdrop the droppers, when they go for a juicier bait. I do not see the difference between having a standing fleet ready to undock/jump for a couple of hours from just sitting in station playing Spin My Ship. Smaller entities might have problems organizing that (However, I know for a matter of fact from at least one small entity in the Drone Regions that they are perfectly fine countering drops from bigger droppers and even managed to drive the droppers out of their systems just by having certain people online), but especially large groups like the oh-so good SMA should be very much capable of having a BLOPS fleet or Titan bridge ready in their main system in range of valuable target systems being camped. Do this a couple of times and people will stop perma-camping your systems. It requires effort, you say? Oh well ... too bad. Easier said than done though. The crucial advantage the dropper has over the locals is randomness. You don't go into someone's system and start dropping. You go in cloak up and leave it for a few days, week or whatever. Add whoever is pvpr cap capable to your watch list from kill boards. Drop on someone then AFK for another random period hours days or week. Rinse repeat. Have multiple cyno cloakers and just rotate. The defending alliance cannot counter as they would be required to have 24 hour counter drop fleet on standby with every potential friendly target cyno fitted. If your watch list shows a spike of cap pilots suddenly log on or logged on the droppers will just do something else, the cloakers are just low skilled alts anyway.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Infinity Ziona
Cloakers
2363
|
Posted - 2015.11.08 08:06:57 -
[25] - Quote
Iain Cariaba wrote:Infinity Ziona wrote:Active is recent input, mouse click, chat, mail whatever. Time is irrelevant really but some games go 5 mins others a few hours. Well, I could only think of about 15 ways to get around this, without actually being at my computer, while reading this thread. Give me a few minutes and I can come up with a couple dozen more. AFK cloakers are not the problem, it's OP's, and others like him, unwillingness to adapt to a perceived threat that is the problem. There's really no way to get around it. It does one thing and that's determine recent input. Is it foolproof against droppers, no but complete safety against them is not really desirable either. It's more of a concession against lazy cyno alts and lazy industrialists.
Tie a string to your toe and to your mouse - risk of losing toe Automation - risk of bannation Move mouse every x minutes or hours - risk of losing sleep / life Park in likely location of targets - risk of being in wrong spot
It's all better than park cloakie with cyno n scram fitted and clear out entire system while not playing for days, weeks, months apart from logging in and cloaking every 24 hours.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Rivr Luzade
Kenshin. DARKNESS.
2084
|
Posted - 2015.11.08 08:17:58 -
[26] - Quote
Infinity Ziona wrote:... If your watch list shows a spike of cap pilots suddenly log on or logged on the droppers will just do something else ... Mission accomplished. I also do not see how an alliance or combined coalition as active and big as the CFC should not be able to have this kind of 24/7 readiness. They value their social net and interaction and big community, this is exactly a situation where their boasting is put to the test. And judging by this thread, it's nothing but empty words. Furthermore, you can minimize the effort and length of such fleets by coordinating your ratting/mining activities into time tables if your systems are being camped so that people rat and mine in certain systems only when a proper defense fleet can be active. Or if you really want to solo rat/mine, you just chose systems that appear to be rather unattractive (lower sec status, fewer belts, semi-active transit systems, far out systems, etc.) and most of the time you are left in peace or can even contribute to the intel by detecting people early who pass through to camp juicier systems further down.
Besides, tons of capitals are useless to counter regular hot droppers unless they bring lots of capitals as well.
But as said, it requires effort and people being in their space rather than missioning in High sec or gank ships in High sec. But woe not, CCP has already hinted that the Observatory Arrays could potentially possess the feature of pin-pointing cloaked targets over time. This was even mentioned in the respective then-stickied thread, which makes this thread even more redundant.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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afkalt
Republic Military School Minmatar Republic
2393
|
Posted - 2015.11.08 09:00:18 -
[27] - Quote
Infinity Ziona wrote:Iain Cariaba wrote:Infinity Ziona wrote:Active is recent input, mouse click, chat, mail whatever. Time is irrelevant really but some games go 5 mins others a few hours. Well, I could only think of about 15 ways to get around this, without actually being at my computer, while reading this thread. Give me a few minutes and I can come up with a couple dozen more. AFK cloakers are not the problem, it's OP's, and others like him, unwillingness to adapt to a perceived threat that is the problem. There's really no way to get around it. It does one thing and that's determine recent input. Is it foolproof against droppers, no but complete safety against them is not really desirable either. It's more of a concession against lazy cyno alts and lazy industrialists. Tie a string to your toe and to your mouse - risk of losing toe Automation - risk of bannation Move mouse every x minutes or hours - risk of losing sleep / life Park in likely location of targets - risk of being in wrong spot It's all better than park cloakie with cyno n scram fitted and clear out entire system while not playing for days, weeks, months apart from logging in and cloaking every 24 hours.
Stay out of WH, you'll have an aneurysm. You don't have your little safety blanket of local there. |
Zepheros Naeonis
TinklePee
59
|
Posted - 2015.11.08 09:11:26 -
[28] - Quote
Infinity Ziona wrote:Zepheros Naeonis wrote:Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious. Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... Logical reason is 1) 1 person cannot hold a system to ransom based on the potential to drop an overwhelming number of ships onto players. 2) the ability to filter out inactive players so one does not waste game time on hunting players who are not playing. Both reasons are logical and would improve gameplay for those who are playing rather than those not playing. Emphasis should always be on players who are active obviously.
1. "ransom" is an excuse. You're simply incapable or unwilling to do something about it and just want a "problem" you face dealt with by drastically changing the way players take advantage of a certain style of gameplay.
2. Hardly a logical excuse when you're likely not even this type of player. Those that hunt can do so efficiently and generally MOVE ON to hunt rather than piddling around, PvEing, then getting dropped on and crying about it. |
Infinity Ziona
Cloakers
2363
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Posted - 2015.11.08 12:33:13 -
[29] - Quote
Zepheros Naeonis wrote:Infinity Ziona wrote:Zepheros Naeonis wrote:Infinity Ziona wrote:The fix is to do what most other games do, place the icon into dimmed after a certain period of inactivity. Why CCP refuses to make such a simple change is beyond curious. Probably because there is no logical reason for adding it and it kills the immersion that a hostile environment should have. You're basically saying the ship or the system that mysteriously keeps track of players in a system should announce when a player is inactive. That would be a field day for gankers and people harrassing others. Not that local chat displaying users in system isn't immersion breaking as it is... Logical reason is 1) 1 person cannot hold a system to ransom based on the potential to drop an overwhelming number of ships onto players. 2) the ability to filter out inactive players so one does not waste game time on hunting players who are not playing. Both reasons are logical and would improve gameplay for those who are playing rather than those not playing. Emphasis should always be on players who are active obviously. 1. "ransom" is an excuse. You're simply incapable or unwilling to do something about it and just want a "problem" you face dealt with by drastically changing the way players take advantage of a certain style of gameplay. 2. Hardly a logical excuse when you're likely not even this type of player. Those that hunt can do so efficiently and generally MOVE ON to hunt rather than piddling around, PvEing, then getting dropped on and crying about it.
No not an excuse at all. Players online need to take precedence over players offline. As a prolific cloakie player I stayed logged in 24/7 in alliance systems for weeks on end tying up their systems and preventing thousands of players from using those systems. I'd go active for 20 mins killing one then go AFK again. Since I have the actual experience of doing it I know how much effort it took, pretty much none to lock the system. I wrote a guide a year or so ago in which I detail how effective it is.
Prior to my null sec hunting I spent years in EvE deccing and hunting specific players in high sec. One of the most effective methods of ruining war decs is to get all players to stay logged in. That way it's virtually impossible to determine who just logged on, who is active and who is not. I've spent countless hours locating players in my address book, setting up an ambush only to find they're AFKd in station.
Both very frustrating results of the inability to determine an active player from on parked AFK.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Infinity Ziona
Cloakers
2363
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Posted - 2015.11.08 12:40:33 -
[30] - Quote
Rivr Luzade wrote:Infinity Ziona wrote:... If your watch list shows a spike of cap pilots suddenly log on or logged on the droppers will just do something else ... Mission accomplished. I also do not see how an alliance or combined coalition as active and big as the CFC should not be able to have this kind of 24/7 readiness. They value their social net and interaction and big community, this is exactly a situation where their boasting is put to the test. And judging by this thread, it's nothing but empty words. Furthermore, you can minimize the effort and length of such fleets by coordinating your ratting/mining activities into time tables if your systems are being camped so that people rat and mine in certain systems only when a proper defense fleet can be active. Or if you really want to solo rat/mine, you just chose systems that appear to be rather unattractive (lower sec status, fewer belts, semi-active transit systems, far out systems, etc.) and most of the time you are left in peace or can even contribute to the intel by detecting people early who pass through to camp juicier systems further down. Besides, tons of capitals are useless to counter regular hot droppers unless they bring lots of capitals as well. But as said, it requires effort and people being in their space rather than missioning in High sec or gank ships in High sec. But woe not, CCP has already hinted that the Observatory Arrays could potentially possess the feature of pin-pointing cloaked targets over time. This was even mentioned in the respective then-stickied thread, which makes this thread even more redundant. From an isk standpoint it'd be much more efficient to just take the hot drop than have a 24/7 counter dropping squad set up. What you would likely get is your entire counter drop baited into trying to save a ratter since your 24/7 gang would be scouted out by spies in no time at all and while they would know every detail of your force sitting at the Titan you'd know pretty much nothing about who random cyno alt from newbie corp is till they dropped you.
You're idea would be a pretty awesome whelp.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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