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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Hasikan Miallok
Republic University Minmatar Republic
1722
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Posted - 2015.12.08 23:07:28 -
[121] - Quote
Ploing wrote:Shiloh Templeton wrote:Ploing wrote:teamburners are fixed. Meaning ECM isn't required on the polarized Garmur now? yes. but they screwed up freight delivery. as you land there are rats right now.
I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2155
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Posted - 2015.12.09 00:24:21 -
[122] - Quote
Shiloh Templeton wrote:Ploing wrote:teamburners are fixed. Meaning ECM isn't required on the polarized Garmur now? @Ploing awesome what I came here to check
@shiloh. maybe not, but ECM is rather awesome and will probably speed up time to kill. I think I'll swap to 2 ecm 1 target painter.
Ploing wrote:Varyah wrote:Never did Burners, but interested in finally start doing them, so I checked the guide (thank you!). But I stumbled upon two instances of 'keep at range 100km' - is this a typo? Should this be 10km? Quote:A.5. Wolf GÇô Blood Agent [...] Activate web and guns and keep at range 100km. [...]
A.7. Hawk GÇô Serpentis Agent [...] Activate both webs and keep at range 100km or orbit at 14km. [...]
this is a typo.
I don't necessarily think so, the point is to fly away so it is always trying to approach you (at least somewhat as they are faster than you). Although I think a more typical range like 6km makes sense as you or the burner can get caught on the structure.
vs the serpentis one I don't know if it makes sense to. although some movement may help reduce its hit quality meaning you have to tank slightly less.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 09:53:33 -
[123] - Quote
Hasikan Miallok wrote:
I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.
not really, cause you are zipping in out too fast. but some will perhaps panicking |
Hasikan Miallok
Republic University Minmatar Republic
1726
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Posted - 2015.12.09 12:21:12 -
[124] - Quote
Ploing wrote:Hasikan Miallok wrote:
I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.
not really, cause you are zipping in out too fast. but some will perhaps panicking
I am thinking this is one of a whole batch of reported changes seemingly designed to bring a bit of tedium and grind back to the process of making ISK.
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Anize Oramara
The Arch Dashing Dashers
662
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Posted - 2015.12.09 13:09:43 -
[125] - Quote
Hasikan Miallok wrote:Ploing wrote:Hasikan Miallok wrote:
I usually run that with a very tanky interceptor built specifically for this and the Recons. Could be interesting.
not really, cause you are zipping in out too fast. but some will perhaps panicking I am thinking this is one of a whole batch of reported changes seemingly designed to bring a bit of tedium and grind back to the process of making ISK. It is the hallmark of all Free 2 play games afteral
(I don't actually buy into Eve going F2P, yet.)
I've updated the guide to 1.04. - Garmur section updated - Forword updated - Mission section got a big update. I've tested most missions and added a few alternatives. Bascially Beserk and Attack of the drones are no longer viable. Tested The assault, Pirate invasion, Recon 1 and 2, Cargo delivery and Rogue slave trader and all are still viable.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.03
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Anize Oramara
The Arch Dashing Dashers
662
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Posted - 2015.12.09 15:29:47 -
[126] - Quote
So an interesting little issue I've managed to solve for those interested. The Jaguar burner logis has always had this annoying habit of sometimes being just outside of range of the faction rockets. So I experimented with using javelins in my standard DPS fit and it actually works great. There isn't a very big dps difference, all things considered, and the extra range also helps overcome the whole missile range vs server ticks issue that's a particularly big problem with the Garmur. Just makes the site less frustrating over all in case anyone was having similar issues with the Jaguar Team burner.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Yadaryon Vondawn
Alius Itineris Virtus
81
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Posted - 2015.12.09 17:48:29 -
[127] - Quote
Has anyone run the team burners? Can anyone confirm that the bug where their tank is unbreakable is fixed? |
Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 18:18:20 -
[128] - Quote
Ploing wrote:teamburners are fixed.
one page back.
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Yadaryon Vondawn
Alius Itineris Virtus
81
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Posted - 2015.12.09 18:20:17 -
[129] - Quote
Ploing wrote:Ploing wrote:teamburners are fixed. one page back.
Ah seems I missed it, thanks. Just ran one and experienced it myself aswell :) |
Ploing
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.09 18:29:56 -
[130] - Quote
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Arthur Aihaken
CODE.d
4815
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Posted - 2015.12.10 01:30:49 -
[131] - Quote
So Team Burners are fixed, and L4 missions that once were blitzable are no more....
I am currently away, traveling through time and will be returning last week.
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
458
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Posted - 2015.12.10 03:22:36 -
[132] - Quote
Arthur Aihaken wrote:So Team Burners are fixed, and L4 missions that once were blitzable are no more....
What did you expect after posting ridiculous amounts of isk/hour in highsec?
life lesson, loose lips sink ships. |
Arthur Aihaken
CODE.d
4816
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Posted - 2015.12.10 04:54:57 -
[133] - Quote
Jerry T Pepridge wrote:What did you expect after posting ridiculous amounts of isk/hour in highsec? life lesson, loose lips sink ships. My numbers were with three (3) characters and shooting everything (no blitzing, no Burners). Looting optional.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2166
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Posted - 2015.12.10 04:57:42 -
[134] - Quote
based off of one try: Adding falloff to the nos + painter gila seems pretty good at holding aggro. It was decent but being able to activate the nos at ~30km seems a lot better than 16km. I went triple DDA in the lows, not sure the BCU does a whole lot. Have mobile depot + mtu for loot, and an extra thermal resist amp to swap to, and shield power relays if the tank drops too much.
[Gila, Burner Ashimmu] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Phased Weapon Navigation Array Generation Extron Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Corpum C-Type Medium Energy Nosferatu Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
'Augmented' Hammerhead x2 Vespa I x8
Tracking Speed Script x1 Caldari Navy Inferno Light Missile x444 Scourge Fury Light Missile x508 Optimal Range Script x1
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2166
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Posted - 2015.12.10 06:11:07 -
[135] - Quote
Arthur Aihaken wrote:Jerry T Pepridge wrote:What did you expect after posting ridiculous amounts of isk/hour in highsec? life lesson, loose lips sink ships. My numbers were with three (3) characters and shooting everything (no blitzing, no Burners). Looting optional. I think that was a generic "you" referring to whomever was throwing out anything over 200/hour.
that said if CCP isn't tracking this stuff I'd be way surprised. Hell I'd have an app and race mission runners like horses. I bet so and so hits 1m lp first. I'll bet you a beer someone else does first! (okay probably a gross exaggeration). but anyways for how long it took them, I really wouldn't be surprised if a lot of it was just bugs with the script they used to make missions bigger so different rooms don't accidentally end up on the same grid.
they showed an LP generation graph at one point (without scale) and then showed the graph with that one week or so of FW madness* and it was so huge you didn't see the rest of the graph
*they decided that FW kill rewards should be based on the kill report value, well some people started trading 1% implants for obscene amounts of isk, and generated massive kill reports which earned them massive amounts of LP, so they could just buy more 1% implants and blow them up again. I think CCP confiscated nearly all of the proceeds and gave some reimbursement for all the isk sunk buying 1% implants. and hard capped values for the kill reports.
@ChainsawPlankto
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
458
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Posted - 2015.12.10 06:37:20 -
[136] - Quote
theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.
dont look at this as nerf, look at it as a kick in the ass you needed to try other content.
anyone measuring this game in isk/hour is very short sighted. |
Anize Oramara
The Arch Dashing Dashers
664
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Posted - 2015.12.10 07:14:45 -
[137] - Quote
Jerry T Pepridge wrote:theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.
dont look at this as nerf, look at it as a kick in the ass you needed to try other content.
anyone measuring this game in isk/hour is very short sighted. For the record I have done hi sec, low sec and nullsec exploration, ratting, anoms and missions. I have solo day tripped into C1s and C2s and lived for months in C3s, C4s, C5s, and C6 space. I have flown capitals, lokis and links in sleeper escalations and then shipped billions of isk worth of loot to Jita. I have run incursions (though not in low or null). I have mined in every security space including wormholes. I have sucked every type of gas. I dabbled in production and trading and quickly found it to not be for me. I have been part of solo fights, FW, small gangs in Low and Null, ganking in High and large Nullsec fights. I have Blobsed and Hunted, Cynoed and moved capitals through Low and Null. I have bombed battleship fleets, ground Sov and towers and gate camped.
While I respect your opinion on how we should play the game, I have tried most things in eve and I do not expect to be doing this for ever either. This is what I personally enjoy doing right now, in particular helping other people utilize the content to it's full potential. It gives me the warm and fuzzies.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2167
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Posted - 2015.12.10 07:32:46 -
[138] - Quote
Jerry T Pepridge wrote:theres alot more to this game than endlessly completing level 4 missions, and min/maxing LP.
exactly, like rambling on the forums! woohoo nerf proof!
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4818
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Posted - 2015.12.10 12:26:35 -
[139] - Quote
Chainsaw Plankton wrote:exactly, like rambling on the forums! woohoo nerf proof! Don't forget essential ship spinning.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
708
|
Posted - 2015.12.18 20:04:45 -
[140] - Quote
Updated Guide to 1.06 with cheap Garmur fit and Javelin advice for Jaguar.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4885
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Posted - 2015.12.21 11:05:35 -
[141] - Quote
Anize Oramara wrote:Updated Guide to 1.06 with cheap Garmur fit and Javelin advice for Jaguar. Good addition with the Javelins for the Jaguar (the Burner escorts constantly drift out of range otherwise).
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
709
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Posted - 2015.12.21 12:26:18 -
[142] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Updated Guide to 1.06 with cheap Garmur fit and Javelin advice for Jaguar. Good addition with the Javelins for the Jaguar (the Burner escorts constantly drift out of range otherwise). It's so obvious I'm a little ashamed I didn't think about it earlier.
Also have you guys seen the value of SOE LP lately? These exploration events are doing amazing things for my wallet.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4885
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Posted - 2015.12.21 12:34:16 -
[143] - Quote
Anize Oramara wrote:Also have you guys seen the value of SOE LP lately? These exploration events are doing amazing things for my wallet. I have not. Do tell...
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
709
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Posted - 2015.12.21 13:07:17 -
[144] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Also have you guys seen the value of SOE LP lately? These exploration events are doing amazing things for my wallet. I have not. Do tell... I've been keeping an eye on Probe launcers and I've seen them steadily going up in price but I haven't checked Stratios BPCs in a while. Checked for BPCs on contract today and saw a grand total of 2
From the looks of it SOE LP should be trading at around 2k isk per LP if you sell directly to buy orders. If you put up your own sell orders you can probably get much higher on probe launchers.
Man we sure are over farming that SOE LP market amirite.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Arthur Aihaken
CODE.d
4885
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Posted - 2015.12.21 13:15:24 -
[145] - Quote
Anize Oramara wrote:I've been keeping an eye on Probe launcers and I've seen them steadily going up in price but I haven't checked Stratios BPCs in a while. Checked for BPCs on contract today and saw a grand total of 2 From the looks of it SOE LP should be trading at around 2k isk per LP if you sell directly to buy orders. If you put up your own sell orders you can probably get much higher on probe launchers. Man we sure are over farming that SOE LP market amirite. 2k ISK/LP at a minimum - probably 2.4k ISK/LP if you take your time (and build your own launchers). I'm really surprised there aren't more ganking fleets in SoE hubs. Seems like a no-brainer...
I am currently away, traveling through time and will be returning last week.
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lRedRevelationl
Snuff Box Snuffed Out
0
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Posted - 2015.12.28 11:48:28 -
[146] - Quote
Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible.
https://www.youtube.com/watch?v=f73pSoAMjN4
This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc.
Thanks for the guide! |
Arthur Aihaken
CODE.d
4908
|
Posted - 2015.12.28 12:40:17 -
[147] - Quote
lRedRevelationl wrote:Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible. That was fun watching, thanks!
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
718
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Posted - 2016.01.03 19:28:19 -
[148] - Quote
Wow that's pretty awesome, thanks for putting that together! Sucks that you didn't get any quick agent or team burners but I'm pretty fond of the angel base myself. I liked how I'm not the only one that undocks and only then remembers the drones
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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Anize Oramara
The Arch Dashing Dashers
725
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Posted - 2016.01.08 00:41:27 -
[149] - Quote
Updated guide with slightly modified Barghest fit and RHML vs Cruise comparison: There's no point in running cruise on the Barghest. Only 30dps difference between RHML Fury and Faction Cruise while RHML has much higher burst and application. Pretty surprised really.
Barghest confirmed for 2nd best Blitz ship.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.13 15:20:08 -
[150] - Quote
Subscribed to thread :)
Keep up the good work.
Also nice vid lRedRevelationl :D |
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